Dusk_Knight_NA

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  1. One last thing before I go shopping: I've been running Crey Fire Farm's just to get a sense of functionality. It's probably not the best measure, since I have no fire defense/resist, but I'm partial to the map and I was too lazy to make my own.

    I'm breezing through +1/6 (Bosses) in about 6 minutes per run. I can do +2 if I'm a lot more careful with breaking the ambushes. If it was all smashing/lethal damage and less ambushing it'd be easier/I could up difficult more confidently.
  2. I'm use to redraw from playing DP/Kinetics. It really grows on you, I hardly notice it anymore.
  3. Quote:
    Originally Posted by Adeon Hawkwood View Post
    The issue there though is that you need to take Scorpion Shield and Weave to do that. That has a number of downsides. First Weave adds a lot to the already high endurance cost of Time. Second it ties up power slots (something a Time character is likely to be short on). Three Scorpion Shield locks you into a single PPP which may not be the preferred option for you. Fourth taking Scorpion Shield means you're passing on taking a resistance shield, even with softcapped defenses some attacks will get through and having resistance to mitigate the effects is useful. Finally I'd prefer positional defense to S/L defense since S/L is not that great at stopping mezzes something which Time characters are very vulnerable to.

    I'm not saying it's wrong to go for perma Chronoshift but if my goal was to build a tank mage I think I'd aim to build for positional defense instead.
    I don't know if there's a build for Mids that has Time in it, so here's my set up real quick:

    (Dual Pistols)
    Pistols
    6 slot Shield Breaker

    Empty Clips
    5 slot Positron's Blast

    Rain of Bullets
    5 slot Positron's Blast (or Ragnarok), 1 slot Force Feedback Recharge

    Swap Ammo

    Executioner's Shot
    5 slot Decimation (or Apocalypse)

    Piercing Rounds
    5 slot Positron's Blast

    Hail of Bullets
    6 slot Obliteration

    (Time, all of it)
    Time Crawl
    4 slot Curtail Speed

    Temporal Mending
    5 slot Doctored Wounds

    Time's Juncture
    4 slot Dark Watcher's Despair

    Temporal Selection
    3 slot Recharge IO

    Distortion Field
    4 slot Curtail Speed

    Time Stop
    4 slot Basilisk's Gaze

    Farsight
    5 slot Red Fortune, 1 slot LoTG Recharge

    Slowed Response
    3 slot Achile's Heel

    Chrono Shift
    3 slot Recharge IO

    (Fitness)
    Health
    1 slot Numina Regen/Recover, 1 slot Miracle Recover

    Stamina
    1 slot Performance Shifter Chance +End, 2 slot EndMod IO

    (Mace Mastery)
    Scorpion Shield
    5 slot Red Fortune, 1 slot LOTG Recharge

    (Speed)
    Hasten
    3 slot Recharge IO

    (Fitness)
    Boxing

    Tough
    1 slot Steadfast Protection +Def

    Weave
    2 slot LOTG (1 Recharge)

    (Concealment)
    Stealth
    2 slot LOTG (1 Recharge)

    Alpha Slot: Cardiac
    Destiny Slot: Clarion
    Lore Slot: Storm
    Interface Slot: Reactive
    Judgement Slot: Ion

    With Incarnate powers, I have mez protection and no endurance problems.

    Some concerns with my build: I might have too much recharge and defense. I could use some more damage resistance I think. I might swap out Scorpion Shield for one of the +res shields and then use set bonuses to get me to the 45% softcap.

    Invisibility
    1 slot LOTG Recharge

    (Leadership)
    Maneuvers
    2 slot LOTG (1 Recharge)
  4. I like the recharge for Hail of Bullets, but I concur that Time doesn't benefit from a lot of recharge.

    I think I'm going Cardiac when I roll on live. I haven't had a single end problem since I switched from Spiritual. Whereas before, it was a major problem.
  5. I've been playing with /Time on the beta server (Paired with Dual Pistols. It's a favorite set of mine. My other Corr is a DP/Kin).

    Here are some thoughts on the powers, functionality and the build I've been running.

    Before getting into the breakdown of powers, I'll say this: I took every power. I didn't want to. I REALLY didn't want to, especially since I'm used to playing /Kin and having only a handful of the set. That being said, I find the set to be a bit hectic in play style. Hectic may not be a good word - but certainly busy. Moving on.

    Time Crawl - What you would expect - Great for AVs or otherwise clearly big individual targets. While clearing trash in trials or even most big pulls, I don't see that I'll be using it often. It applies the "deceleration" mechanic, which improves the effectiveness of other /time debuffs on the target. Coupled with our hold, you'll find it easy to lock down even elite bosses. 4 slotted this with Curtail Speed.

    Temporal Mending - The primary heal of the set. It does a flat amount immediatly and then continues to heal over time. 5 slotted with Doctored Wounds.

    Time's Juncture - A toggle aura that slows down anyone who gets near you and reduces their chance to hit and damage. I like this power a lot. With Dual Pistols, I find myself in melee a lot anyway (Fast refreshing Hail of Bullets) so the synergy is nice. 4 slotted with Dark Watcher's Despair.

    Temporal Selection - The "accelerate" buff. The damage buff itself is real nice. It also works on pets (Lore, Mastermind, Patron). I wanted to be selfish and skip this, but I found my build actually had room for it anyway. With a lot of recharge, you can keep this buff on about 2 to 3 people at any given time. When it's on a player, your Temporal Mending and Chrono Shift will benefit them more. Practically, this is going on Tankers, Brutes and Scrappers first. For now, I 3 slotted with Recharge IOs.

    Distortion Field - Combined with Time's Juncture, I find myself standing in big groups of mobs and just not getting hit. The power creates a big bubble - everything inside will have slowed recharge and run speed. 4 slotted with Curtail Speed.

    Time Stop - It's a hold but it's a really good hold. If it was just a hold I would have skipped it without a second thought. But even when it doesn't lock down the mob (Tricky bosses, AVs) it debuffs regen and healing. This is the second big AV killing tool, coupled with Time Crawl. Similar to Time Crawl, I don't see myself bothering to use this in big groups when there's other powers to worry about. 4 slotted with Basilisk's Gaze.

    Farsight - I love this power. It's +9.38% defense (With my IOs, it's at +15%) for your whole party. And it's very easy to get to a perma level. Not much else to say. It's really awesome. 6 slotted, 5 Red Fortune 1 LoTG +Recharge.

    Slowed Response - The last debuff for time. This is a targetted AOE that decreases defense and damage resist. Combined with the +ToHit of Farsight, you'll find yourself with awesome accuracy. And the damage resist is great. 3 slotted with Achile's Heel.

    Chrono Shift - Feels very much like a T9. Slick animation and a lot of benefits. Some over time healing and +50% recharge to everyone. Chrono Shift stacks with other Chrono Shifts but not from the same player. That is to say, if I cast it twice, it doesn't apply 100%. But if I cast it and then YOU cast it too, we get +50% twice. Anyway, this is another one that you're going to want to shoot for making permanent. It's a bit harder to do than Farsight, but still not outside the realm of impossibility. For now I 3 slotted it with Recharge IOs.

    With regard to the rest of my build: I have a lot of recharge, so as to make Chrono perma (And get as many Hail of Bullets off as I can). I'm running 6 Luck of the Gamblers, and tons of +5%/+6.5% set bonuses. With Scorpion Shield, Farsight and misc. +Def power pool toggles, it's really easy to exceed the defense S/L softcap without investing in IO bonuses too much. With so much IO based recharge, I didn't take Spiritual as my Alpha Incarnate power. I did at first but found that I had too much recharge and lots of endurance problems. Time consumes a ton of endurance. So I switched to cardiac and my endurance problems are gone. With Chrono Shift and Hasten, recharge is at 222%. Another 44% from Spiritual (That was really just for more Hail of Bullets) at the cost of my endurance wasn't worth it.

    I've been running AE farms to get a handle on solo playing. What I find myself doing is buffing with Chrono and Farsight and making sure I stay buffed. Drop Distortion Field on the mob, then Slowed Response, then Judgement (Ion), then Hail of Bullets. Everything's pretty much dead now (+1 or 2 mobs right now). Temporal Mend as needed, make sure you're always inside your Distortion Field. Slow Response on all new mobs that come into the fight (When it's recharged). Basically, I break up management of my powers like this:

    Buffs:
    Temporal Mending
    Farsight
    Chrono Shift

    Debuffs:
    (Time's Juncture)
    Distortion Field
    Slowed Response

    And for Dual Pistols,:
    Bullet Rain
    Hail of Bullets

    Optimally, you want to make sure ALL of these buffs/debuffs are always happening. Which is why in big groups I find myself not worrying about Time Crawling or Time Stopping anything (Though occasionally I find myself dropping these on bosses in the mix).

    I really like the set. It's fun and fast paced. It doesn't feel weak or lackluster in any area, even though it's sort of a jack of all trades setup.
  6. I actually leveled my Kin/DP defender to 50 first, then decided Corr was a better AT for the combo. Rerolled as a Corr who is T3 Incarnate across the board.
  7. I play a DP/Kin Corr at incarnate level and I enjoy it a lot. I'm rerolling him as Time Manipulation when it drops though (Not because I don't love Kinetics, but more for thematic reasons).

    That being said, there's a nice synergy with Kinetics insane recharge and being able to drop your Tier 9 nuke frequently. With 2 other Speed Boosts on me I was at 320% recharge last night. I don't have a single LOTG slotted. But I am at 41% recharge with my IO sets. With how often DP finds itself in melee or near melee situations, Kin seems like a good match.
  8. How would you recommend slotting in preparation for trials? I'm not looking to spend money on purple sets or anything yet anyway.
  9. Looking for a good middle-budget Kin/DP build for end game PVE. Anyone run with one they like?
  10. Dusk_Knight_NA

    Ceth's Origins

    Ceth sat on a throne made of trash cans and broken car parts. A thick green mist surronded this particular area of Carnival Town. Ceth himself was a man of about 6 feet tall. On his face he wore a gas mask and a monocle on his right eye. His green hair stood up, adding another inch or so to his height. He wore dark green and black leather clothing and spiked gloves. Unlike the other Freakshow, he had no visible cybernetic arms of armor. Rather, Ceth was a beta tester for new found technology. These new devices replaced some of his organs, and added a few. This granted him with the power to emitt lethal radiation and toxins.

    He proped his feet up on a trash can that lay on his "throne." Several Freaks stood around it. Some guarding it, some bickering and fighting with eachother. Ceth raised his head a bit. In the distance he could make out a shadow running towards his throne. He was obviously excpecting him and leaped to the ground. The Freaks around him backed away instantly. A Freak carrying a crude piece of metal with a message carved in it ran up to Ceth and kneeled in front of him. Ceth snatched the metal away and dismissed the Freak. A single word was scratched into the metal. "Meet."

    Ceth made his way toward a warehouse looking building, still in Carnival Town. By now he was out of his own territory, leaving the green mist behind. He approached a door and opened it slowly. The warehouse was dimly lit. Signs of the Freakshow were on every wall, and loud punk music played in the distance. Ceth continued down the hallways of the warehouse. Some Freaks lurked in the shadows but knew better then to approach him. After a few moments of walking, Ceth stopped in front of a large metal door. He gave it a kick, and the door opened. Standing before him now was a throne, similar to Ceth's, but much larger and taller. Atop the throne sat the leader of the Freakshow - Dreck.

    Two other Freaks stood infront of Dreck's throne. Bile and Clamor. "You're late." Bile grumbled. Ceth proceeded forward. He didn't bother acknowledging Bile's remark. "Is it ready, Dreck?" Ceth asked as he looked up at the throne. Dreck leaped off of his throne and with a loud thud he hit the ground. "See for yerself." He cocked his head to a small room behind his throne. Ceth moved toward it. Bile, Clamor, and Dreck followed. Ceth turned the door knob, but Clamor smashed the door down. On the ground laid a couple of scientists. Ceth recognized them as Crey. The point of intrest here though, was what lay on the far wall. A dark blue metal suit of armor. Ceth smiled and removed it from the wall. "Ah yea. So this will do it right? Make the radiation stronger?" Dreck nodded. "Should. That and keep it under control. That's according to those guys anyway." Dreck cocked his head again toward the unconcious scientists. Bile and Clamor watched as Ceth slid the pieces of armor on. "Oh, and it should pump some new stuff we found into ya." Dreck said. Ceth, now fully suited up except for his helmet, turned to Dreck and questioned him. "New stuff?" Dreck nodded, "Ya, Clamor and her boys turned over a truck in Inddy the other day. Think it may have been headin' to Crey actually, but anyway - Had some nasty stuff in it. Speed drug, as far as we can tell. Figured since yer putting your life on the line with this anyway, ya wouldn't mind testing it out too." Dreck snicked. Ceth grinned and slid the helmet on. Dreck pointed to one of the fallen scientists. "Try it." Ceth took aim and launched a blast from his glove, killing both scientists instantly. "Yea, this is some nasty stuff man. Works nicely." Ceth responded in a muffled voice. Dreck turned around and started walking back toward his throne room. "Well, you have fun with that now. Report back and all, Clamor and Bile have been dieing to try the new hardware out."

    Ceth had destroyed an entire neighborhood in Galaxy City by himself since aqquiring his battle suit two hours ago. All that was left of the neighborhood was ruins and a lingering green mist. This was a new record for himself and the Freakshow. He was more then pleased with his new armor. Not only did it amplify his powers and give him total control over them, but the Freakshow's new drug allowed him to move at top speeds and level entire buildings in mere minutes. He stopped for a minute to look around. He noticed somthing moving in the sky. A hero no doubt. "I'm suprised it took them so long." He thought outloud to himself. The hero was charging toward Ceth in mid-air. Ceth pulled his right arm back and his fist began glowing green. Before the Hero could make contact with him, Ceth launched a ball of energy at the hero, knocking him out of the sky. He then formed two the same glowing effects in both of his hands and proceeded to launch a series of energy bolts at top speeds at the fallen hero. "Do you know why I'm going to let you live, hero? This is not an act of mercy, or pity. No, I need you. As a messanger. Tell your allies that the green mist is coming for them next." And with that, Ceth sped off at a lightning speed toward Crey's Folly.

    He continued speeding toward Carnival Town and to Dreck's lair. As he approached the warehouse door, he couldn't help but grin and laugh to himself at his own brilliance. He broke down the warehouse door and sped down toward Dreck's room. His door was open, and Ceth let himself in. "I'm sorry Dreck. But you've nothing left to offer me." Dreck hadn't even noticed Ceth enter his chambers. Dreck looked around his room from his throne saw no one. "Oh, behind you you oaf." Dreck turned and jumped off of his throne, shaking the ground as he landed. "The hell Ceth?!" Ceth smiled inside his helmet, "I don't need you anymore. Or this silly group of yours. This city will be mine, you see. All mine." Dreck took serious offense in this and charged toward Ceth without a second thought. He swung his massive hammer arm at him, but Ceth dodged with ease. "You're slow." Ceth then ran around Dreck in a circle creating a whirlwind causing him to fly upwards. Dreck landed on the ground with a hard thud. Before Dreck could get to his feet, Ceth raised his arms in the air and began forming a massive sphere of green energy. "Thank's for the suit, Dreck." With that, he launched his Neutron Bomb at Dreck.

    Dreck's Warehouse Hideout was nothing but ruins now. Ceth knew Dreck had survived though. But he didn't care about that. He had more pressing matter to attend to, like the city. "What to do first, what to do..." Ceth thought outloud to himself. He began speeding toward Brickstown, leaving a trail of his signature green mist in his wake.

    Sister Psyche looked at the six heroes before her. Dragonling, The Kattana Kitten, Huntress Bound, Snowglobe, Four Seasons, and Elven. Dragonling, The Kattana Kitten, and Huntress Bound were all skilled fighters with the ability to regenerate their health at an acceled rate. The android Snowglobe has the ability to control weather effects. The Mutant Four Seasons is actually Frostfire's younger brother and has similar powers - the ability to use Ice and Fire as a powerful weapon. Finally, Elven had the ability to craft force fields for her allies and blast energy at her foes. Sister Psyche smiled and spoke, "Welcome Task Force Platinum. I thank you all for assisting me today. We have an urgent matter on our hands. You are here to gather information that will hopefully lead to the arrest of the the villan "Ceth." What we know is he aquired his powers from the Freakshow. We do not, however, know if he is allied with them. We also know that he gets his power from the battle suit he wears. Positron will be trying to find a way to disable this suit while you six are out investigating.

    Huntress had just thrown a spine into a Freak's leather jacket, pinning him against a wall. The Kattana Kitten approached him with her sword and put it against his neck. "What do you know about Ceth?!" She demainded. The Freak cringed at his name. "Happy 'ya tell ya babe, git me the 'ell down though would ja?" Four Seasons nodded for Hunt to remove the spine. The Freak fell to the ground, but Hunt wouldn't let him get back up. "Ceth is a back stabbin' *******. He was the first 'ta use the new radiation gizmos..." Dragonling interupted, "What 'gizmos'?" The Freak continued, "Ya, well, we found this stuff awhile back, right? Might even be some Ritki crap but whatevah, ya well Dreck had the idea 'ta use it like the cyber arms we all gots, and put it inside ya, ya know? So like, Ceth voluntered 'ta try this junk out an' all. Gave 'im crazy mad powers and stuff. He couldn't control em so well from what I hear from Bile though. He hated Ceth fer some reason, spoke bad like about em all the time. Before he blew up Dreck's place and left the Freaks even." Seasons spoke now, "Blew up Dreck's place? I thought you said he couldn't control his powers?" The Freak rolled his eyes, "Well if ya all would shutup and let me fricken finish...Ya, he couldn't control his powers, so Dreck got some dudes to make him a special suit that made his powers stronger and gave em control over em. That's also when we found the speed junk. And before ya ask, that's what makes em so fast. Dunno where that er the suit came from though. Can I go now?!" Seasons chuckled, "Let em go, Hunt. He was a good boy." The Freak scowled and ran off. "So now what?" Snowglobe spoke this time. We got some information, should we head back to Sister Psyche?" Elven, who had been shying in the background with Snowglobe, spoke too. "I think we should go now, we have more then enough information." "Your not going anywhere" A low voice spoke from behind them.

    To be continued.