New Kin Corr... not sure which primary to go for!


Amy_Amp

 

Posted

I'm really stuck. I plan on going ?/Kin/Mace.

I like Archery, Assault Rifle, and Dual Pistols. I do. I like them all. I have a blaster, corr, and/or defender with each of them. My issue is what it will be like mixing them with Kin, specifically Fulcrum Shift.

Assault Rifle will require me to hop back a little ways before using Full Auto. That may get annoying. Other than that I like it a lot, web envelope will keep the enemies in place for a nice ignite too.

Archery's nuke takes a little time before the damage occurs and that occasionally drives me nuts. Other than that, yippee for Archery! It even has Aim for times when I don't want to miss or when I'm not damage-capped.

Dual Pistols lets me stay in the thick of things and deliver the pain with a fun nuke. The downside is the third weapon bug... I get it all the time on my Traps/DP and it drives me nuts whenever I want to make a new costume (which is at least 3-4 times a week). I would roll DP with no problem except for that.

In your experiences, which do you find most fun? I do like being in the thick of things.


 

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I play a DP/Kin Corr at incarnate level and I enjoy it a lot. I'm rerolling him as Time Manipulation when it drops though (Not because I don't love Kinetics, but more for thematic reasons).

That being said, there's a nice synergy with Kinetics insane recharge and being able to drop your Tier 9 nuke frequently. With 2 other Speed Boosts on me I was at 320% recharge last night. I don't have a single LOTG slotted. But I am at 41% recharge with my IO sets. With how often DP finds itself in melee or near melee situations, Kin seems like a good match.


 

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kin pretty good with archery and DP, not so much for AR

the only reason i dont like it with any of those is due to constant redraw


 

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Have you considered Electric? I know it doesn't seem like the best choice but I think it is a very strong choice. It's AOE's are PBAOE and AOE, no cones to worry about. I hate cones with Kins, I try to do anything to avoid having to do the in melee out of melee dance.

I would stay away from Archery at this point if it were me, what used to be my favorite set is now not that fun to play at incarnate levels. By the time the damage drops everything is dead. I have to run ahead to groups to get ROA to be useful, but then I loose the protection of the team tank.

I personally have a Dark/Kin, terrible combo. Not sure why I haven't deleted it and started a new, probably because its 50 and the only 50 kin I have villain side.


 

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I just hit 50 on my DP/Kin and I have never had more fun leveling a toon. Both powersets put you right in the thick of things which creates some nail biting moments from time to time. Great fun solo and on teams.


 

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Quote:
Originally Posted by Atomic_Toy_Guy View Post
Have you considered Electric? I know it doesn't seem like the best choice but I think it is a very strong choice. It's AOE's are PBAOE and AOE, no cones to worry about.
I would much rather play something else and my namesake is a level 50 Kin/elec. I haven't played the weapons sets much and not with Kin because I know the redraw issue would bug me. I prefer Fire, Ice, or Sonic.


 

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Quote:
Originally Posted by Atomic_Toy_Guy View Post
Have you considered Electric? I know it doesn't seem like the best choice but I think it is a very strong choice. It's AOE's are PBAOE and AOE, no cones to worry about. I hate cones with Kins, I try to do anything to avoid having to do the in melee out of melee dance.

I would stay away from Archery at this point if it were me, what used to be my favorite set is now not that fun to play at incarnate levels. By the time the damage drops everything is dead. I have to run ahead to groups to get ROA to be useful, but then I loose the protection of the team tank.

I personally have a Dark/Kin, terrible combo. Not sure why I haven't deleted it and started a new, probably because its 50 and the only 50 kin I have villain side.
The reason I didn't consider any of the other sets is because I want those 18-20s nukes. Love that stuff. Not a fan of Elec blast, either, but to each their own. I used to have a Dark/Elec defender named Dimmer Switch, got him up to where I had both pets... and discovered I hadn't had a lick of fun getting there or after slotting them up... so he went in the waste basket.


 

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I just rolled an Ice/Kin. Only level 8 at the moment but I really enjoy it. I especially like Ice now was an assault set now that I can change the animation for Ice Blast so it doesn't look like I am throwing snowballs anymore. Seems like Kin will certainly help with the endurance hogging nature of Ice and I can't wait to unleash fulcrum shift with Ice Storm and Blizzard. Should be fun to see.


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Quote:
Originally Posted by EternalDominion View Post
I just rolled an Ice/Kin.
Ice/Kin is a fantastic combo. I have fond memories of doing Siphon Speed to a Freakshow Tank, then hitting him with several of those fast animating Ice attacks, and watching him "run" towards me. The stacked slows were awesome.

Fulcrum Shift + Ice Storm + Blizzard is just sick. And a fun thing you can do is pop a blue insp then do Transference before the Blizzard is finished so you're back at full endurance while the spawn is still flopping around.


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I had a Kin/Sonic that was fun, but I've enjoyed the Rad/Kin much more...being able to hit FS then Irrad and Neut Bomb is quite fun. :P

I've seen a DP/Kin that was quite potent, soft capped to s/l defense of course though.


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Quote:
Originally Posted by Dusk_Knight_NA View Post
I play a DP/Kin Corr at incarnate level and I enjoy it a lot. I'm rerolling him as Time Manipulation when it drops though (Not because I don't love Kinetics, but more for thematic reasons).

That being said, there's a nice synergy with Kinetics insane recharge and being able to drop your Tier 9 nuke frequently. With 2 other Speed Boosts on me I was at 320% recharge last night. I don't have a single LOTG slotted. But I am at 41% recharge with my IO sets. With how often DP finds itself in melee or near melee situations, Kin seems like a good match.
Ditto on dp/kin.

Did I read that right re-roll a dp/kin @ incarnate level, meaning deletion?


 

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I actually leveled my Kin/DP defender to 50 first, then decided Corr was a better AT for the combo. Rerolled as a Corr who is T3 Incarnate across the board.


 

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I've played Dual Pistols and Archery to 50 with Kinetics, and both are very, very much win.

Go Archery if you want to play 'safely' and stay at range.

Or my preference, pop a purple or two before every mob and wade directly into them with Dual Pistols and pop your Hail of Bullets.

Either are tons of fun.


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Quote:
Originally Posted by Sardan View Post
Ice/Kin is a fantastic combo. I have fond memories of doing Siphon Speed to a Freakshow Tank, then hitting him with several of those fast animating Ice attacks, and watching him "run" towards me. The stacked slows were awesome.

Fulcrum Shift + Ice Storm + Blizzard is just sick. And a fun thing you can do is pop a blue insp then do Transference before the Blizzard is finished so you're back at full endurance while the spawn is still flopping around.
This.

Another good one if fire/kin, but they both have something to say for them - personally I prefer the ice/kin, but I have both.

On the fire/ I ended up not really using Fire Breath, as it's a cone, since you get Fire Ball instead - much easier. This is an edge over ice/, which doesn't have a targeted AoE like that and on which I make do with Frost Breath as an alternative.
As compensation you get two holds on ice/, one is a bugger since its activation time is like 4 years, so you can write that off along with the snipe (snipes are very situational indeed, but therefore in the big picture rather useless) in fire/ which leaves you with a solid hold on ice/ vs a targeted AoE for fire/. This looks to be in fire's favour.

But let's not forget ice has some neat side effects which will make a difference with the amount of stuff you're throwing around (kin recharge... you throw lots) and then there's the decider: the nuke.

I could write a book on this - "The 3064 ways in which Blizzard shows supremacy over Inferno".
Honestly, Blizzard is a hazard, iirc it's the single most damage per activation power in the game, with FS your combo allows you to pull the most damage from any single power that way and the beauty of Blizzard is its rarely wasted.
Inferno just strikes once and that's it, any excessive damage is voided.
If you hit the mobs (upto its targetcap - another thing Blizzard as a rain doesn't suffer from) for 3 times as much damage as they have HP... well... that sucks, but they're not gonna die more than once.
With Blizzard you just herd mobs to aggrocap, then preferably stand between 1-2 more mobs as close to each other as possible that don't react and when everything draws near you FS and unleash all hell. Most stuff dies in but a few seconds, but Blizzard goes on for 15.
The result: Stuff dies, more enemies fit under aggrocap, take aggro, approach, die as well, etc, etc...

And then there's the easy recovery Sardan already mentioned, which is yet another advantage of Blizzard being a rain rather than one big bang of doom. If you select a boss before you drop Blizzard you can usually transference off him before the poor sod dies.


 

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I have a 24 sonic/kin and love it. The resistance debuffs stack nicely with kin's recharge and damage buffs. There is also just enough mitigation in Sonic/ to give some protection while the heal is recharging. Love it.