Defiance vs Scourge +Damage comparison?
While I don't have any hard numbers for you... I can tell you this: It stands to reason that... the faster the set can attack, the more effective defiance becomes. Where as Scourge stays static no matter what. That being said, defiance also suffers from sets which have time-costing variables.... like redraw and activation time. Considering all these factors... (without the numbers mind you) It seems to me the Corr version of DP would have the greater benefit of extra damage.
Again, that's an estimation. I could be very wrong.
Slight clarification first: The damage bonus from Scourge does not increase up to double damage as target HP declines (which is what it sounds like you're saying), it only has a higher chance of occurring as target HP declines. It always does the same amount of damage, there's just a better chance of said damage happening the lower the targets HP is.
As for Defiance, the detailed info for the power states how much of a damage bonus it provides. In personal experience, I would say that at 50, you can probably count on being around 40-60% damage bonus most of the time, though. Sadly, I don't have any hard numbers as to which would provide more overall damage. I don't do math. lol
ANother factor to consider is the debuff values on the defender versions of DP special ammo are better.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Dual Pistol has weapon draw. Do you plan on using dual pistol attacks most of the time?
If so, go with Blaster.
Blaster's base damage + defiance has way higher damage than Corruptor. People think Corr's blast is only "a bit behind" Blaster. Blaster's raw damage is miles ahead of Corr's.
Corr's damage potential comes from your secondary. So if you plan on shooting pistols most of the time, I would suggest Blaster.
And I think Defiance adds more damage than Scourge because Defiance's damage boost is usually not wasted. Scourge, on the other hand, has a lot of overkill.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
You may want to look at this guide created by Starsman in which he tries to quantify Scourge. If you go by his numbers, you will see that in practice Scourge does not provide as much bonus as you might expect. If damage is your main goal, Blaster is the way to go IMO.
You may want to look at this guide created by Starsman in which he tries to quantify Scourge. If you go by his numbers, you will see that in practice Scourge does not provide as much bonus as you might expect. If damage is your main goal, Blaster is the way to go IMO.
|
Pure damage -> go Blaster
Decent damage, decent support -> go Corruptor
The Melee Teaming Guide for Melee Mans
as it makes me sad here, if your going for only damage, go blaster
Corrupters in general do have higher survivability, and have a lot more tricks than blasters do.
I will mention that Defiance benefits the most in sets with quick recharges, and low animation.
Scourge is best leveraged in the Rain powers
Yeah, this. If you want pure damage, Blaster is the way to go. As Jibikao said, the damage potential of Corruptors lies mainly in their secondaries, in their ability to buff their/their teams damage and debuff their enemies.
Pure damage -> go Blaster Decent damage, decent support -> go Corruptor |
Solo, the above issue really won't come to up, unless you playing a /kin corr, vs well, any blaster. But on large teams (especially leagues) its very possible to be at the damage cap for very long periods of time, causing the blaster to lose out on possible damage.
Also dont forget that you can solo, and NEVER see scourge. If your attacking something, and get it to say..70% hp with your first attack..second attack getting it down to 45%,...then use a big hitter, that KILLS the target...that 3rd attack can apply with no Scourging at all.
The real benefit of Scourge is against a hard target whereas the benefit of Defiance applies across all types of foes.
While in normal game play, this is usually correct, in instants where your hitting the damage cap, due to the nature of Defiance, no more +dmg will benefit you, but Scourge will still do double damage, effectively increasing the Corruptors to much higher caps then the blaster.
|
EDIT: Just to show with some actual numbers, consider Blaze from Fire Blast. At the damage cap and not counting procs you get:
Corruptor (no Scourge) = 630 damage
Blaster = 944 damage
Corruptor (with Scourge) = 1260 damage
So basically the Blaster does exactly halfway between the normal and Scourge damage of the Corruptor. If you Scourge more than half the time then the Corruptor wins out, while the Blaster wins if you Scourge less than half the time. However, the Corruptor can be a /Kin and helping to reach that damage cap or else can have resist debuffs so in reality the Corruptor is a bit better off than the pure damage numbers show. But once you do hit the damage cap a Blaster adds more raw firepower, though really at that point adding anything remotely offensive-focused is going to flatten anything in your path.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Also dont forget that you can solo, and NEVER see scourge. If your attacking something, and get it to say..70% hp with your first attack..second attack getting it down to 45%,...then use a big hitter, that KILLS the target...that 3rd attack can apply with no Scourging at all.
|
So...buff Scourge?
Not necessarily. Blaster attacks do more damage than Corruptor attacks and Scourge doesn't happen all the time, so you'll be doing more damage on attacks that Scourge but a fair bit less on those that don't. In practice that means that at the damage cap Corrputors are better against hard targets and Blasters are better on weaker ones that you don't get to Scourge on much. Which AT is better overall depends on whether you are fighting lots of EBs and AVs or lots of regular mobs.
|
But it really is hard targets (bosses/EB/AVs) vs soft target (minions/LTs)
Trials definitely favor Corruptors, both for Scourge and for buffs / debuffs (which tend to be needed in greater numbers on trials). Really, any difficult content tends to favor Defenders and Corruptors simply because any decent mix of 8 Defenders and / or Corruptors tends to absolutely steamroll anything in the game. On the other hand, Blasters can be quite handy on non-trial TFs and some of them can whip up a sea of orange numbers no Corruptor can match (the Corruptor may be responsible for more total damage due to buffs, but the Blaster will make more stuff fall over with one press of a button).
That said, if you definitely want to go Dual Pistols then go Corruptor. That set's primary mechanic (ammo switching) is almost totally worthless to Blasters because their secondary effects are so weak that they tend to run Incendiary ammo most of the time and occasionally use Standard for knockback when they really need extra survivability. Corruptors get a bit more slow or -damage out of Cryo and Chem rounds so those are marginally useful to them (Defenders are the best for using all ammo types). It's not a bad set for Blasters if you just shoot flaming bullets all the time, but if you're going to get four ammo types why not play an AT that can get some use out of them?
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I'm trying to decide between a DP/? Blaster and a DP/? Corr. I'm generally a teamer, but I prefer my toons to be usable while soloing.
I understand Defiance works all the time, but I can't find any hard and fast numbers for how much damage it adds. I know it varies from power to power with ST powers adding more damage than AoE's but how much extra damage are we talking about, generally? Playing around in game, it seems difficult to get it much past 30-35% extra damage. (Outdoor spawns, the extra damage percentage tended to drop down to the teens while running to next spawn. Only level 10, so lower tier attacks. Is it easier to get past 30% with higher tier attacks and larger spawns?)
Scourge is easy, I understand it does no extra damage until the target reaches 50% HP, then gradually increases up to 100% extra damage when the target reaches 20% HP. Which means, if you're soloing, you will eventually get to 100% extra damage on every single person you fight.
Obviously, the core powers without benefit of Defiance or Scourge do far more damage with a Blaster than a Corruptor. But will Scourge's damage boost make up the difference?
"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy