How do the devs feel about farming?
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Paragon Studios is a business. They would like you to be subscribed for as long as possible. With that in mind, there are no contradictions in their stance on farming: they would like you to play for a longer time rather than a very short time.
Taking 3 months to reach level 50 by running varied content = good. Taking 6 hours to reach level 50 by running a single farm = bad. Running each new Incarnate Trial once and then being done with it = bad. Running the existing Trials many times over several weeks before having all the things you want = good. |
Farming does not necessarily equal power leveling. Power leveling does not necessarily equal farming. You can do both, you can do one or you can do the other. They are different things.
Farming is doing the same (or related) thing(s) over and over again in order to efficiently attain the rewards you seek. It can also, and sometimes is, called grinding. You farm the incarnate trials, you grind the incarnate trials, you cannot power-level with the incarnate trials.
Or are you going to tell me that my level-fifty tankers (ice/fire, and invuln/fire) are power-leveling people when they run farm maps solo? ... in which case, who am I power-leveling? They can't be power-leveling themselves, seeing how they are already level 50 ... there is no one else teamed with them ... so unless a random low-level is earning experience merely by existing while I'm running those maps, because I am running those maps, I don't believe I'm power-leveling anyone.
Am I farming? Yes. I am grinding my way to the ticket cap for that map as rapidly as possible for my characters, repeatedly, doing the same content again and again and again in order to efficiently attain the rewards that I desire. I earn some influence and some prestige along the way, but all I really want is the tickets. (I roll my own recipes when possible to do so, and use them for rare salvage, and so on and so forth. I first offer the stuff I don't want to my friends, then I sell whatever remains to the market.)
Am I causing a problem for others doing this? Heh. Not that I can see. Oh, I'm driving some of the market prices down (temporarily) (maybe) because I just want the stuff to sell and don't really care what I get for it. That may cause a problem, I guess, but I don't think most people have much of a problem with getting a recipe or salvage they wanted for cheap ...
But, really. Farming and power-leveling are two different things and should be addressed separately. I can see some problems with power-leveling, but that is more of a problem with the players and less of a problem with the game.
For some players, COH being an easy game, being power-leveled on their first character isn't a problem. They ask questions, they read the wiki, they skim the forums, etc. They know what they are doing even if they've never done it before.
For others ... not so much. It is adorable when you run into a fresh 50 who has about as much understanding of and knowledge about the game as a first-time player who ate floor for their entire time playing while someone else did the work. A number of people get upset at this. *shrugs* Take the time to help them out, treat them as you would any other newbie (be nice!) and they'll turn into a functional player. Mock them, insult them and such? All you are doing is ensuring that they don't have fun playing and potentially quit the game if they can't find the help they need.
If you care, that is. If you don't, well ...
*rambles*
Teams are the number one killer of soloists.
Which is exactly my point. The Devs are not opposed to farming on principle, they are opposed to anything that makes you play for far less time than you would otherwise.
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Also, double xp is probably the biggest support to farming the Devs could offer. I think that pretty much says it all.
Personally I hate doing it, it's boooooooring. But to judge by the incarnate system, I am going to say they pretty much require it.
True Alt-o-holic, so... way too many to even think about listing =p
My AMV.org Page
What's left of my Youtube page
Think-Shirt Page 1 & Think-shirt Page 2
If someone farms their way to 50 in a week, they might take the view that they've 'finished' the game and stop subscribing. if they farm every toon they roll up to 50 for 6 months, they might look at their full server of 50s and feel they've finished the game and seen most of what it offers in terms of other ATs, and stop subscribing.
6 months is better than a week for NCSoft, but 6 years is far better.
I don't know if there are people who have been playing CoH for 6+ years and who have farmed and PLed their toons non-stop for that whole period. I would surmise that those people are few. I may be wrong.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
You are aware that the double xp on live right now completely contradicts that statement right?
Also, double xp is probably the biggest support to farming the Devs could offer. I think that pretty much says it all. |
To keep customers happy and engaged, and give them something to be excited about and potentially return to the game for, the devs will occasionally have "sales" on XP.
It's just Marketing 101.
The same applies to Patrol XP -- people who play their characters incessantly will use almost no Patrol XP and benefit almost not at all from it, but people who play at a more leisurely pace will level 1.5 times faster. But it doesn't matter because they're not zipping through levels, they're being rewarded for patience, or given a helping hand for not having as much time as others.
How does farming make people play less? |
I think your forumname is v cool, Nihilii.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
If someone farms their way to 50 in a week, they might take the view that they've 'finished' the game and stop subscribing. if they farm every toon they roll up to 50 for 6 months, they might look at their full server of 50s and feel they've finished the game and seen most of what it offers in terms of other ATs, and stop subscribing.
6 months is better than a week for NCSoft, but 6 years is far better. I don't know if there are people who have been playing CoH for 6+ years and who have farmed and PLed their toons non-stop for that whole period. I would surmise that those people are few. I may be wrong. Eco. |
I don't know if there are people who have been playing CoH for 6+ years and who have farmed and PLed their toons non-stop for that whole period. I would surmise that those people are few. I may be wrong.
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Lastly, do take note that I'm a content-neutral player and the primary satisfaction I get out of this game is the sheer variety of alts it offers as well as the progress these characters are making, culminating in a "finished" build, so to speak. This is what separates CoH from many other MMOs and this is why I believe that a lot of people stick around, despite the fact that they choose to PL/farm most of the time.
Given their actions to date I suspect they do not particularly care for it but are resigned to it's existence as long as the rewards aren't too far out of whack.
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They don't like it, various devs have said as much over the years. They have made changes to heavily farmed missions or enemy groups when the farming of hem got out of hand. (several missions had timers added, and a couple enemy groups had their rewards reduced).
But, the devs also know they will never completely eliminate it, so they basically leave it alone until they notice an extreme trend toward farming certain things (AE exploits being a prime example). They haven't changed any missions or enemies outside of AE in quite a while (that I know of at least), so they seem pretty resigned to the fact that they won't completely get rid of it.
They also seem to have somewhat embraced people's tendency to farm things for rewards. The way the trials are set up illustrates that much. But I think it's more of a case of "We know they're going to do it anyway, so let's design it that way from the start with the rewards set at the pace WE want them at."
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Just remember that when you go and get certain IOs from the market you may likely have to thank a farmer for keeping the price that low and having as many be there in the first place. Have prices on certain things on the market gone down since recent threads on farming in the brute forum have been posted? Yes, they have. Oh noes, farming is ebil. Take away farming and the supply will instantly get overwhelmed by the demand.
Paragon Studios is a business. They would like you to be subscribed for as long as possible. With that in mind, there are no contradictions in their stance on farming: they would like you to play for a longer time rather than a very short time.
Taking 3 months to reach level 50 by running varied content = good.
Taking 6 hours to reach level 50 by running a single farm = bad.
Running each new Incarnate Trial once and then being done with it = bad.
Running the existing Trials many times over several weeks before having all the things you want = good.
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