Okay, let's sort this out once and for all. Lore: What do we do about it?


Arctic_Princess

 

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Originally Posted by Megajoule View Post
Idiomatically


euphemistically


acceptable


Good idea.

(English majors: we eat our own.)
Significant distinction: I do not get paid to post on the forums.

Also: I was not an English major.


 

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I like the direction the lore is going and has been. I guess lore is the very reason I started playing CoH. I picked up issue 18 and 19 when they were new at my comic shop and got interested even more when I found out it was a MMO. After I started playing I got all the comics and 2 novels. I like the characters and the way the players make up stories to fit in with the CoH world. I was sad to see the comics go as I was only subbed for the last 2 issues. Hopefully they will start again with digital issues at least after Freedom. I like the story arcs and reading the description on all the souvenirs, badges and even have collected all but 3 or 4 of the base salvage just to read them. I tried playing DCUO and the story/lore of CoH is way better dare I say hehe, but thats coming from a Marvel fan.


 

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Originally Posted by Megajoule View Post
"Lord Recluse's favorite Mad Scientist and EvilCo, I mean, Crey have teamed up to create something that is not at all sinister! These VR entertainment centers work by uploading people to a virtual world that would never be turned into a deathtrap or brainwashing mechanism, even though the company literature acknowledges that the technology gives them read-write access to customers' brains!"
"Wow, that sounds awesome! I'm gonna go down to the nearest one and stick my head in the datastream right now! What could possibly go wrong?"
Nothing. You will get lots of levels really fast so you'll be ready when it's time to stick your head in an energy source that can't decide if it's sentient or not and can't decide if it's insane or just acting out of self-preservation and is probably doing the cosmic force equivalent of Curly spinning around on the floor going "wubwubwubwubwub."

What could possibly go wrong?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

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I am a content fiend and like to do everything at least once. So the lore is important to me BUT I don't tie my characters tightly to the lore and (maybe because I am a Doctor Who fan) I am not that worried by continuity errors and can ignore them.

I am far more upset about those story lines where my character is forced to make decisions I would not have them make. This happens more on the red side than the blue. I would much rather they put their efforts into adding decision tree tech into existing missions. If at the same time they cleaned up some of the continuity, that would be extra credit

As for the Well story arc. I shall hold judgement until its been played through. However I would like to be able to tweak "Lore" pets so they were not echos but rather actual people, because that would better fit my character concept. I'd rather not have a character concept chosen for me. Even if it its just one aspect.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

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The neglect of the Fodder for the Canon thread speaks volumes. If Manticore is apparently no longer with NC Soft and Hero 1 hasn't posted on the forums in almost two years, could another red name please start curating it, just as a gesture of good faith on the issue of lore?

EDIT: The (comparatively) new hire Protean would be the obvious choice, but his posting frequency is pretty sparse.


 

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Originally Posted by Chaos_String View Post
As for "poorly written," the quality of the text has been in steady decline since Going Rogue. In my experience few players care because new mechanics like dopplegangers and chained mission objectives, moral choices and so on have made storytelling feel more dynamic, but the writing itself is embarassingly unprofessional in places nowadays.

Here are some examples:

In Aaron Walker's arc (Praetoria)

"You and me, <character>, we just got ourselves a bonafied [sic] cause to fight for."

"Bonafied" isn't a word. There is no such adjective, nor is there a verb "to bonafy" which means "to legitimize." The author clearly means bona fide, a Latin phase meaning "good faith." Idiomaticallly it's used correctly in the sense of "a cause to fight for in good faith." But the execution is sloppy and unprofessional. No competent copyeditor would let this go to print.
Hear hear.

When Going Rogue came out, I started taking screenshots of all the instances where someone on the writing team put a boot to English's throat and emptied sixteen hollow-points into its brain. After about 30 of those I gave it up as a fool's errand. I don't know how many times I saw things like "diffuse" instead of "defuse". Last night I saw "suspect" used where they meant to use "expect." That's not a typo, that's a basic misunderstanding of the language.

The use of "alright" alone makes me crazy. Alright isn't a word, and I don't care what some stupid "reflects human language" dictionary says. Those are the same dictionaries that have allowed people to substitute "taunt" for "taut." Sometimes the French get things right, and protecting the language on a basic level should be one of them. I find that people who use "alright" also use imaginary words like "alot".

When you finally talk to Cole as you're leaving Praetoria for Primal Earth, he uses a phrase that goes something like, "You, too, shall learn this, as well." Apparently as an edict from the Department of Redundancy Department: "Always constantly use synonyms endlessly forever."

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And I have sadly come to the conclusion that this is simply because the author of the Mender Ramiel arc doesn't understand the majestic plural or its significance; and that furthermore nobody at Paragon Studios bothered to correct this butchering of the character through poorly written dialog.
Many of the contacts in Praetoria sound alike which causes the experience to be flat.

I'm given to understand the Devs hired someone to the writing team based on an MA arc they liked. When you hire amateurs, you get amateurish writing. Somebody at some point needs to care about this stuff.

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And there are many other examples of failures to understand nuance in prior writing.
There's a famous piece of advice a fellow gave when asked what it takes to be a professional writer: "Get dressed."

Years later I saw some romance novelist rail against this advice, ranting about how getting dressed meant going out to run errands or to a party and was the worst thing any writer could ever do. Aside from the interesting aspect of the male writer approaching it from the "breadwinner" point of view and the female writer looking at it from the "housewife" point of view, what she failed to understand were exactly those assumptions underlying the original quote. "Get dressed" means "treat writing like a real job."

What she did was miss the nuance and only saw things from her point of view.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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Originally Posted by Mr_Squid View Post
1: Is the lore of this game significant enough to be a reason to subscribe?
It matters, but it's a third or fourth consideration after gameplay, graphics, and community.

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2: Is the lore of this game fundamentally broken? That is to say, contradictary, messy, and poorly written?
Messy. They've gotten rid of most of the contradictions, and it's not badly written, especially the later stuff. That's assuming you overlook the fact that every character goes through essentially the same storyline.

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3: Do you like the current direction the lore is taking?
No. I don't care about Praetoria, not one bit. It was cool at first as something new, but now that it's the *only* new lore being written and it's invading Paragon Prime, it's impossible to ignore.

The Prime game feels immersive and enticing because it's not that far away from real life. Take any city, put up war walls and throw a bunch of superpowers in, and you'd have Paragon City. But Praetoria isn't immersive and it's not fun; it's a weird post-apocalyptic dystopian world, with no heroes or villains but only shades of grey. Fun for a brief time, but it doesn't interest me for long.

And after seven years I've grown attached to the Primal Earth cast of characters. I want to see them interact with each other and hear about their exploits, and maybe join them. For awhile we got that; no more. Now all the stories are about the alternate universe and our interactions with it.

To put this in comic book terms, it's like Silver Age DC going into Final Crisis, only the crisis Will. Never. End. And I'm just tapped out. I don't care about alternate universes anymore.

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4: Would you like the development team to spend a significant amount of time fixing all the old lore, even if that meant spending an issue not moving the game's story forward and just patching things up?
Not many fixes need to be done to the old lore. The new lore isn't fixable; it just needs to go. And that isn't going to happen. The game is going somewhere I don't like, no one will listen to me about it, and there's nothing I can do.

That's not a good situation for someone who wants to pretend to be a hero.


...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.

 

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1) The lore does the job. It kept me interested in the game for the first couple years I played it, but that interest in the story did eventually fizzle out. I don't think that the world's lore is enough of a reason by itself to subscribe.

2) Yeah, it's messy and frequently vague. I'm almost grateful for that - I'm a roleplayer, and I'm more interested in playing through my own characters' arcs and experiencing my friends' plotlines than I am in the game's story. I feel like the fact that the lore is so vague in parts gives me a whole lot of options when it comes to origin stories. There has always been a ton of creative wiggle room in this game, and that's one of its strengths. The more rules of the universe that they set down in stone, the less is available to the player, so I think this lack of clarity on certain plot points is a deliberate choice.

Is it well-written? Depends. I think some story arcs make it somewhat obvious that the game's lore has had a number of different contributors. Compare Ghost Widow's dialogue in the Patron arcs with her dialogue in certain tips and morality missions - they sound like completely different characters. Some parts of the lore are good, some parts aren't. Some parts are serious, and some parts are campy. It tries to be all things to all players (until recently, at least).

I'm okay with that.

3) I don't like the current direction that the story is heading. I'm not really a fan of Praetoria in general because I feel that the writers dropped the ball on the whole 'shades of grey' theme they were going for. Cole is the villain of the story. Praetoria is an awful, dysfunctional society. In the late game, the plot doesn't even try to hide this. It's not terrible, it just wasn't at all what I thought we were going to get, and I haven't been able to get over my disappointment since it came out.

The thing is, though, many of the individual contacts and small plots of Praetoria are actually kind of neat. The missions themselves are slick and the stories are memorable, whereas many of the main game's contacts and arcs tend to blend together in my memory.

So I've spent the time since I18 ignoring Praetoria and pretending that it just isn't there, playing the game as I always have. It doesn't really work, and I've been losing interest in the game as a whole over time. I continue to hold out hope that once Praetoria is defeated and the game moves on to the Coming Storm, I'll begin to enjoy the new additions to City of Heroes again.

4) Unsure. The current story does what it's supposed to, and I'm not at all sure that tampering with it would make me enjoy the game more. Especially if they retcon a bunch of things. I do think they should spend some time revisiting the old story arcs and bringing them up to date with the tools they now have access to, like cutscenes, branching dialogue and the like.


The Ballad of Iron Percy

 

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I agree with some of the other posters here. The copy editing is often fairly lousy.


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

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Originally Posted by Megajoule View Post
"Lord Recluse's favorite Mad Scientist and EvilCo, I mean, Crey have teamed up to create something that is not at all sinister! These VR entertainment centers work by uploading people to a virtual world that would never be turned into a deathtrap or brainwashing mechanism, even though the company literature acknowledges that the technology gives them read-write access to customers' brains!"
"Wow, that sounds awesome! I'm gonna go down to the nearest one and stick my head in the datastream right now! What could possibly go wrong?"
Actually, the conclusions you present here should NOT be obvious. I don't blame you for it, though, the actual game treats these things as obvious. I was once asked to review an Architect arc where the contact bluntly told me to raid a Crey warehouse. I asked the author "Wait, Crey are a legitimate business. What right do we have to raid their property? Shouldn't we get a warrant for this?" The response I got was one of surprise, to the effect of "Well, aren't they sort of a known villain group?" Well, no, they shouldn't be, but that simply isn't how the game treats it.

I don't know when this happened, but Crey turned from a legitimate business, the sort of modern face of clandestine organised crime into a moustache-twirling conglomerate of evil. I've heard people muse on why we don't just arrest everyone in Crey and put an end to the corporation, and the game doesn't really give me a good answer. Once upon a time - as you'll see when running pre-I1 Crey arcs - Crey were presented as a secret conspiracy. People at large believed them unconditionally and kept buying Crey Cola, Crey software, Crey pharmaceuticals, Crey industrial machines and so forth. We - as protagonists - knew they were corrupt, but no-one believed us, because people at large thought they were legitimate, if a little too ruthless. We could never prove any of Crey's crimes were truly their own, and even when we arrested Crey operatives, the Countess simply let them take the fall.

It's like if all of a sudden it turns out that MicroSoft were developing nuclear weapons or that AlienWare were coating their products in psychotropic drugs. I mean, yeah, we'd buy it if it were proven, but if MicroSoft came out with a new virtual reality gadget, would you immediately assume they want to kill you?

Crey are supposed to be a legitimate business that heroes simply cannot prove anything illegal about. Similarly, the Rogue Isles, though seen by US as a rogue nation, is still a UN-recognised state with a legitimate ruler, a legitimate economy and legitimate business. Aeon Corp. is the government's primary contractor, and Dr. Aeon is a legitimate, authorised executive of said business. Yes, WE know he's evil, but that's because we're in on it. The public doesn't know. Yes, Amanda Vines knows he's evil, but last I checked, she couldn't get her report out because of either her generators being broken or her signal getting jammed.

We shouldn't mix our meta-game knowledge of what the lore really is with our character's in-character knowledge of what the game has told them. Sure, you can argue that it's "obvious" to your shrewd, observant thinker, and I wouldn't argue there, but I wouldn't want to suggest that ALL characters are supposed to know this.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Olantern View Post
I agree with some of the other posters here. The copy editing is often fairly lousy.
The prevalence of typos, misspellings, and copy editing errors is a comparatively minor complaint, but it breaks immersion just as plot holes do. In the age of spell checkers and word processing, there's less and less excuse for this.


 

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Originally Posted by TrueGentleman View Post
The prevalence of typos, misspellings, and copy editing errors is a comparatively minor complaint, but it breaks immersion just as plot holes do. In the age of spell checkers and word processing, there's less and less excuse for this.
Speaking of which, I was recently asked to write a recension to the diplima work of one of my colleague's students, and I ended up spell-checking her entire 40-page monster for her. It was rife with hideous errors, not all of which I caught. I mailed it back to her with "track changes" enabled, and later on received a shocked and embarrassed reply when she realise just how messed-up her typing was. And the kicker of the whole thing is that the scientific work was very, very good (she got excellent marks for it), but the presentation suffered, and suffered bad.

That's exactly how I feel when I read stories that clearly lacked an editor - they may be great, but they're still ugly as sin.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
Crey are supposed to be a legitimate business that heroes simply cannot prove anything illegal about.
And while this is very comic-booky, in the same sense as Lex Luthor's continued respectability despite all the things he's been publicly revealed as done and the Joker's infamous immunity to, well, anything that would stop him from continuing to rack up a body count comparable to Stalin's, it very rapidly runs up against suspension-of-disbelief issues of its own. At an extreme, it leads to the sort of thing we're seeing in Atlas Park in beta right now - instant respawns, inability to make any progress, and a sense of utter futility.


My characters at Virtueverse
Faces of the City

 

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Originally Posted by Mr_Squid View Post
1: Is the lore of this game significant enough to be a reason to subscribe?
No. New subscribers just want to be superheroes and the lore is neutral to them at first. Veteran subscribers will carry on enjoying being superheroes unless the lore reaches Critical Stupid Overload. For me, that would involve FORCING the players to go a certain way in situations and events that break the fourth wall.

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2: Is the lore of this game fundamentally broken? That is to say, contradictary, messy, and poorly written?
In places, yes. In other places, it is really good. But see Q 3.

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3: Do you like the current direction the lore is taking?
No. The open-ended way in which you could roll your heroes and describe how they got powers has been shunted aside for "the Well" business and all of its problems (which have been described in great detail in other threads.) And as others have said, What could possibly go wrong?

Personally, I do not want the fourth wall broken and cosmic existential questions answered hamhandedly and conclusively, closing all options for my heroes and myself. Where the lore has more or less gotten to is that all powers ultimately derive from the Well, and you have to engage in a bargain that may prove to be Faustian to get more. Why even go that route?

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4: Would you like the development team to spend a significant amount of time fixing all the old lore, even if that meant spending an issue not moving the game's story forward and just patching things up?
Well, I would want to be sure I knew what "fixing" meant, (which would be a thread itself,) but assuming that I would be pleased with the fixes, then yes, let's fix the lore.


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

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Originally Posted by Megajoule View Post
At an extreme, it leads to the sort of thing we're seeing in Atlas Park in beta right now - instant respawns, inability to make any progress, and a sense of utter futility.
Actually, the new combat phasing tech means it's the exact opposite of that - now, when a contact asks you to go clear out an area of the zone, the gang members you defeat stay cleared out, and the PPD take their place - and the same tech means that other players going to fight in the spot become invisible to you - because you've just made a difference to the game world.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Megajoule View Post
And while this is very comic-booky, in the same sense as Lex Luthor's continued respectability despite all the things he's been publicly revealed as done and the Joker's infamous immunity to, well, anything that would stop him from continuing to rack up a body count comparable to Stalin's, it very rapidly runs up against suspension-of-disbelief issues of its own. At an extreme, it leads to the sort of thing we're seeing in Atlas Park in beta right now - instant respawns, inability to make any progress, and a sense of utter futility.
Well, we do get to make progress against Crey, we just don't start a character's career having already made said progress. If there is any point at which I accept the "Crey is obviously evil" argument it's post-40 when you've already arrested and convicted the Countess and the corporation's dirty business has been exposed. THEN you can stop and say "Woah, these guys made the machine that's been inside my brain? Ultimate yuck!" Prior to that, though, I don't agree with it.

I spoke about this on the "spoilers" thread - if the game treats something like a reveal, I treat it like a reveal until the point when it is revealed. That Crey is "evil" is treated like such a reveal until the 30s when you actually meet them. However, before that point, you're saving their labs and helping their staff, like you would with with Prinkley and Sons or any other legitimate business. If the game treats them as a legitimate business (and it used to), then so will I.

See also: Tina McIntyre and the meeting with a cackling-evil Vanessa DeVore 5 levels before she's revealed to be the leader of the Carnival.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
We shouldn't mix our meta-game knowledge of what the lore really is with our character's in-character knowledge of what the game has told them. Sure, you can argue that it's "obvious" to your shrewd, observant thinker, and I wouldn't argue there, but I wouldn't want to suggest that ALL characters are supposed to know this.
All characters who have run any of the Crey arcs should know this. By the time you've finished Janet Kellum's arc, you know the corruption goes all the way to the top....and from that character's point of view, everyone else knows this too, or at least suspects. And yet you're supposed to sit back and let the innocent and ignorant stick their heads in something designed by a mad scientist (which you also know, if you've done the STF) and distributed by....a corporation that from your viewpoint doesn't officially exist anymore, at least not in Paragon. That's not very heroic, now is it?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

The problem in such cases is that the game's plot is advancing along two time axes - real world time, and character level. And the first of those is held back by (or, as some would say, grinding up against) the design goals for a persistent world, in which old content needs to remain accessible and "current" even to new players/characters. But it can't, not if the context around it does, without becoming inconsistent (see again, Agent McQueen telling you to stop the Rikti from invading again... like, uh, they have). And yes, I'm aware that, ironically, this is a problem shared by the actual comics - where time advances but the characters have to stay the same, sometimes requiring their entire pasts to be rewritten or at least redated (e.g. Superman's first appearance, Captain America's thawing out, or the war that Tony Stark was wounded in).

It's difficult if not impossible to have a consistent, coherent world when parts of it are moving forward and other parts are standing still. It'll tear itself apart or, if the anchors are strong enough, grind to a halt.

Edit: GG, I was referring to the way that, at the current spawn rate in Atlas, defeated gang members are immediately replaced by new arrivals, in some cases before the body of the first has hit the ground. (This tends to lead to defeat by attrition for lowbies, as the spawn's aggregate health and damage output never goes down but your own health and endurance do.) It's like trying to empty the ocean with a bucket.


My characters at Virtueverse
Faces of the City

 

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Originally Posted by Chaos_String View Post
And there are many other examples of failures to understand nuance in prior writing. For example, also in Issue 10, we encounter Nemesis automatons which are functionally identical to Positron and Manticore. And these automatons actually make sense as dopplegangers. After all, what is Manticore but a fairly skilled and athletic guy with high-tech arrows? Give such (perhaps stolen or reverse-engineered) arrows to an automaton and program it to use them, and you have a reasonable facsimile of Manticore. The same goes for Positron. If you could sufficiently miniaturize a "fission cell" of some sort and place it within an automaton chassis, it might well be able to manifest many powers functionally similar to those Positron uses. Certainly the automaton would quickly degrade, frying its circuits from the inside; and it would be highly dangerous to be around, but it could quite conceivably pull off the doppleganger ruse for a time.

Sadly, though, our current writers seem to think that this concept works equally well with any and all powersets and origins. So now we have Nemesis automatons which summon demons and magical flaming whips, manipulate the fabric of space-time, and so on.

What was once quite a fun and good contrivance is now borked.
The thing is that Nemesis automatons were literally always in the realm of stupid-tech. You're first introduced to them in either Issue 0 or Issue 1 content, and among the first examples that you run into are telepathic Rikti automatons that the Rikti apparently can't distinguish from their own kind. That's already about as far out as automatons that can at least mimic the appearance of Demon Summoning, and it's been there from the start.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

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Originally Posted by Ms. Mesmer View Post
The thing is that Nemesis automatons were literally always in the realm of stupid-tech. You're first introduced to them in either Issue 0 or Issue 1 content, and among the first examples that you run into are telepathic Rikti automatons that the Rikti apparently can't distinguish from their own kind. That's already about as far out as automatons that can at least mimic the appearance of Demon Summoning, and it's been there from the start.
I must admit I don't remember these psychic automatons. Which arc are they from?


 

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Originally Posted by Chaos_String View Post
I must admit I don't remember these psychic automatons. Which arc are they from?
"It," not "they." It's a single Automaton in one of the one-off missions, and even your contact comments on how bizarre it is for the Rikti to be unable to tell it was an imposter and that Nemesis appears to have psychic tech at his disposal. I think the implication is supposed to be that he's been studying the Rikti for far longer than the rest of the world even knew they existed, in turn implying that he started the Rikti war.

Nemesis' technology has always had that uncanny ability to do the impossible, which it is actually directly described as doing multiple times in even the oldest plotlines. And that's kind of why I love the guy. Most people would look at making a psychic alien robot and think it's ludicrous. A few would try to make one anyway, spend ten years and eleventy billion dollars and come up with crude, unconvincing prototypes. Nemesis, on the other hand, sits down and works on the thing for 50 years and before anyone even knew he was interested, he has an automaton that does the impossible.

Some might find it cheating. I just find it awesome since he's really the only character in this game that gets this treatment.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Eva Destruction View Post
All characters who have run any of the Crey arcs should know this. By the time you've finished Janet Kellum's arc, you know the corruption goes all the way to the top....and from that character's point of view, everyone else knows this too, or at least suspects. And yet you're supposed to sit back and let the innocent and ignorant stick their heads in something designed by a mad scientist (which you also know, if you've done the STF) and distributed by....a corporation that from your viewpoint doesn't officially exist anymore, at least not in Paragon. That's not very heroic, now is it?
Yeah, why is all this dumb stuff associated with Dr. Aeon, a known psychopathic criminal? Is it because Dr. Aeon the Dev came up with it? If so that's weaksauce, as the kids say.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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Originally Posted by Megajoule View Post
And yes, I'm aware that, ironically, this is a problem shared by the actual comics - where time advances but the characters have to stay the same, sometimes requiring their entire pasts to be rewritten or at least redated (e.g. Superman's first appearance, Captain America's thawing out, or the war that Tony Stark was wounded in).
Interestingly, this is not even a problem that's unique to comic books, with their constantly successive creators. If the author of a series of single-author novels lives long enough, similar problems can arise there as well. Mickey Spillane's quintessential hard-boiled detective, Mike Hammer, was a World War II veteran in his first appearance (I, the Jury, 1947) and a veteran of the first Gulf War in his last by Spillane's own hand (Black Alley, 1997).

Again, I think it's pretty impressive that the City of Heroes crew have managed, with the help of the straitjacket that is having to write for a persistent-world MMO where you can't ever really change anything, to replicate this perennial serial-fiction issue so completely in a mere seven years.

Lore! Huh! Good God, y'all. What is it good for?


 

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Originally Posted by TrueGentleman View Post
The prevalence of typos, misspellings, and copy editing errors is a comparatively minor complaint, but it breaks immersion just as plot holes do. In the age of spell checkers and word processing, there's less and less excuse for this.
Totally agree with that. No excuse for misspelled words these days.

Some of the things spellcheckers won't catch, such as the confusion between "diffuse" and "defuse" just show a lack of understanding of the English language, and whoever has been writing the new stuff has that problem. Others, such as "who's" instead of "whose" are in the same boat.




The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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Originally Posted by Samuel_Tow View Post
"It," not "they." It's a single Automaton in one of the one-off missions, and even your contact comments on how bizarre it is for the Rikti to be unable to tell it was an imposter and that Nemesis appears to have psychic tech at his disposal. I think the implication is supposed to be that he's been studying the Rikti for far longer than the rest of the world even knew they existed, in turn implying that he started the Rikti war.

Nemesis' technology has always had that uncanny ability to do the impossible, which it is actually directly described as doing multiple times in even the oldest plotlines. And that's kind of why I love the guy. Most people would look at making a psychic alien robot and think it's ludicrous. A few would try to make one anyway, spend ten years and eleventy billion dollars and come up with crude, unconvincing prototypes. Nemesis, on the other hand, sits down and works on the thing for 50 years and before anyone even knew he was interested, he has an automaton that does the impossible.

Some might find it cheating. I just find it awesome since he's really the only character in this game that gets this treatment.
If that's the case, then I'll grudgingly concede Nemesis automaton tech as a panacaea for copying any and all powersets at any time. But I still don't buy it half as willingly as I did when I'd only ever encountered the Positron and Manticore copies.