Time Manipulation Design Notes


Adeon Hawkwood

 

Posted

Quote:
@CoH_OCR -- Before you test time manipulation yourself in the VIP beta today, check out the design notes for the set!
Info about Time Manipulation is up. Looks pretty interesting, especially the idea of "acceleration" and "delay".


 

Posted

Since last night. But a good read either way


 

Posted

I'll wait for the actual data to hit before I get too excited.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
I'll wait for the actual data to hit before I get too excited.
Same. This really didn't tell us anything we didn't already know about the set.

There's no real details, and only vague comments on the actual effect of powers such as "Time Stop is a control power." No kidding, it has the Hold icon, if it's not a control then someone screwed up there.

I'll patiently (ok, ok, impatiently) await the opening of Beta server, so I can see actual new information.


@Oathbound & @Oathbound Too

 

Posted

My only thought so far has been "awesome set" likely to skip Temporal Selection as it's basically a single target buff, that is nice but hardly needed in a team enviorment outside of being nice on a duo.

Just my opinion anyways.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I like single-target buffs in team situations. I can put some thought into who needs that buff at that time. Does the Brute need it to help tank? etc. And, when you put Temporal Selection on someone, they'll get some bonus buffs when you use the set's group buffs.


 

Posted

Even better: the power details as they were in June:

Monday, June 27, 2011
Time Manipulation!

Start the DeLoreans, we're going back in time! This all-new powerset will be available for Defenders, Controllers, Corruptors, and Masterminds. I will continue to update this post with real numbers as I get, uh, time...

View the full post in order to see the list of powers and what they do.


The powers, in order that they will be available (at the AT-appropriate levels) are:

Time Crawl
Ranged Foe, -Speed, -Recharge, -Regen, Special

You're able to dramatically slow the time around a single enemy, reducing their movement speed and attack rate. Time is slowed to such an extreme that their wounds will take longer to heal, reducing their regeneration rate. Time Crawl applies the Delayed effect on its target. Debuff and control effects from other Time Manipulation powers are increased on affected targets affected by Delayed. Recharge: Long.

Accuracy: 1
Range: 80
Activation time: 1.6 seconds
Recharge time: 15 seconds
Endurance cost: 10.4

Accepts Slow, Endurance Discount, Range, Recharge Time, and Accuracy enhancements.

Run, Jump, Fly Speed: -75% for 20 seconds
Recharge Time Strength: -75% * for 20 seconds
Jump Height Strength: -75% * for 20 seconds
Max Run Speed: -350% * for 20 seconds [ critters only ]
Regeneration: -250% * for 20 seconds [ critters only ]
Regeneration: -432.5% * for 20 seconds [ players only ]
Grant Power: Temporary_Powers.Temporary_Powers.Time_Crawl_Debuf f for 20 seconds
________________________________________

Temporal Mending
PBAoE, Ally +Heal, Heal Over Time, +Res(Slow, Regen Debuff)

You mend the wounds of yourself and nearby allies by placing your bodies in a past or future state where they are far less injured. Temporal Mending will immediately heal its targets and continue to heal them for an equal amount over the next 6 seconds. Additionally, affected allies will gain some resistance to slow effects and regeneration debuffs. Allies affected by the Accelerated effect will receive additional healing from this power. Recharge: Long

Accuracy: 1
Radius: 25
Activation time: 2.03 seconds
Recharge time: 18 seconds
Endurance cost: 13

Accepts Endurance Discount, Recharge Time, and Heal enhancements.

Healing: 100.397 [ only targets without Temporal_Selection_Buff ]
Healing: 26.7724 every 1.5 seconds over 6 seconds after a 1 second delay [ only targets without Temporal_Selection_Buff ]
Healing: 150.595 [ only targets with Temporal_Selection_Buff ]
Healing: 40.1586 every 1.5 seconds over 6 seconds after a 1 second delay [ only targets with Temporal_Selection_Buff ]
Run, Fly, Jump Speed Resist: 20% * for 30 seconds, non-resistable
Recharge Time Resist: 20% * for 30 seconds, non-resistable
Jump Height Resist: 20% * for 30 seconds, non-resistable
Regeneration Resist: 43.25% * for 30 seconds, non-resistable
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Time's Juncture
Toggle: PBAoE Foe (-Damage, -Speed, -To Hit)

You create a time dilation field around you causing enemies who get too close to be slowed to a crawl, their movement speed, damage and chance to hit will be decreased substantially. Enemies affected by Delayed have these affects increased. Recharge: Slow

Accuracy: 1
Radius: 25
Activation time: 0.67 seconds
Recharge time: 10 seconds
Endurance cost: 0.1625
Pulses every: 0.75 seconds

Accepts Slow, Endurance Discount, Recharge Time, and To Hit enhancements.

To-hit: -31.25% for 1 second [ only targets without Time_Crawl_Debuff ]
Run, Jump, Fly Speed: -62.5% for 1 second [ only targets without Time_Crawl_Debuff ]
Max Run Speed: -350% * for 1 second [ only critters without Time_Crawl_Debuff ]
Jump Height Strength: -62.5% * for 1 second [ only targets without Time_Crawl_Debuff ]
Fly: -160% for 1 second [ only targets without Time_Crawl_Debuff ]
Smashing, Lethal, Toxic, Psionic, Fire, Cold, Energy, Negative Energy Strength: -25% * for 1 second [ only targets without Time_Crawl_Debuff ]
To-hit: -37.5% for 1 second [ only targets with Time_Crawl_Debuff ]
Run, Jump, Fly Speed: -75% for 1 second [ only targets with Time_Crawl_Debuff ]
Max Run Speed: -420% * for 1 second [ only critters with Time_Crawl_Debuff ]
Jump Height Strength: -75% * for 1 second [ only targets with Time_Crawl_Debuff ]
Fly: -192% for 1 second [ only targets with Time_Crawl_Debuff ]
Smashing, Lethal, Toxic, Psionic, Fire, Cold, Energy, Negative Energy Strength: -30% * for 1 second [ only targets with Time_Crawl_Debuff ]
________________________________________

Temporal Selection
Ally +Damage, +Recharge, +Regeneration

You distort time around an ally, selecting a period of time where their abilities are at their highest. Their damage, attack rate and regeneration rates are dramatically increased for a brief period. This power places the Temporal Selection mode on the target. While this is in effect, the target has any healing and healing over time effects from Temporal Mending or Chrono Shift significantly increased. Recharge: Very Long

Accuracy: 1
Range: 80
Activation time: 2.27 seconds
Recharge time: 120 seconds
Endurance cost: 10.4

Accepts Endurance Discount, Range, Recharge Time, and Heal enhancements.

Recharge Time Strength: 30% * for 120 seconds, non-resistable
Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Toxic, Psionic Strength: 31.25% * for 120 seconds, non-resistable
Regeneration: 150% for 120 seconds, non-resistable
Grant Power: Temporary_Powers.Temporary_Powers.Temporal_Selecti on_Buff for 120 seconds
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Distortion Field
Ranged (Location AoE), Foe(-Recharge, -Speed), Chance for Hold

You can choose an area to slow the flow of time down to a crawl. Enemies who enter the field will have their attack rate and speed slowed dramatically. In addition, affected enemies might become held as they are frozen in time. Targets affected by Time Crawl will have the chance to be held increased. Recharge: Very Long

Accuracy: 1
Range: 70
Activation time: 2.03 seconds
Recharge time: 60 seconds
Endurance cost: 14.56

Accepts Hold Duration, Slow, Endurance Discount, Range, and Recharge Time enhancements.

Create entity: Pets_DistortionField_Defender for 45 seconds

Entity: Pets_DistortionField_Defender
Copies combat mods from creator
Does not zone with caster
Powers:
ResistAll
ResistAll

Manifested powers cannot be affected.

Untouchable: 10000% * on self for 10.25 seconds, non-resistable
Fly: 10000% * on self for 10.25 seconds, non-resistable

Distortion Field
-Speed, -Recharge, Chance for Hold

All foes that enter the Distortion Field will have both their rate of attack and movement speed reduced.

Accuracy: 1
Radius: 20
Activation time: 0 second
Recharge time: 0 seconds
Endurance cost: 0
Pulses every: 2 seconds

Accepts Hold Duration and Slow enhancements.

Run Speed: -113.75% for 2.3 seconds
Recharge Time Strength: -81.25% * for 2.3 seconds
Max Run Speed: -350% * for 2.3 seconds [ critters only ]
Fly Speed: -97.5% for 2.3 seconds
Jump Height Strength: -113.75% * for 2.25 seconds
Jump Speed: -113.75% for 2.25 seconds
Held: Mag 3 for 5.96 seconds after a 0.25 second delay (10% chance) [ only critters without Time_Crawl_Debuff ]
Held: Mag 3 for 0.3 seconds after a 0.25 second delay (10% chance) [ only players without Time_Crawl_Debuff ]
Held: Mag 3 for 5.96 seconds after a 0.25 second delay (20% chance) [ only critters with Time_Crawl_Debuff ]
Held: Mag 3 for 0.3 seconds after a 0.25 second delay (20% chance) [ only players with Time_Crawl_Debuff ]

________________________________________

Time Stop
Ranged Hold, Foe -Regen, -Heal

You trap your target within the flow of time causing them to be held helpless. Even those resistant to the effects of Time Stop's hold will still have their regeneration rate and healing effects reduced for a brief period. Targets affected by Time Crawl will suffer from a more powerful hold, however its benefits are brief. Recharge: Long

Accuracy: 1
Range: 70
Activation time: 2.17 seconds
Recharge time: 16 seconds
Endurance cost: 8.84

Accepts Hold Duration, Endurance Discount, Range, Recharge Time, and Accuracy enhancements.

Held: Mag 3 for 11.92 seconds [ only critters ]
Held: Mag 3 for 2.98 seconds [ only players ]
Held: Mag 1 for 5.96 seconds [ only critters with Time_Crawl_Debuff ]
Held: Mag 1 for 1.49 seconds [ only players with Time_Crawl_Debuff ]
Healing Strength: -37.25% for 20 seconds [ only critters ]
Regeneration: -50% * for 20 seconds [ only critters ]
Regeneration: -500% * for 20 seconds [ only players ]
________________________________________

Farsight
PBAoE Team, +To-Hit, +Defense(All), +Perception

You give your allies a brief glimpse of the future and what is to come. This provides you and your team a moderate increase to your chance to hit and defense for a short period of time. Recharge: Very Long

Accuracy: 1
Radius: 25
Activation time: 2.03 seconds
Recharge time: 360 seconds
Endurance cost: 15.6

Accepts Endurance Discount, Recharge Time, To Hit, and Defense enhancements.

Melee, Ranged, AOE, Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic Defense: 12.5% for 120 seconds, non-resistable
To-hit: 12.5% for 120 seconds, non-resistable
Perception Radius Resist: 64.875% for 120 seconds, non-resistable
Perception Radius: 86.5% for 120 seconds, non-resistable
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Slowed Response
Ranged (Targeted AoE), Foe -Defense, -Resistance

You manipulate time around a targeted foe causing their reflexes to become slowed and sluggish. This causes them to have decreased defense, damage resistance and damage output. A target affected by Time Crawl will suffer from a more powerful effect. Recharge: Very Long

Accuracy: 1
Range: 80
Radius: 25
Activation time: 2.27 seconds
Recharge time: 150 seconds
Endurance cost: 15.6

Accepts Endurance Discount, Range, Recharge Time, Defense Debuff, and Accuracy enhancements.

Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Toxic, Psionic Resist: -30% * for 30 seconds [ only targets without Time_Crawl_Debuff ]
Base Defense: -25% for 30 seconds [ only targets without Time_Crawl_Debuff ]
Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Toxic, Psionic Resist: -36% * for 30 seconds [ only targets with Time_Crawl_Debuff ]
Base Defense: -31.25% for 30 seconds [ only targets with Time_Crawl_Debuff ]
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Chrono Shift
PBAoE, Team +Recharge, Moderate Healing over Time

You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly. While this power is active, the flow of time will constantly undo a portion of your allies' wounds causing them to periodically recover health. An ally affected by Temporal Selection will recover additional health from Chrono Shift. Recharge: Very Long

Accuracy: 1
Radius: 25
Activation time: 2.03 seconds
Recharge time: 300 seconds
Endurance cost: 20.8

Accepts Endurance Discount, Recharge Time, and Heal enhancements.

Healing: 26.7724 every 3 seconds over 30 seconds after a 1 second delay [ only targets without Temporal_Selection_Buff ]
Healing: 40.1586 every 3 seconds over 30 seconds after a 1 second delay [ only targets with Temporal_Selection_Buff ]
Recharge Time Strength: 50% * for 90 seconds, non-resistable

* Numbers are shown for the Defender version of the powerset, other ATs will have reduced values


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by BrandX View Post
My only thought so far has been "awesome set" likely to skip Temporal Selection as it's basically a single target buff, that is nice but hardly needed in a team enviorment outside of being nice on a duo.

Just my opinion anyways.
But then you'd miss out on the Acceleration Mechanic.

The way I see it is that it's a buff you put on your tank/brute/T3 MM Pet/Pancake, or whatever you want to buff to obscene levels like a Pain Dom would use Painbringer.

With the added benefit that it makes all your other buffs better.


 

Posted

I want my Demon Summoning/Time Manipulation MM and Dual Pistols/Time Manipulation Corruptor nao! I must have it! I MUST!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Really Long Pancake. ...I mean Post.
I approve!

And I love how everything but Temporal Selection can be used solo.

I like Dark Miasma as it has a similar design philosophy, though it's primarily a debuff set.

I think this'll turn out to be one of my favorite support sets.


 

Posted

And the accelerated aspect doesn't seem all that great. Yeah, it is a buff, don't get me wrong, but it doesn't look to be all that.

Also would love to know if that tier 9 works on the caster as well, or just the team.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by NightErrant View Post
I approve!

And I love how everything but Temporal Selection can be used solo.

I like Dark Miasma as it has a similar design philosophy, though it's primarily a debuff set.

I think this'll turn out to be one of my favorite support sets.
Maybe not concept-wise, but I think that this is the debuff/buff set that I've really been waiting for on a LOT of combos.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Maybe not concept-wise, but I think that this is the debuff/buff set that I've really been waiting for on a LOT of combos.
It's close to what I've been looking for (my guess as to what Time Manip would fit a bit better) in a buff/debuff set. However, the set being full of click powers looks to be kinda sucky for the weapon users. :/


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
It's close to what I've been looking for (my guess as to what Time Manip would fit a bit better) in a buff/debuff set. However, the set being full of click powers looks to be kinda sucky for the weapon users. :/
Yeah, I'd agree with that. And it's not even a "fire and forget" set like Traps can be, so a LOT of redraw will be occurring. Great for non-weapon sets, though.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Yeah, I'd agree with that. And it's not even a "fire and forget" set like Traps can be, so a LOT of redraw will be occurring. Great for non-weapon sets, though.
*sniffles* But I'm going Dual Pistols/Time Corr!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
My only thought so far has been "awesome set" likely to skip Temporal Selection as it's basically a single target buff, that is nice but hardly needed in a team enviorment outside of being nice on a duo.
Well it's definitely worse than, say, Fortitude or Speed Boost (weaker buffs and fewer sustainable targets) but it is an interesting power. I do agree though that it's one of the two really skippable powers in the set (the other being Time Stop).

That being said overall I think it's a good set, there aren't any obvious dud powers and everything looks useful which is always nice.


 

Posted

Quote:
Originally Posted by BrandX View Post
*sniffles* But I'm going Dual Pistols/Time Corr!
And I, Archery. We shall power through the redraw, aye?


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Maybe not concept-wise, but I think that this is the debuff/buff set that I've really been waiting for on a LOT of combos.
Oh yes.

Plus I can't wait to see the animations. The screenshots look nice.


 

Posted

Quote:
Originally Posted by NightErrant View Post
I think this'll turn out to be one of my favorite support sets.
Agreed, it might even supplant Traps. I'm know I'm planning to make a Time/Elec Defender as soon as I21 comes out (hurry up devs).


 

Posted

Still think it should have been a Control set.


 

Posted

Quote:
Originally Posted by Snowzone View Post
Still think it should have been a Control set.
I dunno, I feel Gravity works well for "Time Control".

But then again, Kinetics used to be the go to stand in for Time Manipulation.

You never know.


 

Posted

Quote:
Originally Posted by Snowzone View Post
Still think it should have been a Control set.
Instead it's got control powers to stack up with Control Sets!

To some other posts...one of the great things about CoX, is a lot of the sets lend themselves to being used as other concepts, if you like their setup.

Like before I've used Radiation Emission as Time Manipulation (and WP for melee as a Time Manip style set, but for melee).


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

So is anyone here going to make a Gravity Control/Time Manipulation Controller?


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Is it wrong that I want to make a Hammer/Time Manipulation character?


Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno