Time Manipulation Design Notes


Adeon Hawkwood

 

Posted

I'm thinking that Illusion/Time Control look interesting together,but then I like Illusion with most anything.


 

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Quote:
Originally Posted by bAss_ackwards View Post
So is anyone here going to make a Gravity Control/Time Manipulation Controller?
Not me! I've played an ILL/RAD and a FIRE/THERM to 50 and outside of concepts (I'd have loved to make a Ice/Cold/Ice) I find Trollers are just not my AT for fun. :/


BrandX Future Staff Fighter
The BrandX Collection

 

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Quote:
Originally Posted by BrandX View Post
Not me! I've played an ILL/RAD and a FIRE/THERM to 50 and outside of concepts (I'd have loved to make a Ice/Cold/Ice) I find Trollers are just not my AT for fun. :/
Well, that's the beauty of the game, really. You've got something for the straight-up melee guys, something for the straight-up ranged guys, something for the swiss-army-knife guys, and a whole spectrum in between.

I like the idea of a buff that makes my other time buffs better, and a debuff that makes my other time debuffs better. It's a bit like the combo mechanic from dual-swords, and it puts some focus on Time Manip as being a self-focused set as opposed to a set that provides support for my primary set.


 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
So is anyone here going to make a Gravity Control/Time Manipulation Controller?
I am. I have a Grav/Sonic that I've not played much (got him through Praetoria then kinda shelved him) that I'll be rerolling as Grav/Time. He's a mentally unstable civil servant whose powers first manifest when he got particularly worked up at his proposals being rejected (again) during a meeting - the other participants did not survive, crushed to death as he ranted at them (and having completely lost his sanity at this point, he didn't even notice). I figure Time kinda fits the theme: red tape delays, time slowing to a crawl during boring meetings, etc (I work in local government myself ). I don't plan to have his powers actually be a literal manifestation of bureaucracy or anything, it's just a nice parallel.

I'd only really put Sonic on him because it's the only buff/debuff set I've not used yet, but I never quite liked the aesthetic of it on him. From what I've seen the visuals of Time will suit him better.


 

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Quote:
Originally Posted by SlickRiptide View Post
Well, that's the beauty of the game, really. You've got something for the straight-up melee guys, something for the straight-up ranged guys, something for the swiss-army-knife guys, and a whole spectrum in between.

I like the idea of a buff that makes my other time buffs better, and a debuff that makes my other time debuffs better. It's a bit like the combo mechanic from dual-swords, and it puts some focus on Time Manip as being a self-focused set as opposed to a set that provides support for my primary set.
Oh it seems nice, but the added effects (as of the one post) is just additional regen for a limited time. A nice little something extra, but nothing that looks to be a real deal breaker without it.

But having seen that list before, I've been planning out a build based around it, and I need to make quite a few power choices to fit everything in that I want for the concept (this includes skipping Dual Pistol powers, I've never skipped before, but truthfully only used because I love the animation and ignored a lot of times).


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by BrandX View Post
Instead it's got control powers to stack up with Control Sets!
I'd prefer to Assault things whilst they're frozen in time.


 

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Originally Posted by Ironik View Post
A Space-Time Continuator?
Boom. There's your character name.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
So is anyone here going to make a Gravity Control/Time Manipulation Controller?
I have a character on Virtue waiting for i21 to hit to re-roll as a Gravity/Time Controller.


 

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Quote:
Originally Posted by bAss_ackwards View Post
So is anyone here going to make a Gravity Control/Time Manipulation Controller?
That's just the Paragon City version of Steven Hawking, isn't it? ;-)

*Makes a note to add wheelchair to list of potential vehicles*


 

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I, for one, want to see an all Time Manipulation team. I think it would be sick. Everything on the map just stops and bleeds to "arrest"



@The Omega Elementress
Currently playing Project Willow lvl 50 DB/WP Incarnate Shifted Scrapper

 

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From reading these powers, I think Mind/Time/Stone and Plant/Time/Stone Controllers will make fun melee quasi-Dominators. Hot melee beatdowns. Good times.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Two words: power customization.

Make two sets of F/X available: one with clock faces amidst the swirls, the other just swirls (or even sandy swirls to represent the sands of time). For a powerset labeled time manipulation, its not wrong for players to want F/X that visually embody time symbols.

And how can you overlook alternative F/X for any new powerset without considering power or weapon customization? Or are you planning to sell alternate powerset F/X options at a later date?


 

Posted

Temporal Selection looks extra weak since it only appears to affect healing. If it also gave bonuses to the other buff elements, it would look better - more def, dam, and recharge from the corresponding powers. As it stands now, it's pretty much going to exist for it's own buff values and the enhancing effect seems ignorable.


 

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I pondered making a Plant Control/Time Manipulation Controller with the name ThymeHealsAllWounds.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

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Quote:
Originally Posted by bAss_ackwards View Post
I pondered making a Plant Control/Time Manipulation Controller with the name ThymeHealsAllWounds.
Oh, lord... You could make a number of silly Plant Control characters just using the puns from P.D.Q. Bach's grand oratorio, "The Seasonings" (S. 1/2tsp) with lines like "Bide thy thyme", "...the march of thyme beware", "If you've got the money, honey, I've got the thyme", "Have you any onions... and have you savory?" "Onions have I... But savory have I none." "Then thou art an unsavory rapscallion!"


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

Looks like a cool set.

And a support set that I will probably actually play.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.