Time Manipulation Design Notes
BrandX Future Staff Fighter

The BrandX Collection
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Not me! I've played an ILL/RAD and a FIRE/THERM to 50 and outside of concepts (I'd have loved to make a Ice/Cold/Ice) I find Trollers are just not my AT for fun. :/
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I like the idea of a buff that makes my other time buffs better, and a debuff that makes my other time debuffs better. It's a bit like the combo mechanic from dual-swords, and it puts some focus on Time Manip as being a self-focused set as opposed to a set that provides support for my primary set.
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So is anyone here going to make a Gravity Control/Time Manipulation Controller?
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). I don't plan to have his powers actually be a literal manifestation of bureaucracy or anything, it's just a nice parallel.I'd only really put Sonic on him because it's the only buff/debuff set I've not used yet, but I never quite liked the aesthetic of it on him. From what I've seen the visuals of Time will suit him better.
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Well, that's the beauty of the game, really. You've got something for the straight-up melee guys, something for the straight-up ranged guys, something for the swiss-army-knife guys, and a whole spectrum in between.
I like the idea of a buff that makes my other time buffs better, and a debuff that makes my other time debuffs better. It's a bit like the combo mechanic from dual-swords, and it puts some focus on Time Manip as being a self-focused set as opposed to a set that provides support for my primary set. |
But having seen that list before, I've been planning out a build based around it, and I need to make quite a few power choices to fit everything in that I want for the concept (this includes skipping Dual Pistol powers, I've never skipped before, but truthfully only used because I love the animation and ignored a lot of times).
BrandX Future Staff Fighter

The BrandX Collection
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Playstation 3 - XBox 360 - Wii - PSP
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Samuel_Tow: Your avatar is... I think I like it
I, for one, want to see an all Time Manipulation team. I think it would be sick. Everything on the map just stops and bleeds to "arrest"
@The Omega Elementress
Currently playing Project Willow lvl 50 DB/WP Incarnate Shifted Scrapper
From reading these powers, I think Mind/Time/Stone and Plant/Time/Stone Controllers will make fun melee quasi-Dominators. Hot melee beatdowns. Good times.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Two words: power customization.
Make two sets of F/X available: one with clock faces amidst the swirls, the other just swirls (or even sandy swirls to represent the sands of time). For a powerset labeled time manipulation, its not wrong for players to want F/X that visually embody time symbols.
And how can you overlook alternative F/X for any new powerset without considering power or weapon customization? Or are you planning to sell alternate powerset F/X options at a later date?
Temporal Selection looks extra weak since it only appears to affect healing. If it also gave bonuses to the other buff elements, it would look better - more def, dam, and recharge from the corresponding powers. As it stands now, it's pretty much going to exist for it's own buff values and the enhancing effect seems ignorable.
I pondered making a Plant Control/Time Manipulation Controller with the name ThymeHealsAllWounds.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
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I pondered making a Plant Control/Time Manipulation Controller with the name ThymeHealsAllWounds.
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"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
Looks like a cool set.
And a support set that I will probably actually play.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |


I'm thinking that Illusion/Time Control look interesting together,but then I like Illusion with most anything.