Ice/? Tank? Thoughts???


Airhammer

 

Posted

Yesterday, some friends asked me to join their SG on a server I don't have a toon on, so I am comtemplating making a tank. Unfortunately, the only two tank primaries that I don't have much experience with are Ice and Shield...and I want to try out an Ice Armor/"something" tank. Are their any accepted "use this one" or "don't use this one" secondaries that should be considered when pairing it with Ice?

I realize that DM appears to pair nicely with Ice, but I don't know if I like the single target-only aspect of DM. I thought about an Ice/Ice tank, knowing that the slows from Ice Melee will help, but people often state that IM has a low damage output. I like the idea of Kinetic Melee adding -Dam, but I really dislike KM on a tank for some reason...it just seems made for Scrappers and Stalkers to me.

Anyway, as I ponder this I thought I'd covet the ideas of others. As always, thanks a million in advance!

- Feint


7+ year vet with too many alts to list...

 

Posted

I love Ice. The two auras alone make it exceptional, and that's before you throw in EA and hibernate. Just customize your armor color and you're good.

Ice melee's damage is better than in the old days. Make sure an ice sword fits your concept, though. The slows and controls in /ice are wonderful. Probably best as a teamer, though.


 

Posted

I love my Ice/Ice tanker, and I solo with him. /Ice has decent AoE damage. I really encourage you to read dave_p's great Ice Melee guide found at: http://boards.cityofheroes.com/showthread.php?t=186523

I started with an Ice/Super Strength tanker, but I didn't like the -defense when Rage crashed. Ice Armor really depends on defenses to stay alive.


 

Posted

It's a good idea to take a secondary that has some active mitigation potential since Ice Armor has a few holes in it. It's not critical, but it is very helpful.

Ice Melee has low single-target damage output, true. However, it does have good AE damage potential and awesome active mitigation. You will need to master the art of cone-fu to get the most out of it though. The good news is, slowing the enemies with Ice Armor's Chilling Embrace makes lining up your cone attack (Frost) much easier.

I used to play an Ice/Axe Tanker also. Good damage and the knockdowns were fairly decent active mitigation, but the Axe-drawing animation made me crazy after a while. I much prefer my Ice/Ice toon.


 

Posted

I like Ice/KM for -damage stacking goodness. Winter wind martial artist.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Ice/Fire is a powerful combo, so is Ice/WarMace.

Lots of AOE in both secondaries.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

Ice/Km for extra survivability through stacking -dmg.

Or

Any secondary that does at least decent AoE. Ice Armor loves being at the aggro cap.

While leveling you may need extra mitigation from your secondary, but once you've matured the build it is standalone for survivability. I rarely get use out of Ice Patch on my Icer @ level 50.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Ice/ice even if /ice develops rather late. /fire to be an aggro monster. /km for the stacking -dmg. I would just color /km to match. /stone because it's easier to use than /ice since Frost is a cone. /dark covers up the psy hole indirectly. /axe and /hammer offer their own forms of mitigation. There's not a lot that doesn't work with Ice really.


 

Posted

Let's not lie here. Ice is a poor primary in this day and age. Defenses are still important, but Ice is the sole Defense set that sacrifices Resistance to everything but Cold damage. It's (minor) saving grace is having easily capped S/L/E defenses.

Ice also has notoriously low DDR, around 50%. This is crippling for a defense based set. Abuse of the hami-o glitch would be needed.

However, Ice can hold aggro really well, and it shares an HP Steroid with Invulnerability. But the lack of natural resistances, and piddling DDR, makes Ice show it's waning age in a day and age with sets like Willpower and Shield Defense which can be fine-tuned to make everything else look redundant. Not even to include the obvious juggernauts of Invulnerability and Dark Armor.

Is Ice Armor bad? No. But is it "amazing" or other claims people make in this thread? No. Like all Defense sets (not named Shield Defense), you'll feel weak until nearing the end of your career. and even then...

Ice does have one major thing going for it, that it and it's other stepchild-brother Dark Armor share! They're rare to see in the field. So, expect some awe for your persistence!

And most of all, enjoy it.


 

Posted

I would suggest /Stone to pair with Ice because Fault and Tremor offer excellent mitigation.

I have an Ice/Stone tank and he is one of the better tanks I have and I have every primary except Stone. ( although I made one for my wife so I am aware of how it works )

The poster above mentioned Willpower and Shield, They both have their weaknesses as well. Willpower does not have a lot of built in defense or resistance and relies on its ability to regen HP to survive and does that quite well. Until its hit by a -regen attack. Lots of the new Incarnate missions and Praetoria foes are loaded with -regen attacks. That will cripple a WP. It's taunt aura is not as strong either.

Shield is an excellent set but also has it weaknesses. Its protection vs mez is a click, which i personally hate. It also has no ability to heal itself at all. It has no ability to recover endurance.

Ice doesnt have the defense debuff resistance that shield does. However what Ice does have is a massive heal and HP boost in Hoarfrost, a very good end recover tool in Energy Absorption ( which will also boost your defense btw ) and an exceptional get my Health and End back tool in Hibernate.

Pick up tough and weave ( and I think every tank should ) and you will get some smashing lethal resistance which is the most common damage type in the game.

I can tank anything with my Ice/Stone.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Thanks for all the replies, everyone. I ended up rolling an Ice/Ice last night and managed to get her out of the tutorial before heading off to bed. The "Ice isn't as good as Willpower or Shield" doesn't bother me at all, since every power set has advantages and disadvantages. If I only cared about "the best", then I would only roll 2-3 toons, depending on the circumstances. Besides, I want a challenge or two...otherwise I wouldn't be an Iron Eagle! :-)


7+ year vet with too many alts to list...

 

Posted

Quote:
Originally Posted by Reppu View Post
Let's not lie here. Ice is a poor primary in this day and age. Defenses are still important, but Ice is the sole Defense set that sacrifices Resistance to everything but Cold damage. It's (minor) saving grace is having easily capped S/L/E defenses.

Ice also has notoriously low DDR, around 50%. This is crippling for a defense based set. Abuse of the hami-o glitch would be needed.

However, Ice can hold aggro really well, and it shares an HP Steroid with Invulnerability. But the lack of natural resistances, and piddling DDR, makes Ice show it's waning age in a day and age with sets like Willpower and Shield Defense which can be fine-tuned to make everything else look redundant. Not even to include the obvious juggernauts of Invulnerability and Dark Armor.

Is Ice Armor bad? No. But is it "amazing" or other claims people make in this thread? No. Like all Defense sets (not named Shield Defense), you'll feel weak until nearing the end of your career. and even then...

Ice does have one major thing going for it, that it and it's other stepchild-brother Dark Armor share! They're rare to see in the field. So, expect some awe for your persistence!

And most of all, enjoy it.
50% DDR hasn't hurt my ice tank yet. The ability to spike your defenses somewhere into the 50s with EA really takes the edge off of that. It takes a lot of debuffing to get an Ice tank down.

Dual aggro auras, a really useful tier 9, and complete immunity to slows are pretty nice to have as well.

It's not the strongest tank out there, but I've found my ice tank to be solid. Had some trouble with Arachnos psi bosses in the thirties, but even they're relatively easy to deal with now at level 45.

Mine's an Ice/Kin/Soul. It's good fun.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Smersh View Post
50% DDR hasn't hurt my ice tank yet. The ability to spike your defenses somewhere into the 50s with EA really takes the edge off of that. It takes a lot of debuffing to get an Ice tank down.

Dual aggro auras, a really useful tier 9, and complete immunity to slows are pretty nice to have as well.

It's not the strongest tank out there, but I've found my ice tank to be solid. Had some trouble with Arachnos psi bosses in the thirties, but even they're relatively easy to deal with now at level 45.

Mine's an Ice/Kin/Soul. It's good fun.
This. And even if you do get hit with a heavy amount of debuffs (any kind) you just have to pop Hibernate and wait it out. That's something no other set in the game can do, inherently.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Reppu View Post
Is Ice Armor bad? No. But is it "amazing" or other claims people make in this thread? No. Like all Defense sets (not named Shield Defense), you'll feel weak until nearing the end of your career. and even then...

Ice does have one major thing going for it, that it and it's other stepchild-brother Dark Armor share! They're rare to see in the field. So, expect some awe for your persistence!
I haven't felt weak on my Ice/ice and I'm at 39. Certainly psy attacks give it issues and it does lose out in the war of IOs, but it I can't imagine adding IOs and Incarnate to it and feeling like I should have rolled something else.

My first two tanks to 50 will be Dark and Ice tanks.


 

Posted

Here is my Ice/Stone tank. Almost capped ( 2% off which is negated when I use Energy Absorption ) and Perma Hoarfrost and Im sure those who are experts at tweaking could do better.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Avalanche: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 6: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21), Dct'dW-Rchg(21)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(25)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Chilling Embrace -- EndRdx-I(A), Taunt-I(25)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29)
Level 20: Fault -- HO:Endo(A), Amaze-Stun(29), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(42)
Level 22: Icicles -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(45)
Level 24: Kick -- Acc-I(A)
Level 26: Energy Absorption -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 28: Tough -- EndRdx-I(A), ResDam-I(33), ResDam-I(34), ResDam-I(34), S'fstPrt-ResDam/Def+(34)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36)
Level 32: Hibernate -- RechRdx-I(A)
Level 35: Tremor -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(37), Sciroc-Acc/Dmg(37), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Permafrost -- ResDam-I(A), ResDam-I(50), ResDam-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A), Numna-Regen/Rcvry+(46), Numna-Heal(48), Mrcl-Rcvry+(48), Mrcl-Heal(48), RgnTis-Regen+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(46), P'Shift-End%(46)
------------
Set Bonus Totals:

  • 3.94% Defense(Smashing)
  • 3.94% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.88% Defense(Melee)
  • 3% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 88% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 65% Enhancement(RechargeTime)
  • 105.4 HP (5.63%) HitPoints
  • MezResist(Immobilize) 8.8%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 2.2%
  • 7.5% (0.13 End/sec) Recovery
  • 62% (4.84 HP/sec) Regeneration
  • 4.73% Resistance(Fire)
  • 4.73% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)



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The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I'm happy you choose ice/ice tank. It's really fun and really great at holding arrgo. Ice patch is your best friend and if you tend to go for ice epic powers (which i'v enoticed theme wise, most ice/ice tanks do) yo uwill get two holds which really helps when trying to stop someone who isnt effected by your ice patch. Overall a really fun set. I would suggest medicence pool just to cover the damage you will inevitably take, plus with your defenses, ice patch, holds, slows and recharges on the power, you'll usually be able to get aid self off without a hitch.


If you like tha tplay style, i would suggest shield/ice. you get one more aoe from shield bash and with against all odds and build up from/ice helps make up for your damage. Over all a great set that is very team friendly and a hoot to play my second favorite character


 

Posted

All I see, anymore, are people talking about Ice Armor. In my experience as a Tanker, I've played Shield Defense, Willpower, Invulnerability, Electric, and Fire. I've stayed a Ron Jeremy-length away from Stone Armor, because it seemed cliche, and I'm not partial to one power dictating both my appearance and performance.. Ice Armor, I have no experience with, either. In Mids, it doesn't seem incredible. I mean, yes, decent on paper, but what exactly is so great about it?


 

Posted

Quote:
Originally Posted by GI Justice View Post
All I see, anymore, are people talking about Ice Armor. In my experience as a Tanker, I've played Shield Defense, Willpower, Invulnerability, Electric, and Fire. I've stayed a Ron Jeremy-length away from Stone Armor, because it seemed cliche, and I'm not partial to one power dictating both my appearance and performance.. Ice Armor, I have no experience with, either. In Mids, it doesn't seem incredible. I mean, yes, decent on paper, but what exactly is so great about it?
Ive played everything except Stone Armor because im just not a fan of it myself.

Ice has several thing going for it as a powerset.

Very good defense to most damage types Smashing, Lethal, Negative and Energy. And relatively easy to soft cap and can even add extra defense with Energy Absorption.

Hoarfrost ( Dull Pain clone ) is both a massive Hp boost and a huge heal.

End recovery power with Energy Absoprtion

Best taunt Aura in the game

Chilling Embrace reduces incoming damage and enemy recharge speed which mitigates incoming damage

Best Slow resistance in the game for tanks. Caltrops.. what caltrops ??

Hibernate actually allows you to heal and regain end without taking damage and you come out of it ready to FIGHT... not ready to die like when Unstoppable drops.

50% defense debuff resistance which is second to Shield ( understandably so as shield has no self heal ).

Out of all my tanks I would have to say my INV is the toughest.. the way he is built he is pretty darn hard to take down.. but he doesnt have the defense that my Ice tank does. (10% less defese) However because he has more resistance and because of Dull Paon he can survive a lot of things he shouldnt.

However he has no end recovery tool and should he have to use Unstoppable its a risk that he might die afyer in crashes. Ice doesnt have this issue.. Ice has a good end recovery tool and a tier 9 that actually keeps him in the fight WITHOUT darn near killing him.

Shield without a doubt has the best defense. Its one advantage is that its defense is positional not typed so he can avoid some things like certain Psi attacks because of positional defense. Shield has more resistance to Smashing Lethal than the Ice tank as well.. Shield is so well built many people consider its tier 9 skippable. It is also a superior offensive set

However Shield has no ability to heal itself. recover end or give itself a massive HP boost when needed.

Willpower.. Im a great set.. Lots of regen.. Lots and Lots of Regen..How much Regen you ask?? My WP regens at 1167%.. thats 128 hp per second. Psi Damage.,, please.. I laugh at you.. I have a Strong WILL son.. you cant break me with you mental attacks.. End recovery tool.. FOOL whats wrong with you.. im WP. I have both Stamina AND Quick Recovery.. I dont need an End recovery tool.. I AM an end recovery tool

Defense???? no Im sorry I dont have a lot of that. I mean unless your Psi.. THAT Ive got.. Oh yeah and dont spread this around but.. -Regen attacks tear through me like a kitty cat tears through toilet paper.. see if I cant Regen.. I cant do much of anything.. and you know whats funny?? all these new Praetorians.. they have -Regen attacks like they are on sale at Walmart.. And unfortunately even with all this regen.. I dont actually have a heal....

Fire... dont even look over here. you know I have no defense and low resistances.. but hey I can burn you a lot.. I am the offensive Powerset.. I do best when I can take you down before you hurt me. I really shine if you pair me with Fire or SS or a secondary that has more mititgation.. I DO however have one of the biggest heals for a tank and probably the fastest one too.. but then thats cause unfortunately I have to use it a lot.. Now if you get some of them shiny IOs and that newfangled Incarnate stuff.. then I can really do some things.. but then again so could Ice.

Electric.. I have some pretty good resistance.. better than Fire.. I am the most reistsant to Energy out of all tanks and I am pretty resistant to Psi as well. Also I have the best end drain resistance.. I laugh at Malta Sappers as they tickle me with their little blue beams..

Unfortnately I dont have any defense either and my heal doesnt come up anywhere nearly as quickly as fire. I do have an end recovery tool as well but it doesnt boost my defense like Ice.. Also I have a power like Inv that makes me hard to kill... but then it almost kills me itself when it shuts off.. Like Fire said.. if you get me some of them IO sets.. I can be even better.. but then again so can Ice..

Here is the real truth.. Given any good build and the right situation we can ALL shine Brightly.. so play us ALL.. and enjoy us for our uniqueness.. try different things.. try different builds.. do things with us that people say cannot be done !!! Prove them wrong..

We aint talking to you Stone cause everyone knows your a one trick pony.....
















Although your trick is pretty darn good.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
Here is the real truth.. Given any good build and the right situation we can ALL shine Brightly.. so play us ALL.. and enjoy us for our uniqueness.. try different things.. try different builds.. do things with us that people say cannot be done !!1 Prove them wrong..


You are hilarious and correct

Each is unique and has different weaknesses but all have different strengths. It's fun to see what weakness your okay with taking and what strengths you're happy to play with. each is a slightly different play style...but we all run in and saok up that alpha hit

ooooo...the life of a tanker


 

Posted

I just realized I left out my Dark Tank.. ehh ill let Dechs talk about that....


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I just made an Ice/Stone a few days ago as I wanted another Tanker and have always wanted to do Ice/.
Paired with /Stone and he is a mitigation jaugernaut. Chilling Embrace + Fault + Tremor. I put the Impeeded Swiftness +Smash Dam Proc in CE so Ive got effectively 2x Damage Aura's.
The Zinger +Psi Dam proc in Fault for additional damage.

Only Purple set is the Stuns which is fairly cheap (well in comparison to Heca's anyway ).

Here are my stats:
Def
S/L = 52.3%
F/C = 14.5%
E/NE = 43.5%
Psi = 15.4%
(Add +6.28% when I hit Energy Absorbption with 5 foes nearby to all execpt Psi)

Res
S/L = 23.5%
F = 33.5%
C = 135.09%
E/NE/T/P = 0%

Regen = 310%
MaxHP = 2529.924 (3534 with Hoarfrost - capped from 3596.1) - HP Hard cap baby!!
EndRec = 3.84/s
EndUse = 1.43/s
MacEnd = 115.9%

Hasten = Perma
Hoarfrost = Perma

Debuff Res
Def = 51.9%
Recharge/Run = 80%


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

ICE-XV: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def(3), LkGmblr-EndRdx/Rchg(5)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Chilling Embrace -- P'ngTtl-Acc/EndRdx(A), TmpRdns-Acc/EndRdx(23), ImpSwft-Acc/EndRdx(25), ImpSwft-Dam%(48)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Rchg(25), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(29)
Level 10: Kick -- FrcFbk-Rechg%(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 14: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rng(21), Mocking-Taunt(23)
Level 16: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(39), AdjTgt-Rchg(40), AdjTgt-ToHit/Rchg(40)
Level 18: Glacial Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(19), LkGmblr-Def/EndRdx(19), LkGmblr-EndRdx/Rchg(21)
Level 20: Fault -- Amaze-Acc/Stun/Rchg(A), Amaze-Acc/Rchg(40), Amaze-Stun/Rchg(42), Amaze-EndRdx/Stun(42), Amaze-ToHitDeb%(42), Zinger-Dam%(48)
Level 22: Icicles -- Sciroc-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Acc/EndRdx(34), Sciroc-Dmg/EndRdx(34), Erad-%Dam(50)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(29), ImpArm-EndRdx/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), S'fstPrt-ResDam/Def+(36)
Level 26: Energy Absorption -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36), LkGmblr-Def(37), Efficacy-EndMod/Acc/Rchg(37)
Level 28: Hurl Boulder -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(37), Dev'n-Dmg/EndRdx(39), Dev'n-Hold%(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def(31)
Level 32: Permafrost -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(34)
Level 35: Tremor -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(45), Erad-Acc/Dmg/Rchg(46), Erad-%Dam(46), Sciroc-Acc/Dmg/EndRdx(46), M'Strk-Acc/Dmg/EndRdx(48)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Dmg/EndRdx(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(45)
Level 47: Hibernate -- Dct'dW-Heal/Rchg(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(13), Mrcl-Heal(15), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(11), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(15)



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Posted

Quote:
Originally Posted by cybermitheral View Post
I just made an Ice/Stone a few days ago as I wanted another Tanker and have always wanted to do Ice/.
Paired with /Stone and he is a mitigation jaugernaut. Chilling Embrace + Fault + Tremor. I put the Impeeded Swiftness +Smash Dam Proc in CE so Ive got effectively 2x Damage Aura's.
The Zinger +Psi Dam proc in Fault for additional damage.

Only Purple set is the Stuns which is fairly cheap (well in comparison to Heca's anyway ).

Here are my stats:
Def
S/L = 52.3%
F/C = 14.5%
E/NE = 43.5%
Psi = 15.4%
(Add +6.28% when I hit Energy Absorbption with 5 foes nearby to all execpt Psi)

Res
S/L = 23.5%
F = 33.5%
C = 135.09%
E/NE/T/P = 0%

Regen = 310%
MaxHP = 2529.924 (3534 with Hoarfrost - capped from 3596.1) - HP Hard cap baby!!
EndRec = 3.84/s
EndUse = 1.43/s
MacEnd = 115.9%

Hasten = Perma
Hoarfrost = Perma

Debuff Res
Def = 51.9%
Recharge/Run = 80%


Hero Plan by Mids' Hero Designer 1.942
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ICE-XV: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def(3), LkGmblr-EndRdx/Rchg(5)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Chilling Embrace -- P'ngTtl-Acc/EndRdx(A), TmpRdns-Acc/EndRdx(23), ImpSwft-Acc/EndRdx(25), ImpSwft-Dam%(48)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Rchg(25), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(29)
Level 10: Kick -- FrcFbk-Rechg%(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 14: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rng(21), Mocking-Taunt(23)
Level 16: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(39), AdjTgt-Rchg(40), AdjTgt-ToHit/Rchg(40)
Level 18: Glacial Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(19), LkGmblr-Def/EndRdx(19), LkGmblr-EndRdx/Rchg(21)
Level 20: Fault -- Amaze-Acc/Stun/Rchg(A), Amaze-Acc/Rchg(40), Amaze-Stun/Rchg(42), Amaze-EndRdx/Stun(42), Amaze-ToHitDeb%(42), Zinger-Dam%(48)
Level 22: Icicles -- Sciroc-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Acc/EndRdx(34), Sciroc-Dmg/EndRdx(34), Erad-%Dam(50)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(29), ImpArm-EndRdx/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), S'fstPrt-ResDam/Def+(36)
Level 26: Energy Absorption -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36), LkGmblr-Def(37), Efficacy-EndMod/Acc/Rchg(37)
Level 28: Hurl Boulder -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(37), Dev'n-Dmg/EndRdx(39), Dev'n-Hold%(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def(31)
Level 32: Permafrost -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(34)
Level 35: Tremor -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(45), Erad-Acc/Dmg/Rchg(46), Erad-%Dam(46), Sciroc-Acc/Dmg/EndRdx(46), M'Strk-Acc/Dmg/EndRdx(48)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Dmg/EndRdx(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(45)
Level 47: Hibernate -- Dct'dW-Heal/Rchg(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(13), Mrcl-Heal(15), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(11), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(15)



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3 things...

1. Ice armor is 100% resistant to move/rech debuffs when EA is active.

2. too much s/l defense. needs a bit more e/n defense. All you need to softcap s/l/e/n is your defense toggles like you have them, CJ, the steadfast unique (put this in permafrost) and 4 slot Tough with Reactive Armor. That brings you to over 42.5% then you just need 2 attack sets to provide the remaining defense for s/l/e/n. Kinetic Combat and Eradication or Basilisk Gaze in Seismic Smash will do.

3. change that acc/end/rech in EA to end/rech. EA doesn't need accuracy. possibly sacrifice the 4th piece of the LotG in EA for the end/end piece of efficacy or the end/rech from perf. shifter.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Smersh View Post
50% DDR hasn't hurt my ice tank yet. The ability to spike your defenses somewhere into the 50s with EA really takes the edge off of that. It takes a lot of debuffing to get an Ice tank down.

Dual aggro auras, a really useful tier 9, and complete immunity to slows are pretty nice to have as well.

It's not the strongest tank out there, but I've found my ice tank to be solid. Had some trouble with Arachnos psi bosses in the thirties, but even they're relatively easy to deal with now at level 45.

Mine's an Ice/Kin/Soul. It's good fun.
I don't think the aggro auras stack. I think I read that in Dechs tanking guide maybe?

I'm Ice/Axe. I've done just fine in all situations, and if I want aggro there's really no one that can stop me from getting it. I don't know that I would recommend Axe though, it's pretty mediocre. Not bad, but on the low side of the secondary effectiveness scale.

I do think Ice should get more DDR, but it'll never happen. I don't need it though.


 

Posted

Quote:
Originally Posted by Dromio View Post
I don't think the aggro auras stack. I think I read that in Dechs tanking guide maybe?
They would stack, but only if they affected the same target. The thing with being surrounded by mobs, and having 2 taunt auras active (one being a damage aura, the other being a debuff aura) is that if one aura misses a mob, the other aura will probably hit it, keeping the mob on top of you anyways. If both auras hit the mob, then your taunt affects are just doubled. but with Gauntlet you shouldn't have any aggro problems anyways.

Quote:

I do think Ice should get more DDR, but it'll never happen. I don't need it though.
50%-ish DDR plus EA is where ice/ gets to be so powerful. EA allows you to effectively add 5 - 15% defense (depending on defense slotting, and recharge slotting) on top of what you already have. That gives you a pretty good cushion in the event defense debuffs start stacking really high on you. Plus you have hibernate to clear any debuffs off if they overtake your DDR and EA.


 

Posted

I have an ice / dark melee tank which I'm happy with. I was looking to pair the to-hit debuffs on the attacks with the high defense of the armor. Being able to grab some health from an enemy with siphon life helps out a lot since it recharges much faster than hoarfrost.

I read somewhere else in the forums that there are 3 "schools" of tanking: defense, resistance, and health. Pursuing more than just one of these three can lead to more versatility as a tank. Resistance is pretty much out the door for an ice tank with the exception of cold damage. So that leaves health and regeneration...