Ascendancy of the Dominator Observations
It's hard to tell from the description but I could read it a couple of different ways. First, the IO increases the damage of the power it's slotted in. If that's the case then the ST hold and immobilize would be the best place for it.
Or...
It could be a global effect. If the IO is slotted in any power it has the chance to increase the damage of all your powers roughly 3 times a minute. I hope something like this is the case, that would be a nice addition to my doms.
Heroes - Steel Authority
Dark Kensi lvl 50 Kat/DA Scrapper
Energumen lvl 50 Nrg/Nrg Blaster
Villians - The Order of the Iron Axis
Thrakazog lvl 50 EMInv Brute
Killing Frost lvl 35 IceIce Dom
It's hard to tell from the description but I could read it a couple of different ways. First, the IO increases the damage of the power it's slotted in. If that's the case then the ST hold and immobilize would be the best place for it.
Or... It could be a global effect. If the IO is slotted in any power it has the chance to increase the damage of all your powers roughly 3 times a minute. I hope something like this is the case, that would be a nice addition to my doms. |
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
Sounds like an aura power like mud pots would be a good place for it. or condusive aura.
Sounds like an aura power like mud pots would be a good place for it. or condusive aura.
|
If Aura Powers like Mud Pots or Chilling Embrace are considered "control powers" for the purposes of this set that would indeed be a great place to put it!
Though Conductive Aura isn't a control power so I don't believe it would be able to take the set.
A pet power like Static Field might be able to take the set but knowing how most pets handle procs that probably wouldn't be a useful place to put it...
I'm not sure if a power like Jolting Chain would be considered a control power for the purposes of the set. We'll have to wait and see on that one.
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
I dont like the idea of these being slotted into a power..
If they are Unigue why not slot them into the AT itself? Why cant you AT have a slot and these act like overall damage buffs the same way an Alpha slot boosts everything.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
This is how the enhancement works: It passively adds 18.5% recharge to the power it is slotted in. It also adds a proc that gives the power a chance to grant a damage bonus buff (much like a chance for build up io proc does) for a short duration and this proc can fire at most 3 times within a 60 second period. The proc does not fire from the activation of any power other than the one it is slotted in just like any other proc.
|
I could read both Proc chance on power activation or global proc chance based on having the power slotted from that description.
While I admit the former is more likely based on what it says, the latter is more inviting...
Were you at Comic Con and Or Directly asked a Dev to clarify this is how they work?
I could read both Proc chance on power activation or global proc chance based on having the power slotted from that description. While I admit the former is more likely based on what it says, the latter is more inviting... |
It says "Gives the slotted power a chance to boost the users Damage slightly" so I'd guess it's a proc on power click type effect.
The next question is does the # of enemies hit actually make a difference? For Chance Of Build-up procs it doesn't, Soul Drain hitting 10 people has the same 5% chance to trigger the proc as Build Up or Follow Up does, the chance is a 5% per activation, not on #enemies hit.
At the moment it looks to me most like a modified Chance for Build-Up proc. If so I'd lob it into your single target hold since that's your bread-and-butter control attack.
I have a feeling it will only be able to be slotted into .. Immob, sleep, Fear, Confuse, hold and stuns as those are the powers which are enhanced by this set.
My personal feeling is to only three slot the set and go for the 6%-12% duration increase. Then apply other set bonuses which also leverage duration times for those powers. A few extra seconds isn't much but it adds up over time. I'd slot it in the ST immob/AOE immbo or ST sleep/AOE sleeps powers personally.
Were you at Comic Con and Or Directly asked a Dev to clarify this is how they work?
I could read both Proc chance on power activation or global proc chance based on having the power slotted from that description. While I admit the former is more likely based on what it says, the latter is more inviting... |
Keeping that in mind, there is no instance anywhere in coh of an IO proc that fires from activating any power regardless of where that proc is slotted. A proc ONLY fires when the power it is slotted into is activated (or in the case of a toggle or passive power once every 10 seconds). Consider this... compare the other procs for the other AT's in those AT specific sets. What the other poster is proposing is far and away much more powerful than the others and some would say just outright overpowered. As "inviting" as reading it the other way may seem, it's not realistic considering how existing procs work.
I'm willing to bet large sums of money the proc works EXACTLY as I described because it makes sense and seems balanced that way. What he is describing would be an unprecedented tech we've yet to see in coh. What's more logical? A completely new tech that is highly unbalanced? Or using existing tech like build up proc IOs and tacking on some recharge for the power as well?
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
I have a feeling it will only be able to be slotted into .. Immob, sleep, Fear, Confuse, hold and stuns as those are the powers which are enhanced by this set.
My personal feeling is to only three slot the set and go for the 6%-12% duration increase. Then apply other set bonuses which also leverage duration times for those powers. A few extra seconds isn't much but it adds up over time. I'd slot it in the ST immob/AOE immbo or ST sleep/AOE sleeps powers personally. |
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
My main issue is that its a spammy damage proc that would be best used in a fast recharging power thats part of your attack chain.
On both my plant/earth, and fire/fire dom's I dont really use the single target hold as much as my regular attacks, so I would have to go out of my way to spam my hold to use this. It almost doesn't make much sense really. Now on a controller you would be spamming the hold/immobs all the time.
If this had damage enhancement I'd chuck it in seismic smash. Also I'd rather have smash/lethal defense than ranged but thats a minor thing.
In general, I don't use my ST hold all too much. If I could slot the proc in something like Ice Blast, that'd be perfect. Perhaps they'll allow us to slot it into any primary/secondary power, and not limit it to control. My second pick for the proc would be Arctic Air, with 5 slots going to the hold for the rech bonus in any case. Don't care about the ranged defense.
[edit]
Also, what about slows/knockback. Doesn't sound like "control duration" covers that and there's none of it in the set bonuses. They's buffs I guess.
Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
---------------
Solo Space
My main issue is that its a spammy damage proc that would be best used in a fast recharging power thats part of your attack chain.
On both my plant/earth, and fire/fire dom's I dont really use the single target hold as much as my regular attacks, so I would have to go out of my way to spam my hold to use this. It almost doesn't make much sense really. Now on a controller you would be spamming the hold/immobs all the time. If this had damage enhancement I'd chuck it in seismic smash. Also I'd rather have smash/lethal defense than ranged but thats a minor thing. |
When you look at it like that however, it's not out of the realm of reason to think of a dominator using at least one control power within a 20 second window and thus triggering the buff. I use my single target hold as part of my attack chain (replacing psionic dart) so I use it frequently but even if I didn't I'd still use it simply to hold mobs while dpsing so I could reasonably expect a relatively high up time on the proc given a long fight). It does however seem to be better suited to an attack power than in a control power barring cases like mine where you use it as part of your attack chain.
That's the other reason I made this topic... to see how other people plan to capitalize on this proc and make the most of it.
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
I did not speak to the devs directly, I am going by how enhancements work in game currently. First to clarify... I use the term proc to describe IO's that have a chance to fire off a short term (miracle's recovery proc) or instant (like damage) effect. That is not the same thing as a global/passive enhancement like Luck of the Gambler's 7.5% recharge which is active whether or not you ever activate the power it is slotted into.
Keeping that in mind, there is no instance anywhere in coh of an IO proc that fires from activating any power regardless of where that proc is slotted. A proc ONLY fires when the power it is slotted into is activated (or in the case of a toggle or passive power once every 10 seconds). Consider this... compare the other procs for the other AT's in those AT specific sets. What the other poster is proposing is far and away much more powerful than the others and some would say just outright overpowered. As "inviting" as reading it the other way may seem, it's not realistic considering how existing procs work. I'm willing to bet large sums of money the proc works EXACTLY as I described because it makes sense and seems balanced that way. What he is describing would be an unprecedented tech we've yet to see in coh. What's more logical? A completely new tech that is highly unbalanced? Or using existing tech like build up proc IOs and tacking on some recharge for the power as well? |
The Procs in Pet sets Provide the player with an aura power which affects your pets these work just by being slotted, but provide you with a bonus regardless of how often they are used.
I guess my hope was that the simple fact of having it slotted would grant you a power which had a 3 in 60 seconds chance of proccing a BU affect.
The Procs in Pet sets Provide the player with an aura power which affects your pets these work just by being slotted, but provide you with a bonus regardless of how often they are used.
I guess my hope was that the simple fact of having it slotted would grant you a power which had a 3 in 60 seconds chance of proccing a BU affect. |
Also... the pet uniques are not procs (at least not in the sense of how I use the term which I explained). They are global passives. Whether you use the power they are slotted into or not they are always active. As far as I am aware there are no global passives that grant short term temporary buffs at random intervals. (the miracle and numina uniques ARE procs... they fire off when the power they are slotted into is activated... slotting them into passive powers like health simply makes them fire off every 10 seconds making them effectively permanent. This is not the same as a global enhancement)
I will admit though... another reason for this topic is to perhaps highlight how... awkward the unique seems to be. Maybe a dev might see this topic and possibly suggest changing it to function the way you seem to wish it would. >_>
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
As much as I'd like to believe that this type of function is a possibility... the description of the unique specifically states "gives the SLOTTED POWER a chance to boost the USER'S damage slightly". This description seems to indicate the power this unique is slotted into must be used to trigger the damage buff (like every other proc).
Also... the pet uniques are not procs (at least not in the sense of how I use the term which I explained). They are global passives. Whether you use the power they are slotted into or not they are always active. I will admit though... another reason for this topic is to perhaps highlight how... awkward the unique seems to be. Maybe a dev might see this topic and possibly suggest changing it to function the way you seem to wish it would. >_> |
Yeha im not posting here to cause aggrevation and second guess, while I totally agree it reads like have to use the power, and its how I've read it each time I've read it, A part of me sees a small hint, that perhaps it could work the way I would like it to.
I was mostly just curious whether it had been confirmed over how it works since i'm not lucky enough to be in Beta, or have made it all the way to San Diego
Yeha im not posting here to cause aggrevation and second guess, while I totally agree it reads like have to use the power, and its how I've read it each time I've read it, A part of me sees a small hint, that perhaps it could work the way I would like it to.
I was mostly just curious whether it had been confirmed over how it works since i'm not lucky enough to be in Beta, or have made it all the way to San Diego |
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
So in the original post of this what exactly are we looking at. Are these the new purples or something. Where is the info on this stuff?
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
Do we know if any of the other enhancements in the set will be unique, or just the chance for +damage proc?
Any idea how many PP ( ) these things will cost?
Each enhancement in the set is unique so you can only ever have 1 of each much like purple sets
As for pricing... I don't see them on the paragon market in beta atm so pricetag is still a mystery. It is possible they aren't something we'll see right away in the store. The devs have said (though I am unsure as to why) street justice wont be in the store at launch but be available soon after. These AT specific enhancement sets may be on a similar time table.
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
I was pondering putting it in terrify. I'll use it 3 times in a minute, get a good chance of it triggering if like other procs it checks every target effected, and I dont _think_ i have anything as good slotted in there.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
The "will activate roughly 3 times per minute" is a pretty interesting bit, since I don't see any other enhancements with that kind of descriptive text.
Are they assuming it'll be slotted into a power that a player will be using frequently? How frequently? Does the chance for the proc vary with how often you're using the power? Is the proc forbidden from activating more than 3 times per minute?
I don't think I have any control powers that I'm firing off every 20 seconds or less. Maybe my ST hold at the start of a fight, or my AoE immob, which I'm using as a blast anyway...
Hopefully I can slot the proc into Singularity, get a consistent damage buff out of it, and then 5-slot one of my powers with the other 5 things.
From the comic con reveals we saw the new AT specific enhancement sets. At first glance they seem really nice. Upon closer inspection of the Dom set I noticed that if you want to make the most out of the proc while at the same time get the 6pc bonus you'll need to be somewhat picky about where to slot it.
See the unique proc? Also see what types of powers it can be slotted in? The set is designed to go into a control power. But what powers could really maximize the up time of the proc?
To really benefit from the proc you want to put it in a power you'll use over and over in a short span of time. Realistically that rules out quite a few aoe control powers due to long recharge times.
Ideally the best use of the proc IMO is to not try for the 6pc bonus and simply add it to an attack power (if you have one) that also takes control sets. This would basically let you benefit as often as possible from the proc
Single target holds seem a good bet for the full set as long as you don't plan to use it as part of your damaging attack chain (some players frankenslot using a mix of hami-o's and sets to enhance most aspects of st holds so they can double as a dps power). If you do use your st hold as part of your dps attack chain it's probably a good place for the proc.
Single target root powers are often skipped and if taken rarely slotted up but if you have slots to spare this could be a place to put the full set. If you take the at root as part of your dps attack chain for some reason then it's also another option for just using the proc. Failing that you could simply leave a st root with it's default slot, toss the proc in there and fire it off every now and then to trigger the proc but that seems a bit wasteful.
As mentioned before AOE roots are some of the few aoe control powers you'd be able to (and want to) fire off frequently enough to get the max up time of the proc without having a metric ton of recharge. Most others typically (but not always!) have cooldowns too long to really get the maximum benefit.
If anyone else has insights and ideas on how best to use this set please post! I'd love to see what others have to say!
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30