DarkKensi

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  1. Quote:
    Originally Posted by JayboH View Post
    Recharge makes sense - since I can become tougher just by being able to spam Healing Flames more often.

    I suppose I could eliminate Scorch and go for Hasten and toss the other slots from it onto Build Up and Fiery Embrace.
    This. I've played both a spines/fire and fire/fire scrapper to 50. Healing flames is what keeps them alive more then anything. So I slot for as much recharge as possible.
  2. If you want steath AND range go for a /energy blaster. Any AT can be made stealthy by combining the stealth power with a +stealth IO but only /energy has boost range. This is what I did for my stealthy ranged concept toon. I also added 3 dam/range HOs to each attacked for added excitment. Being able to out-snipe Nemesis snipers is fun!!
  3. It's hard to tell from the description but I could read it a couple of different ways. First, the IO increases the damage of the power it's slotted in. If that's the case then the ST hold and immobilize would be the best place for it.

    Or...

    It could be a global effect. If the IO is slotted in any power it has the chance to increase the damage of all your powers roughly 3 times a minute. I hope something like this is the case, that would be a nice addition to my doms.
  4. Quote:
    Originally Posted by houtex View Post
    You can solo a Mind/Psi Dom to a certain extent, but after about 25-30 iirc, it becomes really slow, really fast. You will need teams badly or grind grind grind. And you will need a TON of End Mods, and of course the 16-18-20 Stamina run.
    My experience has been the exact opposite of this. My mind/psi is lvl 48 and has been one of my easier charaters to solo with. Terrify at level 26 makes soloing easy. It's a huge cone that will leave mobs shaking in their boots while you take them down one at a time. Drain Psyche at level 20 will solve any endurance issue you may have.

    16-18-20 stamina run?! Am I the only one with inherent fitness?

    This is what my level 50 build will look like. Not saying it's the best build but it works for me.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Psionic Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    Level 1: Mesmerize
    • (A) Call of the Sandman - Accuracy/Recharge
    • (3) Call of the Sandman - Endurance/Sleep
    • (34) Call of the Sandman - Accuracy/Endurance
    • (36) Call of the Sandman - Sleep/Range
    • (36) Call of the Sandman - Accuracy/Sleep/Recharge
    Level 1: Psionic Dart
    • (A) HamiO:Nucleolus Exposure
    • (36) Damage Increase IO
    Level 2: Dominate
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (11) Basilisk's Gaze - Recharge/Hold
    • (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (15) Lockdown - Accuracy/Recharge
    • (19) Lockdown - Recharge/Hold
    Level 4: Mind Probe
    • (A) Crushing Impact - Accuracy/Damage
    • (5) Crushing Impact - Damage/Endurance
    • (5) Crushing Impact - Damage/Recharge
    • (9) Crushing Impact - Damage/Endurance/Recharge
    • (31) Crushing Impact - Accuracy/Damage/Recharge
    Level 6: Telekinetic Thrust
    • (A) Crushing Impact - Accuracy/Damage
    • (7) Crushing Impact - Damage/Endurance
    • (7) Crushing Impact - Damage/Recharge
    • (25) Crushing Impact - Accuracy/Damage/Recharge
    • (34) Crushing Impact - Damage/Endurance/Recharge
    Level 8: Confuse
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (9) Malaise's Illusions - Endurance/Confused
    • (37) Malaise's Illusions - Accuracy/Endurance
    • (37) Malaise's Illusions - Confused/Range
    • (39) Malaise's Illusions - Accuracy/Confused/Recharge
    Level 10: Mass Hypnosis
    • (A) Fortunata Hypnosis - Sleep
    • (11) Fortunata Hypnosis - Sleep/Recharge
    • (40) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (45) Fortunata Hypnosis - Accuracy/Recharge
    • (46) Fortunata Hypnosis - Sleep/Endurance
    Level 12: Mental Blast
    • (A) Decimation - Accuracy/Damage
    • (13) Decimation - Damage/Endurance
    • (15) Decimation - Damage/Recharge
    • (17) Decimation - Accuracy/Endurance/Recharge
    • (21) Decimation - Accuracy/Damage/Recharge
    Level 14: Combat Jumping
    • (A) Unbounded Leap - +Stealth
    • (45) Luck of the Gambler - Recharge Speed
    Level 16: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 18: Super Jump
    • (A) Jumping IO
    Level 20: Drain Psyche
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (21) Efficacy Adaptor - Accuracy/Recharge
    • (23) Efficacy Adaptor - EndMod/Recharge
    • (25) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (34) Efficacy Adaptor - EndMod/Endurance
    • (37) Efficacy Adaptor - EndMod
    Level 22: Total Domination
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (23) Basilisk's Gaze - Accuracy/Recharge
    • (40) Basilisk's Gaze - Recharge/Hold
    • (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 24: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense/Endurance
    Level 26: Terrify
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (27) Glimpse of the Abyss - Endurance/Fear
    • (27) Glimpse of the Abyss - Accuracy/Endurance
    • (31) Glimpse of the Abyss - Fear/Range
    • (31) Glimpse of the Abyss - Accuracy/Fear/Recharge
    Level 28: Subdue
    • (A) Decimation - Accuracy/Damage
    • (29) Decimation - Damage/Endurance
    • (29) Decimation - Damage/Recharge
    • (33) Decimation - Accuracy/Endurance/Recharge
    • (33) Decimation - Accuracy/Damage/Recharge
    Level 30: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Mass Confusion
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (33) Malaise's Illusions - Endurance/Confused
    • (40) Malaise's Illusions - Accuracy/Endurance
    • (43) Malaise's Illusions - Confused/Range
    Level 35: Phase Shift
    • (A) Endurance Reduction IO
    Level 38: Psychic Shockwave
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 41: Link Minds
    • (A) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Recharge
    • (42) Luck of the Gambler - Recharge Speed
    Level 44: Mind Over Body
    • (A) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Recharge
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense
    Level 49: Assault
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 2: Ninja Run
    Level 1: Swift
    • (A) Run Speed IO
    Level 1: Hurdle
    • (A) Jumping IO
    Level 1: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Miracle - +Recovery
    Level 1: Stamina
    • (A) Performance Shifter - Chance for +End