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Posts
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This. I've played both a spines/fire and fire/fire scrapper to 50. Healing flames is what keeps them alive more then anything. So I slot for as much recharge as possible.
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If you want steath AND range go for a /energy blaster. Any AT can be made stealthy by combining the stealth power with a +stealth IO but only /energy has boost range. This is what I did for my stealthy ranged concept toon. I also added 3 dam/range HOs to each attacked for added excitment. Being able to out-snipe Nemesis snipers is fun!!
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It's hard to tell from the description but I could read it a couple of different ways. First, the IO increases the damage of the power it's slotted in. If that's the case then the ST hold and immobilize would be the best place for it.
Or...
It could be a global effect. If the IO is slotted in any power it has the chance to increase the damage of all your powers roughly 3 times a minute. I hope something like this is the case, that would be a nice addition to my doms. -
Quote:My experience has been the exact opposite of this. My mind/psi is lvl 48 and has been one of my easier charaters to solo with. Terrify at level 26 makes soloing easy. It's a huge cone that will leave mobs shaking in their boots while you take them down one at a time. Drain Psyche at level 20 will solve any endurance issue you may have.You can solo a Mind/Psi Dom to a certain extent, but after about 25-30 iirc, it becomes really slow, really fast. You will need teams badly or grind grind grind. And you will need a TON of End Mods, and of course the 16-18-20 Stamina run.
16-18-20 stamina run?! Am I the only one with inherent fitness?
This is what my level 50 build will look like. Not saying it's the best build but it works for me.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Mesmerize- (A) Call of the Sandman - Accuracy/Recharge
- (3) Call of the Sandman - Endurance/Sleep
- (34) Call of the Sandman - Accuracy/Endurance
- (36) Call of the Sandman - Sleep/Range
- (36) Call of the Sandman - Accuracy/Sleep/Recharge
- (A) HamiO:Nucleolus Exposure
- (36) Damage Increase IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (11) Basilisk's Gaze - Recharge/Hold
- (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (15) Lockdown - Accuracy/Recharge
- (19) Lockdown - Recharge/Hold
- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (5) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Damage/Endurance/Recharge
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Damage/Endurance/Recharge
- (A) Malaise's Illusions - Accuracy/Recharge
- (9) Malaise's Illusions - Endurance/Confused
- (37) Malaise's Illusions - Accuracy/Endurance
- (37) Malaise's Illusions - Confused/Range
- (39) Malaise's Illusions - Accuracy/Confused/Recharge
- (A) Fortunata Hypnosis - Sleep
- (11) Fortunata Hypnosis - Sleep/Recharge
- (40) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (45) Fortunata Hypnosis - Accuracy/Recharge
- (46) Fortunata Hypnosis - Sleep/Endurance
- (A) Decimation - Accuracy/Damage
- (13) Decimation - Damage/Endurance
- (15) Decimation - Damage/Recharge
- (17) Decimation - Accuracy/Endurance/Recharge
- (21) Decimation - Accuracy/Damage/Recharge
- (A) Unbounded Leap - +Stealth
- (45) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Jumping IO
- (A) Efficacy Adaptor - EndMod/Accuracy
- (21) Efficacy Adaptor - Accuracy/Recharge
- (23) Efficacy Adaptor - EndMod/Recharge
- (25) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (34) Efficacy Adaptor - EndMod/Endurance
- (37) Efficacy Adaptor - EndMod
- (A) Basilisk's Gaze - Accuracy/Hold
- (23) Basilisk's Gaze - Accuracy/Recharge
- (40) Basilisk's Gaze - Recharge/Hold
- (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (27) Glimpse of the Abyss - Endurance/Fear
- (27) Glimpse of the Abyss - Accuracy/Endurance
- (31) Glimpse of the Abyss - Fear/Range
- (31) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) Decimation - Accuracy/Damage
- (29) Decimation - Damage/Endurance
- (29) Decimation - Damage/Recharge
- (33) Decimation - Accuracy/Endurance/Recharge
- (33) Decimation - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Malaise's Illusions - Accuracy/Recharge
- (33) Malaise's Illusions - Endurance/Confused
- (40) Malaise's Illusions - Accuracy/Endurance
- (43) Malaise's Illusions - Confused/Range
- (A) Endurance Reduction IO
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance
- (45) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run
Level 1: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (46) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End