Best Psy choice
My least favorite of the various Mind and Psi iterations across ATs is the Blaster version of Psi Blast. The rest are all good to excellent across the board.
Arc #40529 : The Furies of the Earth
Fire, Ice, Sonic with /mm would be much better picks.
For all that, I enjoy the heck out of my psi/mental/soul mastery blaster. It's not an AoE machine, but it kills... er... defeats things rather handily, and I didn't find the resists problematic on the way to fifty.
The psi blaster and the fire blaster are the two blasters I've taken through the incarnate stuff - the fire is fun for burning everything in sight, but for more precision mayhem I prefer the psi blaster - and soul storm is a wonderful thematic add.
The soul mastery hold shows up rather late, and requires side switching - not to mention having an onerous recharge, but the animation is great and it does help a lot - between the snipe and the hold, few spawns are much trouble.
Synchrotron, level 50 Radiation/Radiation Defender
Fighting crime on Champion since 2004
I'd wait for a Psy/Pain Corr.
Pain fits thematically and is also the only buff set that offers Psionic resistance.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Skip both and make a Mind/Psi dom.
You will not be sad!
You will feel only mind jabbing joy!
If you want a psychic Blaster don't go Psi Blast (it's one of the worst blast sets), go with Mental Manipulation and pair it with something thematic like Fire (pyrokinesis) or Energy (telekinetic blasts). If you want an all-psi character a Mind/Psi Dom is far stronger than a Psi/MM Blaster. If you want to go the telepathy + telekinesis route then a Mind/FF or Mind/Kin Controller could be interesting too.
Oh, and don't totally dismiss Defenders... Kin/Psi would not be very low damage at all, especially after you get Fulcrum Shift.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
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I'm personally fond of Fortunatas, But... Mind/Psi Dom, Psi/Pain or Psi/Kin Corruptors sound good for Psychics at level 1.
But I still love my Fort. Everything softcapped, crashless nukes...Mmmm...
I love my /mental blaster, one of my most played and enjoyable characters. I didn't pair it with psi though, he's fire blast.
Psy corruptor may be worth waiting for. Or, it may not be. With luck, whoever is doing power proliferation is lazy and copy/pastes the defender set exactly, adds Scourge, and calls it a day. The 100' range is nice to have, the high damage and not-so-large recharge on defender Will Domination is very nice to have, and the corruptor boards haven't been invaded by PvP nerf herders like the blaster boards did back in the day, so there's hope.
If, by some freak happenstance, the corruptor version of Psi blast resembles the blaster version, forget what you've heard about defender damage, and give /psi defenders a try. Paired with certain primaries like Storm, Kin, Traps, and Dark, the damage is definitely not low. Not AoE, doubly not ST. Especially if you're comparing to blaster psi blast, which is garbage in PvE.
If you're not that into buffing and debuffing, /psi doms and Fortunatas are both fantastic, even with the mildly nerfed ranges and rather sad version of TK Blast in the Fortunata primary.
Finally, if you feel your concept is more the blaster AT, and you just can't bring yourself to roll any primary other than psi, Psi/MM is still viable, entirely thanks to the strength of the secondary. You will find yourself favoring your secondary powers: taking more of them, taking them earlier, slotting them better. This is OK. Even garbage sets like blaster psi blast have a lower limit on performance, because there's always the option of spending all your resources on your other set or pool powers.
Alright, I'mma pitch Fortunatas to you.
Fortunatas, in my humble opinion, are on the higher end of the power spectrum.
They've got...
- Middling Damage. It's somewhere between Defender and Blaster in terms of numbers, not counting any buffs. (Speaking of which, a Solo Defender does a lot of damage now, thanks to the new Vigilance, but I digress.) It doesn't do as much damage as say... my Triple Rage'd Brute, but it does well.
- Signature attacks like Subdue and Dominate double as controls.
- Your Nuke is on par with the Defender version from Psi Blast, but it doesn't crash. Do a fairly good amount of psi damage to everyone around you, stun most of them, slow all of them, and still have the end to pick them off with your other attacks.
- Willpower's Mez Protection, which guards against everything but Slows. (And there's an IO for that).
- Nearly capped defenses at minimal effort.
- Great team support at a minimal effort. The only clicky buffs you'll get also buff you.
- Maneuvers, for free, with a higher bonus and lower end cost. And they stack with the pool.
- Melee attacks if... you're inclined for some reason.
- Stealth, which is good. And the ability to crit from stealth if you use a melee attack. (Sorry, no ranged stealth crits)
- Brute Patron Pools. (Which means you can snag Darkest Night and Gloom!)
- You don't get any of these cool psychic powers until level 25, as you have to spend your first few levels derping around with claws.
- You have to start as a villain. No going through Praetoria or Galaxy City.
- You don't have access to Ancillary Pools, which means if you go Hero before level 40, you'll have to go back to Villain in order to pick an epic pool.
- Your Inherent power, [Conditioning], is by far the lamest inherent in the game. You have slightly increased regeneration and recovery, which in the post Inherent Fitness game has gone from "meh" to "SoAs have an inherent?"
- Widows are an Epic Archetype, so if your account ever drops to premium, there's a chance you might get locked out.
Alright, I'mma pitch Fortunatas to you.
Fortunatas, in my humble opinion, are on the higher end of the power spectrum. They've got...
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Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.
I would suggest a sonic/mm, the fx for sonic has a lot of circles coming out of your head, siren's song makes a fun safe way to get in use drain, then nuke for crashless blue bar fun
"...well I have wrestled with reality for thirty-five years, Doctor and I am happy to state I finally won out over it." Elwood P Dowd (from the movie Harvey)
I actually have zero interest in making a Psy Corruptor. I think Fortunata is a much better choice.
I would highly recommend Fortunata if you haven't tried one. Fortunata is such a classic "Psychic Blast" user. You fight them all the time.
Some build ideas:
1. Psychic with controls (Fort has confuse, aoe confuse, aoe hold, mag 4 stun)
2. Pure range, Blaster-like (take double assault, double maneuver, dominate, gloom, subdue is a great attack chain)
3. You like Dom/Blaster's Blapper style? No problem! Fort can use widow claws and in fact, somebody did an analysis that shows that a melee Fort only does a bit less melee damage than Night Widow, but you have access to great Dominate and a crashless Nuke (which also offers aoe stun).
The only reason I would go with Blaster/Dominator is for Drained Psyche. Now, that power is gold.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I'd wait for a Psy/Pain Corr.
Pain fits thematically and is also the only buff set that offers Psionic resistance. |
For the "best Psi choice", I'd recommend Fortunata as well. They get all of the AoEs and most of the useful single-target attacks, they're extremely easy to soft-cap, have debatably the best mez protection in the game since they get both Brute/Scrapper-level protection and high resistance to minimize stacking, scaling resistances that kick in faster and give higher values than SR's passives, to-hit debuff resistance and in-set leadership powers for minimal endurance costs, both single-target and AoE controls, and the melee attacks, modified Brute Patron Pools, and stealth are simply icing on the cake.
After that, I'd recommend pairing Psi with something else on whichever AT you choose. I was really frustrated with my Mind/Psi Dominator due to psi resistance all over the place late in redside PvE content and deleted her at level 42 before the Dominator revamp, but another primary would likely help with the annoyances I had. I also like my DP/MM Blaster, and Rad/MM Blasters are really fun for AoE as well - for Psi Blast specifically I'd wait on a Corruptor, assuming it's a straight port of the Defender version. I've thought of a Psi/Poison Corruptor for giggles, but want to see what happens with the sets in proliferation.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
So what set is best of Psy powers, Im thinking of either a Elec/Psy Dom or a Pys/MM blaster, Im partial to blasters, but it looks a bit stronger on the Dom side of the world.
Defenders are too low on damage for my tastes, so they are out.
Thoughts?
Oh, this is a team based character, so facing Pys resistant mobs, will not be problematic.