Is Fire really the king of Farming?


Amy_Amp

 

Posted

I know that ever since Burn got the buff, Fire has been the reigning champion but is it really all that much better?

Not enjoying the 5 target cap of Burn, I decided to do a little tinkering with Dark Armor and used a bunch of proc IOs to turn Dark Regeneration into a nasty attack. With is having double the target cap of Burn, it appears superior. Is there anything I am missing? I know Death Shroud is slightly inferior to Blazing Aura but not by a margin large enough to make up the difference. Also some people like Fiery Embrace although I never use it myself because I am constantly damage capped through inspirations.

Here is the math, tell me what I am forgetting please.

Burn: 6 Obliterations, 5.88 recharge time +198.8% recharge
5 Targets
153.7 Damage per Animation (With Reactive)
x5 = 768.5
71.8 Smashing 20% Chance
x1 = 71.8
Total Damage = 840.3



Dark Regeneration: Theft of Essence Proc, Armageddon Proc, Obliteration Proc, Scirocco's Proc, Touch of the Nictus Proc, Perfect Zinger Proc, 8.82 recharge time, +195% recharge
10 Targets
52.9 Damage per Animation (With Reactive)
x10 = 529
107.1 Fire 33% Chance
x3 = 321.3
71.8 Smashing 20% Chance
x2 - 143.6
71.8 Lethal 20% Chance
x2 = 143.6
71.8 Psi 20% Chance
x2 = 143.6
71.8 Neg Energy 20% Chance
x2 = 143.6
Total Damage = 1424.7


 

Posted

And then you factor in BA and FE. Also, 20% means there is a chance it happens. You have the procs doing 100% damage.

EDIT: The only end reduc you have in DR is a proc. You better hope that procs well.


 

Posted

Quote:
Originally Posted by Giant2005 View Post
Also some people like Fiery Embrace although I never use it myself because I am constantly damage capped through inspirations.
FE does not care if you're cap or not....


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
And then you factor in BA and FE. Also, 20% means there is a chance it happens. You have the procs doing 100% damage.

EDIT: The only end reduc you have in DR is a proc. You better hope that procs well.
Actually no, I have the procs modified for their chance to hit which is why I only had them hitting two targets out of 10.


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
FE does not care if you're cap or not....
This I did not realize. It makes a pretty significant difference actually.


 

Posted

Quote:
Originally Posted by Giant2005 View Post
This I did not realize. It makes a pretty significant difference actually.
When the conversation is about damage, the discussion begins and ends with fire, always.


 

Posted

Quote:
Originally Posted by Giant2005 View Post
This I did not realize. It makes a pretty significant difference actually.
Yeah, Fiery Embrace works best when you're at the damage cap.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Yeah, Fiery Embrace works best when you're at the damage cap.
Due to the fact it actually adds a minor damage component to each of your attacks, regardless of how much damage they already do (basically, jab does 70 damage. with FE active, jab now does 70 smashing damage, and 35 fire damage, the 70 smashing damage is enhanceable, i'm not sure if the fire damage is or not..)

Put yourself at the damage cap, and FE will still rein supreme due to the fact it effectively adds a 100% chance damage proc to each of your attacks, instead of a straight up damage boost.


 

Posted

There is no competition. Nothing else even comes close.


 

Posted

In addition to all the above:

End cost on that DR is going to basically murder you. ToE is great in DR, but not enough to spam it as an attack like that. Also unenhanced for recharge or accuracy. I know you used DPA numbers so recharge is debatable, but accuracy. Without any in DR and with the bonuses from Oblit in Burn, Burn will be hitting more often.

Also, a full set of Oblit, iirc, isn't the best slotting for Burn if enhancement values are the goal.

X/Fire > damage than X/<insert armor here>. Always.


 

Posted

Even /shield? With AAO and shield charge?


 

Posted

Yes. That combo provides a great burst damage attack but /fa provides constant high dot, an amazing aoe attack of it's own and fiery embrace adds tons of damage, moreso than aao, to everything you do. when farming you're at the damage cap fairly often. At that point aao does nothing for you, whereas FE will add even more proc damage on top of it all.


 

Posted

Quote:
Originally Posted by Arbegla View Post
Even /shield? With AAO and shield charge?
In a farming situation, no. With inspirations falling like rain any brute ought to be at the damage cap for a goodly portion of the time. And Burn is up far more frequently than Shield Charge. Often enough to use it in an attack chain of AoEs, which Shield Charge cannot serve as.


Quote:
Originally Posted by reiella View Post
Until I see something that states to the contrary, going to assume VK is right .

 

Posted

I never really notice the 5 target liability on Burn

Burn is more awesomer* than you can possibly imagine.










--------------------
*Yes that is a word now.


 

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...not to mention the massive, massive difference in end cost between burn and dark regen.

I can only speak as a fire/fire scrapper, but I do ridiculous amounts of damage and I am survivable enough to look past any squishiness. I kind of ruined the archetype for myself though, because no other combo makes me feel so awesome.


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Posted

A SS/Fire Brute is basically like a walking crashless Nuke for every spawn.

ITFs are a blast, Romans must have no fire resistance or something because they go down like they soaked their togas in Gasoline.

And my Brute is just Alpha T1 slot only Mostly Frankenslotted with a handful of sets.

I can only imagine what a 50+3 with some of the builds that were being talked about in that other thread are like.

Sure compared to my /SR scrapper the /FA brute is pretty squishy. But that's what Rise of the Phoenix is for.


 

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My fire tank has S/L resist at 70%, NE at 50% and E at 45, in addition to Fire capped at 90%.

Of course, cold is around 23% and toxic and psi damage are practically non-existent, but, 1 purple and 1 orange and I am fine in just about any instance for the ITF...

Just depends on what you want to spend.


 

Posted

Burn actually does ~145 base damage at level 50 on brutes before Reactive. Additionally, I'm not seeing damage enhancement in your math. If you consider Burn at 0 Fury without damage enhancements against a procced out power, it might lose indeed.


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
There is no competition. Nothing else even comes close.
This, for the love of god this.


Also, i loled at you not using FE....sorry.
Fire actually wins mostly because of FE.
It is, hands down, the SINGLE BEST POWER IN THE GAME FOR INCREASING DMG (kin FS being the only thing that can come close, but when you are already at the dmg cap FS is useless...FE isnt). Easily adding 100s of point of dmg to attacks. At the dmg cap i believe it adds about 205 dmg to FS....so you can spam an AoE for 600 every 6 or so seconds almost 50% of the time with high levels of +rech.
Ball ends up with 471 dmg
Fences does 375
burn clocks in at 634
last but not least i believe blazing aura does about 103 dmg

did i mention FE is the single best power in the game for increasing dmg?


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

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