One hundred trials later...
I don't understand why you didn't get any threads, Snow. I get around 4-6 threads every time I do the BAF, on top of any Astrals and component drops.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Snow was referring to the thread table reward, not threads from defeats in the Trial.
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Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
There's a thread reward in the end-of-trial reward table?
Eco |
It should generally only show up if you're door sitting or miss a significant portion of the trial. However, 'should' and does are different things, for some characters their playstyles lend the system to think they're not really participating when they really are. The 20.5 patch improved on this a bit, so in theory the 'false positives' should go down.
I personally didn't have a problem with getting past the 10 thread table on my Bots/Traps MM, but I know Snow Globe had more than a few incidents that really ruffled them.
Let's Dance!
Yes, if your character [individually] fails to participate sufficiently you get a reward table with the option of 10 incarnate threads.
It should generally only show up if you're door sitting or miss a significant portion of the trial. However, 'should' and does are different things, for some characters their playstyles lend the system to think they're not really participating when they really are. The 20.5 patch improved on this a bit, so in theory the 'false positives' should go down. I personally didn't have a problem with getting past the 10 thread table on my Bots/Traps MM, but I know Snow Globe had more than a few incidents that really ruffled them. |
I'm assuming attacking mobs must count. Buffing team mates? Toggles? Use of Sprint/movement powers?
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
What counts as 'participation'?
I'm assuming attacking mobs must count. Buffing team mates? Toggles? Use of Sprint/movement powers? Eco |
The idea, in general, is doing stuff that is helpful. Turning toggles on and off, no, doesn't count. Having big heal/damage numbers, no doesn't help. [Add] Tagging mobs doesn't count either, so it's more important to be active than spazzing out the tab button.
Given that it only impacts the 10 thread count issue, it's prolly best not to worry about it unless you're getting it.
The lack of information regarding it is frustrating, but somewhat understandable as they don't want people to try to game it. While I would really personally like a gauge of some sort to give indications, I'm mixed on the idea of introducing more spam to the UI in trials.
Let's Dance!
I no longer worry about what I do, because I have never done anything that's given me threads.
However, I have now shifted my concern over performance to what the whole league does. I believe that does have a measurable impact on my reward quality, where I believe that personal activities only affect reward quality either only for purposes of avoiding threads, or maybe only at very low personal participation scores just above what would give you threads. (The latter is highly speculative.)
So this makes me much more concerned about the league itself, what strategies it uses, etc. As a result, I prefer small leagues with a preponderance experienced, high-performing players. I no longer am very willing to join random PuGs, because I've played the original two leagues to death, and want to maximize my return on time spent playing them any more - I want the best chance for a Rare+ for my time. (By extension, I don't play Keyes much, both because I do not like it as much and it is significantly slower, as indicated here.)
Honestly, I don't like that thought process. I'd prefer if it was totally random and playing with a bunch of folks who, say, had never done the trial before just probably took longer to get to an end reward, not took longer and meant I was more likely to get a low-value reward. Then I might progress more slowly overall, but I'd be more willing to play with random people to do so.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Before the last adjustment to the reward table, there were quite a few complaints of people getting the Thread booby prize even though they were very active in the Trial. I've not heard of such complaints since then. The Devs acknowledged that there were some player activities that weren't counting toward the reward table, but they have fixed that.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Before the last adjustment to the reward table, there were quite a few complaints of people getting the Thread booby prize even though they were very active in the Trial. I've not heard of such complaints since then. The Devs acknowledged that there were some player activities that weren't counting toward the reward table, but they have fixed that.
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There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
yesterday i was on a lambda trial and game froze up as soon as i loaded, by the time i restarted the game and got back in the league was almost done the sabotage phase so i was mostly there for the marauder fight and i still managed to get a common table
this said i also have not yet gotten a thread table since the most recent patch.
i have to agree with snow though, i hate how many poeple they require (more of my hate though is because all of the trials feel like speed tfs being on a constant timer, and i seriously hate those)
there have been several days this week when ive logged in hoping to get a few trials done for unlocks and pocket d is a ghost town, and it doesnt change even when i wait up to 30min to see if there were any trials in progress (btw which could be an improvement to the queue system by showing if there are any trials in progress for when you have the "join in progress trial" selected which still appears to do nothing)
i really like how they added astral merit as an option for apex and tin mage, but i still dont call them incarnate content, they are nothing but tfs forced to run at +4 related to praetorians because they have no thread drops no incarnate level shifts and no emp merits
(Unfortunately iXP is very badly borked right now, so that will have to wait. i have Brute who has run at least nine trials in the last two weeks and has yet to unlock a single power. i already had slotted the Alpha before i started running the trials.)
Edit: Judgement is at 38% and Interface is at 40%. Without burning a lot of threads and Astral merits it will take another couple of weeks to unlock just those two. OTOH i will have components piled to my neck for making the powers by the time i do unlock them, so that's a plus i guess. |
Leandro, thanks for doing this! Very interesting.
... a Keyes where an illusion troller (that is, me) sneaks through the back door and gets all the temps without killing anything.
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!!!
I did not know that was an option! Every run I've been on we've just busted down the doors and wiped out the spawns. Not that that isn't fun, but having this alternative is so cool.
</off topic>
I find I get more rares when my cat sits in my Lap when I run trials.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
I personally didn't have a problem with getting past the 10 thread table on my Bots/Traps MM, but I know Snow Globe had more than a few incidents that really ruffled them.
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Overall:
Very Rare (14) = 6.60% Rare (40) = 18.87% Uncommons (94) = 44.34% Commons (51) = 24.06% Threads (2) = 0.94% Failed Trials (11) = 5.19% Total trials = 212 |
i have to agree with snow though, i hate how many poeple they require (more of my hate though is because all of the trials feel like speed tfs being on a constant timer, and i seriously hate those)
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However, I have now shifted my concern over performance to what the whole league does. I believe that does have a measurable impact on my reward quality, where I believe that personal activities only affect reward quality either only for purposes of avoiding threads, or maybe only at very low personal participation scores just above what would give you threads. (The latter is highly speculative.)
So this makes me much more concerned about the league itself, what strategies it uses, etc. As a result, I prefer small leagues with a preponderance experienced, high-performing players. I no longer am very willing to join random PuGs, because I've played the original two leagues to death, and want to maximize my return on time spent playing them any more - I want the best chance for a Rare+ for my time. (By extension, I don't play Keyes much, both because I do not like it as much and it is significantly slower, as indicated here.) Honestly, I don't like that thought process. I'd prefer if it was totally random and playing with a bunch of folks who, say, had never done the trial before just probably took longer to get to an end reward, not took longer and meant I was more likely to get a low-value reward. Then I might progress more slowly overall, but I'd be more willing to play with random people to do so. |
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I don't hate the size of the leagues, I hate the fact that sometimes I can't get enough to actually do the trials. I hate the snobbery that the developer's design choices have caused. The difficulty, the participation metric, and the secrecy shrouding the reward tables all combine to make a perfect storm of discontent for those that don't have a select group that continually run them or have a large server population to choose from. |
I seriously cannot agree with your comments because they do not resemble reality in any live environment i have played in. are they really this catty in some server? that sounds more like a community issue than a game issue, but if tiny liberty manages to pull off the goods, i have to color myself skeptical.
i dont think the trials are snobbery, but i do think that the trials could have been designed better with a better reward system (the rewards should not be limited entirely to the trials)
i think the best move they could do is altar apex and tin mage to have more incarnate related rewards
However, I have now shifted my concern over performance to what the whole league does. I believe that does have a measurable impact on my reward quality, where I believe that personal activities only affect reward quality either only for purposes of avoiding threads, or maybe only at very low personal participation scores just above what would give you threads. (The latter is highly speculative.)
So this makes me much more concerned about the league itself, what strategies it uses, etc. As a result, I prefer small leagues with a preponderance experienced, high-performing players. I no longer am very willing to join random PuGs, because I've played the original two leagues to death, and want to maximize my return on time spent playing them any more - I want the best chance for a Rare+ for my time. (By extension, I don't play Keyes much, both because I do not like it as much and it is significantly slower, as indicated here.) |
To be fair, Uberguy acknowledges that it is an ugly though process:
Honestly, I don't like that thought process. I'd prefer if it was totally random and playing with a bunch of folks who, say, had never done the trial before just probably took longer to get to an end reward, not took longer and meant I was more likely to get a low-value reward. Then I might progress more slowly overall, but I'd be more willing to play with random people to do so.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Having a ****** connection, SHOULD be punished. It means you're not helping (as much as you could anyway) if you're disconnecting or crashing you're out of the game for a significant priodof time.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
The trial reward tables were also adjusted on June 28th (Issue 20.5), so are we to ignore everything before then as well?
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However, since the patch note only affects the "10 threads"/"component" table line, and I have never got a "10 threads" table, my data is still probably good.
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
Yes, there are PUG Trials, but they are trending fewer. Closed leagues are becoming more predominant.
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The TUT interface needs to show how many people are in queue for a trial, and make the five minute (soon to be 90-second) wait an OPTION. If I have 10 people on my league and there are 4 people on the queue, I want to pick those 4 up and start IMMEDIATELY, not have to sit on the queue 5 minutes in the hopes that 2 more will queue up.
It would also help if I could queue and then keep adding players to my league. Then I would queue when I have the minimum players I want on the trial, but keep inviting more via the regular invite command.
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
That's not my experience. People "close" the leagues because of the stupid 5-minute timer to start the trial; but while they're forming, they take anything and everything.
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At least in my experience on Champion, I've never seen people turned down for trial invites due to the mindset that PuGers are potentially not 'high performance'. Most of the time people advertise in zone and in global chats until it appears that all the interested parties have been invited. The only reason leagues are closed is because most people want to get going and not stand around for an extra 5 minutes.
Also, thanks Leandro for collecting and sharing your data.
Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
I was thinking further on this:
Please remember that the drop rate was adjusted on April 26th. Any drops before then are no good.
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The irony is that if the devs simply lied and said that they found a bug that was causing the participation algorithm to influence random rolls, and they fixed it so that participation will no longer affect random rolls, much of the controversy would vanish because I doubt anyone has statistical evidence that proves participation actually affects random rolls. So if the devs say it changed, no player could currently confirm that the system was in fact exactly identical. People would be told what they want to believe, which is that the system is affected by participation, the devs always get this wrong, and their complaints caused the devs to remove a a feature they know to be wrong. Confirmation bias would then take over.
This is not a trite point. If you're going to ask the devs to change something, you should ask them to change something you can *detect* so you know they made the change. If someone believes that the system is not in fact random as the devs say it is, could they actually notice in any way if the devs were wrong and it was non-random, and the devs fixed it to be random? If no player can tell, then what is being asked for is itself somewhat specious. |
The players who like randomness are intrinsically willing to take a chance of getting below average rewards for a chance to get above average ones. They know the difference between those two possibilities can be high: that is the point. The players who like deterministic rewards aren't willing to make that trade: they do not want the possibility of getting sub par rewards even if it offers the chance for higher rewards.
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I believe in most circumstances, and especially the high reward ones, the reward system should address both desires by having a predictable component that is itself highly uniform, and a random element that has the chance for high variability between the best and worst case. This will satisfy people who want one or the other and are willing to concede the other to the rest of the player population.
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You're a strong advocate for all deterministic rewards, and you either are aware that will cost customers that find that boring, or you're unaware that there even exist such people in large numbers. I'm giving you the benefit of the doubt that it is the former, which is why I find your question just a little puzzling.
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It comes down to the fact that I think you are assuming that people advocating randomness just don't understand why their preference is unfair, when its actually that people who prefer randomness have a different definition of fairness. Your definition of fairness is everyone gets the same thing. The other definition of fairness is everyone has the same chance and/or opportunity to get anything, but the person by person results can be different.
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Leandro: With a steady league of players getting 10% Very Rares, 20% Rares, 30% Commons, and 40% Uncommons.
Your guess: a moderately skilled league getting 5% Very Rares, 10% Rares, 30% Uncommons, 55% Commons, plus or minus a few percentage points here and there.
My guess is that the floor is somewhere around 5/10/30/55, plus or minus a few percentage points here and there.
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We've covered this before, but my design requirements for a system analogous to the trial rewards is that the rewards should have some built-in minimum reward level that meets some earning standard (which might itself be debatable) and it should have some opportunity for luck to play a significant role in what the player can achieve beyond that minimum.
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If this was just my personal preference, it would stop there. But I also believe this is the correct strategy to create a healthy game and appeal to the widest possible audience. Which is why I don't just say its my preference, I also say that if it was my decision to make, that's the call I would make and I would override subordinates to make it without hesitation.
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- The deterministic path is punitive.
- The deterministic path has other pressures on it (Costumes, Emotes, Recipes).
- The deterministic path is limited per day.
- The random path is shrouded in secrecy.
- The random path is somehow affected by not only your participation, but other players' participation.
- The random path seems to favor some people over others.
- The random path rewards far more frequently if you grind out trials.
- The random path rewards more than daily.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
The TUT interface needs to show how many people are in queue for a trial, and make the five minute (soon to be 90-second) wait an OPTION. If I have 10 people on my league and there are 4 people on the queue, I want to pick those 4 up and start IMMEDIATELY, not have to sit on the queue 5 minutes in the hopes that 2 more will queue up.
It would also help if I could queue and then keep adding players to my league. Then I would queue when I have the minimum players I want on the trial, but keep inviting more via the regular invite command. |
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Heck, even Leandro is saying that people aren't running as many Keyes:
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters