One hundred trials later...


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by TehHippeh View Post
For someone who absolutely loves how reward merits allowed you to avoid the market, I find it surprising you completely avoid the fact that you can spend Emp merits to get the components you may need. Assuming you don't fail a trial, you would get a guaranteed 3 Emps a day running each trial once, with whatever drop you got at the end being a potential windfall.
On the other hand finding people to run those 3 trials/day is problematical. I've had days where I couldn't get a single trial in during my available play-time.

Heck, even Leandro is saying that people aren't running as many Keyes:
Quote:
The worst BAF runs will still be faster than the best Lambda runs (I'm still not talking about that extremely bad run that soils the graph) and the worst Lambda runs will be faster than the best Keyes runs. It's no surprise that broadcast in Pocket D sees a lot of "looking for anything but Keyes".




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

I don't understand why you didn't get any threads, Snow. I get around 4-6 threads every time I do the BAF, on top of any Astrals and component drops.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
I don't understand why you didn't get any threads, Snow. I get around 4-6 threads every time I do the BAF, on top of any Astrals and component drops.

Eco
Snow was referring to the thread table reward, not threads from defeats in the Trial.


Let's Dance!

 

Posted

Quote:
Originally Posted by reiella View Post
Snow was referring to the thread table reward, not threads from defeats in the Trial.
There's a thread reward in the end-of-trial reward table?

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
There's a thread reward in the end-of-trial reward table?

Eco
Yes, if your character [individually] fails to participate sufficiently you get a reward table with the option of 10 incarnate threads.

It should generally only show up if you're door sitting or miss a significant portion of the trial. However, 'should' and does are different things, for some characters their playstyles lend the system to think they're not really participating when they really are. The 20.5 patch improved on this a bit, so in theory the 'false positives' should go down.

I personally didn't have a problem with getting past the 10 thread table on my Bots/Traps MM, but I know Snow Globe had more than a few incidents that really ruffled them.


Let's Dance!

 

Posted

Quote:
Originally Posted by reiella View Post
Yes, if your character [individually] fails to participate sufficiently you get a reward table with the option of 10 incarnate threads.

It should generally only show up if you're door sitting or miss a significant portion of the trial. However, 'should' and does are different things, for some characters their playstyles lend the system to think they're not really participating when they really are. The 20.5 patch improved on this a bit, so in theory the 'false positives' should go down.

I personally didn't have a problem with getting past the 10 thread table on my Bots/Traps MM, but I know Snow Globe had more than a few incidents that really ruffled them.
What counts as 'participation'?

I'm assuming attacking mobs must count. Buffing team mates? Toggles? Use of Sprint/movement powers?

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
What counts as 'participation'?

I'm assuming attacking mobs must count. Buffing team mates? Toggles? Use of Sprint/movement powers?

Eco
Not much is really known, there's a thread about in the dev's corner by Baronyx though.

The idea, in general, is doing stuff that is helpful. Turning toggles on and off, no, doesn't count. Having big heal/damage numbers, no doesn't help. [Add] Tagging mobs doesn't count either, so it's more important to be active than spazzing out the tab button.

Given that it only impacts the 10 thread count issue, it's prolly best not to worry about it unless you're getting it.

The lack of information regarding it is frustrating, but somewhat understandable as they don't want people to try to game it. While I would really personally like a gauge of some sort to give indications, I'm mixed on the idea of introducing more spam to the UI in trials.


Let's Dance!

 

Posted

I no longer worry about what I do, because I have never done anything that's given me threads.

However, I have now shifted my concern over performance to what the whole league does. I believe that does have a measurable impact on my reward quality, where I believe that personal activities only affect reward quality either only for purposes of avoiding threads, or maybe only at very low personal participation scores just above what would give you threads. (The latter is highly speculative.)

So this makes me much more concerned about the league itself, what strategies it uses, etc. As a result, I prefer small leagues with a preponderance experienced, high-performing players. I no longer am very willing to join random PuGs, because I've played the original two leagues to death, and want to maximize my return on time spent playing them any more - I want the best chance for a Rare+ for my time. (By extension, I don't play Keyes much, both because I do not like it as much and it is significantly slower, as indicated here.)

Honestly, I don't like that thought process. I'd prefer if it was totally random and playing with a bunch of folks who, say, had never done the trial before just probably took longer to get to an end reward, not took longer and meant I was more likely to get a low-value reward. Then I might progress more slowly overall, but I'd be more willing to play with random people to do so.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Before the last adjustment to the reward table, there were quite a few complaints of people getting the Thread booby prize even though they were very active in the Trial. I've not heard of such complaints since then. The Devs acknowledged that there were some player activities that weren't counting toward the reward table, but they have fixed that.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Before the last adjustment to the reward table, there were quite a few complaints of people getting the Thread booby prize even though they were very active in the Trial. I've not heard of such complaints since then. The Devs acknowledged that there were some player activities that weren't counting toward the reward table, but they have fixed that.
Per a GM I have spoken with, any decent-sized LCtM will also reset the eligibility. It's possible for a faulty connection to give you the ten thread pity prize every time.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

yesterday i was on a lambda trial and game froze up as soon as i loaded, by the time i restarted the game and got back in the league was almost done the sabotage phase so i was mostly there for the marauder fight and i still managed to get a common table

this said i also have not yet gotten a thread table since the most recent patch.

i have to agree with snow though, i hate how many poeple they require (more of my hate though is because all of the trials feel like speed tfs being on a constant timer, and i seriously hate those)

there have been several days this week when ive logged in hoping to get a few trials done for unlocks and pocket d is a ghost town, and it doesnt change even when i wait up to 30min to see if there were any trials in progress (btw which could be an improvement to the queue system by showing if there are any trials in progress for when you have the "join in progress trial" selected which still appears to do nothing)

i really like how they added astral merit as an option for apex and tin mage, but i still dont call them incarnate content, they are nothing but tfs forced to run at +4 related to praetorians because they have no thread drops no incarnate level shifts and no emp merits


 

Posted

Quote:
Originally Posted by Schismatrix View Post
(Unfortunately iXP is very badly borked right now, so that will have to wait. i have Brute who has run at least nine trials in the last two weeks and has yet to unlock a single power. i already had slotted the Alpha before i started running the trials.)
Edit: Judgement is at 38% and Interface is at 40%. Without burning a lot of threads and Astral merits it will take another couple of weeks to unlock just those two. OTOH i will have components piled to my neck for making the powers by the time i do unlock them, so that's a plus i guess.
Yeah, I was in a similar situation recently with my sonic/pain corr. He got Judgement unlocked then...nothing. Dribs and drabs of iXP. I finally just bought the rest of the iXP he needed to unlock everything and he did indeed have so many components piled up at that point that I was able to immediately craft him up to T3 in everything. I suppose I could have just stopped doing Trials until the issue was fixed, but I had reasons for wanting to do them. Glad they are working on a fix though.

Leandro, thanks for doing this! Very interesting.


 

Posted

Quote:
Originally Posted by Leandro View Post
... a Keyes where an illusion troller (that is, me) sneaks through the back door and gets all the temps without killing anything.
<off topic>

!!!

I did not know that was an option! Every run I've been on we've just busted down the doors and wiped out the spawns. Not that that isn't fun, but having this alternative is so cool.

</off topic>


 

Posted

I find I get more rares when my cat sits in my Lap when I run trials.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by reiella View Post
I personally didn't have a problem with getting past the 10 thread table on my Bots/Traps MM, but I know Snow Globe had more than a few incidents that really ruffled them.
Actually only a few incidents. Only 2, in fact:

Quote:
Originally Posted by Snow Globe View Post
Overall:

Very Rare (14) = 6.60%
Rare (40) = 18.87%
Uncommons (94) = 44.34%
Commons (51) = 24.06%
Threads (2) = 0.94%
Failed Trials (11) = 5.19%
Total trials = 212
One of the incidents the league managed to get 17/20 temp powers in the 5 minutes that I was crashed and tried to rejoin the event (On my Ice/FF controller). That was completely beyond my control, and I blame the developers for it. They still haven't fixed the Lambda crashes. The other time I was on my Bots/Dark and missed most of the prisoners in BAF, again due to a memory leak crash.

Quote:
Originally Posted by Necrotech_Master View Post
i have to agree with snow though, i hate how many poeple they require (more of my hate though is because all of the trials feel like speed tfs being on a constant timer, and i seriously hate those)
I don't hate the size of the leagues, I hate the fact that sometimes I can't get enough to actually do the trials. I hate the snobbery that the developer's design choices have caused. The difficulty, the participation metric, and the secrecy shrouding the reward tables all combine to make a perfect storm of discontent for those that don't have a select group that continually run them or have a large server population to choose from.

Quote:
Originally Posted by UberGuy View Post
However, I have now shifted my concern over performance to what the whole league does. I believe that does have a measurable impact on my reward quality, where I believe that personal activities only affect reward quality either only for purposes of avoiding threads, or maybe only at very low personal participation scores just above what would give you threads. (The latter is highly speculative.)

So this makes me much more concerned about the league itself, what strategies it uses, etc. As a result, I prefer small leagues with a preponderance experienced, high-performing players. I no longer am very willing to join random PuGs, because I've played the original two leagues to death, and want to maximize my return on time spent playing them any more - I want the best chance for a Rare+ for my time. (By extension, I don't play Keyes much, both because I do not like it as much and it is significantly slower, as indicated here.)

Honestly, I don't like that thought process. I'd prefer if it was totally random and playing with a bunch of folks who, say, had never done the trial before just probably took longer to get to an end reward, not took longer and meant I was more likely to get a low-value reward. Then I might progress more slowly overall, but I'd be more willing to play with random people to do so.
I hate the attitude expressed in this post (probably more than Uberguy says that he dislikes what he is doing too), but the developers only have themselves to blame for it. Not only does it reduce the pool of players willing to do the trials with people they don't know, it also is poisonous to the community as a whole.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post


I don't hate the size of the leagues, I hate the fact that sometimes I can't get enough to actually do the trials. I hate the snobbery that the developer's design choices have caused. The difficulty, the participation metric, and the secrecy shrouding the reward tables all combine to make a perfect storm of discontent for those that don't have a select group that continually run them or have a large server population to choose from.
you know, how often have you been turned down for a trial? what exactly do you mean by snobbery. because i tell you this, if you go on liberty and apply for a trial, and they have room, you will get in. no powerset is excluded, no shift level is excluded. and if you start one, unless you have built a bad reputation on the server or nobody is on, you will get one. these are pug, lib is sure as hell not a large server, but i have incarnated 4 characters up now, and there is no snobbery.

I seriously cannot agree with your comments because they do not resemble reality in any live environment i have played in. are they really this catty in some server? that sounds more like a community issue than a game issue, but if tiny liberty manages to pull off the goods, i have to color myself skeptical.


 

Posted

i dont think the trials are snobbery, but i do think that the trials could have been designed better with a better reward system (the rewards should not be limited entirely to the trials)

i think the best move they could do is altar apex and tin mage to have more incarnate related rewards


 

Posted

Quote:
Originally Posted by rian_frostdrake View Post
what exactly do you mean by snobbery.
I mean that I've run into this attitude too often to think it doesn't happen:
Quote:
Originally Posted by UberGuy View Post
However, I have now shifted my concern over performance to what the whole league does. I believe that does have a measurable impact on my reward quality, where I believe that personal activities only affect reward quality either only for purposes of avoiding threads, or maybe only at very low personal participation scores just above what would give you threads. (The latter is highly speculative.)

So this makes me much more concerned about the league itself, what strategies it uses, etc. As a result, I prefer small leagues with a preponderance experienced, high-performing players. I no longer am very willing to join random PuGs, because I've played the original two leagues to death, and want to maximize my return on time spent playing them any more - I want the best chance for a Rare+ for my time. (By extension, I don't play Keyes much, both because I do not like it as much and it is significantly slower, as indicated here.)
All your post does, rian_frostdrake, is cover your ears and go "LALALALALALALA- I CAN'T HEAR YOU." to the problem. Yes, there are PUG Trials, but they are trending fewer. Closed leagues are becoming more predominant.

To be fair, Uberguy acknowledges that it is an ugly though process:
Quote:
Originally Posted by UberGuy View Post
Honestly, I don't like that thought process. I'd prefer if it was totally random and playing with a bunch of folks who, say, had never done the trial before just probably took longer to get to an end reward, not took longer and meant I was more likely to get a low-value reward. Then I might progress more slowly overall, but I'd be more willing to play with random people to do so.
The thing is, that ever since Issue 20 went into open beta, this attitude has been a driving force for the league locks (ie the attitude of "I don't want to play with people I don't know, because we're not as efficient."), and it has disgusted me since it was brought up. It is getting worse.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Having a ****** connection, SHOULD be punished. It means you're not helping (as much as you could anyway) if you're disconnecting or crashing you're out of the game for a significant priodof time.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Snow Globe View Post
The trial reward tables were also adjusted on June 28th (Issue 20.5), so are we to ignore everything before then as well?
I missed that patch note. If I had known, I would have indeed ignored all my trial data before then.

However, since the patch note only affects the "10 threads"/"component" table line, and I have never got a "10 threads" table, my data is still probably good.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Yes, there are PUG Trials, but they are trending fewer. Closed leagues are becoming more predominant.
That's not my experience. People "close" the leagues because of the stupid 5-minute timer to start the trial; but while they're forming, they take anything and everything.

The TUT interface needs to show how many people are in queue for a trial, and make the five minute (soon to be 90-second) wait an OPTION. If I have 10 people on my league and there are 4 people on the queue, I want to pick those 4 up and start IMMEDIATELY, not have to sit on the queue 5 minutes in the hopes that 2 more will queue up.

It would also help if I could queue and then keep adding players to my league. Then I would queue when I have the minimum players I want on the trial, but keep inviting more via the regular invite command.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

Quote:
Originally Posted by Leandro View Post
That's not my experience. People "close" the leagues because of the stupid 5-minute timer to start the trial; but while they're forming, they take anything and everything.
This.

At least in my experience on Champion, I've never seen people turned down for trial invites due to the mindset that PuGers are potentially not 'high performance'. Most of the time people advertise in zone and in global chats until it appears that all the interested parties have been invited. The only reason leagues are closed is because most people want to get going and not stand around for an extra 5 minutes.

Also, thanks Leandro for collecting and sharing your data.



Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

I was thinking further on this:

Quote:
Originally Posted by Leandro View Post
Please remember that the drop rate was adjusted on April 26th. Any drops before then are no good.
I think I'll dig up a post from Arcanaville that seems relevant:
Quote:
Originally Posted by Arcanaville View Post
The irony is that if the devs simply lied and said that they found a bug that was causing the participation algorithm to influence random rolls, and they fixed it so that participation will no longer affect random rolls, much of the controversy would vanish because I doubt anyone has statistical evidence that proves participation actually affects random rolls. So if the devs say it changed, no player could currently confirm that the system was in fact exactly identical. People would be told what they want to believe, which is that the system is affected by participation, the devs always get this wrong, and their complaints caused the devs to remove a a feature they know to be wrong. Confirmation bias would then take over.

This is not a trite point. If you're going to ask the devs to change something, you should ask them to change something you can *detect* so you know they made the change. If someone believes that the system is not in fact random as the devs say it is, could they actually notice in any way if the devs were wrong and it was non-random, and the devs fixed it to be random? If no player can tell, then what is being asked for is itself somewhat specious.
Given that last graph I put up, I can't see a difference between the first 50 recorded runs (those happened before May 3rd) and the rest. In addition the April 26th patch was supposed to produce higher level components, which my graph does not reflect. In fact, my overall results seem to reflect that the rewards seem to be fairly constant. Can you tell where the rewards were increased? I can't. So that post from Arcanaville is fairly accurate in that we can't tell if there has been a change before/after the April 26th patch.

Quote:
Originally Posted by Arcanaville View Post
The players who like randomness are intrinsically willing to take a chance of getting below average rewards for a chance to get above average ones. They know the difference between those two possibilities can be high: that is the point. The players who like deterministic rewards aren't willing to make that trade: they do not want the possibility of getting sub par rewards even if it offers the chance for higher rewards.
Well, I personally wouldn't mind the random reward table at the end of the trial IF the deterministic approach used was less punitive. Two weeks (not everyone does 3 trials/day) to compensate for the RNG is not a balanced approach between Random and Deterministic.

Quote:
Originally Posted by Arcanaville View Post
I believe in most circumstances, and especially the high reward ones, the reward system should address both desires by having a predictable component that is itself highly uniform, and a random element that has the chance for high variability between the best and worst case. This will satisfy people who want one or the other and are willing to concede the other to the rest of the player population.
My problem with the reward tables is that it doesn't address the desires for a predictable component in a meaningful way. The reward tables (and Merit stores) are geared in such a fashion that it is clearly better to wait to win the lottery than it is to spend merits on components. A player will get a Rare or Very Rare component faster by grinding trials for the reward table than to buy them with merits. By putting an additional strain on merits with costumes and recipes, it makes purchasing components a fool's task in comparison.

Quote:
Originally Posted by Arcanaville View Post
You're a strong advocate for all deterministic rewards, and you either are aware that will cost customers that find that boring, or you're unaware that there even exist such people in large numbers. I'm giving you the benefit of the doubt that it is the former, which is why I find your question just a little puzzling.
I think you might have that reversed. The former would have me intentionally wanting to get rid of those that want random drops, while the latter means that I don't know how many people want random reward tables. In truth, it is somewhere between those extremes. I don't think there are as many that would quit over static reward tables, as the static reward tables exist throughout the game. Random drops exist, and I don't have any problem with those. I do have a problem with a full task having a random reward. The difference is that while the random drops are present, that the rewards for completing a task

Quote:
Originally Posted by Arcanaville View Post
It comes down to the fact that I think you are assuming that people advocating randomness just don't understand why their preference is unfair, when its actually that people who prefer randomness have a different definition of fairness. Your definition of fairness is everyone gets the same thing. The other definition of fairness is everyone has the same chance and/or opportunity to get anything, but the person by person results can be different.
But that isn't entirely accurate either.

Leandro: With a steady league of players getting 10% Very Rares, 20% Rares, 30% Commons, and 40% Uncommons.
Your guess: a moderately skilled league getting 5% Very Rares, 10% Rares, 30% Uncommons, 55% Commons, plus or minus a few percentage points here and there.

Quote:
Originally Posted by Arcanaville View Post
My guess is that the floor is somewhere around 5/10/30/55, plus or minus a few percentage points here and there.
Though I'm not sure about the Uncommons/Commons when you said 5/10/30/55. I'm assuming you meant 55% commons and 30% uncommons.

Quote:
Originally Posted by Arcanaville View Post
We've covered this before, but my design requirements for a system analogous to the trial rewards is that the rewards should have some built-in minimum reward level that meets some earning standard (which might itself be debatable) and it should have some opportunity for luck to play a significant role in what the player can achieve beyond that minimum.
The problem is the league participation changes that luck.

Quote:
Originally Posted by Arcanaville View Post
If this was just my personal preference, it would stop there. But I also believe this is the correct strategy to create a healthy game and appeal to the widest possible audience. Which is why I don't just say its my preference, I also say that if it was my decision to make, that's the call I would make and I would override subordinates to make it without hesitation.
Okay, here are my problems with the random reward tables based on how they exist at this point:
  • The deterministic path is punitive.
  • The deterministic path has other pressures on it (Costumes, Emotes, Recipes).
  • The deterministic path is limited per day.
  • The random path is shrouded in secrecy.
  • The random path is somehow affected by not only your participation, but other players' participation.
  • The random path seems to favor some people over others.
  • The random path rewards far more frequently if you grind out trials.
  • The random path rewards more than daily.
If a player could only get the reward table once a day per trial, I doubt that many players would agree that the random table is a good thing.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Leandro View Post
The TUT interface needs to show how many people are in queue for a trial, and make the five minute (soon to be 90-second) wait an OPTION. If I have 10 people on my league and there are 4 people on the queue, I want to pick those 4 up and start IMMEDIATELY, not have to sit on the queue 5 minutes in the hopes that 2 more will queue up.

It would also help if I could queue and then keep adding players to my league. Then I would queue when I have the minimum players I want on the trial, but keep inviting more via the regular invite command.
I actually agree with this.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters