What is the general strategy for dominators?


Arbegla

 

Posted

Im getting into making my first real dom (first to get above level 10 anyway). Im not even sure specifically what Im asking here. Doms seem to do a little of everything (controls, ranged, melee, debuffing), is it better to slot everything a little or pick a specialty and focus on it?

I read somewhere here that I need ~125% recharge for permadom, how exactly does attacking/teaming effect domination recharge?

I tend to play melee characters, even when Im a blaster My dom is plant/psi, so any guidance given (I dont want a build, just general concepts) would be awesome.


 

Posted

Well, different Doms lend themselves to different playstyles. For example, my Mind/Fire I play as a pure ranged character. So no PBAoE for me.

I view getting enough recharge for PermaDom to be a great long term goal, but you're certainly not gimped without it. But is it worth it? Oh yes! I just love being mezproof and able to hold bosses with a single hold.

Regarding attacking/teaming, you build the Domination meter via attacks. So using lots of fast recharging attacks early builds Domination fast. There is a bonus for each team member so that on a big team you can build domination shockingly fast, usually after the first spawn or two of a mission.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by Sardan View Post
Well, different Doms lend themselves to different playstyles. For example, my Mind/Fire I play as a pure ranged character. So no PBAoE for me.
/this.

You really need to look over the powersets and just what they're offering. They'll usually give some sort of idea of how they're best played. My Plant/Thorn and Ice/Psy both (later, for the ice/psy) really like melee. My mind/fire, pretty much ranged, ranged, ranged. Sometimes it'll depend on the pairing, as you'll find yourself skipping powers on one that you "depend on" on another.

(This isn't unique to doms, either. Masterminds, Controllers and Defenders are like this many times, as well.)

Plant/psi... You will, eventually, be spending a good bit of time in melee. Seeds of Confusion and Carrion Creepers will make this a safe place to be. Drain Psyche will help you (and not your targets,) and Psychic Shockwave, while not *as much* of a lawnmower as it was depending on who you ask, still is going to do a number on everything in there. You'll probably start turning up team size fairly early (well, at least when you hit SOs) just so you can laugh louder as you kill more stuff. (At 25-26, I was chewing up big groups of Scrapyard's followers with my plant/thorn. With some lucks, admittedly, but the carnage was glorious.)


 

Posted

I can say that in general the strategy is:

Mez the group. Single-Mez the really dangerous individuals. AoE the group. Refresh Mez. AoE the group. Refresh Mez.

And sprinkle in single-target as needed.

But the exact specifics do vary based on your powersets.

For example, on my Plant/Ice I open with either Seeds (aoe confuse), Creepers (aoe knock and "taunt" since the creepers draw aggro), or Vines (aoe hold). Then I jump in and hit Ice sword circle, and roots (aoe immob but I have chance for hold slotted), then jump out and single-target hold whomever is still attacking me, followed with frostbreath, roots and another single-target hold. Pretty much whatever I just held is the last thing alive at this point. If there's still a group my confuse is recharged.

On my fire/fire I always open with the aoe stun. Then aoe immobilize (will have chance to hold slotted soon), and then I go into a cycle of single-target hold, blaze, single-target hold, fire blast, repeat. If I'm facing too many bosses I have chance to hold in flares and lockdown in my char so char-flares-char-flares is pretty much a guaranteed hold even against an elite boss. I can toss in my aoe hold as an emergency as needed. Sometimes, against really dangerous bosses or resistant ones (cimeroans) I'll single-target hold-aoe-hold-singletarget hold. then start my damaging attacks once he's locked down.

Now, I don't go like most doms. I have no one with permadomination and no one with significant defense. I live or die based on my mezzes alone. and 90% of the time I forget to use domination at all. I've gone two missions in a row without ever turning on domination. That's just plain bad form so don't do it =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I play just about all my dominators like i do blappers (melee blasters) just with control powers.

Mez the group, or a single hard target, then proceed to smash their faces in with melee/ranged attacks.


 

Posted

Quote:
Originally Posted by Mr_Kingkillaha View Post
Im getting into making my first real dom (first to get above level 10 anyway). Im not even sure specifically what Im asking here. Doms seem to do a little of everything (controls, ranged, melee, debuffing), is it better to slot everything a little or pick a specialty and focus on it?

I read somewhere here that I need ~125% recharge for permadom, how exactly does attacking/teaming effect domination recharge?

I tend to play melee characters, even when Im a blaster My dom is plant/psi, so any guidance given (I dont want a build, just general concepts) would be awesome.
You need 125% global recharge to have permadom without Hasten. If you're going to be using Hasten, you really only need about ~90% global recharge and 3 slotted hasten to comfortably maintain it.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Good info for me also since I´m in the same situation as the OP.

I guess mids is also a bit off since when I´m working on my build I it says that I´ve topped off my +recharge at about 80%


 

Posted

I heartily recommend this link. While YMMV and one may disagree with some of what's said in it (I know I do) it's still one of the most comprehensive ressources on Dominators we currently have.


 

Posted

thanx....will read over that.


 

Posted

I threw together a build just to see what you would have. The first 10 levels are harder for a dominator to solo with. The strategy I use on lowbie levels, still works for higher levels with really hard targets.

The first option is and always will be seeds of confusion. It eats the alpha strike and involves most targets. The hard targets will still come after without domination, so kite him back around a corner. Pop back around the corner to hit roots and/or vines to keep the pack off you while you deal with mr. big. Chain your single target attacks/holds on that one. Seeds > roots > vines should deal nicely with the chaff. If you can manage to psychic scream mr. big and the pack it's good. The corner will keep immobilized but not held/not confused targets from hitting you.

If you are confident in your boss killing skills, you can take the spawn in place, but the single target hold, single target damage attacks are best used against the hardest targets.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Go. HUNT. KILL SKULS.


 

Posted

If you play in melee a lot, building for S/L defense in addition to permadom will help. As far as epic pools go, I'll always suggest Ice or Fire Mastery. Ice Mastery will help you get to the S/L softcap if you decide to go that route, along with having access to Sleet. And of course Fire Mastery for Fireball and Rain of Fire.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

On my Fire/Earth, my tactic was simple. Build for Perma Dom, and rely on mass lockdown (holds/stuns) and keep them that way, while I beat them up.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Hmmm Im still a noob to Mids, but this is what Im looking at in an "affordable" build. Its not perfect, but I think it will do what I want it to. Eventually I would like to purple an immob, hold, and confuse. I will be going reactive incarnate to help with damage.

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Hopefully I didnt miss anything major.


 

Posted

Ok.. it's not a perfect analogy, but play style wise I think of a dominator as kind of like a Jedi.... i throw control powers at things that are out of reach while I work around the room with my melee attacks.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
Ok.. it's not a perfect analogy, but play style wise I think of a dominator as kind of like a Jedi.... i throw control powers at things that are out of reach while I work around the room with my melee attacks.
That's not perfect, but it is a really good analogy. I have a few friends that will help. Thanks!


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by goesto View Post
Good info for me also since I´m in the same situation as the OP.

I guess mids is also a bit off since when I´m working on my build I it says that I´ve topped off my +recharge at about 80%
75-85% (I can never remember the exact number) is where you start to see permadom but you have to hound over hasten/dom to use them immediately when they've recharged. Once you go over that (90%) you give yourself some much needed leeway (read: comfortably maintain as I said in my other post) as to when you can use those clicks.

The lower levels of recharge have problems from lag or you getting caught up in attacking. In mids, the biggest inaccuracy is hasten's recharge in situations where its recharge is still longer than it's duration. Mids will say 128s with hasten running, but once hasten drops at 120s, you're going to get several seconds added to that 128s.

Obviously, the more recharge you get the smaller the gap becomes until you cross into perma-hasten territory.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)