Thoughts on Energy Armor changes


AmazingMOO

 

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Originally Posted by EvilGeko View Post
Did you mean Hover?
No. It is my toggle-less Invulnerability/Ice Melee tank. I do not run any toggles when fighting. I'm at level 43 now, I have 41% Smashing/lethal defense, and I'm saving up to get the PvP Resistance +def proc. I could hit the soft cap for smashing/lethal without it, but it would mean losing about 6 or 7% Energy/Negative Energy defense with all the slotting changes I'd need.



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Just trying to understand, you would run the SR without the toggles?

Also, SR shouldn't really need the Steadfast on a Tanker. Assuming that the devs don't reduce the values for Tanks, SR should get to about 41% by itself with SOs. Add Combat Jumping and you're done.
Maybe, I'll have to see what can be done with it. Invulnerability turns out to be pretty sturdy, and I can skip every toggle easily. I don't recall the set-up on Super Reflexes, it's possible that I couldn't skip every toggle. But yes, SR for tanks probably won't need Steadfast Protection: Res/Def normally. However, I'm sure you'd allow that toggle-less is a non-standard build.


 

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Originally Posted by Neuronia View Post
Love the changes.
Use my EA Brute to farm and it's oh so annoying that the Shadow Cloak lowers my aggro and there was no taunt aura.

The loss of a heal will hurt somewhat, but with the +Defense bonus that should be alleviated in no time. Likely won't be taking the new conserve power/energize variant as my Brute is sturdy enough as is; only the worst burst damage waylays her.
You're not losing a heal, you're losing a crappy worthless mini-heal and gaining a real heal in the form of Energize. But apparently your Brute is "sturdy enough" so I don't understand why you're worried about the loss of a heal in the first place. Seems like you'd only be hurting yourself by not taking Energize.


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Originally Posted by Lemur Lad View Post
You really consider 5 tips a day every day for 60 days, plus or minus the amount of Reward Merits you convert, to be easy?

Or playing the 2-3 hours a day needed to run all 3 trials every day for almost a month?

Man, people occasionally try to tell me I'm out of touch with average players. Nice to know I'm not.
At level 50, run through tips at -1/1. You can clear them in less than an hour. And are you saying it's not worth a player working towards it?

You saying if they can't buy it now on the market, it's not worht getting? Or can't fire farm it in AE and hope for AE tickets?

Looking at my SG, I'd say having the ability to play 3 hours a day is pretty common. Seeing chat go by of the same people in global chats for over 3 hours a day.

My view on the average player is that yes, they can make 3 hours a day.


BrandX Future Staff Fighter
The BrandX Collection

 

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Hmm, very much in two minds about this as I've spend a fair wedge softcapping my DM/EA brute to everything apart from Psi and Toxic I think. Of course she now runs all four EA toggles, Combat Jumping, tough and weave, but thankfully she has the powers to back that end use up. I have an open mind, but a taunt aura will be nice. Only thing that does bother me is now she'll get even more defence but if she's already soft capped i wonder if I'll notice or need it. Good to have Energize though but it does make me worry about my end use.


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Many and varied!
@Miss Chief

 

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Has there been any word on if there is going to be a 'no fade' option in the stealth yet? Because I actually enjoy seeing my character when I play them...


-This Space Intentionally Left Blank.-

 

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Originally Posted by OneWhoBinds View Post
Has there been any word on if there is going to be a 'no fade' option in the stealth yet? Because I actually enjoy seeing my character when I play them...
Turn off the stealth, when not needing to stealth?


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Originally Posted by BrandX View Post
Turn off the stealth, when not needing to stealth?
Considering that it sounds like EA will be relying on the 3.8% - 5.9% defense, still? That 'need stealth' park includes combat. Which is when I generally reallly want to see the character clearly.

Please Devs! Include a 'No Fade' option for Energy Cloak!


-This Space Intentionally Left Blank.-

 

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Originally Posted by MajorDecoy View Post
No. It is my toggle-less Invulnerability/Ice Melee tank. I do not run any toggles when fighting.
i'd imagine mezzes get slightly annoying on the occasions they hit. Although i guess that's not much of an issue when solo.


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Originally Posted by Schismatrix View Post
i'd imagine mezzes get slightly annoying on the occasions they hit. Although i guess that's not much of an issue when solo.
Oh, I'm running Malta missions right now. The massive stun is exceptionally annoying. And if there are two gunslinger bosses, I pop unstoppable.

I don't team often on that character because when I offer the choice of "Well, I can bring my toggle-less tank or I can bring something useful" most people ask for something useful.


 

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zomg. I am geeking out with excitement on how awesome my Energy/Energy Stalker is going to be. He's already awesome, and one of my favorite characters, but now he's going to be even better! Wheee!

The passive powers being more effective? Hell yes.
Addition recharge from one of my toggles? Hell yes.
The minor heal in Energy Drain turning into +def? HELL YES.
Conserve Power turning into Energize? ... no words. Holy crap, I love this.

The only one I'm not totally 100% on board for is the cottage-rule-breaker change to Repulse. I will mourn the loss of hitting Overload, turning on Repulse, and splattering all the enemies against the walls to make them angry so I could herd. It was hilarious. But getting an actually useful power that will help with survivability instead? I'll take it. Happily.


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Posted

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Originally Posted by BrandX View Post
At level 50, run through tips at -1/1. You can clear them in less than an hour. And are you saying it's not worth a player working towards it?
Can't do it. I don't turn my difficulty down and stealth through missions just to get them out of the way. I never log into the game just to get it out of the way. I never do anything just to get it out of the way. I have one character that has built up 23 H-merits. Almost every one of the missions I ran at +1 x5, my standard level for that character. Some came when I teamed with others, and then they were at whatever level they ran at. When I run a tip/alignment mission I want to enjoy the mission, not just finish it as fast as possible.

PvP IOs are not easy nor are they within easy reach of anyone who just wants one. 330 missions is not reasonable.

EA has been relatively painless to soft-cap since I13, but not because of PvP IOs.


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Originally Posted by BrandX View Post
At level 50, run through tips at -1/1. You can clear them in less than an hour. And are you saying it's not worth a player working towards it?

You saying if they can't buy it now on the market, it's not worht getting? Or can't fire farm it in AE and hope for AE tickets?

Looking at my SG, I'd say having the ability to play 3 hours a day is pretty common. Seeing chat go by of the same people in global chats for over 3 hours a day.

My view on the average player is that yes, they can make 3 hours a day.
Are you seeing those same players every day? I consider myself to be an average player, and I'm lucky if I get on for more than 10-12 hours a week.


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Originally Posted by Mallerick View Post
Are you seeing those same players every day? I consider myself to be an average player, and I'm lucky if I get on for more than 10-12 hours a week.
For my SG? Yes. Note they don't all do what I just said. But then a lot of them don't care about having the uber builds anyways. Also a RPSG.

But let's see, I have one SG member who managed to pull off building Werner's Katana/Dark Armor build, sans the +3 HOs, and only using lvl 50 HOs.

Took a little over a months time. But that was with dedication to wanting to have such a build. I'd say she spent about 2-4 hours a day, skipping some days, to get that build.

Mind you, I was running STFs for her, and she was selling other drops she didn't need to afford the items she did need.

Instead of saving Purple drops one may use later, she sold them for ones she wanted now.

ITFs I've always found to be worthwhile on getting a good chance for a purple drop. And This is a kill all TF that can be completed in 30-60mins.

And yeah, if you don't like running lvl 50 content, or TFs, you're right, it just became harder. But the access to getting these builds is there.


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Posted

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Originally Posted by OneWhoBinds View Post
Has there been any word on if there is going to be a 'no fade' option in the stealth yet? Because I actually enjoy seeing my character when I play them...
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Originally Posted by OneWhoBinds View Post
Considering that it sounds like EA will be relying on the 3.8% - 5.9% defense, still? That 'need stealth' park includes combat. Which is when I generally reallly want to see the character clearly.

Please Devs! Include a 'No Fade' option for Energy Cloak!
I want a no fade option at all times actually. If someone give me a stealth buff cool but I want to see my character


 

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i'm surprised they gave Tanks Super reflexes and NOT Energy Aura.
looks like EA is gonna be WAY more Tanky.


 

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Originally Posted by BrandX View Post
For my SG? Yes. Note they don't all do what I just said. But then a lot of them don't care about having the uber builds anyways. Also a RPSG.

But let's see, I have one SG member who managed to pull off building Werner's Katana/Dark Armor build, sans the +3 HOs, and only using lvl 50 HOs.

Took a little over a months time. But that was with dedication to wanting to have such a build. I'd say she spent about 2-4 hours a day, skipping some days, to get that build.

Mind you, I was running STFs for her, and she was selling other drops she didn't need to afford the items she did need.

Instead of saving Purple drops one may use later, she sold them for ones she wanted now.

ITFs I've always found to be worthwhile on getting a good chance for a purple drop. And This is a kill all TF that can be completed in 30-60mins.

And yeah, if you don't like running lvl 50 content, or TFs, you're right, it just became harder. But the access to getting these builds is there.
I think you're seeing the time you play as "average" when it is, in my view, power playing. I don't know of anyone (personally) that can commit to the kind of time you're saying is "average".

The ways of getting much of the "good stuff" in the game is available to the average player (saving for the Incarnate-y stuff, of course), but the time investment is very, very large. Power players can get this stuff easy, average players will take a longer time.

All that said, I can't wait to pull my old DM/EA Brute out of the mothballs and tune her up!


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Im loving the new changes..on paper tht is a cant wait to make a katana/nrg


 

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Originally Posted by StratoNexus View Post
Can't do it. I don't turn my difficulty down and stealth through missions just to get them out of the way. I never log into the game just to get it out of the way. I never do anything just to get it out of the way. I have one character that has built up 23 H-merits. Almost every one of the missions I ran at +1 x5, my standard level for that character. Some came when I teamed with others, and then they were at whatever level they ran at. When I run a tip/alignment mission I want to enjoy the mission, not just finish it as fast as possible.

PvP IOs are not easy nor are they within easy reach of anyone who just wants one. 330 missions is not reasonable.

EA has been relatively painless to soft-cap since I13, but not because of PvP IOs.
I believe you are confusing "can't" with "Won't"


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While I am glad to see Repulse being changed to Disrupt for Stalkers, I have to wonder why this change is only for Stalkers. For that matter, I have to wonder who thought giving a melee AT a pulsing knockback toggle in the first place wasn't an absolutely horrible idea and why they thought that.


 

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Originally Posted by MechaCrash View Post
While I am glad to see Repulse being changed to Disrupt for Stalkers, I have to wonder why this change is only for Stalkers.
Because nobody except Stalkers HAS Repulse, maybe?


@Roderick

 

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Originally Posted by Roderick View Post
Because nobody except Stalkers HAS Repulse, maybe?
That's no excuse! I also demand that they also change Repulse for Regeneration Tanks.


 

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Originally Posted by Roderick View Post
Because nobody except Stalkers HAS Repulse, maybe?
I believe this refers to Repulsion Field from Forcefields for Defenders, Controllers, Corruptors and Masterminds, as well as Repulsion Field from the Foce Mastery Epic for Blasters. Quite honestly, I would not be in the slightest sad to see those powers go. They can take Cloak of Fear with them on the way out, too.


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Originally Posted by Arcanaville View Post
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Posted

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Originally Posted by MechaCrash View Post
While I am glad to see Repulse being changed to Disrupt for Stalkers, I have to wonder why this change is only for Stalkers. For that matter, I have to wonder who thought giving a melee AT a pulsing knockback toggle in the first place wasn't an absolutely horrible idea and why they thought that.
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Originally Posted by Samuel_Tow View Post
I believe this refers to Repulsion Field from Forcefields for Defenders, Controllers, Corruptors and Masterminds, as well as Repulsion Field from the Foce Mastery Epic for Blasters. Quite honestly, I would not be in the slightest sad to see those powers go. They can take Cloak of Fear with them on the way out, too.
No, pretty sure he's just talking about the ones that melee ATs get... And that would be Repulse for Energy Aura stalkers only.


@Roderick

 

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Originally Posted by Roderick View Post
Because nobody except Stalkers HAS Repulse, maybe?
...yes, that would be a good reason. For some reason I thought the Brute version (and by extension, the Scrapper version) had Repulse too. I have a ninja/energy stalker, so the particulars of the awfulness of the stalker version are what stuck with me.


 

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Originally Posted by Mallerick View Post
I think you're seeing the time you play as "average" when it is, in my view, power playing. I don't know of anyone (personally) that can commit to the kind of time you're saying is "average".

The ways of getting much of the "good stuff" in the game is available to the average player (saving for the Incarnate-y stuff, of course), but the time investment is very, very large. Power players can get this stuff easy, average players will take a longer time.

All that said, I can't wait to pull my old DM/EA Brute out of the mothballs and tune her up!
When you see the same people doing multiple trials over and over. It seems to me, that instead of running the trials, but running the TFs/Tips equals the same thing.


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