Thoughts on Energy Armor changes
Love the changes.
Use my EA Brute to farm and it's oh so annoying that the Shadow Cloak lowers my aggro and there was no taunt aura. The loss of a heal will hurt somewhat, but with the +Defense bonus that should be alleviated in no time. Likely won't be taking the new conserve power/energize variant as my Brute is sturdy enough as is; only the worst burst damage waylays her. |
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
You really consider 5 tips a day every day for 60 days, plus or minus the amount of Reward Merits you convert, to be easy?
Or playing the 2-3 hours a day needed to run all 3 trials every day for almost a month? Man, people occasionally try to tell me I'm out of touch with average players. Nice to know I'm not. |
You saying if they can't buy it now on the market, it's not worht getting? Or can't fire farm it in AE and hope for AE tickets?
Looking at my SG, I'd say having the ability to play 3 hours a day is pretty common. Seeing chat go by of the same people in global chats for over 3 hours a day.
My view on the average player is that yes, they can make 3 hours a day.
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Hmm, very much in two minds about this as I've spend a fair wedge softcapping my DM/EA brute to everything apart from Psi and Toxic I think. Of course she now runs all four EA toggles, Combat Jumping, tough and weave, but thankfully she has the powers to back that end use up. I have an open mind, but a taunt aura will be nice. Only thing that does bother me is now she'll get even more defence but if she's already soft capped i wonder if I'll notice or need it. Good to have Energize though but it does make me worry about my end use.
Defiant 50's
Many and varied!
@Miss Chief
Has there been any word on if there is going to be a 'no fade' option in the stealth yet? Because I actually enjoy seeing my character when I play them...
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The BrandX Collection
Please Devs! Include a 'No Fade' option for Energy Cloak!
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Dr. Todt's theme.
i make stuff...
i'd imagine mezzes get slightly annoying on the occasions they hit. Although i guess that's not much of an issue when solo.
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I don't team often on that character because when I offer the choice of "Well, I can bring my toggle-less tank or I can bring something useful" most people ask for something useful.
zomg. I am geeking out with excitement on how awesome my Energy/Energy Stalker is going to be. He's already awesome, and one of my favorite characters, but now he's going to be even better! Wheee!
The passive powers being more effective? Hell yes.
Addition recharge from one of my toggles? Hell yes.
The minor heal in Energy Drain turning into +def? HELL YES.
Conserve Power turning into Energize? ... no words. Holy crap, I love this.
The only one I'm not totally 100% on board for is the cottage-rule-breaker change to Repulse. I will mourn the loss of hitting Overload, turning on Repulse, and splattering all the enemies against the walls to make them angry so I could herd. It was hilarious. But getting an actually useful power that will help with survivability instead? I'll take it. Happily.
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At level 50, run through tips at -1/1. You can clear them in less than an hour. And are you saying it's not worth a player working towards it?
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PvP IOs are not easy nor are they within easy reach of anyone who just wants one. 330 missions is not reasonable.
EA has been relatively painless to soft-cap since I13, but not because of PvP IOs.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
At level 50, run through tips at -1/1. You can clear them in less than an hour. And are you saying it's not worth a player working towards it?
You saying if they can't buy it now on the market, it's not worht getting? Or can't fire farm it in AE and hope for AE tickets? Looking at my SG, I'd say having the ability to play 3 hours a day is pretty common. Seeing chat go by of the same people in global chats for over 3 hours a day. My view on the average player is that yes, they can make 3 hours a day. |
American Dawg, Starblaze, Neanderthal Joe, Shining Dawn, Tokamak Dragon, Stinger Incarnate, Burning Tyger, Dover Tornado, Big Roach, Dark Paladin, Archmage Wylde, Kings Row Hornet, Prancing Deer
Avogadro, Science Lord
Edgar Nightcraft, Doc Cicada, Chupa Macabre, Dr Forchtenstein, Blood Shrew
Are you seeing those same players every day? I consider myself to be an average player, and I'm lucky if I get on for more than 10-12 hours a week.
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But let's see, I have one SG member who managed to pull off building Werner's Katana/Dark Armor build, sans the +3 HOs, and only using lvl 50 HOs.
Took a little over a months time. But that was with dedication to wanting to have such a build. I'd say she spent about 2-4 hours a day, skipping some days, to get that build.
Mind you, I was running STFs for her, and she was selling other drops she didn't need to afford the items she did need.
Instead of saving Purple drops one may use later, she sold them for ones she wanted now.
ITFs I've always found to be worthwhile on getting a good chance for a purple drop. And This is a kill all TF that can be completed in 30-60mins.
And yeah, if you don't like running lvl 50 content, or TFs, you're right, it just became harder. But the access to getting these builds is there.
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The BrandX Collection
Has there been any word on if there is going to be a 'no fade' option in the stealth yet? Because I actually enjoy seeing my character when I play them...
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i'm surprised they gave Tanks Super reflexes and NOT Energy Aura.
looks like EA is gonna be WAY more Tanky.
For my SG? Yes. Note they don't all do what I just said. But then a lot of them don't care about having the uber builds anyways. Also a RPSG.
But let's see, I have one SG member who managed to pull off building Werner's Katana/Dark Armor build, sans the +3 HOs, and only using lvl 50 HOs. Took a little over a months time. But that was with dedication to wanting to have such a build. I'd say she spent about 2-4 hours a day, skipping some days, to get that build. Mind you, I was running STFs for her, and she was selling other drops she didn't need to afford the items she did need. Instead of saving Purple drops one may use later, she sold them for ones she wanted now. ITFs I've always found to be worthwhile on getting a good chance for a purple drop. And This is a kill all TF that can be completed in 30-60mins. And yeah, if you don't like running lvl 50 content, or TFs, you're right, it just became harder. But the access to getting these builds is there. |
The ways of getting much of the "good stuff" in the game is available to the average player (saving for the Incarnate-y stuff, of course), but the time investment is very, very large. Power players can get this stuff easy, average players will take a longer time.
All that said, I can't wait to pull my old DM/EA Brute out of the mothballs and tune her up!
American Dawg, Starblaze, Neanderthal Joe, Shining Dawn, Tokamak Dragon, Stinger Incarnate, Burning Tyger, Dover Tornado, Big Roach, Dark Paladin, Archmage Wylde, Kings Row Hornet, Prancing Deer
Avogadro, Science Lord
Edgar Nightcraft, Doc Cicada, Chupa Macabre, Dr Forchtenstein, Blood Shrew
Im loving the new changes..on paper tht is a cant wait to make a katana/nrg
Can't do it. I don't turn my difficulty down and stealth through missions just to get them out of the way. I never log into the game just to get it out of the way. I never do anything just to get it out of the way. I have one character that has built up 23 H-merits. Almost every one of the missions I ran at +1 x5, my standard level for that character. Some came when I teamed with others, and then they were at whatever level they ran at. When I run a tip/alignment mission I want to enjoy the mission, not just finish it as fast as possible.
PvP IOs are not easy nor are they within easy reach of anyone who just wants one. 330 missions is not reasonable. EA has been relatively painless to soft-cap since I13, but not because of PvP IOs. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
While I am glad to see Repulse being changed to Disrupt for Stalkers, I have to wonder why this change is only for Stalkers. For that matter, I have to wonder who thought giving a melee AT a pulsing knockback toggle in the first place wasn't an absolutely horrible idea and why they thought that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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While I am glad to see Repulse being changed to Disrupt for Stalkers, I have to wonder why this change is only for Stalkers. For that matter, I have to wonder who thought giving a melee AT a pulsing knockback toggle in the first place wasn't an absolutely horrible idea and why they thought that.
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I believe this refers to Repulsion Field from Forcefields for Defenders, Controllers, Corruptors and Masterminds, as well as Repulsion Field from the Foce Mastery Epic for Blasters. Quite honestly, I would not be in the slightest sad to see those powers go. They can take Cloak of Fear with them on the way out, too.
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@Roderick
I think you're seeing the time you play as "average" when it is, in my view, power playing. I don't know of anyone (personally) that can commit to the kind of time you're saying is "average".
The ways of getting much of the "good stuff" in the game is available to the average player (saving for the Incarnate-y stuff, of course), but the time investment is very, very large. Power players can get this stuff easy, average players will take a longer time. All that said, I can't wait to pull my old DM/EA Brute out of the mothballs and tune her up! |
BrandX Future Staff Fighter
The BrandX Collection
Also, SR shouldn't really need the Steadfast on a Tanker. Assuming that the devs don't reduce the values for Tanks, SR should get to about 41% by itself with SOs. Add Combat Jumping and you're done.