Poison
Illusion/Poison!!! Ugh! Yesssss! Finally something new to pair up with Illusion!
Well, just a few things to throw out in case you haven't tried /Poison. I have a 50 Merc/Poison and quite frankly, it's my least favorite combo. /Poison in its current form offers very little aoe protection for 6 pets. Its debuffs, while potent, aren't good enough to protect the pets and the single healing is slow and costs 16 endurance. And the lvl 38 gas power doesn't work well on Commando since he isn't a melee-oriented pet.
From what I've read, they are going to add some "Splash" effects to both Weaken and Envenom. I think it should look like Acid Arrow. I don't know what the radius is going to be like. I am guessing 8' radius. Those that receive splash effects get "reduced" debuff values. We don't know the details yet.
Poison Trap in /Poison has 4s interrupt. Many people don't know this because quite frankly, nobody likes this power. Yes, it's very nice that they changed it Hold initially but the 4s interrupt + 5s casting time and the fact that /Poison has no stealth, may make it hard to set it off. I just don't understand why /Poison has a trap. I rather just puke a pile of !@#$ and put them to hold/sleep and whatnot.
If Venomous Gas is the same version of Noxious Gas, then it's going to be very good. This power looks weak on MM, but it is actually a great resistance debuff + puking power.
Basically from what I read:
1. AoE effect in Weaken and Envenom
2. Poison Trap causes Hold initially and it may have minor Toxic damage
3. Single heal is going to be better. We don't know the details yet.
I still think the activation time on Weaken is a bit long but we'll see.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I have a Necro/Poison and Thugs/Poison and I love both. It's currently the only set that makes me feel active as a Mastermind, instead of "that guy who follows the pets around."
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I don't like the set, too single-target oriented, but I foresee another Godlike AT coming: Ill/Poison (Ill/Rad, Bots/Traps and Ill/Cold are the other godlike ATs, yes I said ATs I don't classify them in the same league as the rest)
I don't like the set, too single-target oriented, but I foresee another Godlike AT coming: Ill/Poison (Ill/Rad, Bots/Traps, Elec/Cold and Ill/Cold are the other godlike ATs, yes I said ATs I don't classify them in the same league as the rest)
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Also fix'd.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Lol I know you did crazy things with your elec/cold but ill/whatever is the go-to for anyone with infl to solo whatever without a lot of skill involved.
Oh I agree, an IO'd Ill/ is all kinds of awesome.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
It's hard to predict right now what Ill/Poison will look like compared to Cold or Rad. It depends on the changes made to the set. Cold is going to be difficult to unseat... although an unmodified Traps would have done it for sure. Poison appears to make up for some weaknesses of Illusion though, particularly AoE Containment, and may be popular for untraditional reasons.
On the minus side, Poison appears to be the only set besides Trick Arrow to lack both a self heal and any kind of baseline defense or resistance powers to build self protection with. It may seem like Cold (and even Storm's) rather small personal +defense powers contribute very little, but when you start IOing that small extra lift can mean a lot, if nothing else an easy place to slot LotG without muling. This is probably less an issue for Illusion than other combos, but even Illusion has to deal with ambushes and so on.
Well, just a few things to throw out in case you haven't tried /Poison. I have a 50 Merc/Poison and quite frankly, it's my least favorite combo. /Poison in its current form offers very little aoe protection for 6 pets. Its debuffs, while potent, aren't good enough to protect the pets and the single healing is slow and costs 16 endurance. And the lvl 38 gas power doesn't work well on Commando since he isn't a melee-oriented pet.
From what I've read, they are going to add some "Splash" effects to both Weaken and Envenom. I think it should look like Acid Arrow. I don't know what the radius is going to be like. I am guessing 8' radius. Those that receive splash effects get "reduced" debuff values. We don't know the details yet. Poison Trap in /Poison has 4s interrupt. Many people don't know this because quite frankly, nobody likes this power. Yes, it's very nice that they changed it Hold initially but the 4s interrupt + 5s casting time and the fact that /Poison has no stealth, may make it hard to set it off. I just don't understand why /Poison has a trap. I rather just puke a pile of !@#$ and put them to hold/sleep and whatnot. If Venomous Gas is the same version of Noxious Gas, then it's going to be very good. This power looks weak on MM, but it is actually a great resistance debuff + puking power. Basically from what I read: 1. AoE effect in Weaken and Envenom 2. Poison Trap causes Hold initially and it may have minor Toxic damage 3. Single heal is going to be better. We don't know the details yet. I still think the activation time on Weaken is a bit long but we'll see. |
I am....embarrassed....I deleted my Merc/Poison about a year ago or a little less...when did they make /Poison Trap- hold? Guh, I wish beta auto lvl was going on I want to try it out. It might be worth taking now...wow. We all know they are going to revamp the heal they have to...it's pretty craptastic currently. I would like the hold component in Neurotoxic breath to be a little longer anywhere from 4 to 6 seconds for safety purposes. I always loved Neurotoxic Breath with pacing of turtle proc you could get recharge super low...reminded me of playing my Ice/Cold .
Could someone post the current MM values of Noxious Gas? I don't know how to look it up in mids.
Oh! I forgot to add I would love to see the Hold for Poison Trap extended to 6 seconds max and have the sleep pulse much like Static Field. Ooooooo! I'm so %$#@!?^ excited! This set as well as ice armor are sets that I will try out ASAP once they become live. I've been waiting forever for poison to be available for defenders, corruptors and even better controllers!!!!
I am....embarrassed....I deleted my Merc/Poison about a year ago or a little less...when did they make /Poison Trap- hold?
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Could someone post the current MM values of Noxious Gas? I don't know how to look it up in mids.
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-10% ToHit to Target for 20 seconds
-20% Smashing Enhancement to Target for 20 seconds -20% Lethal Enhancement to Target for 20 seconds -20% Fire Enhancement to Target for 20 seconds -20% Cold Enhancement to Target for 20 seconds -20% Energy Enhancement to Target for 20 seconds -20% negative_Energy Enhancement to Target for 20 seconds -20% Toxic Enhancement to Target for 20 seconds -20% Psionic Enhancement to Target for 20 seconds -20% Defense to Target for 20 seconds -30% Resistance(Smashing) to Target for 20 seconds -30% Resistance(Lethal) to Target for 20 seconds -30% Resistance(Fire) to Target for 20 seconds -30% Resistance(Cold) to Target for 20 seconds -30% Resistance(Energy) to Target for 20 seconds -30% Resistance(negative_Energy) to Target for 20 seconds -30% Resistance(Toxic) to Target for 20 seconds -30% Resistance(Psionic) to Target for 20 seconds Effect 1000 Held to Target for 4 seconds (0% chance) [Non-resistible] As you can see NG debuffs across the board and it stacks with Envenom and Weaken. Go look again I'll wait. Now note there is a multiplier depending which tier pet you apply Noxious Gas. The numbers above are based on a tier 2 which has 1.00 multiplier. The tier 1 pets have a 0.75 multiplier. Your tier three bruiser has a 1.25 multiplier. |
Arc #40529 : The Furies of the Earth
Thanks so much for the prompt Reply Obscure! I might have to check out Pill's Guide.
Plant/Poison +1. Confuse mob > mob bunches up > debuff > nom nom nom
When there is no room left in Hell, the Dead shall walk the earth.
Wow, I didn't know about this:
As you can see NG debuffs across the board and it stacks with Envenom and Weaken. Go look again I'll wait. Now note there is a multiplier depending which tier pet you apply Noxious Gas. The numbers above are based on a tier 2 which has 1.00 multiplier. The tier 1 pets have a 0.75 multiplier. Your tier three bruiser has a 1.25 multiplier.
I haven't played my first lvl 50 villain Merc/Poison for so long.
I'll definitely try /poison again with either corr or troller.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
ill/poison should be nice ;o
I'm such a sucker for stacking pbaoe toggles... I'll probably start off with fire/pois & elec/pois and see what sticks from there. I haven't taken an elec/ controller to 50 yet (/kin & /cold in the 30s), and I have a ton of fire/... so maybe this will be the one.
It sounds like the aura won't break sleeps, so it will be good clean fun with elec/.
The concept might take me a while to sort out though, glad I've got time!
Thematically I like plant/pois & mind/pois.
Also, I'm pretty sure those #s on Noxious will come down - it was balanced around the limited uptime. Not that I'll complain if they stay....
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I'm also looking forward to the changes in Poison Trap. I want to know are they just changing what the power can do or are they also going to allow certain procs to be used in the power.
Plant/ will go well with this set but plant is awesome at almost everything. I think Personally Elec/Poison will be interesting. Imagine you dishing it out in a huge mob alongside the melee toons using your electric Spirit Fingers attacks draining end while rolling your sleeves up and getting dirty! Not only are you draining end you are debuffing baddies to the floor with VG! Bosses will piddle when they see you! EB's will shake in fear at the thought of challenging you! AV's and GM's will give you the bird!
Earth would also work well but the dmg will be low but the pairing would still be awesome like a Earth/Rad er somethin'. Fire could work you just have to be careful but go ahead jump in there and let the imps go nuts!
Of course mind would work as well...it works with almost everything and Illusion...ugh.../Poison and Illusion were meant for each other!
Another combo...which I think would be interesting would be Ice/Poison...
Artic Air would be A perfect combo with VG. Affording you some breathing room as you debuff the baddies down to their underoos. I would say though the main reason I would like to roll a Ice/poison is due to my LOVE for -Recharge...so of course pairing up Neurotic Breath and Shiver would make me foam from the mouth...it would be almost like an extra hold...
Rant over.
While it's been a while since people posted in this thread I figure it's not a necro since it's only 10 days.
With Envenom and Weaken getting half strength AE, this will bring the set up to play with the big boys like Rad or Cold.
For controller debuff modifiers assuming the numbers won't be tweaked:
Neurotoxic Breath will be the same as Lingering Radiation without the -regen.
Envenom:
Primary target:
30% defense debuff
40% resist debuff
Minor regen and heal debuff
Other targets:
15% defense debuff
20% resist debuff
On a short recharge this will make it huge for group play.
Weaken:
Primary target:
15% to-hit debuff
30% damage debuff (all types)
What ever huge amount the reverse powerboost debuff does to a massive amount of powers.
Other targets:
7,5% to-hit debuff
15% damage debuff (all types)
Having the powerboost debuff even at half strength would be borderline overpowered. Might not be a part of the AE.
This will also make it very nice for group play since while it's only 15% damage and 7,5% to-hit, it's still pretty nice damage mitigation for a fire and forget debuff.
The pro is you can control which targets to receive the debuffs but the con is that activation time needs to be evaluated. Freezing Rain (aoe debuff + knock downs + slow) takes about 2.33s to cast but if you cast Envenom and Weaken, you already spend about 2.67s.
Comparing to /Rad's toggles, you'll be spending quite a bit time to spit those two poison out. However, toggle isn't always perfect. You may get de-toggled and the target may be running away too far.
Oh..one more thing, both debuffs require Hit Check and they don't have any inherent accuracy bonus.
And, to top it off, each debuff costs 13 for Mastermind. It should be lower for troller/corr. I guess we need to see how big of an AoE for the splash effect. You may only need to cast it once for a tight group.
The set was designed for Mastermind so activation time isn't that big of a deal 'cause MM has pets that deal most of the damage. As for most controllers/corr, you are either controlling/damage or you are supporting. You can't do both.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
The biggest question is how will the Noxious Gas replacement be. It will make or break it for endgame.
We could be looking at a set that will be able to provide a lot of -resist, -defense and to-hit.
If it is straight up turned into a toggle, working off the 1.0 numbers posted earlier adjusted to controller modifiers we'd be looking at:
Disregarding the enhancement debuff since the actual value of them is kinda hard to guage.
Single target:
-75% recharge
-80% resistance
-56.66% defense (Unenhanced)
-28.33% tohit (unenhanced)
AoE:
-75% recharge
-60% resistance
-41.66% defense (unenhanced)
-20,83% tohit (unenhanced)
Awesome...for a second I thought I was the only who who was excited about the changes to poison lol. I forgot to add I will try to ask question about the revamp of the set Friday during u-stream chat but I doubt I will be able to get around to it(I have to work). Could you guys please, PLEASE ask questions about the set in my absence?
The biggest question is how will the Noxious Gas replacement be. It will make or break it for endgame.
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We don't know if it's going to be the exact same debuff except you cast it on yourself. If the duration is longer or recharge is shorter on Corr/Troller and the Gas can be made perma or almost perma, then /Poison can be a VERY deadly set.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Doesn't Poison have a single target hold as well? That would give it an AOE hold and a single target hold and a pbaoe debuff.
Wow Earth/Poison sounds really strong right about now. Lockdown master?
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