Powerset Proliferation 3.0
As delightful as that would be to create custom frameworks, it's the balance of tying it all together that makes it a problem. With sets like Claws, Spines, and KM - we can have ranged attacks in a melee based archtype. But I'd figure trying to nail the animation down right is the key problem here.
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When it comes to melee AT Epics, there are three things I want: Pistols, Rifle and Bow sets.
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Speaking of redraw, this exists between Archery and Munitions Mastery, and has existed since... I2? I3? I'd be more than willing to deal with the redraw aspect of a Katana/SR/Pistols Scrapper combo if it meant I could make such a character. Then once that's possible, we can resume bugging the Art Team to finish BABs' work in removing redraw.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Which is why I can't understand why they didn't give Scrappers Super Strength. That would be just a straight port over, no new animations needed.
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Do you really want to hear the complaining if scrappers get Energy Melee, Super Strength, Battle Axe, War Mace, and Energy Aura while other ATs get 1 or 2 new sets at most? There are more things possible to port to scrappers than would possibly be fair in one round of proliferation.
As it is, Scrappers and Brutes are getting more things ported to them than anyone else is. Giving them even MORE stuff while in some cases there aren't even any more options to give other ATs just wouldn't be fair.
Dark Blast/Dark Manipulation is pretty much the ONLY possible proliferation to blasters left at this point. Anything else they get will have to be a new set.
I also suspect that Super Strength for scrappers isn't just going to be a direct port. If I were the devs, I would definitely be concerned that double-stacked rage and the ability to crit with a scrapper's damage modifier would end up being too powerful. It is possible to have full time double stacked Rage, if scrapper values compared to tanks and brutes were carried over (as far as Build Up is concerned) that would be a permanent 200% damage boost that a SS scrapper could acquire. With scrapper's already high damage modifier that could (and probably would) end up being pretty overpowered.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Disco Control Level 1- Panel Freeze Ranged, Moderate DMG (Energy), Immobilize Youve summoned a single panel from a disco grid to lock down an enemies movement. Level 1- Boogie Ranged, Moderate DMG (Energy), Hold None but the strongest enemy can resist dancing when you start playing that music. Level 2- Gridlock Targeted AoE, Moderate DMG (Energy), Immobilize Youve frozen a group of enemies on the disco grid. But theyre not dancing! Level 6- Record Toss Ranged, High DMG (Smashing), chance for knockback Like any prepared party animal, you can quickly fling a record at the nearest enemy. Be warned, this may kill their mood to party! Level 8- Got the Fever Toggle PBAoE, Minor DMG (Energy), Chance for confuse The constant strobe lights around you stab at others eyes, and can confuse them into attacking anyone near them in an effort to stop the noise. Level 12- Rock the Boat Location AoE, Knockdown You summon a grid on the ground that tends to surprise enemies passing over it. And by surprise, I mean knock them down. Level 18- Boogie Fever PBAoE, Hold The combination of lights and sounds force all surrounding enemies into a dancing fever they just cant resist. Level 26- Time Warp Targeted AoE, Stun Enemies are so bewildered by your continued fascination with Disco despite its death, they dont know whether to be impressed or disgusted. It takes them quite a bit of time to make up their mind after you mix it up in front of them. Level 32- Do the Disco Pet summon Because of your extensive memorabilia collection and love for the era, youve managed to create the one thing that will bring the envy of all your peers; A giant floating disco ball! The peers that dont find the ball amusing can rest assured, the ball shoots lasers at those who mock it. |
As much as I like the idea of power proliferation, I have to admit the breakpoint of awesome for me was one specific thing: the possibility of customizable APPs. It might seem silly to some people, but recolorable powers have probably added more replay to this game for me than anything else (proliferation and new powersets being second).
NOTE: I don't believe we're getting this in I21. It was more just that the possibility was even discussed. |
Wild hope: Hellfire (Whip) Assault? Since they tend to mix melee and blasts, Doms are really the best choice for proliferating Whips from Demon Summoning, since I understand the big problem is that it's hard to animate. Take the three attacks, repurpose the Hell on Earth animation as an attack, add a utility power and that's 5 powers. Maybe another whip power (a PBAoE spin perhaps), and the last three maybe being easier to animate blasts (or some oddball power).
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Awhhhh yeahhhhh. Can I get my Masterminds to say it's NINJA/TIME!
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Seeing as we just got controllable Phantoms in the Lore portion of the Incarnate system, does anyone else get the feeling that we'll be seeing an Illusion Mastermind primary before a dominator one?
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I don't think making this into a full set is a good idea. Hybrid sets rarely are. Much more realistically, I'd like to see a Pistol(s) Epic for Scrappers, Brutes and Stalkers. With potentially up to four pistol powers on top of 9 powers of ANY type of sword, mace, axe or anything else you envision should be enough, I think.
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I think that's a bad idea. There's been no word on if the weapon redraw problem is being worked on, and any meaningful attack chain with something like Broadsword and this Pistol APP would be butchered with two redraw animations.
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Dark Blast/Dark Manipulation is pretty much the ONLY possible proliferation to blasters left at this point. Anything else they get will have to be a new set.
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Thunder Kick
Entangling Arrow or Glue Arrow
Storm Kick
Build Up
Crane Kick
Flash Arrow
Ice Arrow or Cobra Strike
Oil Slick or Dragon's Tail
Eagle's Claw
Or throw in some Kinetic Melee in there (I'm not too familiar with it). They could also add an /Earth Manipulation secondary, then add a proper Earth Blast primary later like they did with Electric Assault and Electric Control
Hero Archetypes
Scrappers get the Strong and Pretty! Defenders get Fire Blast! DARKNESS MANIPULATION FOR BLASTERS?! |
Not necessarily true. /"Martial Arts" is doable, I'm thinking a hybrid of MA and Trick Arrow. Here's a general idea Thunder Kick Entangling Arrow or Glue Arrow Storm Kick Build Up Crane Kick Flash Arrow Ice Arrow or Cobra Strike Oil Slick or Dragon's Tail Eagle's Claw Or throw in some Kinetic Melee in there (I'm not too familiar with it). They could also add an /Earth Manipulation secondary, then add a proper Earth Blast primary later like they did with Electric Assault and Electric Control |
Proliferation shmroliferation. Everyone knows that the real bonus here is that Energy Aura is going to be worth more than half a crap. (-:
I'm still going to hold it against you. It's the least I could do. |
"Entropy Shield is now Entropic Aura for Scrappers and Brutes. This power is a taunt aura that grants the user a scaling recharge buff based on the number of foes surrounding the user. The Stalker version of the set doesn't have a taunt aura, but it offers a small Recharge bonus."
Then what will be the mezz protection? or will it just do both?
Mostly, my biass is Devil May Cry. This was the first game which showed me that you can use more types of weapons than you have free hands by insta-switching between them, and STILL make it look good in real action. That's why I don't like forcing odd pairs of weapons together as a static set when they can be made as different, self-contained sets. I really don't want to be using a gun/sword combo. What I want to use is guns AND a sword, but not necessarily both at the same time and not necessarily both in the same situations. Having access to two different classes of weapons doesn't have to mean dual-wielding both weapons at all times.
As an example, I give you Onimusha 3: Demon Siege. In that game, Samonoske spends most of his time using a collection of bizarre swords, but when enemies shoot at him from out of reach, he uses a bow that's still pretty dang lethal. I wouldn't expect him to cycle through bow and sword attacks in the same combo, but having access to two weapons gives the character a much wider tool kit, conceptually speaking.
If, for instance, I wanted to make a pirate (for whatever strange reason that might be), I'd want said pirate to have access to a sword with which he could swordfight, a gun with which he could shoot at range, and only then would I consider using both in the same fight.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Yarrr. Then to the plank with ye.
It sounds like the plan is for every AT to get a version of every applicable set (at some point, given time to do it). Thats awesome :-)
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^_^
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Just FYI: What is left to proliferate.
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Actually, this will need to be watched.
In Beta, the Demons were doing so much stacked -Resist, that they were far surpassing what a Sonic/Sonic Defender could do... which should not be the case. No other AT should be able to out-debuff a synergistic Defender. And so, the -Resist of the Demons was scaled back rather significantly. So, we'll have to see exactly how much -Resist a Demons/Sonic can throw. |
IMO Thermal is a much better set than Sonic, on a Mastermind in particular. I have no worries about /Sonic Masterminds except for how many are likely to reroll the first time they run into Psi enemies and realize they have zero resistance and no way to heal the damage back or take advantage of Body Guard mode with it.
Now, don't get me wrong. Wielding a gun and blade at the same time can look awesome, regardless of how unrealistic it is. And in a game where people fly and shoot lasers from their eyes... realism isn't too big a concern.
BUT - it's a narrow niche appeal. Just like those forsaken Dual Pistol animations... they only fit certain character types, and if you don't play one of those, then it just looks stupid.
Now... a character that HAS bot, but uses them one at a time... that's got a broader application...
-This Space Intentionally Left Blank.-
Wow, SR for tanks? They are likely to come out pretty tough.
Using tanker numbers, they should be in the 40% defense range, before even using IO sets, or weave.
That means they can easily achieve even the incarnate defense cap.
Then throw in SR's passive resist scaling with the tanker's huge HP pool...
Elude is almost overkill at that point, wonder if they'll stick to that, or change it up a bit.
Fire/Thermal for defenders also makes me happy.
Huh, did you say something Primantiss, I got distracted by this giant dancing kitty. Seriously, I stared at it for five minutes before realizing I was still on a message forum.
But yeah, I agree, SR might be excessive for tankers. Scrappers with it are untouchable as it is.
Saddly nothing really screamed at me with this proliferation. Annoyed that Brutes are finally getting broadsword, but since I got my Axe/shield, who I would have liked to be broadsword, one to 50 not too long ago I don't think I'll reroll them.
And right after posting I went right back to the kitty. Okay, it's time for bed.
Now, don't get me wrong. Wielding a gun and blade at the same time can look awesome, regardless of how unrealistic it is. And in a game where people fly and shoot lasers from their eyes... realism isn't too big a concern.
BUT - it's a narrow niche appeal. |
:P
Introduce Blade and Gun into the game and see how narrow and niche it is.
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This update is looking delicious. Titan/Regen Brute, Dark/Fire Defender, Axe/WP Scrapper, Dark/Dark Blaster..
AGH
Devs, I want another page of character slots to buy.
Edit:
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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