New Open World PvP Server?
Best part would be when people spam for farms in Atlas, we can kill them!
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
I was just thinking that since they are adding a new server for VIPs, why not create an New Open World PvP Server. I would think it would be fun to PvP in every zone, but if you want you will still be able to do missions and level up on the Open World PvP Server: however you will be an open target when not in a mission and you will have to watch your back. Every zone you enter you will be automatically lowered to the lever of each zone. For example if you enter Steel Canyon (Hero City Zone level 10-19) you will be Ex or Mal down to level 19 to match the zone. I think Atlas, Galaxy City, Mercy Island, Nova Praetoria, Rikti War Zone, Ouroboros, Cimerora, and Pocket D should be neutral zone and all other zones should be Open World PvP. Is this idea good or bad?
P.S. I do not know if this was ever suggested before, but I bet it has. |
I was just thinking that since they are adding a new server for VIPs, why not create an New Open World PvP Server.
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Just how many people do you think are actually interested in this?
Are you aware that from the launch of Issue 4 Colosseum in May 2005 to the release of Issue 13 in December 2008 the percentage of the player-base partaking in "PvP Content" never rose above single digit percentages?
Are you aware that after the release of Issue 13 the existing PvP-player base says the community SHRUNK and that PLAYERS LEFT THE GAME?
I can give you one good reason why the devs shouldn't create an Open World PvP server: Nobody Cares.
Oh, and for the record, this has been suggested before, way back in 2005 when Issue 4 was launched, and again when NCSoft bought City of Heroes from Cryptic.
Okay. Question.
Just how many people do you think are actually interested in this? |
Are you aware that from the launch of Issue 4 Colosseum in May 2005 to the release of Issue 13 in December 2008 the percentage of the player-base partaking in "PvP Content" never rose above single digit percentages? |
Are you aware that after the release of Issue 13 the existing PvP-player base says the community SHRUNK and that PLAYERS LEFT THE GAME? |
I can give you one good reason why the devs shouldn't create an Open World PvP server: Nobody Cares. |
Oh, and for the record, this has been suggested before, way back in 2005 when Issue 4 was launched, and again when NCSoft bought City of Heroes from Cryptic. |
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
Okay. Question.
Just how many people do you think are actually interested in this? Are you aware that from the launch of Issue 4 Colosseum in May 2005 to the release of Issue 13 in December 2008 the percentage of the player-base partaking in "PvP Content" never rose above single digit percentages? Are you aware that after the release of Issue 13 the existing PvP-player base says the community SHRUNK and that PLAYERS LEFT THE GAME? I can give you one good reason why the devs shouldn't create an Open World PvP server: Nobody Cares. Oh, and for the record, this has been suggested before, way back in 2005 when Issue 4 was launched, and again when NCSoft bought City of Heroes from Cryptic. |
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Okay. Question.
Just how many people do you think are actually interested in this? Are you aware that from the launch of Issue 4 Colosseum in May 2005 to the release of Issue 13 in December 2008 the percentage of the player-base partaking in "PvP Content" never rose above single digit percentages? Are you aware that after the release of Issue 13 the existing PvP-player base says the community SHRUNK and that PLAYERS LEFT THE GAME? I can give you one good reason why the devs shouldn't create an Open World PvP server: Nobody Cares. Oh, and for the record, this has been suggested before, way back in 2005 when Issue 4 was launched, and again when NCSoft bought City of Heroes from Cryptic. |
On topic, even if there was the population for a PvP server (which there isn't), I wouldn't bother with it if it followed the zone rules.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
Are you aware that from the launch of Issue 4 Colosseum in May 2005 to the release of Issue 13 in December 2008 the percentage of the player-base partaking in "PvP Content" never rose above single digit percentages?
|
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
saist go away....
I think this would be cool, but they aren't gonna even think about working on PvP until after they're satisfied with the state of the incarnate system. They said this openly.
(Y)
I think this would be cool, but they aren't gonna even think about working on PvP until after they're satisfied with the state of the incarnate system. They said this openly.
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Pessimism aside, an open PvP server would be awesome and perhaps breath a little bit of extra life and flavor into a repetitive game. If this idea ever was on the table, there are a few issues that have to be overcome for it to be successful.
1. Size of the game world vs player population. Currently there are 3-6 zones in each level range where someone could do missions or street-sweep. This would have to be consolidate to get any actual pvp going.
2. PvP ruleset kills PvE. Unfortunately I13 pretty much killed any chance of mixed pvp/pve content. By essentially splitting pvp and pve into 2 separate games, it would be difficult to bring them back together.
3. PvP rewards are not good enough. For a PvP server it should be a viable option to level through PvP. That's pretty much impossible with the way the reward system works.
Ideally if I had the power, this is my version of a PvP server...
- Everyone has to make a new character, upon character creation you choose one of 3 sides to fight for. (Resistance/Hero, Villain, or Loyalist) 3 sides instead of 2 because in my experience 3 sides find a better balance among player numbers; any less usually ends up lopsided, any more diluted.
- All characters start and progress through the same zones to encourage PvP and prevent spreading of the population. A good progression might start in the new galaxy city, followed by the hollows, then Praetoria to 20, Faultline to 25, Dark Astoria to 29, St. Martial to 34, 35-39 RWZ, 40-44 Grandville, 45+ Peregrine. The level range in a zone should be locked, ie you can't get into a zone until you're within the proper range, and exemplared if you're above the range. These zones were chosen for their appropriate size, story-line significance, or cool factor. Zone selection doesn't really matter, as long as it's limited.
- There should be 3 safe areas, Pocket D and Ouroboros, and your SG Base, that's it. Some other mandatory ones are hospitals should be like the villain one in WB, and that no power room in the AEs. Remove any drones from the other areas. This way the population polices itself. There is AE if you want to pl someone or farm, but there can always be someone waiting for you.
- Strike and Task forces should be added to the LFG tool. Any mission that requires a zone not available on the PvP server should be accessed through ourobors crystals. Any hunt missions on TFs should be removed, because they're pointless anyway.
- Add a PvP queue to the LFG tool. This allows a chance you'll randomly be ported into someone else's mission. PvP in this manner should always consist of equal numbers; if you're solo, you'll only get a solo player in your mission, etc. If you defeat the mission holder, you are teleported out of the mission. If you are defeated within your own mission, you will not have another random player enter during that mission (to prevent griefing but not making mission soloing a completely safe route). The same rule applies per mission in a strike force. If random enemies enter your mission, the mission cannot be completed until those enemes, or yourself are defeated.
- Killing a player should net rewards equal to a mission completion bonus. This makes leveling through PvP viable.
- The current PvP ruleset would have to be heavily modified or removed to allow for fun play. Also, until its properly tested and balanced for pvp, incarnate abilities/powers should be suspended.
At least, that's what I think. But i'm a noob.
Okay. Question.
Just how many people do you think are actually interested in this? Are you aware that from the launch of Issue 4 Colosseum in May 2005 to the release of Issue 13 in December 2008 the percentage of the player-base partaking in "PvP Content" never rose above single digit percentages? Are you aware that after the release of Issue 13 the existing PvP-player base says the community SHRUNK and that PLAYERS LEFT THE GAME? I can give you one good reason why the devs shouldn't create an Open World PvP server: Nobody Cares. Oh, and for the record, this has been suggested before, way back in 2005 when Issue 4 was launched, and again when NCSoft bought City of Heroes from Cryptic. |
Please reference where you got your statistics from or just shut up.
Okay. Question.
Just how many people do you think are actually interested in this? Are you aware that from the launch of Issue 4 Colosseum in May 2005 to the release of Issue 13 in December 2008 the percentage of the player-base partaking in "PvP Content" never rose above single digit percentages? Are you aware that after the release of Issue 13 the existing PvP-player base says the community SHRUNK and that PLAYERS LEFT THE GAME? I can give you one good reason why the devs shouldn't create an Open World PvP server: Nobody Cares. Oh, and for the record, this has been suggested before, way back in 2005 when Issue 4 was launched, and again when NCSoft bought City of Heroes from Cryptic. |
I'm not sure about your numbers though..
okay. Question.
Just how many people do you think are actually interested in this? Are you aware that from the launch of issue 4 colosseum in may 2005 to the release of issue 13 in december 2008 the percentage of the player-base partaking in "pvp content" never rose above single digit percentages? |
Are you aware that after the release of issue 13 the existing pvp-player base says the community shrunk and that players left the game? i can give you one good reason why the devs shouldn't create an open world pvp server: nobody cares. |
I was just thinking that since they are adding a new server for VIP’s, why not create an New Open World PvP Server. I would think it would be fun to PvP in every zone, but if you want you will still be able to do missions and level up on the Open World PvP Server: however you will be an open target when not in a mission and you will have to watch your back. Every zone you enter you will be automatically lowered to the lever of each zone. For example if you enter Steel Canyon (Hero City Zone level 10-19) you will be Ex or Mal down to level 19 to match the zone. I think Atlas, Galaxy City, Mercy Island, Nova Praetoria, Rikti War Zone, Ouroboros, Cimerora, and Pocket D should be neutral zone and all other zones should be Open World PvP. Is this idea good or bad?
P.S. I do not know if this was ever suggested before, but I bet it has. |
With that said the Developers however are NOT as interested as you are in PvP. Matter of fact the developers came out and said in a forum post that the interest in pvp just wouldn't justify the development time to repair it.
I think it would be cool if you were able to flag yourself for open world pvp as well in this game. Unfortunately the devs don't and there's a lot of animosity towards any form of open world pvp from the general public. So I doubt a server dedicated to open PvP would be in the cards anytime soon. Sorry! d;D
Which at this point looks like its never going to happen; two rounds of incarnates and we haven't been asked how it's affecting PvP at all. If they were going to do it, they should have done testing after alpha was released and again with the next 4. Broad, sweeping changes worked so well the first time....
Pessimism aside, an open PvP server would be awesome and perhaps breath a little bit of extra life and flavor into a repetitive game. If this idea ever was on the table, there are a few issues that have to be overcome for it to be successful. 1. Size of the game world vs player population. Currently there are 3-6 zones in each level range where someone could do missions or street-sweep. This would have to be consolidate to get any actual pvp going. 2. PvP ruleset kills PvE. Unfortunately I13 pretty much killed any chance of mixed pvp/pve content. By essentially splitting pvp and pve into 2 separate games, it would be difficult to bring them back together. 3. PvP rewards are not good enough. For a PvP server it should be a viable option to level through PvP. That's pretty much impossible with the way the reward system works. Ideally if I had the power, this is my version of a PvP server... - Everyone has to make a new character, upon character creation you choose one of 3 sides to fight for. (Resistance/Hero, Villain, or Loyalist) 3 sides instead of 2 because in my experience 3 sides find a better balance among player numbers; any less usually ends up lopsided, any more diluted. - All characters start and progress through the same zones to encourage PvP and prevent spreading of the population. A good progression might start in the new galaxy city, followed by the hollows, then Praetoria to 20, Faultline to 25, Dark Astoria to 29, St. Martial to 34, 35-39 RWZ, 40-44 Grandville, 45+ Peregrine. The level range in a zone should be locked, ie you can't get into a zone until you're within the proper range, and exemplared if you're above the range. These zones were chosen for their appropriate size, story-line significance, or cool factor. Zone selection doesn't really matter, as long as it's limited. - There should be 3 safe areas, Pocket D and Ouroboros, and your SG Base, that's it. Some other mandatory ones are hospitals should be like the villain one in WB, and that no power room in the AEs. Remove any drones from the other areas. This way the population polices itself. There is AE if you want to pl someone or farm, but there can always be someone waiting for you. - Strike and Task forces should be added to the LFG tool. Any mission that requires a zone not available on the PvP server should be accessed through ourobors crystals. Any hunt missions on TFs should be removed, because they're pointless anyway. - Add a PvP queue to the LFG tool. This allows a chance you'll randomly be ported into someone else's mission. PvP in this manner should always consist of equal numbers; if you're solo, you'll only get a solo player in your mission, etc. If you defeat the mission holder, you are teleported out of the mission. If you are defeated within your own mission, you will not have another random player enter during that mission (to prevent griefing but not making mission soloing a completely safe route). The same rule applies per mission in a strike force. If random enemies enter your mission, the mission cannot be completed until those enemes, or yourself are defeated. - Killing a player should net rewards equal to a mission completion bonus. This makes leveling through PvP viable. - The current PvP ruleset would have to be heavily modified or removed to allow for fun play. Also, until its properly tested and balanced for pvp, incarnate abilities/powers should be suspended. At least, that's what I think. But i'm a noob. |
Which at this point looks like its never going to happen; two rounds of incarnates and we haven't been asked how it's affecting PvP at all. If they were going to do it, they should have done testing after alpha was released and again with the next 4. Broad, sweeping changes worked so well the first time....
Pessimism aside, an open PvP server would be awesome and perhaps breath a little bit of extra life and flavor into a repetitive game. If this idea ever was on the table, there are a few issues that have to be overcome for it to be successful. 1. Size of the game world vs player population. Currently there are 3-6 zones in each level range where someone could do missions or street-sweep. This would have to be consolidate to get any actual pvp going. 2. PvP ruleset kills PvE. Unfortunately I13 pretty much killed any chance of mixed pvp/pve content. By essentially splitting pvp and pve into 2 separate games, it would be difficult to bring them back together. 3. PvP rewards are not good enough. For a PvP server it should be a viable option to level through PvP. That's pretty much impossible with the way the reward system works. Ideally if I had the power, this is my version of a PvP server... - Everyone has to make a new character, upon character creation you choose one of 3 sides to fight for. (Resistance/Hero, Villain, or Loyalist) 3 sides instead of 2 because in my experience 3 sides find a better balance among player numbers; any less usually ends up lopsided, any more diluted. - All characters start and progress through the same zones to encourage PvP and prevent spreading of the population. A good progression might start in the new galaxy city, followed by the hollows, then Praetoria to 20, Faultline to 25, Dark Astoria to 29, St. Martial to 34, 35-39 RWZ, 40-44 Grandville, 45+ Peregrine. The level range in a zone should be locked, ie you can't get into a zone until you're within the proper range, and exemplared if you're above the range. These zones were chosen for their appropriate size, story-line significance, or cool factor. Zone selection doesn't really matter, as long as it's limited. - There should be 3 safe areas, Pocket D and Ouroboros, and your SG Base, that's it. Some other mandatory ones are hospitals should be like the villain one in WB, and that no power room in the AEs. Remove any drones from the other areas. This way the population polices itself. There is AE if you want to pl someone or farm, but there can always be someone waiting for you. - Strike and Task forces should be added to the LFG tool. Any mission that requires a zone not available on the PvP server should be accessed through ourobors crystals. Any hunt missions on TFs should be removed, because they're pointless anyway. - Add a PvP queue to the LFG tool. This allows a chance you'll randomly be ported into someone else's mission. PvP in this manner should always consist of equal numbers; if you're solo, you'll only get a solo player in your mission, etc. If you defeat the mission holder, you are teleported out of the mission. If you are defeated within your own mission, you will not have another random player enter during that mission (to prevent griefing but not making mission soloing a completely safe route). The same rule applies per mission in a strike force. If random enemies enter your mission, the mission cannot be completed until those enemes, or yourself are defeated. - Killing a player should net rewards equal to a mission completion bonus. This makes leveling through PvP viable. - The current PvP ruleset would have to be heavily modified or removed to allow for fun play. Also, until its properly tested and balanced for pvp, incarnate abilities/powers should be suspended. At least, that's what I think. But i'm a noob. |
I asked for this WAY WAY back in the day and I still think it's a great idea.
One of the reasons I drifted from COH to WOW in the first place was for open world PVP. What's great about open world is that it's not about getting into matches and racking up points for gear but, rather, about feeling that your characters exists in a TRULY dangerous world. When you can be attacked by another player at any time, it adds to the sense of adventure.
I'm completely on board with a full PVP server but, as COH has been around this long without on, I don't hold out much hope.
View the story of W.A.R.F.A.C.E. and Septimus Bane here: http://www.fanfiction.net/s/6785073/1/Meus_Profiteor#
my email chrismfears99@yahoo.com
As I understand it, to have an Open World PvP server would require a different "build" than what would be used on the regular servers and then every CB would have test the "normal" builds and the "Open PvP" build, lengthening the time of each CB. Vicious bugs might arise in the Open PvP build than wouldn't arise in the Normal Build, again lengthening CB time etc. etc. etc.
IIRC, it's not easy as "flipping a switch" and making each zone PvP-able hence why CoH doesn't have an Open World PvP Server.
Also, the game's PvP population is spread out too much already. The game needs less places for players to meet, not more (a good way of doing this is cross-server PvP zones or at least cross-server arena).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Also, the game's PvP population is spread out too much already. The game needs less places for players to meet, not more (a good way of doing this is cross-server PvP zones or at least cross-server arena).
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WIth server transfers (one per month) with Freedom the hardcores will probably congregate one server or something...probably not going to see any cross-server stuff anytime soon though.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Also, the game's PvP population is spread out too much already. The game needs less places for players to meet, not more (a good way of doing this is cross-server PvP zones or at least cross-server arena).
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I still think its a good idea in a pvp zone to limit the Travel Suppression to maybe a radius around the bases. mid zone no TS. only think i can think of besides them taking it out completely if they wont.
Sooo when is the next league startin up? im waiting...
sup mac.
I was just thinking that since they are adding a new server for VIPs, why not create an New Open World PvP Server. I would think it would be fun to PvP in every zone, but if you want you will still be able to do missions and level up on the Open World PvP Server: however you will be an open target when not in a mission and you will have to watch your back. Every zone you enter you will be automatically lowered to the lever of each zone. For example if you enter Steel Canyon (Hero City Zone level 10-19) you will be Ex or Mal down to level 19 to match the zone. I think Atlas, Galaxy City, Mercy Island, Nova Praetoria, Rikti War Zone, Ouroboros, Cimerora, and Pocket D should be neutral zone and all other zones should be Open World PvP. Is this idea good or bad?
P.S. I do not know if this was ever suggested before, but I bet it has.
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build