raspberry_EU

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  1. Thanks A Bunch Zwillinger, Please do more BEST PVP IN YEARS!!!
  2. Hi i've recently started to play my fire/regen scrapper after deciding not to follow the ss/regen or kat/regen fanclub and try something different with that said i have just finished his accolades and now currently doing my incarnates and i pvp in RV/arena and sirens call just wandering what you guys thought of the build if you can make changes or suggestions of improvement that would be great this is not my first regen but alot has changed since i used one.Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    sunny.d: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Regeneration
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Scorch -- GS-Acc/Dmg(A), GS-Dam/Rech(36), GS-Dam/End/Rech(36), GS-Acc/End/Rech(37), GS-%Dam(37), T'Death-Dam%(37)
    Level 1: Fast Healing -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(3), Panac-Heal/Rchg(3), Panac-Heal/EndRedux/Rchg(5), Panac-Heal(5), Numna-Heal(7)
    Level 2: Reconstruction -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/EndRdx/Rchg(34), RgnTis-Heal/EndRdx(34), RgnTis-Heal/Rchg(34), RgnTis-Heal/EndRdx/Rchg(36)
    Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(33), P'Shift-EndMod/Rchg(33)
    Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-Rchg(46), AdjTgt-ToHit/EndRdx(46)
    Level 8: Boxing -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Dam%(39), Hectmb-Acc/Dmg/Rchg(39), GS-%Dam(40), T'Death-Dam%(40)
    Level 10: Dull Pain -- Numna-Heal/EndRdx(A), Numna-Heal(11), Numna-Heal/EndRdx/Rchg(11), RgnTis-Heal/EndRdx(15), RgnTis-Heal/Rchg(15), RgnTis-Heal/EndRdx/Rchg(25)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(46), QckFt-EndRdx/RunSpd(48)
    Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(17), RgnTis-Regen+(19), RgnTis-Heal/Rchg(19), RgnTis-Heal/EndRdx(21)
    Level 18: Tough -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(23), TtmC'tng-ResDam/EndRdx(25)
    Level 20: Resilience -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(21), TtmC'tng-EndRdx(23)
    Level 22: Stealth -- LkGmblr-Rchg+(A)
    Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 26: Cremate -- ScrappersS-Acc/Dmg/EndRdx/Rchg(A), ScrappersS-Dmg/EndRdx/Rchg(40), ScrappersS-Acc/Dmg/Rchg(42), ScrappersS-Acc/Dmg(42), ScrappersS-Rchg/+Crit(42), GS-%Dam(43)
    Level 28: Instant Healing -- Panac-Heal(A), Panac-Heal/EndRedux(29), Panac-EndRdx/Rchg(29), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(31), Numna-Heal/EndRdx(31)
    Level 30: Phase Shift -- RechRdx-I(A)
    Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
    Level 35: Web Grenade -- Acc-I(A)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A)
    Level 41: Targeting Drone -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(45), AdjTgt-Rchg(45)
    Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
    Level 47: Super Jump -- Jump-I(A)
    Level 49: Burnout -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 50: Spiritual Core Paragon
    Level 50: Ageless Core Epiphany
    Level 50: Cryonic Total Radial Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Polar Lights Core Superior Ally
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(9), Mrcl-Rcvry+(9)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 5.63% Defense(Smashing)
    • 5.63% Defense(Lethal)
    • 2.81% Defense(Melee)
    • 2.25% Max End
    • 71.25% Enhancement(RechargeTime)
    • 33% Enhancement(Accuracy)
    • 15% Enhancement(Range)
    • 10% FlySpeed
    • 266.1 HP (19.87%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Confused) 15%
    • MezResist(Held) 15%
    • MezResist(Immobilize) 16.1%
    • MezResist(Repel) 3000% (10% chance)
    • MezResist(Sleep) 19.4%
    • MezResist(Stun) 15%
    • MezResist(Terrorized) 15%
    • 11.5% (0.19 End/sec) Recovery
    • 76% (4.24 HP/sec) Regeneration
    • 5.04% Resistance(Smashing)
    • 5.04% Resistance(Lethal)
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 2.52% Resistance(Energy)
    • 2.52% Resistance(Negative)
    • 22% RunSpeed
    • 24% ModifyEffect PlayerCrit
  3. TYVM!!! exactly what i was after stranger who i have never met, or am currently teamed with :-)
  4. Just trying to build a Dark/em blaster and was hoping 'someone' could start me in the right direction.










    Thank You :-)
  5. raspberry_EU

    TW/DA Build

    I've have been fiddling with this build myself for the last few days. And didnt think anyone would really go this route with all the fire armour characters running around. I thought it would be something different anyway i'll leave the build i made, for you to look at keep in mind i went for as much defense in energy and negative energy as possiblle because its my Itrial toon. and i know the absolute amazements and pancea will take time to get lol but i put them in because i want them :-). Hope this helps also the hecatomb set is supposed to be crushing impacts just realised.


    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Raging Raspberry: Level 50 Magic Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Defensive Sweep -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(3), Erad-Acc/Dmg/EndRdx/Rchg(3), Erad-Dmg/Rchg(5)
    Level 1: Dark Embrace -- RctvArm-EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 2: Titan Sweep -- Erad-Dmg(A), Erad-Acc/Rchg(9), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(11)
    Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-EndRdx(13), RctvArm-ResDam(13)
    Level 6: Build Momentum -- RechRdx-I(A), RechRdx-I(15)
    Level 8: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(15), Erad-Dmg(17), Erad-Acc/Dmg/Rchg(17)
    Level 10: Obsidian Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(21)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
    Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
    Level 16: Dark Regeneration -- Nictus-%Dam(A), Nictus-Acc/EndRdx/Rchg(27), Nictus-Heal/HP/Regen/Rchg(29), Nictus-Acc/EndRdx/Heal/HP/Regen(29)
    Level 18: Rend Armor -- Hectmb-Dam%(A), Hectmb-Acc/Dmg/Rchg(46), Hectmb-Dmg/EndRdx(48), Hectmb-Dmg/Rchg(48), Hectmb-Dmg(50)
    Level 20: Cloak of Darkness -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/EndRdx(31), GftotA-Def(31), GftotA-Def/Rchg(31)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(33), S'fstPrt-ResKB(33)
    Level 26: Whirling Smash -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Rchg(34)
    Level 28: Cloak of Fear -- Abys-Dam%(A), Abys-EndRdx/Fear(36), Abys-Fear/Rng(36), Abys-Acc/EndRdx(36), Abys-Acc/Fear/Rchg(37)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
    Level 32: Arc of Destruction -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(37), Oblit-Acc/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(39)
    Level 35: Oppressive Gloom -- Amaze-EndRdx/Stun(A), Amaze-ToHitDeb%(39), Amaze-Stun(40), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(40)
    Level 38: Soul Transfer -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(42), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(43)
    Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(43), EndMod-I(43), P'Shift-End%(45)
    Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), EndMod-I(45), P'Shift-End%(46)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Panac-Heal/+End(25), Numna-Regen/Rcvry+(27)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-End%(25)
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Fury
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 1: Momentum
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 16.75% Defense(Energy)
    • 16.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.88% Defense(Melee)
    • 10.81% Defense(Ranged)
    • 3% Defense(AoE)
    • 7.2% Max End
    • 65% Enhancement(RechargeTime)
    • 2.75% Enhancement(Terrorized)
    • 66% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 3% Enhancement(Stun)
    • 208 HP (13.88%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 3.3%
    • MezResist(Stun) 4.4%
    • 14% (0.23 End/sec) Recovery
    • 30% (1.87 HP/sec) Regeneration
    • 7.54% Resistance(Fire)
    • 5.04% Resistance(Cold)
    ------------
    Set Bonuses:
    Eradication
    (Defensive Sweep)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 33.73 HP (2.25%) HitPoints
    Reactive Armor
    (Dark Embrace)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Eradication
    (Titan Sweep)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 33.73 HP (2.25%) HitPoints
    Reactive Armor
    (Murky Cloud)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Eradication
    (Death Shroud)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 33.73 HP (2.25%) HitPoints
    Reactive Armor
    (Obsidian Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Blessing of the Zephyr
    (Super Speed)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • Knockback (Mag -4), Knockup (Mag -4)
    Touch of the Nictus
    (Dark Regeneration)
    • 28.11 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    Hecatomb
    (Rend Armor)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Gift of the Ancients
    (Cloak of Darkness)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 22.49 HP (1.5%) HitPoints
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Obliteration
    (Whirling Smash)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Glimpse of the Abyss
    (Cloak of Fear)
    • 2.75% Enhancement(Terrorized)
    • 28.11 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.62 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Arc of Destruction)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Absolute Amazement
    (Oppressive Gloom)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Stupefy
    (Soul Transfer)
    • 2.5% (0.04 End/sec) Recovery
    • 28.11 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.62 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.62 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
  6. C

    You can do more with it then the others. Just my opinion
  7. EVERYTHING that has been said i totally agree with especially giraffes(don't stare at me either..) -_-. But seriously how could you forget a the all time favourite weapon a GIANT FOAM FINGER.. enough said.