Dark/em Build in progress
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Bad Blueberry: Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx(7)
Level 1: Power Thrust -- GS-Acc/Dmg(A), GS-Dam/Rech(7), GS-Dam/End/Rech(9), GS-Acc/End/Rech(9), GS-Acc/Dmg/End/Rech(11), GS-%Dam(11)
Level 2: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx(17)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19), AdjTgt-Rchg(21)
Level 6: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(21), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-Rchg(25)
Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
Level 10: Combat Jumping -- Zephyr-ResKB(A), LkGmblr-Rchg+(27), Krma-ResKB(29), Ksmt-ToHit+(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 16: Conserve Power -- RechRdx-I(A), RechRdx-I(33)
Level 18: Abyssal Gaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(33), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Hold%(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx(34)
Level 20: Assault -- EndRdx-I(A), EndRdx-I(36)
Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(37), AdjTgt-Rchg(37)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 26: Life Drain -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx(40)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Phase Shift -- RechRdx-I(A)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(40), EndRdx-I(42)
Level 38: Total Focus -- GS-Acc/Dmg(A), GS-Dam/Rech(42), GS-Dam/End/Rech(42), GS-Acc/End/Rech(43), GS-Acc/Dmg/End/Rech(43), GS-%Dam(43)
Level 41: Bile Spray -- Acc-I(A)
Level 44: Knockout Blow -- JavVoll-Dam%(A), JavVoll-Acc/Dmg(45), JavVoll-Dam/Rech(45), JavVoll-Dam/End/Rech(45), JavVoll-Acc/End/Rech(46), JavVoll-Acc/Dmg/End/Rech(46)
Level 47: Shark Skin -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 49: Acrobatics -- KBDist-I(A), KBDist-I(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
TYVM!!! exactly what i was after stranger who i have never met, or am currently teamed with :-)
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/ Click this DataLink to open the build! Bad Blueberry: Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Energy Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx(7) Level 1: Power Thrust -- GS-Acc/Dmg(A), GS-Dam/Rech(7), GS-Dam/End/Rech(9), GS-Acc/End/Rech(9), GS-Acc/Dmg/End/Rech(11), GS-%Dam(11) Level 2: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx(17) Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19), AdjTgt-Rchg(21) Level 6: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(21), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-Rchg(25) Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27) Level 10: Combat Jumping -- Zephyr-ResKB(A), LkGmblr-Rchg+(27), Krma-ResKB(29), Ksmt-ToHit+(29) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31) Level 16: Conserve Power -- RechRdx-I(A), RechRdx-I(33) Level 18: Abyssal Gaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(33), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Hold%(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx(34) Level 20: Assault -- EndRdx-I(A), EndRdx-I(36) Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(37), AdjTgt-Rchg(37) Level 24: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(37) Level 26: Life Drain -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx(40) Level 28: Stealth -- LkGmblr-Rchg+(A) Level 30: Grant Invisibility -- LkGmblr-Rchg+(A) Level 32: Phase Shift -- RechRdx-I(A) Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(40), EndRdx-I(42) Level 38: Total Focus -- GS-Acc/Dmg(A), GS-Dam/Rech(42), GS-Dam/End/Rech(42), GS-Acc/End/Rech(43), GS-Acc/Dmg/End/Rech(43), GS-%Dam(43) Level 41: Bile Spray -- Acc-I(A) Level 44: Knockout Blow -- JavVoll-Dam%(A), JavVoll-Acc/Dmg(45), JavVoll-Dam/Rech(45), JavVoll-Dam/End/Rech(45), JavVoll-Acc/End/Rech(46), JavVoll-Acc/Dmg/End/Rech(46) Level 47: Shark Skin -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48) Level 49: Acrobatics -- KBDist-I(A), KBDist-I(50) ------------ Level 2: Swift -- Run-I(A) Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run |
Here, I don't have one, but this is how I would slot it up, of course there are many different ways you could go with epics or patron powers but I am a phase/pff fan. I definately wouldn't use the build that was put up earlier in the thread.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
darkblast: Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Dark Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Dmg/Rchg(5), GJ-Dam%(7)
Level 1: Power Thrust -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(7), Hectmb-Acc/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Dmg/Rchg(45)
Level 2: Gloom -- GJ-Acc/Dmg(A), GJ-Dam/Rech(11), GJ-Acc/Dmg/End/Rech(13), GJ-Dam%(13), GJ-Acc/End/Rech(15), GJ-Dam/End/Rech(15)
Level 4: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(17), Krma-ResKB(17)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(21), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(25)
Level 8: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit(11), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-ToHit/Rchg(27)
Level 10: Moonbeam -- GJ-Acc/Dmg(A), GJ-Dam/Rech(29), GJ-Acc/Dmg/End/Rech(31), GJ-Dam%(31), GJ-Acc/End/Rech(31), GJ-Dam/End/Rech(33)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(33), HO:Micro(46)
Level 16: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21), Krma-ResKB(34)
Level 18: Invisibility -- LkGmblr-Rchg+(A)
Level 20: Phase Shift -- RechRdx-I(A)
Level 22: Super Jump -- Zephyr-ResKB(A), HO:Micro(29), HO:Micro(36)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(46), Ksmt-ToHit+(50)
Level 26: Life Drain -- Nictus-%Dam(A), Nictus-Acc/Heal(37), Nictus-Acc/EndRdx/Heal/HP/Regen(37), Nictus-Acc/EndRdx/Rchg(39), GJ-Dam%(40), GJ-Acc/Dmg/End/Rech(46)
Level 28: Acrobatics -- EndRdx-I(A)
Level 30: Tactics -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(37), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-ToHit/Rchg(42), AdjTgt-EndRdx/Rchg(50), Rec'dRet-Pcptn(50)
Level 32: Power Boost -- RechRdx-I(A)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Total Focus -- GS-%Dam(A), GS-Acc/Dmg/End/Rech(39), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(40), GS-Acc/Dmg(43), GS-Dam/End/Rech(48)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-Def(43), Krma-ResKB(43)
Level 44: Temp Invulnerability -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(45)
Level 47: Vengeance -- Krma-ResKB(A), Ksmt-EndRdx/Rchg(48), Ksmt-Def/EndRdx/Rchg(48)
Level 49: Boost Range -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Polar Lights Core Superior Ally
Level 50: Rebirth Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Rchg(39)
------------
Set Bonus Totals:
- 20% DamageBuff(Smashing)
- 20% DamageBuff(Lethal)
- 20% DamageBuff(Fire)
- 20% DamageBuff(Cold)
- 20% DamageBuff(Energy)
- 20% DamageBuff(Negative)
- 20% DamageBuff(Toxic)
- 20% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 4.56% Defense(Melee)
- 6.13% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 5% Enhancement(Heal)
- 87.5% Enhancement(RechargeTime)
- 74% Enhancement(Accuracy)
- 22.5% Enhancement(Range)
- 5% FlySpeed
- 185.2 HP (15.37%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -42)
- Knockup (Mag -42)
- MezResist(Confused) 15%
- MezResist(Held) 15%
- MezResist(Immobilize) 15%
- MezResist(Sleep) 15%
- MezResist(Stun) 15%
- MezResist(Terrorized) 15%
- 20% Perception
- 23.5% (0.39 End/sec) Recovery
- 36% (1.81 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 7.56% Resistance(Energy)
- 7.56% Resistance(Negative)
- 5% RunSpeed
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OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Level 50: Musculature Core Paragon
Level 50: Ion Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Polar Lights Core Superior Ally Level 50: Rebirth Core Epiphany |
Is it better to go with Rebirth Core Epiphany instead of going Radial?
Edit: And why not going Musculature Radial instead? It may take a few pts of dmg, but it enhances the -tohit portion of DB/. Though many of us think that few points do matter in many occations. x)
Just trying to build a Dark/em blaster and was hoping 'someone' could start me in the right direction.
Thank You :-)