Fire/Regen Critique


LIinfinity

 

Posted

Hi i've recently started to play my fire/regen scrapper after deciding not to follow the ss/regen or kat/regen fanclub and try something different with that said i have just finished his accolades and now currently doing my incarnates and i pvp in RV/arena and sirens call just wandering what you guys thought of the build if you can make changes or suggestions of improvement that would be great this is not my first regen but alot has changed since i used one.Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

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sunny.d: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Scorch -- GS-Acc/Dmg(A), GS-Dam/Rech(36), GS-Dam/End/Rech(36), GS-Acc/End/Rech(37), GS-%Dam(37), T'Death-Dam%(37)
Level 1: Fast Healing -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(3), Panac-Heal/Rchg(3), Panac-Heal/EndRedux/Rchg(5), Panac-Heal(5), Numna-Heal(7)
Level 2: Reconstruction -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/EndRdx/Rchg(34), RgnTis-Heal/EndRdx(34), RgnTis-Heal/Rchg(34), RgnTis-Heal/EndRdx/Rchg(36)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(33), P'Shift-EndMod/Rchg(33)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-Rchg(46), AdjTgt-ToHit/EndRdx(46)
Level 8: Boxing -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Dam%(39), Hectmb-Acc/Dmg/Rchg(39), GS-%Dam(40), T'Death-Dam%(40)
Level 10: Dull Pain -- Numna-Heal/EndRdx(A), Numna-Heal(11), Numna-Heal/EndRdx/Rchg(11), RgnTis-Heal/EndRdx(15), RgnTis-Heal/Rchg(15), RgnTis-Heal/EndRdx/Rchg(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(46), QckFt-EndRdx/RunSpd(48)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(17), RgnTis-Regen+(19), RgnTis-Heal/Rchg(19), RgnTis-Heal/EndRdx(21)
Level 18: Tough -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(23), TtmC'tng-ResDam/EndRdx(25)
Level 20: Resilience -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(21), TtmC'tng-EndRdx(23)
Level 22: Stealth -- LkGmblr-Rchg+(A)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Cremate -- ScrappersS-Acc/Dmg/EndRdx/Rchg(A), ScrappersS-Dmg/EndRdx/Rchg(40), ScrappersS-Acc/Dmg/Rchg(42), ScrappersS-Acc/Dmg(42), ScrappersS-Rchg/+Crit(42), GS-%Dam(43)
Level 28: Instant Healing -- Panac-Heal(A), Panac-Heal/EndRedux(29), Panac-EndRdx/Rchg(29), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(31), Numna-Heal/EndRdx(31)
Level 30: Phase Shift -- RechRdx-I(A)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
Level 35: Web Grenade -- Acc-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A)
Level 41: Targeting Drone -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(45), AdjTgt-Rchg(45)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 47: Super Jump -- Jump-I(A)
Level 49: Burnout -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Spiritual Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Cryonic Total Radial Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Polar Lights Core Superior Ally
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(9), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 5.63% Defense(Smashing)
  • 5.63% Defense(Lethal)
  • 2.81% Defense(Melee)
  • 2.25% Max End
  • 71.25% Enhancement(RechargeTime)
  • 33% Enhancement(Accuracy)
  • 15% Enhancement(Range)
  • 10% FlySpeed
  • 266.1 HP (19.87%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 15%
  • MezResist(Held) 15%
  • MezResist(Immobilize) 16.1%
  • MezResist(Repel) 3000% (10% chance)
  • MezResist(Sleep) 19.4%
  • MezResist(Stun) 15%
  • MezResist(Terrorized) 15%
  • 11.5% (0.19 End/sec) Recovery
  • 76% (4.24 HP/sec) Regeneration
  • 5.04% Resistance(Smashing)
  • 5.04% Resistance(Lethal)
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 2.52% Resistance(Energy)
  • 2.52% Resistance(Negative)
  • 22% RunSpeed
  • 24% ModifyEffect PlayerCrit


 

Posted

Hi raspberry,

Its been 2 years since I played my Fiery/Regen Scrapper in RV. I still remember the strengths & weaknesses of the build. I, myself, choose to go with Fiery/Regen/Blaze Mastery.

The build you listed above is awful. The build is at the point were I couldn't even point out a few things and say, "maybe this would work better". Your so far from what would be a good solid Scrapper build, its like your playing another game. Maybe I'm being too harsh here, but you skipped over your absolute best attack! Its Good Friday, so I'll stop with this critique, but damn man, wtf and then some.

I suggest you read a good guide on Scrappers in PvP, and take it from there. And for the love of God, take Greater Fire Sword.