Inf to Prestige Fix.
Is it broken? Did some dev accidentally put in too many 0's?
1:1 won't happen, but the ratio should definitely be changed. For an inf sink to be effective, it has to be attractive. 1:500 (think that's what it works out to now) is not attractive, it's punitive and pointless.
What might be a good idea is to change the Influence to Prestigue ration so that the more you convert, the better deal you get.
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The BrandX Collection
This does not seem likely to change.
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What the hell? Let's buff defenders.
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IMO they should have never let prestige be purchased in the first place. If anything the ratio needs to be made more steep to discourage marketeers from buying their SG to the top. Right now its 500:1 need to make it 50,000:1 which would be 100,000,000 for 2000 at the SG recruiter
Leader/Founder of Order Sixty-Six Guardian Server
IMO they should have never let prestige be purchased in the first place. If anything the ratio needs to be made more steep to discourage marketeers from buying their SG to the top. Right now its 500:1 need to make it 50,000:1 which would be 100,000,000 for 2000 at the SG recruiter
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IMO they should have never let prestige be purchased in the first place. If anything the ratio needs to be made more steep to discourage marketeers from buying their SG to the top. Right now its 500:1 need to make it 50,000:1 which would be 100,000,000 for 2000 at the SG recruiter
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.... um.....
being... at the top.... of a list...
... that almost nobody looks at...
... and.... er....
...
.... um.... yeah, got nothin'.
So, why should it be worse again? "Oh no, they can build a nice big fancy base that has absolutely no effect on me since I'm not in their group!" isn't much of an argument against creating a more reasonable rate, and base raids are disabled - and would require the devs to actually fix PVP, which will happen about the same time we investigate, oh, Hoag's Object for colonization.
IMO they should have never let prestige be purchased in the first place. If anything the ratio needs to be made more steep to discourage marketeers from buying their SG to the top. Right now its 500:1 need to make it 50,000:1 which would be 100,000,000 for 2000 at the SG recruiter
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It's a fun minigame for those who want, but it's nothing to really worry about. More Prestige just means more for the base.
BrandX Future Staff Fighter
The BrandX Collection
IMO they should have never let prestige be purchased in the first place. If anything the ratio needs to be made more steep to discourage marketeers from buying their SG to the top. Right now its 500:1 need to make it 50,000:1 which would be 100,000,000 for 2000 at the SG recruiter
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Instead they will just hire lowbies to be in their sg and run in sg mode and get a much better return on their money than they currently have.
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Hehe, let me guess: Top 100 SG? Maybe former number one behind the 88's now? Bitter much?
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Not bitter. never liked the idea of an infamy to prestige conversion, from day one. I am actually quite impressed that the 88's have been able to buy as much prestige as they have.
Leader/Founder of Order Sixty-Six Guardian Server
Not bitter. never liked the idea of an infamy to prestige conversion, from day one. I am actually quite impressed that the 88's have been able to buy as much prestige as they have.
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For years I thought the current 500:1 ratio was too high, especially before the Market existed. But the actions of the Crazy 88's pretty much prove that the ratio has to be kept high enough so that the conversion don't become absolutely trivial. Sadly I've more or less accepted that all things being equal the 500:1 ratio is probably the best compromise between the Crazy 88 type players and rest of the non-extreme players out there.
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For years I thought the current 500:1 ratio was too high, especially before the Market existed. But the actions of the Crazy 88's pretty much prove that the ratio has to be kept high enough so that the conversion don't become absolutely trivial. Sadly I've more or less accepted that all things being equal the 500:1 ratio is probably the best compromise between the Crazy 88 type players and rest of the non-extreme players out there.
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So someone burns a few billion on the conversion. Does it *matter* that they made 150 million Prestige with a better rate as opposed to 40 million, just to make up some numbers?
They're at the top of a pointless list. So what?
They get to dainty up their base a bit faster. So what?
Why should everyone *else* be penalized - and I don't think you'll find many that say that isn't a highly punitive rate - because a *few* might be able to rush getting a *second* large meeting room or something? It has no effect on anyone else, and if it's designed as an INF sink (which, really, it is,) it has so far failed pretty miserably overall because *of* that rate.
Change the rate to make it more attractive to use, pulling more INF out of the system so some private bases can be made more "homey" more quickly.
There really *isn't* a downside here.
I gotta go with Bill here. Unless Base Raids are brought back somehow or bases are given a hell of a lot more function (see my sig on improving base function), there's not much of a reason to keep the exchange rate so damn dismal.
You're the top SG on your server, good for you!
You have a really awesome base and hit the item cap faster than anyone else, YAY!
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But again, that brings up the question of - "So what?"
So someone burns a few billion on the conversion. Does it *matter* that they made 150 million Prestige with a better rate as opposed to 40 million, just to make up some numbers? They're at the top of a pointless list. So what? They get to dainty up their base a bit faster. So what? Why should everyone *else* be penalized - and I don't think you'll find many that say that isn't a highly punitive rate - because a *few* might be able to rush getting a *second* large meeting room or something? It has no effect on anyone else, and if it's designed as an INF sink (which, really, it is,) it has so far failed pretty miserably overall because *of* that rate. Change the rate to make it more attractive to use, pulling more INF out of the system so some private bases can be made more "homey" more quickly. There really *isn't* a downside here. |
Since the amount of prestige an SG has earned is meaningless, how about the devs just get rid of the stupid list?
Since the amount of prestige an SG has earned is meaningless, how about the devs just get rid of the stupid list?
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I don't do the Crazy 88 thing, but I like to look to see were my SG comes up on the list. It means nothing. Just a fun little. "Whooo! 4 years going and we're this spot"
And if 88's can do it with Influence, so be it, and it's also impressive.
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The BrandX Collection
Retire prestige. It's original purpose, keeping people from having a massive base on day 1 of Issue 6, has been satisfied. Now it's just a legacy mechanic, that keeps people who want to express some creativity from doing so without engaging the mechanic.
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Retire prestige. It's original purpose, keeping people from having a massive base on day 1 of Issue 6, has been satisfied. Now it's just a legacy mechanic, that keeps people who want to express some creativity from doing so without engaging the mechanic.
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Seeing what the 88's have done, it just makes one realize how much influence is out there and can be gotten by those who are willing.
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The BrandX Collection
Since the amount of prestige an SG has earned is meaningless, how about the devs just get rid of the stupid list?
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Honestly - and I've written this up before - the whole SG registrar/SG info setup needs revision to provide actually *useful* information. Let me or my SG leader flag our SG for, say, RP, PVP friendly, "One alt only," or whatever, and let people use that list to find an SG that's actually useful to them and fitting for their play style. And, since we have superleaders, let people contact them (and/or leaders) when they need to via the list. Sure, keep Prestige there. *shrug* If people want to sort by it, let them. But don't pretend it's a way to list "worthwhile" SGs (as calling said list the "top 100 SGs does.) Make it nothing but a sort feature.
Retire prestige. It's original purpose, keeping people from having a massive base on day 1 of Issue 6, has been satisfied. Now it's just a legacy mechanic, that keeps people who want to express some creativity from doing so without engaging the mechanic.
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In either case I agree with the sentiment, it's not a particularly useful mechanic. Forcing PvPers to participate in PvE in order to get the funds to PvP never struck me as a particularly good idea in the first place.
I just converted 1.5 billion to Prestige two weeks ago so yes 1:1 would be nice, heck I'd even take 2:1.
But I'd rather see this game stop with all the convoluted currencies flying around and get rid of prestige all together and use Inf instead.
Who do I have to *&^% around here to get more Targeted AoE recipes added?
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I just converted 1.5 billion to Prestige two weeks ago so yes 1:1 would be nice, heck I'd even take 2:1.
But I'd rather see this game stop with all the convoluted currencies flying around and get rid of prestige all together and use Inf instead. |
I havent found them confusing yet. So what exactly is making them confusing?
Is it just because it's not a "Gold, Silver, Bronze" style thing?
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The BrandX Collection
It's that we have way more than we realistically need.
Inf
Prestige
Reward Merits
Vanguard Merits
AE Tickets
Alignment Merits
Astral Merits
Empyrean Merits
and then for Salvage
Base Salvage(still listed on the market, probably still some in game.)
Invention Salvage
Candy Canes
Halloween Salvage
Incarnate Shards
Incarnate Threads
Alpha Components
Thread Components (made with Incarnate Threads)
While it generally isn't confusing, it could certainly use some pruning.
Prestige seems like a good choice to get rid off.
Just use INF but if you want to maintain the INF sink multiply prestige costs by the conversion rate.
Needless currency gets removed, necessary INF sink remains. Heck it might even be better, since it'll be more accessible.
Please fix it.
I know this topic has been brought up ad nauseum but it's worth resurrecting this horse for another beating ;-) Is it hard to make the inf to prestige ration 1:1?
Could it be fixed in a small patch?