Incarnate drops and difficulty
I'm probably forgetting something, but I think the shard change only applies when exemplared.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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it should have been a i20 change
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My understanding of Shard drops as of the i20 change was that, regardless of your current level, mobs that are +0 (or higher) to you can drop a shard, assuming you have already opened the Alpha slot.
In other words, my understanding is that mobs that are -1 or lower to your "current" level can't drop shards.
So, assuming my understanding is correct, you don't want to use the "-1 level to me" difficulty setting. Technically, at least a portion of the spawns will be +0 to you, and could drop shards. But, it would significantly lower your chances for them per mission.
I know for a fact that you get shard drops when running flashback missions, as long as they are even con or higher. I got a fair a amount running a lvl 25 flashback story arc. I don't know about other scenarios though, haven't tested.
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My understanding of Shard drops as of the i20 change was that, regardless of your current level, mobs that are +0 (or higher) to you can drop a shard, assuming you have already opened the Alpha slot.
In other words, my understanding is that mobs that are -1 or lower to your "current" level can't drop shards. So, assuming my understanding is correct, you don't want to use the "-1 level to me" difficulty setting. Technically, at least a portion of the spawns will be +0 to you, and could drop shards. But, it would significantly lower your chances for them per mission. |
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Sorry to resurrect this from three pages back, but I wanted to thank you guys for answering my question. I was told in Global channels and by multiple people that "anything which drops salvage will drop Shards." I didn't want to question people's knowledge (to their face), but I had to get a larger sample of answers. The consensus is anything that's +0 to my combat level will drop shards. That settles that.
What this means is that my difficulty structure will need to be revised. What I mean is the following:
Level 1 game start: default
Level 12 DOs: +0x2, no bosses
Level 22 SOs: +0x2, yes bosses; or
Level 32 final primary: +0x2, yes bosses
Level 50(+1): +0x3, effective -1x3
That answers all my questions and narrows down my options. Thank you.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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First of all, I promise that this is the last one of these I'll make for quite a while, so please don't kill me
Secondly, this is mostly a question, so I won't be discussing the philosophical implications of game design.
I open with a basic question: If I'm running a level 50 character who has unlocked his or her Alpha Incarnate slot and isn't exemplared, can I get a Shard drop off a level 49 enemy, and if so, is the chance for a drop reduced?
Pretty much everything beyond this question depends squarely on what the answer to it is, because I may have to swap my running difficulty if I can indeed get drops off the -1x? difficulty settings.
Right now, I more or less plan to set my difficulty up thusly:
Level 1: Base, unchanged
Level 12 DOs: Up to +0x2 no bosses
Level 22 SOs: Up to -1x3 no bosses (that's harder for me)
Level 42 Commons: Up to -1x3 yes bosses
The difficulty settings I use now are based on a few factors which were true when I decided to settle on them, but which may or may not be true at the time. More specifically, they're based around my expectation that I won't have any Fitness powers (that's now inherent), that I'll be playing Blasters (I no longer do) and that I'll need to fight 50+ enemies for shards (which may or may not be true). Now's as good a time to reconsider my decisions as any.