Best sets for Witch-Magic?


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Posted

Quote:
Originally Posted by Coolio View Post
I know it's a melee set but Kinetic Melee has attacks which almost look like casting spells.

Got a mage character myself using it.

Still hoping for a Kinetic Blast/Assault using a ranged version of the attacks but keeping the cast animations.
I disagree. OP asked specifically for "witch magic," and Kinetic Melee, while very magical, doesn't seem very witchy to me. Now, for a wizard, magical construct, or battlemage it'd be fantastic, but when I hear "witch magic" I think less flashy than that. To reference tabletop gaming, if you're thinking "I wanna cast Magic Missile!" that's more a sorcerer or wizard style while a witch spell would at least be more subtle or at least more clearly connected to a classical element. Hexes, curses, control, nature, divination, and wards are all very witchy, but blasts not so much unless you can tie them to one of those themes.


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Posted

Quote:
Originally Posted by FlashToo View Post
I disagree. OP asked specifically for "witch magic," and Kinetic Melee, while very magical, doesn't seem very witchy to me. Now, for a wizard, magical construct, or battlemage it'd be fantastic, but when I hear "witch magic" I think less flashy than that.
Yes but I'd noticed it hadn't been mentioned, and whilst I can agree with your points...

I believe it should be up to the op to decide for themselves.

Remember too that the video is of the default 'original' color, try it sometime using different colors it makes a big difference.


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Posted

Quote:
Originally Posted by Coolio View Post
Yes but I'd noticed it hadn't been mentioned, and whilst I can agree with your points...

I believe it should be up to the op to decide for themselves.

Remember too that the video is of the default 'original' color, try it sometime using different colors it makes a big difference.
I have a KM character. I tried several color types on her, both light and dark, before I settled on pale blue. While it should be up to the OP, I don't have his definition of "witch magic" to go on - only my own. And whether you color it light or dark, KM is always very flashy and dramatic. While a few cana may have witches that cast flashy, dramatic spells - Bayonetta, I believe, is an example - that's not the standard for what witches are, and if I thought "Bayonetta" immediately upon hearing "witch" I wouldn't have advised against guns either.


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Posted

My character, Hecate, who is a goddess of witches (in some myths) uses Dark/Psi/Elec powers as a Defender. Of course she's a goddess of darkness too so it made since to use that power choice.

I was kind of basing a bit of it off the Croatoa witches too so that's why I picked up /Elec as my Epic Pool.


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Posted

I have twin sisters who are "witches"

One is a Dark/Dark/(eventually will be Dark) scrapper






The other is a Demon/Dark/(haven't decided yet) Mastermind.





I think pretty much anything can work as witch-y, magic-y, powers. You just to convince yourself that it works for you.


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Posted

Quote:
Originally Posted by FlashToo View Post
I have a KM character. I tried several color types on her, both light and dark, before I settled on pale blue. While it should be up to the OP, I don't have his definition of "witch magic" to go on - only my own. And whether you color it light or dark, KM is always very flashy and dramatic. While a few cana may have witches that cast flashy, dramatic spells - Bayonetta, I believe, is an example - that's not the standard for what witches are, and if I thought "Bayonetta" immediately upon hearing "witch" I wouldn't have advised against guns either.
Then, you add in Swap Ammo and you have even more spell effects. Dual Pistols and pretty much any secondary(blaster, corruptor or defender) other than Devices and Traps and you can say it's kind of magic-y.


 

Posted

Quote:
Originally Posted by EbonyPhoenix View Post
Blaster secondaries are weird to me because they seem just really weak and lackluster. I think I don't understand them correctly. Would I get much use out of it? I don't want to be like, "I'm a witch! I know lots of magic!" and then ONLY EVER use Fire with the occasional lightning ring.
You're not alone. I'm not sure the people who made Blaster Mastery sets completely understood what they were doing, beyond "We have these powers left over, let's use 'em." If you ask 10 Blaster players what the secondaries are supposed to do, you have a good chance of getting 10 different answers.

As for powersets, have you considered using an electric PRIMARY? I say this only because then you can have Bob the Voltaic Sentinel, which is a more eccentric and therefore more magical-looking power. It's also all energy, so you can more easily sell the set as a variety of magical attacks.

On the flip side, it's not quite as good as Fire Blast, but it's your call.


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Originally Posted by Arcanaville View Post
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Posted

I'd Go Storm/Dark Defender or Storm/Dark Corrupter

With Storm you can represent a lot of ideas, while some would classify a /Storm/ Character as only storm/sky/wind powered, you really have access to Ice(Freezing rain) Water(Steamy mist, Hurricane) Wind (Gale, tornado, hurricane again) and Lightning(Thunder clap, Lightning storm) Depending on how you color/ explain it, you also have Illusions and/or Invisibility(Steamy mist again) Telekinesis (Gail and Tornado again) and generic healing spells (02 boost) Coupled with this is the idea that witches deal in curses and spells and were known to cause all kinds of trouble indirectly as opposed to pure shooting fireballs

Dark is good because it doesn't look like anything else. While it may be an "element" in the City of world it doesn't have anything similar in the real world. Instead of Fire/Ice/Electricity, you're not just a human flame thrower/Tesla coil/freon... shooter... thingy, you're throwing around magics. And Unlike the others, coloring it different things leads to more varied. Whereas green fire is still green fire, and no matter what you do to energy it still looks like beams of light, yellow dark blasts can be anything since Dark Blasts are open to a lot of interpretation to begin with. The effects and variety in most dark sets works to your advantage as well.


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Posted

Considering I think the OP already made their decision (just waiting for them to post up more details about it), I'm curious what other types of 'magic' characters people make. And I mean specific types of magic and how it's simulated in-game.

Like 'Necromancy' is obviously present in the MM pool of that name but can also be simulated by Dark Miasma or maybe 'self-necromancy' or something?

But I think we can skip over basic elementalist (pyromancy, terramancy, etc) and just keep that clumped together in the same category. But then, if you made up your own type of magic, that'd be interesting too...although I figure *someone* already thought it up at some point.


 

Posted

Sorry about not posting! Interesting stuff from everyone; that's why I made the thread in the first place, as I didn't know what most people conceptualized Witch-magic as.

I was pretty set on Fire/Pain when I posted that big blob of text on the previous page, but now my gusto for it is kinda gone because I remembered an Energy/Pain corr I made.. and I didn't much enjoy /Pain. So I'm kinda at a crossroads still.

Luckily(?), I got plenty of time to muse over it between having to work overtime and my desktop's GPU dying on me right after I resubscribed! I'm leaning towards an Elec/Mind Blaster at the moment now, having read up on the Croatian Witches. I'll have to redo the story a little but heck that's not a big deal.

When I get back online and going I'll post pictures of the finished product and what-have-you. Thanks everyone so far for making an interesting thread