Incarnate Launch Zone
Actually the leader won't be random. If you pre-form a league and enter the queue it will use the same system as now.
The only changes are that it's now possible to block people from joining via the queue and selecting "join trial in progress" will now put you in a trial even if it's above minimum strength (I think, Posi implied this but it was not explicitly confirmed). So the easiest way to get the bonus merits without taking random people on your team is to form a full league. |
I posted something like this in the Suggestion Forum a while back:
http://boards.cityofheroes.com/showthread.php?t=258116
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@Inquisitor
How will they be able to distinguish to give the additional merits then? This is a problem then.
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All the league has to do to get the extra Astral merit and Warmth of Prometheus buff is set their league flag as open.
http://boards.cityofheroes.com/showp...30&postcount=7 link to Posi's post
The only thing that is going to improve for folks trying to use the LFG tool is that they will be able to use the "Join event in progress" option to be placed into trials that have started and are above the minimum required members. As opposed to now where you are only added to leagues that do not meet the minimal team size.
Global: @Kelig
How will they be able to distinguish to give the additional merits then? This is a problem then.
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Link to Posi's post:
http://boards.cityofheroes.com/showp...30&postcount=7
I'm not a fan of Pocket D being our big launch point against the Praetorians. Could we please either get a new, small meet-up zone or at least move the Praetorian portal to RWZ?
There's also Cimeroria and the Midnighter's club for cross-faction team-age. Or heck, you could always go to Praetoria via pocket d and launch from there anyway!
Use your imaginations, people!
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
I had the same concern. Fortunately Positron answered it in the open beta forums. I'm not 100% convinced that the proposed solution is the right one but it seems like it should work. Especially if people can now actually use the queue to join an event in progress. It will still technically be possible for a "private" league to run as open and then kick extras but since people can keep rejoining they'll have to keep kicking people for the duration of the trial.
Link to Posi's post: http://boards.cityofheroes.com/showp...30&postcount=7 |
Adeon is there any word on what they plan to do when someone gets it in their head to grief these open league trials by getting dropped in random trials and deliberately doing something that will cause the trials to fail?
Adeon is there any word on what they plan to do when someone gets it in their head to grief these open league trials by getting dropped in random trials and deliberately doing something that will cause the trials to fail?
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At the end of the day I think the community will vote with how they play. If people griefing open leagues becomes a major problem the community will decide to forgo the extra merits and run closed leagues (or possible run open leagues but fill them completely before starting). Now this is, essentially what is happening now (although without the specific ability for a closed league. The devs are giving us some of what we want (the ability to form a closed league) but are also offering a bribe to try to get us not to use it. Only time will tell if the bribe is sufficient to make people abandon the safety and convenience of the closed league for the risk of an open league.
I believe the vote-kick is the intended solution to that. Whether it will work is another matter (for example it would be easy to force a failure on Lambda if you really wanted to before the league could realize and kick you).
At the end of the day I think the community will vote with how they play. If people griefing open leagues becomes a major problem the community will decide to forgo the extra merits and run closed leagues (or possible run open leagues but fill them completely before starting). Now this is, essentially what is happening now (although without the specific ability for a closed league. The devs are giving us some of what we want (the ability to form a closed league) but are also offering a bribe to try to get us not to use it. Only time will tell if the bribe is sufficient to make people abandon the safety and convenience of the closed league for the risk of an open league. |
OR
Do nothing and rethink this system.
If not they can always "up" the bribe with more merits. = )
Personally I think the co-op zone is a good way to go. There are considerations that can't be addressed with the LFG system. A number of times I did a BAF because there was no Lambda available or vise versa. The LFG system is so slick it takes the interaction out of the equation completely which isn't always a good thing for a game that is at least partially social. I want to hear broadcasts of what leagues are forming. I want to enter the zone and see how likely it is for me to get a trial quickly by the number of people present. The LFG system is a huge black hole of information which explains why you can sit in it indefinately. They could improve it with stats of how many people are queued for what trials be even that doesn't address the social interaction of finding a league through the chat system in the same zone.
If you can form your own league you have greater control of how may +3s are in it and the group make up. I think many will still want this control. Merit bonus is a poor reward if you fail the trial. I have seen noobs do all sorts of strange things on trials that cause them to fail, the foremost being not listening to the leader.
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At that point you might as well use the LFG system, it amounts to the same thing.
If this is the solution, I think they should forgo implementing this. It's going to be used as an exploit.
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Now I do somewhat agree with you that the system is not necessarily a good idea in the first place. If it had been introduced for Task Forces I would have been ecstatic but given the larger team sizes I'm not convinced that a random team former is the way to go.
I disagree. The upgrades are not a perfect solution but they are an improvement over what we currently have. I don't necessarily think that they will have the effect that the devs are hoping for but from a player point of view it is an improvement. It does offer a potential new incentive for griefing but it also offers the option for more control which can only be a good thing.
Now I do somewhat agree with you that the system is not necessarily a good idea in the first place. If it had been introduced for Task Forces I would have been ecstatic but given the larger team sizes I'm not convinced that a random team former is the way to go. |
Maybe a dedicated zone will fix this quicker than a LFG fix at least everyone will be in the same zone and they'll all be Alphas +. If you go to x zone, every one will be present and searchable(leaders will know they can participate since they got into the zone).
As far as the OP, I would be all for a seperate level 50 "staging" area. It makes in game/lore sense since the whole "Praetorian Invasion" bit is the in thing. And it makes a common area that does not bother level 1-49 folks in anyway. Heck, make another Day Job badge for it. I don't think it would take up TOO much Dev time. Make it simple, looking a lot like one of the Shard military posts (without the people), throw in a base porter, and a single store, and BAM. You wouldn't have to worry about getting less than level 50 people on your team anymore.
Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1
Add venders to Pocket-D and be done with it. That's really the only thing missing that comes to mind. RWZ makes more sense to me, but that's not where some servers meet.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Short answer is that it has all useful services except for Wentworths in a relatively small area. The key ones are of course a "buy anything" vendor and an inspiration vendor but it's also got other useful things such as a base portal, a crafting station, a hospital and a difficulty adjuster.
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I was referring to a vendor who will buy any loot from you: enhancements, recipes and salvage.
I'll also add that having to zone to access a service isn't the same as having it in zone which kinda breaks your point. Still the critical services for trial running are the inspiration vendor and someone to sell stuff to. If Pocket D had those it would definitely be a viable alternative to the RWZ although I suspect inertia would make people continue to use the RWZ.
I would like this. A similar thing to Fort Trident and The Crucible. They could put it in Pocket D so it's open to all alignments.
I was referring to a vendor who will buy any loot from you: enhancements, recipes and salvage.
I'll also add that having to zone to access a service isn't the same as having it in zone which kinda breaks your point. Still the critical services for trial running are the inspiration vendor and someone to sell stuff to. If Pocket D had those it would definitely be a viable alternative to the RWZ although I suspect inertia would make people continue to use the RWZ. |
The only changes are that it's now possible to block people from joining via the queue and selecting "join trial in progress" will now put you in a trial even if it's above minimum strength (I think, Posi implied this but it was not explicitly confirmed).
So the easiest way to get the bonus merits without taking random people on your team is to form a full league.