DP Blaster vs. Corruptor
Traps beats out Device.
Traps allows you to obtain full positional defense cap.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Traps is definitely superior to Devices as a Secondary, there really is no contest. But the Blaster will out-damage the Corruptor in the Primary department. If you go Blaster, pick something other than Devices, something with Build Up.
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
Traps is definitely superior to Devices as a Secondary, there really is no contest. But the Blaster will out-damage the Corruptor in the Primary department. If you go Blaster, pick something other than Devices, something with Build Up.
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That said, for survivability, traps wins out. Damage is roughly even depending on if Scourge is ticking yet or not.
Both are good choices though.
Blasters are a 1 trick pony... Adding traps makes you a 47 trick pony. DP/Traps for sure gets my vote... I went defender myself for better buffs/debuffs and the better recharge on soul drain in the epic pools. (it's the same recharge as hail of bullets in the Defender epics... which is truely a thing of beauty)
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Blasters are a 1 trick pony... Adding traps makes you a 47 trick pony. DP/Traps for sure gets my vote... I went defender myself for better buffs/debuffs and the better recharge on soul drain in the epic pools. (it's the same recharge as hail of bullets in the Defender epics... which is truely a thing of beauty)
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To answer the OP: I have a DP/MM Blaster who is lots of fun, but my DP/Traps Corruptor is much better at staying alive. Between Devices and Traps, I'd give it to Traps every time. Which is why I recommend a Thugs/Traps MM over either (why give up dealing damage while placing traps?).
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Quick question, which is better for survivability/damage: Dual Pistol/Devices Blaster or a Dual Pistol/Traps Corruptor? I want a Dual Pistol guy with gadgets for a new character and I'm curious what the pro and cons are of using one or the other.
Thank you. ~~~~~~~~~~~~~~~~~~~~~~~~~~ -The Fragmented One - 28 Emp/Sonic Def - Virtue Blue Side -Sinarian - 27 KM/EA Brute - Virtue Blue Side |
Not only can you still attack when you are held or stunned or put to sleep as a blaster but you also get a damage bonus for using non-consecutive attack types.
On the corruptor your damage is alot less....and scourge doesnt improve that by much....also any form of hold or sleep or stun will pretty much stop you no matter what.
I also hate to point this out but the amount of energy you expend on a corruptor seams to be alot more...not sure why either.
um hands down that would be a blaster with better survivability and better damage.
Not only can you still attack when you are held or stunned or put to sleep as a blaster but you also get a damage bonus for using non-consecutive attack types. On the corruptor your damage is alot less....and scourge doesnt improve that by much....also any form of hold or sleep or stun will pretty much stop you no matter what. |
Blasters have better damage of course; that's what they are all about. But Corruptors depending on their powerset can get much higher survivability, and Traps is good for that.
Arc #40529 : The Furies of the Earth
um hands down that would be a blaster with better survivability and better damage.
Not only can you still attack when you are held or stunned or put to sleep as a blaster but you also get a damage bonus for using non-consecutive attack types. On the corruptor your damage is alot less....and scourge doesnt improve that by much....also any form of hold or sleep or stun will pretty much stop you no matter what. I also hate to point this out but the amount of energy you expend on a corruptor seams to be alot more...not sure why either. |
The Melee Teaming Guide for Melee Mans
um hands down that would be a blaster with better survivability and better damage.
Not only can you still attack when you are held or stunned or put to sleep as a blaster but you also get a damage bonus for using non-consecutive attack types. On the corruptor your damage is alot less....and scourge doesnt improve that by much....also any form of hold or sleep or stun will pretty much stop you no matter what. |
I also hate to point this out but the amount of energy you expend on a corruptor seams to be alot more...not sure why either. |
DP/Devices will definitely do more damage... less damage than almost any other Blaster combo thanks to no Aim or Build Up, but more than a Corruptor. But DP/Traps is a lot more survivable, has more tools to use, and adds significantly more to a team when fighting hard targets thanks to the debuffs. For maximum potential for blowing things up solo with mines, go Blaster. For soloing large spawns or teaming under pretty much any circumstance, go Corruptor. (Or Defender if you really want to use all the ammo types, since they're about the only ones with enough debuff strength on Cryo or Chem to bother with them.)
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Um, no. Traps Corruptors get good mezz protection, defense and thanks to Seeker Drones can normally avoid eating alpha strikes altogether.
Blasters have better damage of course; that's what they are all about. But Corruptors depending on their powerset can get much higher survivability, and Traps is good for that. |
And at level 28 when you get the seeker attack..which doesnt make enemies use their big attacks.....if you never used them you would not have known that though.
on the blaster you have the cloaking device at 20 which gives stealth plus defense of again 5%
at 10 they get a targeting drone which is the usual plus accuracy plus perception.
the only thing the corruptor has going for it is the poison trap at level 20...and inthe traps group thats a pretty good power.
My advice to the OP is to make one of each character and give both of them a try and see how fast you level....how well you take out enemies...and how well you survive.
I already did....i felt corruptors totaly underperform...damage begins to fall behind at about level 11 for them...and that is a huge issue...can you survive ambushes of 3 or more enemies
well at level 16 you do get the force field drone which does give you 5% defense...if you think that gives good defense hey what the heck
on the blaster you have the cloaking device at 20 which gives stealth plus defense of again 5% |
And at level 28 when you get the seeker attack..which doesnt make enemies use their big attacks.....if you never used them you would not have known that though.
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at 10 they get a targeting drone which is the usual plus accuracy plus perception.
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the only thing the corruptor has going for it is the poison trap at level 20...and inthe traps group thats a pretty good power.
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I really have no problem with damage on any of my corrs.
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
well at level 16 you do get the force field drone which does give you 5% defense...if you think that gives good defense hey what the heck
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And at level 28 when you get the seeker attack..which doesnt make enemies use their big attacks.....if you never used them you would not have known that though.
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on the blaster you have the cloaking device at 20 which gives stealth plus defense of again 5%
at 10 they get a targeting drone which is the usual plus accuracy plus perception. |
the only thing the corruptor has going for it is the poison trap at level 20...and inthe traps group thats a pretty good power.
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Um, yes. Easily. And it's Blasters that tend to underperform, especially at higher levels.
Arc #40529 : The Furies of the Earth
Poison Trap, Seekers, mezz protection, Web grenade - which is a nasty -recharge as well as an immobilize. Mostly, /Traps is the new and improved Devices; it has almost everything worthwhile Devices has and replaces clunker powers with better ones.
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I have to question the veracity of any claim that a Traps Corruptor is less survivable than a Blaster, assuming equal investment in each and someone who's not a complete idiot controlling them. And anyone complaining about ambushes while playing Traps seems to fall in the latter category: killing large swarms of enemies coming at a fixed position is the ideal situation for the set.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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The big advantages /Traps Corruptors have over /Devices Blaster:
- 15% defense to all from fully slotted FFG
- over mag 6 stun, hold, and immobilize protection from FFG
- -resist to boost damage output
- an incredibly powerful -regen ability that also holds and is AoE
- Seeker Drones to soak up alphas and reduce enemy damage
- stealth (and a to-hit debuff from Smoke Grenade)
- more damage
- accuracy and to-hit from Targeting Drone
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
The big advantages /Traps Corruptors have over /Devices Blaster:
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I have a DP/Devices and AR/Traps. Both are good sets, if and only if, you know how they're used.
Quick question, which is better for survivability/damage: Dual Pistol/Devices Blaster or a Dual Pistol/Traps Corruptor? I want a Dual Pistol guy with gadgets for a new character and I'm curious what the pro and cons are of using one or the other.
Thank you.
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-The Fragmented One - 28 Emp/Sonic Def - Virtue Blue Side
-Sinarian - 27 KM/EA Brute - Virtue Blue Side