DP Blaster vs. Corruptor


ArcticFahx

 

Posted

Quick question, which is better for survivability/damage: Dual Pistol/Devices Blaster or a Dual Pistol/Traps Corruptor? I want a Dual Pistol guy with gadgets for a new character and I'm curious what the pro and cons are of using one or the other.

Thank you.

~~~~~~~~~~~~~~~~~~~~~~~~~~
-The Fragmented One - 28 Emp/Sonic Def - Virtue Blue Side
-Sinarian - 27 KM/EA Brute - Virtue Blue Side


 

Posted

Traps is definitely superior to Devices as a Secondary, there really is no contest. But the Blaster will out-damage the Corruptor in the Primary department. If you go Blaster, pick something other than Devices, something with Build Up.


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

Posted

Quote:
Originally Posted by Stealth_Bomber View Post
Traps is definitely superior to Devices as a Secondary, there really is no contest. But the Blaster will out-damage the Corruptor in the Primary department. If you go Blaster, pick something other than Devices, something with Build Up.
I like Devices as a secondary, thank you very much.

That said, for survivability, traps wins out. Damage is roughly even depending on if Scourge is ticking yet or not.

Both are good choices though.


 

Posted

Blasters are a 1 trick pony... Adding traps makes you a 47 trick pony. DP/Traps for sure gets my vote... I went defender myself for better buffs/debuffs and the better recharge on soul drain in the epic pools. (it's the same recharge as hail of bullets in the Defender epics... which is truely a thing of beauty)


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
Blasters are a 1 trick pony... Adding traps makes you a 47 trick pony. DP/Traps for sure gets my vote... I went defender myself for better buffs/debuffs and the better recharge on soul drain in the epic pools. (it's the same recharge as hail of bullets in the Defender epics... which is truely a thing of beauty)
Corruptors can take the Defender APPs now so the recharge on Soul Drain is the same for both. Defenders had new pseudopets made for a lot of the powers, but for Trip Mine and (lol) Time Bomb that's actually worse - they do less damage than the Corruptor and Mastermind versions. Poison Trap has an extra bit on the hold duration, Acid Mortar and Seeker Drones are nicer, and Triage Beacon and Caltrops are the same pets for both ATs. If you solo a lot, the extra -resistance from stacked Acid Mortars may help you enough to make up for the lack of Scourge and without Scourge, solo Defenders and Corruptors do roughly the same damage. But if you like laying down Mine fields, the Corruptor has a distinct advantage.

To answer the OP: I have a DP/MM Blaster who is lots of fun, but my DP/Traps Corruptor is much better at staying alive. Between Devices and Traps, I'd give it to Traps every time. Which is why I recommend a Thugs/Traps MM over either (why give up dealing damage while placing traps?).


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Posted

Quote:
Originally Posted by Fragmented_One View Post
Quick question, which is better for survivability/damage: Dual Pistol/Devices Blaster or a Dual Pistol/Traps Corruptor? I want a Dual Pistol guy with gadgets for a new character and I'm curious what the pro and cons are of using one or the other.

Thank you.

~~~~~~~~~~~~~~~~~~~~~~~~~~
-The Fragmented One - 28 Emp/Sonic Def - Virtue Blue Side
-Sinarian - 27 KM/EA Brute - Virtue Blue Side
um hands down that would be a blaster with better survivability and better damage.

Not only can you still attack when you are held or stunned or put to sleep as a blaster but you also get a damage bonus for using non-consecutive attack types.

On the corruptor your damage is alot less....and scourge doesnt improve that by much....also any form of hold or sleep or stun will pretty much stop you no matter what.

I also hate to point this out but the amount of energy you expend on a corruptor seams to be alot more...not sure why either.


 

Posted

Quote:
Originally Posted by PsychicKitty View Post
um hands down that would be a blaster with better survivability and better damage.

Not only can you still attack when you are held or stunned or put to sleep as a blaster but you also get a damage bonus for using non-consecutive attack types.

On the corruptor your damage is alot less....and scourge doesnt improve that by much....also any form of hold or sleep or stun will pretty much stop you no matter what.
Um, no. Traps Corruptors get good mezz protection, defense and thanks to Seeker Drones can normally avoid eating alpha strikes altogether.

Blasters have better damage of course; that's what they are all about. But Corruptors depending on their powerset can get much higher survivability, and Traps is good for that.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by PsychicKitty View Post
um hands down that would be a blaster with better survivability and better damage.

Not only can you still attack when you are held or stunned or put to sleep as a blaster but you also get a damage bonus for using non-consecutive attack types.

On the corruptor your damage is alot less....and scourge doesnt improve that by much....also any form of hold or sleep or stun will pretty much stop you no matter what.

I also hate to point this out but the amount of energy you expend on a corruptor seams to be alot more...not sure why either.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by PsychicKitty View Post
um hands down that would be a blaster with better survivability and better damage.

Not only can you still attack when you are held or stunned or put to sleep as a blaster but you also get a damage bonus for using non-consecutive attack types.

On the corruptor your damage is alot less....and scourge doesnt improve that by much....also any form of hold or sleep or stun will pretty much stop you no matter what.
/Traps Corruptors don't get held or stunned much while FFG is up... it takes three stacked holds or stuns unless they're unusually high mag. It's hard to stack three mezzes on a character with softcapped defense, which is pretty easy to get with /Traps. FFG doesn't help against Sleep (except by providing enough defense to make them usually miss) but it also doesn't lose its defense while you are sleeping so it's not that bad.

Quote:
I also hate to point this out but the amount of energy you expend on a corruptor seams to be alot more...not sure why either.
Blasters tend to be fairly endurance efficient. Their high damage and lack of toggles means that they kill stuff without burning a ton of endurance. On the other hand, /Traps is a low endurance secondary so it's not nearly as big a deal as on a /Dark or /Storm and if it becomes an issue the Miracle and Numina's recovery IOs are only 2 hero / villain merits each and will likely solve any remaining problems.

DP/Devices will definitely do more damage... less damage than almost any other Blaster combo thanks to no Aim or Build Up, but more than a Corruptor. But DP/Traps is a lot more survivable, has more tools to use, and adds significantly more to a team when fighting hard targets thanks to the debuffs. For maximum potential for blowing things up solo with mines, go Blaster. For soloing large spawns or teaming under pretty much any circumstance, go Corruptor. (Or Defender if you really want to use all the ammo types, since they're about the only ones with enough debuff strength on Cryo or Chem to bother with them.)


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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Posted

Quote:
Originally Posted by Obscure Blade View Post
Um, no. Traps Corruptors get good mezz protection, defense and thanks to Seeker Drones can normally avoid eating alpha strikes altogether.

Blasters have better damage of course; that's what they are all about. But Corruptors depending on their powerset can get much higher survivability, and Traps is good for that.
well at level 16 you do get the force field drone which does give you 5% defense...if you think that gives good defense hey what the heck

And at level 28 when you get the seeker attack..which doesnt make enemies use their big attacks.....if you never used them you would not have known that though.

on the blaster you have the cloaking device at 20 which gives stealth plus defense of again 5%

at 10 they get a targeting drone which is the usual plus accuracy plus perception.

the only thing the corruptor has going for it is the poison trap at level 20...and inthe traps group thats a pretty good power.

My advice to the OP is to make one of each character and give both of them a try and see how fast you level....how well you take out enemies...and how well you survive.

I already did....i felt corruptors totaly underperform...damage begins to fall behind at about level 11 for them...and that is a huge issue...can you survive ambushes of 3 or more enemies


 

Posted

Quote:
Originally Posted by PsychicKitty View Post
well at level 16 you do get the force field drone which does give you 5% defense...if you think that gives good defense hey what the heck

on the blaster you have the cloaking device at 20 which gives stealth plus defense of again 5%
FFG on a corrupter gives 10% def unslotted, while cloaking device on a blaster gives 1.75% def suppressed.

Quote:
Originally Posted by PsychicKitty View Post
And at level 28 when you get the seeker attack..which doesnt make enemies use their big attacks.....if you never used them you would not have known that though.
Seeker drones are great alpha takers, and do -tohit.

Quote:
Originally Posted by PsychicKitty View Post
at 10 they get a targeting drone which is the usual plus accuracy plus perception.
I tend to take tactics on the majority of my corrs as is, so targeting drone isn't really a huge plus :P

Quote:
Originally Posted by PsychicKitty View Post
the only thing the corruptor has going for it is the poison trap at level 20...and inthe traps group thats a pretty good power.
Poison trap is an amazing power, but it's not the only thing traps has going for it.

Quote:
Originally Posted by PsychicKitty View Post
I already did....i felt corruptors totaly underperform...damage begins to fall behind at about level 11 for them
I really have no problem with damage on any of my corrs.


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Posted

Quote:
Originally Posted by PsychicKitty View Post
well at level 16 you do get the force field drone which does give you 5% defense...if you think that gives good defense hey what the heck
Defense which you can stack with other sources and which doesn't suppress. And you get mezz protection.

Quote:
Originally Posted by PsychicKitty View Post
And at level 28 when you get the seeker attack..which doesnt make enemies use their big attacks.....if you never used them you would not have known that though.
What are you talking about? Enemies use their "big attacks" all the time on Seekers.

Quote:
Originally Posted by PsychicKitty View Post
on the blaster you have the cloaking device at 20 which gives stealth plus defense of again 5%

at 10 they get a targeting drone which is the usual plus accuracy plus perception.
Stealth and accuracy are easy to get from other sources.

Quote:
Originally Posted by PsychicKitty View Post
the only thing the corruptor has going for it is the poison trap at level 20...and inthe traps group thats a pretty good power.
Poison Trap, Seekers, mezz protection, Web grenade - which is a nasty -recharge as well as an immobilize. Mostly, /Traps is the new and improved Devices; it has almost everything worthwhile Devices has and replaces clunker powers with better ones.

Quote:
Originally Posted by PsychicKitty View Post
I already did....i felt corruptors totaly underperform...damage begins to fall behind at about level 11 for them...and that is a huge issue...can you survive ambushes of 3 or more enemies
Um, yes. Easily. And it's Blasters that tend to underperform, especially at higher levels.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Poison Trap, Seekers, mezz protection, Web grenade - which is a nasty -recharge as well as an immobilize. Mostly, /Traps is the new and improved Devices; it has almost everything worthwhile Devices has and replaces clunker powers with better ones.
Acid Mortar is great for taking alphas as well - they tend to draw a lot of aggro once they start firing off AoE debuffs that include DoT. I didn't get attacked much on my DP/Traps Corr... but she's definitely slower at killing than my DP/MM Blaster.

I have to question the veracity of any claim that a Traps Corruptor is less survivable than a Blaster, assuming equal investment in each and someone who's not a complete idiot controlling them. And anyone complaining about ambushes while playing Traps seems to fall in the latter category: killing large swarms of enemies coming at a fixed position is the ideal situation for the set.


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Posted

Quote:
Originally Posted by Obscure Blade View Post
Web grenade - which is a nasty -recharge as well as an immobilize.
Devices has Web Grenade as well. It's the power you have to pick, and the only Blaster Secondary Tier 1 without any damage.


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Posted

The big advantages /Traps Corruptors have over /Devices Blaster:

  • 15% defense to all from fully slotted FFG
  • over mag 6 stun, hold, and immobilize protection from FFG
  • -resist to boost damage output
  • an incredibly powerful -regen ability that also holds and is AoE
  • Seeker Drones to soak up alphas and reduce enemy damage
The Blaster gets:
  • stealth (and a to-hit debuff from Smoke Grenade)
  • more damage
  • accuracy and to-hit from Targeting Drone
The reason I lean toward Corruptors is that you can get stealth and accuracy from IOs quite easily, but you can't get mez protection, -regen, or AoE holds and you can't get -resist near as reliably. With even a mid-range IO build most of the Blaster advantages go away except for the extra damage, and I'm willing to trade a bit of damage for debuffs and survivability (at least on a Traps or Devices character... when I want max damage I go with sets like Fire or /Electric). Plus on hard targets the damage isn't even that much less... the Blaster is going to be hitting 20-30% harder or so before Scourge but since Acid mortar boosts the whole team's damage that advantage dries up fast on a large team. More importantly, Poison Trap cuts an AV's regen to 15% normal... that's worth more than a third more DPS when you consider how fast AVs heal. What the Blaster definitely does do better is mow down normal spawns fast, assuming you can survive them.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by StrykerX View Post
The big advantages /Traps Corruptors have over /Devices Blaster:
  • 15% defense to all from fully slotted FFG
  • over mag 6 stun, hold, and immobilize protection from FFG
  • -resist to boost damage output
  • an incredibly powerful -regen ability that also holds and is AoE
  • Seeker Drones to soak up alphas and reduce enemy damage
The Blaster gets:
  • stealth (and a to-hit debuff from Smoke Grenade)
  • more damage
  • accuracy and to-hit from Targeting Drone
The reason I lean toward Corruptors is that you can get stealth and accuracy from IOs quite easily, but you can't get mez protection, -regen, or AoE holds and you can't get -resist near as reliably. With even a mid-range IO build most of the Blaster advantages go away except for the extra damage, and I'm willing to trade a bit of damage for debuffs and survivability (at least on a Traps or Devices character... when I want max damage I go with sets like Fire or /Electric). Plus on hard targets the damage isn't even that much less... the Blaster is going to be hitting 20-30% harder or so before Scourge but since Acid mortar boosts the whole team's damage that advantage dries up fast on a large team. More importantly, Poison Trap cuts an AV's regen to 15% normal... that's worth more than a third more DPS when you consider how fast AVs heal. What the Blaster definitely does do better is mow down normal spawns fast, assuming you can survive them.
In the end it comes down to two different power sets that excel at fighting at a fixed point. One offers better damage and can easily stealth, the other is more survivable and offers more to a team.

I have a DP/Devices and AR/Traps. Both are good sets, if and only if, you know how they're used.