AE Survival Map


Arcanaville

 

Posted

I made this map to test my brutes on. I tried to mix the enemy mobs up a bit and not have them all just be better for one archtype. Didn't make it too long. i don't really find it a test just grind trash for 30 mins

Arc ID: 501881

My ss/fire is very squishy in it. I'm thinking of getting barrier on the char for small raiding situations. Is there a map most people use to test? All i see is RP maps or farm maps
I've been away for 2 years


 

Posted

Huh.

We were just talking about this in the Scrapper forum.

http://boards.cityofheroes.com/showp...postcount=1913

209245 is a map I made a couple of years back to wring out high end teams.

I cannot run it solo at higher than 0x5y. And even there, I struggle.

An Elec/ss brute cleared it in about an hour at 4x8y. I don't see HOW.

I warn you: Run it at a low setting first, so you can get used to it.

EDIT: Arrrgh, SS/elec. Darn broots....


 

Posted

That's a crazy mission, pureshadow. I tried to solo it at +4/x8 with bosses and I could barely defeat the EB after a couple trips to the hospital.

The mobs have very high ToHit chances, and they constantly summon pets who dish out lots of nasty mezzes. I wouldn't be surprised if there were other nasty tricks going on like leadership, I just kept getting mezzed even with over 70% defense.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
That's a crazy mission, pureshadow. I tried to solo it at +4/x8 with bosses and I could barely defeat the EB after a couple trips to the hospital.

The mobs have very high ToHit chances, and they constantly summon pets who dish out lots of nasty mezzes. I wouldn't be surprised if there were other nasty tricks going on like leadership, I just kept getting mezzed even with over 70% defense.

Heh.

Sounds like it may be a bit much, then.

It's very easy to hit 'impossible' in AE. The challenge is to hit 'fun, and almost impossible.'

I still have no idea how you could run my map at max, they just evaporate me if I set it that high....


 

Posted

Well i cant wait to try these out.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by mauk2 View Post
I still have no idea how you could run my map at max, they just evaporate me if I set it that high....
Well, spamming Foot Stomp and Ball Lightning gets rid of the minions and LT's really quick, and then it's just a DPS game against the few bosses remaining.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by mauk2 View Post
Huh.

We were just talking about this in the Scrapper forum.

http://boards.cityofheroes.com/showp...postcount=1913

209245 is a map I made a couple of years back to wring out high end teams.

I cannot run it solo at higher than 0x5y. And even there, I struggle.

An Elec/ss brute cleared it in about an hour at 4x8y. I don't see HOW.

I warn you: Run it at a low setting first, so you can get used to it.

EDIT: Arrrgh, SS/elec. Darn broots....
This looks doable on my SS/FA at +2/x8 with bosses no ins/temps. Timely use of Barrier and avoiding double spawns and I think I might be able to pull it off.


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
This looks doable on my SS/FA at +2/x8 with bosses no ins/temps. Timely use of Barrier and avoiding double spawns and I think I might be able to pull it off.
Post a time, then? I put the clock in for a reason.

Oh, and I guess number of defeats?

I'm still astonished people are soloing it at all. Being Incarnate is teh gud.


 

Posted

Mauk....i love this mission. It's amazing, its tough but not quite too tough. Just gotta know what to kill first/last (like those bosses with the stun) and keep on your toes.

Anyway, gonna get back to playing. Afraid to try +4...


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
Mauk....i love this mission. It's amazing, its tough but not quite too tough. Just gotta know what to kill first/last (like those bosses with the stun) and keep on your toes.

Anyway, gonna get back to playing. Afraid to try +4...
LOL, ty!

I spent a lot of time tuning it, it's a lot harder than it seems to strike the right 'mix'. I'm glad folks are enjoying it.

When you roll the tickets after victory, feel free to e-mail me a token of your appreciation.

(JK, I have general e-mail off.)


 

Posted

Try "bobcat challenge.". It is very fast and what I use to pressure test builds. Just search for it in AE search bar. Fun but definitely not easy.


 

Posted

Ok, I got a PM, somebody wanted to duo 209245.

So I got my dainty little Incarnated fire tank, and met up with a nice hefty ice tanker, and we plowed through it at +4x8y/y.

I would like to brag that we used no insps, but I was chugging candy like crazy the time the Blazing Furies got me with Heat Exhaustion.

And I had to use oranges when a Raging Fury got fully buffed and was hitting straight through stacked barriers.

However, we did it in 48 minutes and a few seconds.

I reaaaalllly wish you got a timer popup in AE.

The important thing is, the faction is operating as designed even at 4x8y/y. It's tough, but doable. The only thing I wish I could do would be improve their End usage a bit, but that's a setting you can't tweak in AE.

You guys soloing it? IMPRESSIVE.

I think I would like some screenshots if you have a moment, I wonder what tactics you're using.


 

Posted

Quote:
Originally Posted by Auroxis View Post
That's a crazy mission, pureshadow. I tried to solo it at +4/x8 with bosses and I could barely defeat the EB after a couple trips to the hospital.

The mobs have very high ToHit chances, and they constantly summon pets who dish out lots of nasty mezzes. I wouldn't be surprised if there were other nasty tricks going on like leadership, I just kept getting mezzed even with over 70% defense.
The minions are mind/dark armor, so alot of stuns/confuse stack. I added some mobs to reduce def. The bosses have rage so a hurl boulder can hit pretty hard.

I just started making maps 2 days ago. I made a fire map and it gives a little more influence on bosses than crey fire cyborgs because i did fiery assault on bosses. Seems odd how fire mobs give more exp than other power sets Just sucks i can only publish 3 maps.


 

Posted

Quote:
Originally Posted by ORACLE View Post
Try "bobcat challenge.". It is very fast and what I use to pressure test builds. Just search for it in AE search bar. Fun but definitely not easy.
It seems like a lethal farm for Invuln chars?


 

Posted

Quote:
Originally Posted by Pureshadow2 View Post
It seems like a lethal farm for Invuln chars?
S/L is correct (the most common damage in the game). It is hardly a farm though because the map caps at 150 tickets. What is great about this little one is that the baddies stack defense debuffs like crazy...imagine a ITF. I use this to test other toons like ICE defense, Dark Armor, and others. The strategy changes for each of these. For what it is worth, I have seen this map flatten granite tanks and Invuln tanks alike...let alone brutes and scrappers with fewer hitpoints. On the otherhand, I have seen Dark Armor scrappers do well with stacked stuns, debuffs and a different set of tools. If you ever wonder how you will do on an ITF, this is a great map to test it out.


 

Posted

Quote:
Originally Posted by mauk2 View Post
You guys soloing it? IMPRESSIVE.
That is an ... understatement.

Just for kicks I tried a "no insps" run on my quite-far-from-high-end-but-still-pretty-awesome sp/da/blaze scrapper and got pretty much destroyed by the first couple of spawns when it came down to me and just the bosses. I was doing okay, but they were taking a very long time to wear down, and without DR fodder I wasn't healing fast enough.

I think though that this map is a very good test of AoE/ST dmg balance, I run farm maps at +2/x8 occasionally and the bosses in those tend to melt only slightly slower than the lt's. These bosses I was have a lot more trouble with, as to be expected on a combo with less than impressive ST dmg.

Once I got Soul Txfr'd by one of the /dark bosses I bailed. That was enough of a preview of what I would have been in for. Maybe if I let myself pop candies like crazy it would be doable at 0/8, but it would still be an epic war where I'd be hanging by a thread and a tray that can't combine into anything would spell my doom.

If I ever "finish" his build or my brute's build, I might give this another run for kicks.


 

Posted

Does anyone have a link to Arcanaville's challenge map? I think there's a video of Posyb (the developer) trying it out.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by MayorOfAngrytown View Post
That is an ... understatement.
LOL, don't feel bad, I built the darn thing and can't even begin to solo it at max. I've now managed it at 0x6y, but the extra bosses really punished me.


Quote:
Just for kicks I tried a "no insps" run on my quite-far-from-high-end-but-still-pretty-awesome sp/da/blaze scrapper and got pretty much destroyed by the first couple of spawns when it came down to me and just the bosses. I was doing okay, but they were taking a very long time to wear down, and without DR fodder I wasn't healing fast enough.

I think though that this map is a very good test of AoE/ST dmg balance, I run farm maps at +2/x8 occasionally and the bosses in those tend to melt only slightly slower than the lt's. These bosses I was have a lot more trouble with, as to be expected on a combo with less than impressive ST dmg.
Yes, they are designed to require heavy AOE, heavy ST, and good to excellent burst damage, especially at the highest settings. If your damage output is too low, eventually a Blaze survives long enough to get the spawn fully buffed, and then you're in for a WAR. I find it a very different play experience to most stuff in the game.

On strong teams, things tend to go well until somebody gets wacky and over-aggros. I deliberately gave them high movement speed(flight) and large perception radii, to give Stalkers and other sneaky toons a role and make things like the +Stealth auras more important. A useful side effect is, they tend to attack in waves if you're careless.

It's an impressive sight, watching a team get swarmed by four or five spawns. The really good teams kill them anyway.


Quote:
Once I got Soul Txfr'd by one of the /dark bosses I bailed. That was enough of a preview of what I would have been in for. Maybe if I let myself pop candies like crazy it would be doable at 0/8, but it would still be an epic war where I'd be hanging by a thread and a tray that can't combine into anything would spell my doom.

If I ever "finish" his build or my brute's build, I might give this another run for kicks.
Try it at 0x3, that's what I use on my scrapper. It's a LOT more relaxing with smaller spawns.


 

Posted

Quote:
Originally Posted by mauk2 View Post
LOL, don't feel bad, I built the darn thing and can't even begin to solo it at max. I've now managed it at 0x6y, but the extra bosses really punished me.
Ya, I didn't go in with very high expectations, just happened to be the setting I was on. In retrospect ...

Quote:
Originally Posted by mauk2 View Post
... things tend to go well until somebody gets wacky and over-aggros
I think I did this pretty badly on that first run, just sort of boldly pulled the first couple that were there and then got overwhelmed. Not sure I would have stuck around even with being careful and tactical and whatnot on that setting.

Quote:
Originally Posted by mauk2 View Post
Try it at 0x3, that's what I use on my scrapper. It's a LOT more relaxing with smaller spawns.
Just did a run at that setting <0x3y/n no insps/temps>; more relaxing is a great way to describe the difference. The first run I spend a good amount of time staring at my heal hoping it would recharge faster.

(why is this the exact sort of thing I can get obsessed with? lol). Timer was around 1:40:xx remaning when it flipped over to Mish Complete. I noticed a bunch of ambushes popped up on my minimap(?), I probably should have cleared them. I'll probably do it again after I respec the scrapper, or finish Ageless, or just get bored with other stuff, lol.

<.<

>.>

Hmm. I wonder how Mr. Mace/Shield would fare ...

Anyway, cool map man, thanks for posting the ID.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Does anyone have a link to Arcanaville's challenge map? I think there's a video of Posyb (the developer) trying it out.
9713: Scrapper or Anything Else Challenge Mission v3.2

Its not the hardest mission out there: it was designed to be hard but theoretically doable with a very strong character.

I tried more recently to make a mission hard enough to provide a similar or harder challenge to an entire team: that one is 491922. Its actually possibly not as hard as the scrapper challenge mission when soloed, because of the way aggro works: its specifically intended for teams (but have a ball trying to solo it if you want).

The scrapper challenge evolved during I14 beta, while I was uncovering every nasty and weird trick that existed in the AE. At one point, there was no limit on the number of ambush triggers you could use up to the map limit, and the challenge mission was a tad harder. It had three modes: medium, hard, and ultra. This is pohsyb with a dev-tricked out character (its a controller with every single controller powerset and power) attempting the beta version of the challenge mission set to Ultra.

He lasted longer than I thought he would, actually.


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