MasterMinds (and the Hero version of them)


Adeon Hawkwood

 

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Originally Posted by Lazarillo View Post
Nick Fury?
Commissioner Gordon?
Professor X?
Not really, no.


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Posted

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Originally Posted by Adeon Hawkwood View Post
The difference I see between Heroic and Villain Masterminds is really a matter of attitude. For the Villainous Mastermind his Henchmen are disposable minions solely there to further his own aims. Conversely for the Heroic Mastermind his Henchmen are valued team members. Maybe he doesn't fight on the front line with them but that's because he knows that his skills lie elsewhere. He supports them and if they are seriously injured he patches them up. Thematically the Mastermind summon powers could represent healing a fallen henchmen just as easily as it can represent recruiting a replacement.

Even the minion sacrifice powers (such as Detonator) can just as easily represent the henchman choosing to make a heroic sacrifice as it can the mastermind choosing to kill him.

At the end of the day the important thing is choice. Henchmen serve a Mastermind for whatever reason, for a Heroic Mastermind who's to say his henchmen don't work with him because they believe in what he is doing and want to be hero themselves. As an example I remember seeing a heroic Thugs MM who's backstory was that he was a reformed gang leader working with other gang members to clean up his 'hood.
Indeed.

My demon/thermal MM is a hero. He's a "redeemer" and his demons are fallen souls who he's offered absolution if they return to the mortal world to help him fight against the greater evils facing the world.

Should one fall in combat they have made good on their service for his cause and are crossed over to the heavens. The replacement demons are new souls seeking salvation.


@Oathbound & @Oathbound Too

 

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Originally Posted by Oathbound View Post
I agree that it's a vague and rather silly distinction to make.

If I had to hazard a guess it's that a SG Leader guides his subordinates towards an action, but that subordinate is free to go off and do it his way, or not do it at all instead. That there may be repercussions for the subordinates actions is unimportant, it's only important that the subordinate has the ability to chose not to do what the SG leader says.

A MM tells their minions what to do, and the minions do it. Period. I don't agree with that though, a Comic Book Mastermind's minions are easily able to ignore the MM's orders and go about his own business as he sees fit. (With the exception of those that are directly mind controlled, which None of the in-game minions are stated to be. (Player Character concept is irrelevant in this regard as You* are the one making the distinction here, not the game.))

*Nebulous "you" not specific "You."
Have you (2nd person singular) every played an MM? Seem like half the time the henchmen do whatever they want to once the fight starts. Much like what you describe above.


Why would a hero "group" (i.e. a heroic MM) be less disciplined than a villain group? Is there some reason that DumDum or Reb wouldn't take order from Sgt. Fury?


Check out the Repeat Offenders network of SGs! You'll be glad you did.

 

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Originally Posted by Atilla_The_Pun View Post
Shield is not an SG since most of the people in it are not supers.

There were 5 original X-Men, and 4 original Doom Patrol. MM's get 6 henchmen. What defines an SG?

In this game SG Leaders fight along side their SG, so I'm comfortable saying the definition of an SG doesn't matter anyway. This is just an illogical argument from people who don't want MMs as Heroes.
I have no problems with Masterminds as heroes. Neither do the devs as evidenced by the fact that there are several MM heroes currently in play.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

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Originally Posted by Adeon Hawkwood View Post
Honestly there's nothing wrong with Heroic Necromancers and Demon Summoners either.

The moral objection to Necromancy in most cultures is mainly because it involves desecrating the remains of the deceased. There are multiple ways for a heroic character to get around that (the simplest being that the deceased he controls came back willingly to help him).

Similarly the moral problem with summoning Demon is that they are generally portrayed as being always chaotic evil. A Heroic Mastermind could easily be working with a team of heroic demons. Or even take the vigilante route of summoning evil demons and forcing them to do good.

Really? I see no reason you can't justify any of the current MM minon sets.

Merc .. You are a small band of Special Forces working for the good of Paragon City and ultimately all mankind. The MM is the Commander and the minons are the team specialists

Ninja .. The MM is the Sensae (Sorry not sure how that's spelled ) and the ninjas are his loyal students helping to rid the city of the criminal element.

Demons .. Someone already said it. INFERNAL. Plenty of ways to explain how a Mage or priest/priestess has managed to control demons to do their bidding in the battle against evil.

Necro .. Sort of the same as demons. Nothing says the heroic MM was the one that created the undead that follow him or her. they simply found a way to control them and use them in the fight against evil.. possibly with the promise that once they have helped do enough good deeds they can finally find etenral peace/rest and stop walking the earth as rotting corpses.

Robots .. Are just too easy. Come on anyone good or bad can create robots to help them

Thugs .. Okay this one may be the biggest stretch but still very doable. The MM and minions grew up on the streets at at some point may have even been part of a gang. Later in life they reformed and now use the abilities they possess and the skills they learned on the streets to battle criminals and clean up the city.

Now for the question of sending men off to die. Okay since no one ever seems to die here (run a pile of newspapers or radios and see how many times you fight the same Council leaders.. kill em? we can't even keep em in jail) who says a fallen minon is dead? When we end up face down in a mission we either have a team mate rez us, rez ourselves, or head off to the hospital using the medical transport. If a minion falls during a battle and you resummon does a completely different minon with a different NAME appear or do you get the same minon back that dropped with all the same powers? Okay since we all know the answer .. The minon was defeated, the medical transport wisked them off to the hospital, and the MM just happens to have a handy teleporter that allows them to tp their troops back into the battle instead of having to wait for them to run, jump or fly back like our team mates do. Again this can be explained in a variety of RP ways that make perfect sense... Magically by casting a teleportaion spell or through the use of Science/technology by clicking a hidden device that teleports them using the same technology we got from the Rikti that transports us to the hospital.

I do like the idea of a heroic version of an MM where the Pets provide some limited damage but do a lot more in the way of buffing/bebuff/hold and the MM is the main damage dealer. Call them Sidekicks, students, comrades in arms or whatever you like. Thing is if we suddenly provide heros with a version of the MM then what do we give Villains to balance it?

Tank (Hero) .. Brute (Villian)
Scrapper (Hero) ... Stalker (Villian) *okay its a stretch but they are both melee*
Controller(Hero) .. Dominator (Villain)
Defender(Hero) .. Corruptor (Villian)
Blaster(Hero) ... ???
??? ... MasterMind(Villain)

And of course each side has two epic types though very different in powers etc. So if we give heroes a Mastermind set we need to come up with a Blaster set for villains so things stay even.

Of course as also mentioned these days all 14 different ATs can eventually be on either side through by switching sides. All but the epics can do the same thing by starting in Praetoria. I have a 50 level Bots/DM Mastermind that started there and until she became a Vigilante had never set foot in the Rogue Isles.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

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Originally Posted by Oathbound View Post
Heroic MM concept. Defense primary, Pet/melee secondary.

You're the tank.

Pets are your Support/Damage.

YOU take the heat and they help you. You don't send them in while you stay safe, YOU charge bravely into battle and they follow at a safe distance. "Unheroic" problem solved.
Um. This is exactly how it works now. Have you heard of bodyguard mode?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

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Originally Posted by Wicked_Wendy View Post
Tank (Hero) .. Brute (Villian)
Scrapper (Hero) ... Stalker (Villian) *okay its a stretch but they are both melee*
Controller(Hero) .. Dominator (Villain)
Defender(Hero) .. Corruptor (Villian)
Blaster(Hero) ... ???
??? ... MasterMind(Villain)

Well judging by the Kheldian Inherant

Tank - Mastermind
Scrapper - Brute
Controller - Dominator
Defender - Corruptor
Blaster - Stalker

Now I'm not against it, but if you're going to add an AT to one side you have to do the same for the other.


 

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Originally Posted by Wicked_Wendy View Post
Really? I see no reason you can't justify any of the current MM minon sets.
That was my point . The person I quoted was saying that only Mercs, Bots and Ninjas could be Heroic so I was giving Heroic examples of the non-Heroic sets.


 

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i personally don't think necro's have there set right ether, necro's don't really summon some zombies, it's more horrifying then that.
when i was playing the necro for the first time i expected a GW kind of necro, this is more a "master of zombies" kind of necro.......ugh


 

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Originally Posted by Adeon Hawkwood View Post
That was my point . The person I quoted was saying that only Mercs, Bots and Ninjas could be Heroic so I was giving Heroic examples of the non-Heroic sets.

OH I know Adeon I just used your quote to emphasis my post. LOL I am NOT disagreeing with you Sorry if I confused anyone LOL

Now DMystic I can see you point on the Blaster .. Stalker both do good damage and both squishy but even the Stalker sets have some defenses and some even the ability to heal themselves.. blasters are ranged damage primary and melee damage secondary with a hold or immob to TRY and help you survive. Mastermind.. TANK? I have done a lot of things with my MM but grabbing the aggro on an entire 8 man team mob or the AV? Not my MMs LOL The lines shade a lot when we start talking tank, Brute and Scrapper. Tanks have the edge in HP but Brutes are a close second and deal more damage.. Like a scrapper. Tanks are a little better at Aggro management but Brutes hold their own in that area and fill in nicely when no tank is a round.

Now prior to them actually showing stalkers some love there is no way I'd even mention STALKER and SCRAPPER in the same sentance but now they can do a lot more than just be a one hit wonder. I have a couple and they can hold their own in a fight. Now as survivable as a scrapper but they will take on solo sized mobs with no problem these days.. OLD days my tactics included AS one minion and run for the front door or elevator. Then go back and do it again after everyone calmed back down LOL


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

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Originally Posted by Wicked_Wendy View Post
Ninja .. The MM is the Sensae (Sorry not sure how that's spelled ) and the ninjas are his loyal students helping to rid the city of the criminal element.
Sensei would be the proper spelling (italicizing isn't for smarmy emphasis, it's because stylistically, foreign words are supposed to be italicized, unless they've been adopted into the language (which sensei has not).

Quote:
Originally Posted by Wicked_Wendy View Post
Thugs .. Okay this one may be the biggest stretch but still very doable. The MM and minions grew up on the streets at at some point may have even been part of a gang. Later in life they reformed and now use the abilities they possess and the skills they learned on the streets to battle criminals and clean up the city.
Actually, this one is also fairly easy to figure out, though for inspiration I went somewhere aside from comics. Kim Kaphwan from the Fatal Fury and King of Fighters series recruits street roughs into his dojo by challenging them to a fight with that as the stakes, then reforms them into fighters on the side of justice. There have been similar concepts of "street gangs redeeming themselves" in comics, I believe, but since I play Kaphwan in KoF, he's the first one to spring to mind.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

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Originally Posted by Dechs Kaison View Post
Um. This is exactly how it works now. Have you heard of bodyguard mode?
Yes, Yes I have. I'm well aware of the Tankermind, and utilize this practice on my own MMs (when I play them, I frankly find them kid of boring). I even take the Presence pool for the taunt on some of them.

My comment was intended to refute that whole "send your minions to die" line people tow about hero MMs.


@Oathbound & @Oathbound Too

 

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Originally Posted by Remaugen View Post
I would love to see heroic versions of the Masterminds. Call them "Commanders", "Leaders", "Sensi" or whatever. They could even have pets, (Call them followers for Heroes instead of pets) of their own unique flavor. Followers like PPD, Longbow, Wyvern or Mixed Martial Artists. Perhaps we could add some magically themed followers like "Student/Disciple" mages or accolytes. Robots, Mercs and Ninjas could be crossovers to work for both alignments, though the heroic versions should have alternate forms to the villain versions.
Interresting. Why don't Zombies work for being heroes?

No, I'm sure some people wouldn't like Uncle Bob being lifted the grave to fight crime, but if it comes down to stop the killer or let the killer murder someone because they didnt want to raise the dead, option 2 sounds better.

Just saying, all the MM primaries can be made to work for heroes if one just tries, even a little.

Not against new MM primaries though. However, I don't think using NPC groups is a good idea.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

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Originally Posted by Oathbound View Post
My comment was intended to refute that whole "send your minions to die" line people tow about hero MMs.
I guess my point is that no mastermind "sends his minions in to die." Well, I'm sure there are some who do, but they aren't any good.

Anyone who says that masterminds are inherently villainous must therefor believe the same for every single one of their country's military and police organizers. Generals "send their minions in to die." So do police captains. Was Patton on the beach in Normandy? Does the police captain show up for the drug bust that might turn into a fire fight? The fact that masterminds are even present for all the fighting puts them a step towards heroic compared to these examples.

The truth is that all of these examples "send their minions in to not die." Everyone knows that some people will die, but the objective is always to win with the least amount of casualties. You don't have to be a tankermind to do that; you just need to be strategic. There's that old saying from Patton that (paraphrased) "You don't win by dying for your country, you make some other idiot die for his."


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

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Originally Posted by Blue Rabbit View Post
Heroic Masterminds: because nothing screams heroism like sending lower level people to do the work for you and more than likely die in the process!
Who said anything about people? My mastermind sends in her robot army! Robots can be repaired much more easily than people can.

Quote:
Originally Posted by BrandX
Interresting. Why don't Zombies work for being heroes?
I have another hero MM as well, mostly made because someone said it's impossible to make a plausible heroic Necromancy MM. Mine is an Anglo-Saxon knight (and his most trusted retainers) who swore a sacred oath to defend and serve his lord's bloodline "until the end of time." If he'd worded it as "until death," they might not all be revenants now. So yeah, it can be done, it's just tricky and you have to use loopholes in order for them not to be Darker And Edgier.


,'&#
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?;!hgfauirebcew

 

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Couple of points....

Wicked Wendy:

That's just going by the Kheldian power my personal opinion

Tank-Brute
Scrapper-Stalker
Defender- Corruptor
Controller -Mastermind
Blaster- Dominator

I compare Blasters to Dominators (especially after the Dom buffs) because looking at Blasters you have lots of ranged damage,melee damage,some self buffs,some controls. Dominators have some melee damage,some ranged damage, some self buffs and lots of controls.

Controller-Mastermind makes sense to me because of the similarities, limited self damage, buff/debuff, and plenty of ways to disrupt what enemy mobs do.

As for Heroic Necromancy, there are some criminals that are serving multiple life sentences. If they die, that would only be one of the life sentences. Well now they're serving the next and so on. Just another example and there are plenty of others people can come up with.

Not against a new Pet based AT for Heroes, but how about a Buff/Debuff primary for Villains?
I would love to see a Buff.Debuff/Assault AT for redside.


 

Posted

Quote:
Originally Posted by BrandX View Post
Interresting. Why don't Zombies work for being heroes?

No, I'm sure some people wouldn't like Uncle Bob being lifted the grave to fight crime, but if it comes down to stop the killer or let the killer murder someone because they didnt want to raise the dead, option 2 sounds better.

Just saying, all the MM primaries can be made to work for heroes if one just tries, even a little.

Not against new MM primaries though. However, I don't think using NPC groups is a good idea.

Agreed. Don't ever start giving us NPC minion .. Look at LORE for the reason why. No one was happy when it started and the only choices were Praetroian NPC. Now on Beta they have more than a dozen new types to chose from and everyone is STILL not satisfied. I think its best to avoid using any of the hero or villain NPC groups as minions.. no matter how many we get some one's favorite group will be left out and they will be here screaming for it to be added.

Now if anyone would like a new idea, or maybe not so new, how about this..

We have the Animal pack now so how about a Beastmaster set

3 Wolves as the lowest level set

2 Tigers as you enforcers

1 Bear as your Brute

Don't want to deal with the animation to have them run on all 4's.. fine. You already have X number of heroes roaming around on 2 legs with Canine and Tiger heads so do the same with the beasts.

MM weapons could go a few ways... Whip attacks like DS would work and give the MM a sort of Circus animal trainer feel. A Rifle would make the MM look more like a big game hunter. Bow and arrow could give the MM a tribal/jungle feel or along those same lines since its something I know people have asked for how about a whole new weapon....
three spear attacks!

Now head over to the costume designer. We already have top hats and tuxes so if you went the circus trainer route we CAn easily make them look the part. Plenty of things we can use for that big game hunter look but get to work and get us some loin clothes, ect if you go the jungle route.. something like the Shaman of the Banished Pantheon wear would work and for heaven sake make it in male AND FEMALE versions. That means coming up with a cloth or animal skin style top since a LOIN cloth doesn't come up to one's neck LOL


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by DMystic View Post
Couple of points....

Wicked Wendy:

That's just going by the Kheldian power my personal opinion

Tank-Brute
Scrapper-Stalker
Defender- Corruptor
Controller -Mastermind
Blaster- Dominator

I compare Blasters to Dominators (especially after the Dom buffs) because looking at Blasters you have lots of ranged damage,melee damage,some self buffs,some controls. Dominators have some melee damage,some ranged damage, some self buffs and lots of controls.

Controller-Mastermind makes sense to me because of the similarities, limited self damage, buff/debuff, and plenty of ways to disrupt what enemy mobs do.

As for Heroic Necromancy, there are some criminals that are serving multiple life sentences. If they die, that would only be one of the life sentences. Well now they're serving the next and so on. Just another example and there are plenty of others people can come up with.

Not against a new Pet based AT for Heroes, but how about a Buff/Debuff primary for Villains?
I would love to see a Buff.Debuff/Assault AT for redside.

THAT works better. yeah I can see an MM as a Troller type and Dominators do have the same attack chain as Blasters. I agree with you on the Assault AT red or blue side. I love my MMs but there are times where it seems more like I am the pets support system than the one running things. They are the ones doing the majority of the damage while I buff/debuff/heal/hold/immob and occasionally toss in a few weak attacks.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

There is no need for a hero master mind all that's needed is and adjustment as to the pets just give us alternative options to the pets we have. example: Zombies = give a reanimated option like Frankenstein like not involving dark set use chemicals or tech heck this would tie in with the latest pack even. Alt for thugs you could go with the police but maybe not just give the models less of a gang feel. robots, demons, mercenary, can be left the same maybe a alt for those who want other options like men in black for mercenary, steam like for robots, and some thing Fae like for demons Croatoa has some creature that could be used like the red cap and such. Now this could be done with out releasing any new power sets or any thing just allowing alt animations and alt effects and looks for the powers in the game as well as alt models for the pets.


Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php

 

Posted

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Originally Posted by Oathbound View Post
I agree that it's a vague and rather silly distinction to make.

If I had to hazard a guess it's that a SG Leader guides his subordinates towards an action, but that subordinate is free to go off and do it his way, or not do it at all instead. That there may be repercussions for the subordinates actions is unimportant, it's only important that the subordinate has the ability to chose not to do what the SG leader says.

A MM tells their minions what to do, and the minions do it. Period. I don't agree with that though, a Comic Book Mastermind's minions are easily able to ignore the MM's orders and go about his own business as he sees fit. (With the exception of those that are directly mind controlled, which None of the in-game minions are stated to be. (Player Character concept is irrelevant in this regard as You* are the one making the distinction here, not the game.))



*Nebulous "you" not specific "You."
In game Henchman ignore commands all the time, all the time


 

Posted

Quote:
Originally Posted by BrandX View Post
Interresting. Why don't Zombies work for being heroes?

No, I'm sure some people wouldn't like Uncle Bob being lifted the grave to fight crime, but if it comes down to stop the killer or let the killer murder someone because they didnt want to raise the dead, option 2 sounds better.

Just saying, all the MM primaries can be made to work for heroes if one just tries, even a little.

Not against new MM primaries though. However, I don't think using NPC groups is a good idea.

Somehow Zombies and Demons seem less than heroic. . . More evilly flavored, at least to me. But yes, a case could be made most any kind of pet. It seemed to me that a heroic "Commander" or "Leader" should have at least a few pet options that are purely heroic and the Masterminds should have a few that are purely villainous. Just my own observation though. Several posters have pointed out that any MM can crossover to the blue side, but the whole point of this is to be able to CREATE them as heroes from the start.

As for using the NPC groups, I have long wanted to see MORE player integration with the various NPC factions. EATs drawn from the NPC groups for example.

A villain Mastermind with Arachnos pets would rock, as would a heroic Commander with Longbow pets!