Buffers rejoice!
Shielded a whole BAF league with two clicks yesterday and was smiling ear-to-ear for the rest of the trial.
I think you understand this post perfectly. As a player that has spent a great deal of my time playing ; Empathy, Kinetics, Dark, Rad and FF, When I read this "QOL" improvement for "buffers", the Kinetics/FF in me said WoW ! Cool !, but the Empath in me said ; "Hey ! I am a buffer too!"
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Son of a *****. I joined a team on my unmothballed Kin and was promptly told "no SB please" by four members. I politely mentioned that they can now turn off the runspeed bonus with a quick trip to Pocket D. Three of them said in team chat some variant of they would eventually but right now please don't speedboost them. The fourth sent me a tell explaining that the onus was still on me to accommodate his needs, because he shouldn't have to change a setting in the game to avoid powers from other people.
Being as it's AoE now, I cheerfully targeted only the three that wanted SB and let the splash buffs land where they may. Now that there is a means to deal with the "problem" of speedboost, I am quite content in referring to these people as the whining **** that they are. I had a suspicion that the ability to negate the supposed downside of SB wouldn't eliminate the crybabies, and lo! I was right. My Cold fender is rejoicing in ways illegal. On the MM end of things, my thermal MMs have become a joy to play where once they were tedium made flesh. Truly one of the greatest QoL improvements to the game since launch. |
empathy is by far the least enjoyable defender to play. The QoL is in the toilet.
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I don't find active debuffing any more fun than active buffing, and just blasting all the time isn't that fun either. Fun is quite subjective in this case and shouldn't be a factor.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Yeah, well, that's just like uh, your opinion man.
I don't find active debuffing any more fun than active buffing, and just blasting all the time isn't that fun either. Fun is quite subjective in this case and shouldn't be a factor. |
I think I look forward to this change on my Cold and FF defenders, although I have not yet logged them in since the change. I am sure I will grow to enjoy the new style even on my Kin (perhaps I will better be able to drain even AVs of their End).
I do feel kind of like Empathy becomes the odd man out. I am not looking for Empathy to be buffed (nor was I expecting to see Kin, Cold, Thermal, or Sonic buffed either), but I hear people say Fort would be OPd if it was a team wide buff. I think of the Cold shields + Sleet, and I am not so sure. Yes, I know I just compared 1 power to 3, but a teamwide Fort would not be OPd, since other defenders can easily match what Fort brings to the table. The Emp healing is good, but I don't think it is that good. Looking at entire powersets, I can't see AoE Fort + half uptime RAs + one AB + good healing as OPd relative to perma-FS, SB, ID+some healing or AM+EF+RI+LR+some healing or IS, GS, FW, Sleet, Benumb and Heat Loss or Hurricane+Freezing Rain+Tornado+LS+a small heal, etc.
I love my Emps as is, so I don't need a buff, however, I do not buy into the theory that AoE Fort would be OPd.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I logged on a character that was boosted by the AoE buff and I have to say it is rather fantastic. I really need to dust off some Kins and play them.
Been thinking on this Empathy concern since the day the Q.O.L improvement was announced and came up with yet another way that Empathy could be salvaged.
Recovery Aura : change recovery to 100% base
Regen Aura : change regen base to 300%
Adrenaline Boost : Leave duration and recharge alone, reduce recovery to 100% and regen to 200%, make the power a PBAoE buff which affects the Defender and all within 25-30ft and add a 30sec buff when activated which has the same effect as a small break free.
Allow this power to be clicked while under status effects.
For those that would be offended by the inability of this power to overcome "nuke" sickness, allow the power to grant 25 endurance as a one time boost as well.
**anyone notice something missing ?**
Solo Empath fixed ! With the use of their tier 9 power they get a break free once every 90 sec on a mature build. Combined effects do not far exceed the normal current auras and the solo empath might actually survive a fight over +2(x3) when RAs are down.
He would have to get to level 32 first though. Hmmm sounds familiar.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
And WB, good to see you again. (want your stuffs back?)
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
The 100% recharge buff. Also the large slow resistance. Stop nerfing my ally targeted powerset to make it more solo friendly! Play a rad if you want to solo.
And WB, good to see you again. (want your stuffs back?) |
Hard to stay away, when every other game out there is not as good.
I was really, really unhappy about the way Incarnates turned out, but there is an outside chance of solo arcs, so we shall see.
and No to my stuffs I am sure you put it to good use.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Fort is extremely easy to improve for QoL issues. Now, what I'm about to say does nothing for the overall power of the set, even though the other buffing sets did see a dramatic increase in power - I am merely addressing the QoL issue of constantly reapplying buffs.
Solution - make both duration and recharge of fort 3X longer. That puts it in the same neighborhood as the 4 minute shield buffs. But it doesn't allow you to keep it on more people than you currently can and it doesn't allow you to maintain it perm any sooner than you would have been able to without the change. All it does is allow the buffing process to occur less often. Pure QoL.
The "wow, this is the worst def set that doesn't have arrows" aspect can be left for a completely different solution.
Fort is extremely easy to improve for QoL issues. Now, what I'm about to say does nothing for the overall power of the set, even though the other buffing sets did see a dramatic increase in power - I am merely addressing the QoL issue of constantly reapplying buffs.
Solution - make both duration and recharge of fort 3X longer. That puts it in the same neighborhood as the 4 minute shield buffs. But it doesn't allow you to keep it on more people than you currently can and it doesn't allow you to maintain it perm any sooner than you would have been able to without the change. All it does is allow the buffing process to occur less often. Pure QoL. The "wow, this is the worst def set that doesn't have arrows" aspect can be left for a completely different solution. |
This change did not increase any of the set's overall power. The effectiveness of each set has not changed. The "ease" of use did go up significantly. Perhaps you meant this and chose a different way to express it.
What others are saying, and which is completely true is that Empathy cannot get the same QOL boost without ALSO increasing its overall effectiveness. Sucks being an Empathy I guess. But that never seems to change.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
I am highlighting one thing you said here, which you may want to clarify or re-state.
This change did not increase any of the set's overall power. The effectiveness of each set has not changed. The "ease" of use did go up significantly. Perhaps you meant this and chose a different way to express it. What others are saying, and which is completely true is that Empathy cannot get the same QOL boost without ALSO increasing its overall effectiveness. Sucks being an Empathy I guess. But that never seems to change. |
The change may not be a big deal on small teams. Even full teams who are used to solid buffing may notice little change. But in leagues the change is DRAMATIC.
It should also be very useful for MMs. Even in regular teams buffing MM pets was not a usual mode of operation, but now they just get splash buffs. I have only run one event with my MM since the change, and it was a Lambda. It was so very good for the pets to have shields too.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
The change may not be a big deal on small teams. Even full teams who are used to solid buffing may notice little change. But in leagues the change is DRAMATIC.
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In small teams those benefiting of this change would now be able to offer great damage mitigation and blast more than the sets not benefitting from the change. Those ones not benefiting are partially reactive sets often played proactively where possible because coming out of an attack, or a buff on someone else, selecting team member and buff can take too long which is why I believe in lowering cast times on them.
I've enjoyed playing an empath, despite IOsets I am cack compared to what I was in 2005 but thats when I leveled her but I did get to level her with players who weren't 150ft away trying to be all pro, they tried to play within the limitations of an empath for best results and were within 80ft and LoS, when they needed help they got it there and then, removing the hide and go seek factor they allowed me more time for other stuff.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
As someone who plays in trials, I disagree. This change was a FLAT OUT MAJOR INCREASE in power. Before this change, I might have seen 120% defense in trials on occasion. Since this change, in my attributes monitor my defense is OFTEN BLUE; I sit at the hard cap frequently. Before this change, I felt lucky to have Speed Boost even if I had Kin on my team. Now I seem to have it almost all the time. My resistances are frequently blue in the attribute monitor, a sweet 75% to most damage types.
The change may not be a big deal on small teams. Even full teams who are used to solid buffing may notice little change. But in leagues the change is DRAMATIC. It should also be very useful for MMs. Even in regular teams buffing MM pets was not a usual mode of operation, but now they just get splash buffs. I have only run one event with my MM since the change, and it was a Lambda. It was so very good for the pets to have shields too. |
I will however conceed that it is an increase in power because each of the affected sets can spend MORE time blasting, meaning their Damage contribution just went up.
So, now I am really bummed about Empathy not being included in this QOL improvement.
I want to spend more time blasting too !!
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
is there a way too turn this off? I know i play often with people that dont like bubbles, or dont want speed boost. (both powers can make people that are suspetible to motion sickness when playing) the bubble cause of its shimmer, and speed boost cause you just move really quick.
Would really suck being on a team with someone that id rather skip buffing, then make the whole team go without.
I am highlighting one thing you said here, which you may want to clarify or re-state.
This change did not increase any of the set's overall power. The effectiveness of each set has not changed. The "ease" of use did go up significantly. Perhaps you meant this and chose a different way to express it. |
No, the power of the sets went up as well. I used the words I intended to use. My ill/sonic went from buffing and then standing around doing nothing waiting for my energy to come back enough to PA, to buffing and then blasting and holding away because I was using 1/7th the amount of energy to do the same job. That is a dramatic increase in power. On the trials, it's even more dramatic. Whether you count it as more players (and collaterally pets) buffed OR much less energy and time spent buffing everyone (leaving more for blasting and/or controlling), it still represents a huge leap in power.
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My original comment still holds true in the spirit of which I took this point, and that is the fact that you are not "increasing" the survivability of any one team member by more that you could previously. You are simply increasing what you yourself can contribute over and above that previous amount of survival-per-time-spent-buffing.
Gosh! If I keep thinking about this and how my Empath got left out in the cold, I am really going to be angry. Good thing there is a Delete button for those times.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
No! Empathy is still fun. Also, it is always good to keep it around in case they buff it. No one expected Kin to get buffed, maybe Emps will too one day.
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You could be right Strato! Usually are.
Not to worry, Biospark is not going anywhere, except a dusty shelf.
There are other toys to play with.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Prior to the change in a typical team the hardest defender to be totally fantastic with and perma shield everyone imo is probably the kin, its hard, but then often so unnecessary so it dont matter. Then comes the Empathy, Thermal, Pain all close together if you are proactive because people do random stuff, then comes everybody else. Sonic, Cold and Forcefield are easier to play, to me anyway.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.