Buffers rejoice!


Amy_Amp

 

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Originally Posted by Not_BC View Post
To me, this change, while welcome in general, represents a couple more nails in FF's coffin in particular.
I know no one should feel like they have to take a certain epic for definite but you can powerboost FF and everyone will love you for it.

Pain, Poison and Empathy have been somewhat snubbed and I don't see why.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Originally Posted by New Dawn View Post
I know no one should feel like they have to take a certain epic for definite but you can powerboost FF and everyone will love you for it.
I don't think most people would even notice.

It's not uncommon for my dom with all of CJ's +def to cruise to 40% def in trials, with gusts up to the hard cap as people tap Barrier. Adding more def past 45 / 54 isn't doing much.

No, the increased prevalence of of damage mitigation and mez protection have eroded FF's niche to the point where there's little performance reason to bring a bubbler along versus bringing, well, almost any other buffer that can bring some combination of mitigation / mez protection and a handful of other goodies. You can't even trot out the old argument that having a passive primary like FF leaves lots of time to blast versus a clickie set like kin.


 

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Originally Posted by New Dawn View Post
If other powersets get a buff of equal value then I got less to gripe about, I dislike getting on one toon I fancy having fun with one day and having someone ask me to get that other toon I got for easy mode.
You're upset because you think people will be asking you to play your shield characters more often?

Before this change - possible to keep 7 people shielded at all times
After this change - possible to keep 7 people shielded at all times

It's a convenience change and nothing more. It will just take less time and endurance to do what you already did.


 

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There was never anything "challenging" about spamming shields/FF/SB/ID/etc. on an entire team. Nothing. There is nothing challenging about clicking on names and pressing one button over and over and over. Outside of a few corner cases like Power Boost -> Forcefields, this change has zero impact on the power potential of any set. It only reduces the amount of time a person has to spend casting buffs on other people. That is all it does.

Your complaint makes less than zero sense.


 

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Originally Posted by New Dawn View Post
I know no one should feel like they have to take a certain epic for definite but you can powerboost FF and everyone will love you for it.

Pain, Poison and Empathy have been somewhat snubbed and I don't see why.
Explain the "snub" to me, and if you say, "Well, fortitude should be getting the same treatment as the shields!" I will reach through the internet and smack you for your stupidity.


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

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Originally Posted by Not_BC View Post
To me, this change, while welcome in general, represents a couple more nails in FF's coffin in particular.

FF's peculiar niche is damage mitigation and AoE mez protection, with a side of direct damage (but, of course, defenders already have a secondary for that). FF's ability to mitigate damage with distance is, at best, problematic, and, at worst, counter-productive (Det. Field is an oddity -- it was a throwaway power added late in beta to replace a third +def ST buff).

What we've been seeing for years is an increase in the number of +def / +res buffs (Sonic, Thermal, Cold, Traps), a system that makes it easy (bordering on trivial) for melee toons to soft-cap defense (Inventions), an increase in AoE mez protection (Traps, Sonic), Barrier, and now ID becomes AoE.

FF's niche of providing protection + mez protection has been eroded, nearly into irrelevance.

Something's gotta give, and Repulsion Bomb, simply, doesn't make FF stand out from the increasingly crowded field of buffers.
wow.

Have you ever got this backward.

let me get this straight.

The ability to buff all your team-mates, and pets with your mastermind, with a 4 minute, non-degrading, constant Defense buff, that also offers toxic-resistance and end-drain resistance..

Doing all of that... with two clicks...

is somehow making the set... less... let me repeat so I understand it... LESS... desirable to play?

... Are you even playing City of Heroes?

I get the impression you aren't logging into the same game I'm logging into.

Last time I checked all of those incarnate-buffs players "Claim" to be killing Force Field with only can be gotten at level 50.

If you are playing Force Field as a secondary you can get both shields by level 10... meaning that as a Force Field, you can do all of that buffing... you know... for ALL THE CONTENT IN THE GAME.

No matter how you cut it, for 95% of the game, Force Field, Sonic, and now Kinetics, are the ONLY sets that can give an anti-mez AOE...

And last time I checked, Increase Density's timing wasn't changing... meaning it's still going to run out.. meaning Force Field and Sonic are STILL the only constant anti-mez aoe affects available.


 

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Not to mention Cold has already killed FF.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

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Originally Posted by Fiery-Enforcer View Post
Not to mention Cold has already killed FF.
NO, U!


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Originally Posted by Hyperstrike View Post
English does not borrow from other languages. English follows other languages down dark alleys, hits them over the head, and rifles through their pockets for loose grammar.

 

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Originally Posted by Garent View Post
You're upset because you think people will be asking you to play your shield characters more often?

Before this change - possible to keep 7 people shielded at all times
After this change - possible to keep 7 people shielded at all times

It's a convenience change and nothing more. It will just take less time and endurance to do what you already did.
It not really only a convenience factor. It requires a different style of play for certain power sets, like Kinetics. You will have to get within 30 feet of your targets, which means that if your targets are more than 60 feet away from one another (happens all the time in big AV fights) you can't get them all.

You also can't be sure you hit all targets with an application of an AoE buff (if a previous casting of the buff is still on a character there is no noticeable difference in graphics or buff icons).

A buffer will now have to bounce around the battlefield a lot more, getting within range of AoE attacks and mezzes that you wouldn't previously have needed to expose yourself to.

I personally dislike AoE buffs because of the annoying "Gather" mentality they promote, in which players demand all action stop and everyone flock to them. "Gather" players also tend to use their buffs long before they're actually needed, so that by the time you're fighting they'll have worn off and the caster will not remember to reapply them because they're occupied elsewhere.

Increasing the duration of single-target buffs would reduce the annoyance factor of having to rebuff, while keeping the same play style, and allowing much more selective buffing, to make it easier when players don't want SB or don't like the graphics effects of Force Field.

The most annoying part of using single-target buffs like SB is that some people don't want to be buffed. If I could buff people once at the beginning of the mission and not have to remember who all wanted what, that would be a tremendous QoL improvement. A short-duration AoE buff doesn't do that for me, and while it's a slight improvement, it's still got a lot of the same old problems while introducing a bunch of new ones.


 

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Originally Posted by Carnifax_NA View Post
I wonder how long it's going to take them to spot Power Boost and Forcefields?
Yeah...that looks like they didn't quite think that one through....PBU shields on the whole team...wow...


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
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Avatar by Wassy full reference here

 

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Originally Posted by Fiery-Enforcer View Post
Not to mention Cold has already killed FF.
Double ownage! Now Cold can buff just as quick and has more time to do other more important things!

I think the aoe buff thing is great for FF and Sonic but I think it's a bit too much for kinetic and maybe cold. I've always thought the balance point for speed boost is that you have to keep it up and it can be chore. Oh well... it's a great buff really. It just makes certain sets look even worse by comparison.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Rodion View Post
It not really only a convenience factor. It requires a different style of play for certain power sets, like Kinetics. You will have to get within 30 feet of your targets, which means that if your targets are more than 60 feet away from one another (happens all the time in big AV fights) you can't get them all.

You also can't be sure you hit all targets with an application of an AoE buff (if a previous casting of the buff is still on a character there is no noticeable difference in graphics or buff icons).

A buffer will now have to bounce around the battlefield a lot more, getting within range of AoE attacks and mezzes that you wouldn't previously have needed to expose yourself to.

I personally dislike AoE buffs because of the annoying "Gather" mentality they promote, in which players demand all action stop and everyone flock to them. "Gather" players also tend to use their buffs long before they're actually needed, so that by the time you're fighting they'll have worn off and the caster will not remember to reapply them because they're occupied elsewhere.
No. You are wrong. It has already been confirmed that nothing about the buffs is changing except for the 30 yard radius. The range, recharge and costs are the same. You still target people and click the power, but now it applies the buff to everyone within 30 feet of the target instead of only to them. There is no need to make "gather" macros. You will not have to change your positioning. The powers have not turned into PBAoE auras. You can continue to play exactly the same way as you do now, it will just be easier and faster. Ugh.

Sorry if I sound irritated, but the number of people complaining about this based on a flawed idea of the actual changes is way, way, way too high.


 

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wow.

Have you ever managed to misread what I wrote.

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Originally Posted by je_saist View Post
Have you ever got this backward.

let me get this straight.

The ability to buff all your team-mates, and pets with your mastermind, with a 4 minute, non-degrading, constant Defense buff, that also offers toxic-resistance and end-drain resistance..

Doing all of that... with two clicks...

is somehow making the set... less... let me repeat so I understand it... LESS... desirable to play?
No where, I repeat, no where did I say that 2-click buffing a team would make FF less desirable to play. I challenge you to find that quote.

What I did say is that changing other ST buffs, specifically mentioning ID, to being AoEs would continue the long process of eroding FF's niche of providing AoE mez protection and damage mitigation. I singled out ID because, as it stands, it's impractical to keep on more than a couple people.

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... Are you even playing City of Heroes?

I get the impression you aren't logging into the same game I'm logging into.
Yup, since about day 1 or 2 with my other account, Burning Chick. Hundreds of hours spent playing a FF defender, also. And probably close to 2k playing (de)buffers of various stripes.


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Last time I checked all of those incarnate-buffs players "Claim" to be killing Force Field with only can be gotten at level 50.
Again, you're deliberately misreading me. And, again, I challenge you to find the quote where I say "Incarnate buffs are killing FF." What I did say is that they are, along with a handful of other changes to the game, marginalizing FF. But "marginalizing" is a whole different word than "killing".

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If you are playing Force Field as a secondary you can get both shields by level 10... meaning that as a Force Field, you can do all of that buffing... you know... for ALL THE CONTENT IN THE GAME.
And your point? All sets with shields and, IIRC, mez protection buffs get them early.

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No matter how you cut it, for 95% of the game, Force Field, Sonic, and now Kinetics, are the ONLY sets that can give an anti-mez AOE...
Traps? Sorry, how long have YOU been playing for?

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And last time I checked, Increase Density's timing wasn't changing... meaning it's still going to run out.. meaning Force Field and Sonic are STILL the only constant anti-mez aoe affects available.
Again, Traps?

FWIW, ID is on a one minute timer with a 3 second recharge. Making it perma and, unless the devs have changed the mechanics of ST mez protection buffs, STACKABLE.

So, yeah.

I've actually thought this one through, and it wasn't a knee-jerk reaction on my part.


 

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If Kineticists being able to offer meaningful partial mez protection to their team is all it takes to send FF to the trash heap...

You know what, I'm not even going to finish that thought. It's too ridiculous.


 

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Originally Posted by teflonshugenja View Post
If Kineticists being able to offer meaningful partial mez protection to their team is all it takes to send FF to the trash heap...

You know what, I'm not even going to finish that thought. It's too ridiculous.
Technically, it's more complete mez protection than FF offers since it covers everything Dispersion Bubble covers, as well as KB and Repel. With 50% more magnitude.

As for the trash heap? Again, not my words. Maybe je-saist's, but not mine.

My words, for the record, amount to "increasingly marginalized".


 

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This 'gather mentality' would be bad if the buff range were 10 feet instead of 30. Having the team stay within 30 feet of the team tank or mastermind is a good team mechanic in my point of view.


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Originally Posted by Not_BC View Post
My words, for the record, amount to "increasingly marginalized".
Which means exactly nothing. Nobody is going to throw your FF toon off a team because Kinetics got a buff. Your gameplay is not negatively altered. The only legitimate complaint you could possibly have would be if this change somehow made FF suddenly, genuinely bad. Since you admit that's not the case, you're just complaining for the sake of complaining.


 

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Originally Posted by Silas View Post
This thread got dumb in a hurry. Never change, Defender forums.
You expected different? When I made this thread, I said to myself "Let's count how many posts it takes for someone to call this a nerf." And inevitably, someone came in and said it's a nerf to force fields because it's more of a buff to other sets than it is to them.

My attempt to get this conversation back on track:

1. These are being turned into TARGETED area of effect powers, not POINT BLANK area of effect powers.
2. If you think force field needs a buff, complaining about kinetics being able to apply its status protection click power as a targeted AoE is not the way to do it.


 

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Originally Posted by Draggynn View Post
Yeah...that looks like they didn't quite think that one through....PBU shields on the whole team...wow...
No, on the entire league, apparently. 40% def to 23 people with 3 clicks. And then you can switch on your pbaoe aura...


 

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Originally Posted by Carnifax_NA View Post
No, on the entire league, apparently. 40% def to 23 people with 3 clicks. And then you can switch on your pbaoe aura...

Sort of. It also means Controllers can blow past the softcap for the whole team (and their pets?) as well, leaving very few reasons to take the set on a Defender. This change is excellent, but it doesn't mean Force Field is making out quite as rosy as the Power Boost argument makes it sound. It will help the set somewhat, but the biggest beneficaries are probably going to be Ill/Colds and those sorts who normally wouldn't have bothered to shield anyone. Now they can do that in one cast and take down anything they want. This isn't a complaint, just an observation of the facts. In all cases the sets will be more fun to play though, so the change doesn't bother me.


 

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Additional information from Black Scorpion here.

1) Relax, only the resistance portion of ID is being made AoE, the mez portion like clear mind will stay single target, which I think is appropriate. (although I expect a whole new subset to be in up arms)
2) There is an option to ignore movement buffs from powers (speed boost, AM, ID, IR, Enforced Morale)


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
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Originally Posted by Draggynn View Post
Additional information from Black Scorpion here.

1) Relax, only the resistance portion of ID is being made AoE, the mez portion like clear mind will stay single target, which I think is appropriate. (although I expect a whole new subset to be in up arms)
2) There is an option to ignore movement buffs from powers (speed boost, AM, ID, IR, Enforced Morale)
And I am giving a hearty hallelujah for the second one. After years of having to drop from teams because I ran into a kin who simply would not believe that SB triggered my motion-sickness, I can finally pug again. To be clear, most kins were understanding. But I ran into enough jerks to make it a real problem to team.


"Home is where, when you have to go there, they have to let you in."

 

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Originally Posted by Garent View Post
Coming in Issue 20.5


Group Area Buffs: To make buffing easier for Teams and Leagues, these buff powers now affect all the eligible characters within a 30-foot-radius around the targeted character. (Previously, you had to target and buff each individual character to use these powers.)

Cold Domination (Defenders, Controllers, Corruptors): Ice Shield and Glacial Shield
Force Field (Defenders, Controllers, Masterminds): Deflection Shield and Insulation Shield
Kinetics (Defenders, Controllers, Corruptors): Increase Density and Speed Boost
Sonic Resonance (Defenders, Controllers, Corruptors): Sonic Barrier and Sonic Haven
Thermal Radiation (Controllers, Corruptors, Masterminds): Fire Shield and Plasma Shield
Wow. And only about 20 issues after it should've happened.


 

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Originally Posted by _Malk_ View Post
Explain the "snub" to me, and if you say, "Well, fortitude should be getting the same treatment as the shields!" I will reach through the internet and smack you for your stupidity.
I think the game would get easier if the same treatment was given to fortitude.

With some sets, whilst making time to shield someone, something else can happen, something in which a defender might wish they did something else in that moment. Empaths can be busy forting or as it was more likely CM'ing someone at a moment when it would of been good to use AP. Being able to do everyone in one cast time reduces moments like them. Pain, Empathy and Poison could do with a buff too, as to what buff, I am not suggesting any but I'll know already from playing all the sets which are more challenging and which are less challenging and as it stands I know which ones I'd let three year olds play.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Originally Posted by Oedipus_Tex View Post
the biggest beneficaries are probably going to be Ill/Colds and those sorts who normally wouldn't have bothered to shield anyone.
Once again the Ill/Cold may as well be the Super AT all on its own.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.