Slotting for Lightning Field


Auroxis

 

Posted

I almost asked this in Player Questions, but thought I might get better feedback here.

I've got an elec armor tank that I'm working on, and I was just wondering, when slotting Lightning Field, is it better to slot it for damage, or for End Mod, or a bit of both? He's /kin so he's not going to be an end drainer.

I thought I'd seen somewhere that elec attacks that caused end drain could also transfer some of the end back to you, though I don't see that on Mids, or the wiki. Maybe that doesn't apply for this power? I guess if it doesn't, then slotting for damage is the way to go...

Thanks!


 

Posted

Quote:
Originally Posted by Maniac_Raid View Post
I almost asked this in Player Questions, but thought I might get better feedback here.

I've got an elec armor tank that I'm working on, and I was just wondering, when slotting Lightning Field, is it better to slot it for damage, or for End Mod, or a bit of both? He's /kin so he's not going to be an end drainer.

I thought I'd seen somewhere that elec attacks that caused end drain could also transfer some of the end back to you, though I don't see that on Mids, or the wiki. Maybe that doesn't apply for this power? I guess if it doesn't, then slotting for damage is the way to go...

Thanks!
I'd recommend 6 Multistrikes for Lightning Field, to get max end reduction, acc, and damage with some decent set bonuses.

Conversely, 3 eradications and three performance shifters is also very nice.

You are an elec, so you have power sink. Slot power sink with end mod and recharge, then use it every spawn as a 'drain nuke'. You'll be surprised how much end you can carve off the baddies all by yourself. Plus, never having to care about end usage is nice.


 

Posted

I prefer to slot lightning field with proc chances for dmg and a little end redux. As an elec brute I can't really say I have much of an end issue.


 

Posted

This is one power I would definitely frankenslot for maximum damage *and* endmod.

Damage, of course, is important, and damage auras (despite their small damage per hit) are generally among the larger contributions to a character's damage. As well, since damage factors into the threat formula, the more damage you deal the better your aggro control will be, so it's definitely important to slot it for damage.

However, endmod is also important, since even if you aren't /elec draining is still a big part of your potential mitigation. Fully endmod slotted power sink will be draining 78% of an enemy's endurance, which doesn't do anything on its own. However, fully endmod slotted lightning field drains another 5.8% every 2 seconds, so it'll eventually drain them dry (or keep them there, if someone else drains them first or you hit them with another powersink). Most fights won't last long enough for drain to really have much impact, but it can definitely help in tougher battles. (This is also the reason you want powersink fully slotted for endmod *and* recharge, so you can drain stuff as fast as possible.)

Personally, with unlimited funds at level 50 I'd slot it as follows:

Armageddon dam/end, HO acc/dam, multistrike acc/dam/end, efficacy adaptor endmod, endmod/acc, endmod/end.

That gives 81% acc, 87.6% dam, 80.8% end, and 95.4% endmod, along with a couple minor set bonuses. You could also replace the purple with a plain dam/end (and possibly switch to scirocco's to grab a regen bonus) if you don't want to shell out the inf for it, at a cost of 6.8% damage and end enhancement.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

My favored way of getting a lot out of Lightning Field with just a few slots is to slot it with 3 Scirocco's. Acc/Dam, Dam/End, and Acc/Dam/End. This gets you respectable damage, enough accuracy and endurance reduction, a bit of regen, and respectable amounts of negative damage resistance which Elec Armor can certainly put to good use.


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Posted

Quote:
Originally Posted by Maniac_Raid View Post
I thought I'd seen somewhere that elec attacks that caused end drain could also transfer some of the end back to you, though I don't see that on Mids, or the wiki. Maybe that doesn't apply for this power? I guess if it doesn't, then slotting for damage is the way to go...
Conductive Aura in Electric Control (Controller and Dominator primary) boosts the recovery of the user when enemies are in range of it. Tesla Cage gives endurance to your allies if it drains from the target. Maybe those are what you were thinking of.


Slotting Lightning Field depends on your strategy. Draining endurance is a better strategy for leveling up because it is hard to obtain high defenses. Ignoring the endurance drains and focusing on defensive set bonuses works well at 50.


 

Posted

I'd much rather all my Tankers play differently so I am not one for getting them all soft capped to s/l or positions. I like to actively do something to acquire survivability which is why in this case I'd powersink and then use lightning field to prevent end recovery. Frankenslot end mod to taste depending on ya secondary.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Just make sure what ever you do u have enough accuracy on lightning field so it always hits. if you slot to much for dmg a whole 22dmg per hit and end mod, you might be getting a large end drain of foes but you will miss. I had issues with my ela/db in landing LF even though I was softcapped my other mitigation (end drain failed) due to acc. Priority is acc so it always lands and you get a constant end drain for mitigation. Depending on ur budget id go 5-6 slot multistrike or sirroco. If you have some cash go three eradications and 3 performance shifters. Slotting power sink for end and recharge should do great. If your interested in the softcap of a ela send me a pm but other than that there is some great info in this thread for you too look at.


I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
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Posted

Quote:
Originally Posted by Auroxis View Post
My favored way of getting a lot out of Lightning Field with just a few slots is to slot it with 3 Scirocco's. Acc/Dam, Dam/End, and Acc/Dam/End. This gets you respectable damage, enough accuracy and endurance reduction, a bit of regen, and respectable amounts of negative damage resistance which Elec Armor can certainly put to good use.

I slot these 3 Scir's and 1 other Acc/Dmg/End and call it happy.


 

Posted

I went 4 Eradications and a Sirrico.. but this was due to going for Health boost and En/Neg Def boost. Damage and End are fine in it (especialy since my Tanker is Cardiac).


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