Lusca
The guide on Lusca's wiki page seems like it was written years ago. Even without Incarnate abilities much of the game's older content has been made trivialized by tweaked-out IO builds.
If you're not careful, you can draw aggro from the other tentacles (and the head itself I think), so I'm guessing you guys were probably staying focused on the single tentacle and not straying too far from it.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
you are correct in the fact that lusca is not really hard, soloing it is not difficult, just very long process (ranging from half hour to 3+ hours depending on build)
the tentacles are not dangerous at all, they have only 1 melee cone attack with fairly long range and thats about it, the only dangerous part is the head which will be spamming a toxic dmg TAoE with DoT which can 3 shot most squishies
the head itself is not attackable until all the tentacles are down, so the only way to keep its aggro is to hold the aggro of the tentacle, this monster battle has been the same design as long as i can remember
pre-IOs lusca was actually a fairly difficult encounter, once we got IOs the difficulty level of GMs dropped significantly to the point nobody even fights them anymore because they are no longer challenging
There was also a point in time where the tentacles used to be more clustered together. It was almost impossible to attack one without aggroing another. At least that is how I remember it. Of course that could have been the fact that it was groups of 30 or more heroes attacking.
And yes incarnate abilities and IOs make it much much easier. Get together a group without incarnate powers. Then use your second build to slot nothing but SOs. Now try it again.
Lastly once upon a time GMs didn't scale. Those were the days when it would take 3 groups a long time and make it almost impossible for any less than 3 if they were of the appropriate level for the zone. I remember Lusca spawnings where the hospital had a revolving door installed.
And Necro. I don't think that it was the IOs that made people stop fighting them. Once upon a time GMs gave out a significant xp reward. If you were of the appropriate level for the zone they could give you one or two bars. If you were a low level in a high level group they could give you an entire level. Then the devs hit them with a double whammy, both intended to solve the powerleveling problem. They reduced the huge experience reward to almost nothing and they implemented GM scaling. Either one would have solved the problem but it is the lowered xp that stops people from taking them down.
Once the novelty of facing Lusca (or any other GM) for the first time is done there is really no point in doing it again unless you are helping out somebody else who is new to the experience. A GM now gives out experience roughly equivalent to defeating an ordinary boss of your level. It's an epic (well, was epic) battle with a snickers bar as a reward.
Don't count your weasels before they pop dink!
Thank you, Champion.
The head is absolutely attackable while all of the tentacles are up.
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im 99% sure you cant kill the head until the tentacles are down either way, which was kind of what i was implying
And Necro. I don't think that it was the IOs that made people stop fighting them. Once upon a time GMs gave out a significant xp reward. If you were of the appropriate level for the zone they could give you one or two bars. If you were a low level in a high level group they could give you an entire level. Then the devs hit them with a double whammy, both intended to solve the powerleveling problem. They reduced the huge experience reward to almost nothing and they implemented GM scaling. Either one would have solved the problem but it is the lowered xp that stops people from taking them down. Once the novelty of facing Lusca (or any other GM) for the first time is done there is really no point in doing it again unless you are helping out somebody else who is new to the experience. A GM now gives out experience roughly equivalent to defeating an ordinary boss of your level. It's an epic (well, was epic) battle with a snickers bar as a reward. |
Now? Debt (or loss of patrol XP, whichever bothers you more) with piddly payback and 2 reward merits... total. It's just not worth anyone's time to do, except for the novelty. (And badge, if you want that.) I *want* to say that was done before IOs even came into the game, but I'm not 100% on that. It's been a while, anyway.
Used to be, as well, that we'd have three at a time up and people would go after all three. I could count on tackling Lusca at least once a week. I think we've gone after it... oh... twice in the last few years. MAYBE three times. (The encounter itself hasn't changed - find the one tentacle that's somewhat isolated, tackle that,t hen work your way around, eventually going after - or fighting from inside - the head.)
i dont remember if it gave "invalid target" or if the head was just plain unkillable (like ajax in the dean macarthur story arc) until the tentacles are all down
im 99% sure you cant kill the head until the tentacles are down either way, which was kind of what i was implying |
Thank you, Champion.
The head is supposed to be untouchable until 6 of the 8 tentacles are down. (As per the Giant Monster Guide), then on death it uses Tentacle Death(Linkable in game with [Tentacle Death], or CoD)taking the last 2/1 tentacles down too.
The actual power description(Linkable in game with [Octopus Head.Untouchable] or on CoD) and Paragonwiki state all the tentacles must be defeated first.
Which is correct, I don't know, but you definitely shouldn't be able to defeat the head with all the tentacles up. Unless it's bugged of course..always a possibility.
I'll go attack her and see which is correct. Should be up, as usual.
Edit: CONFIRMED. We killed Lusca while two tentacles were still up. Proof.
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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
from what ive seen GMs only give about 25,000 inf while in sg mode at lvl 50, which is approximately 2x what a boss gives
i think GMs should give at least the same xp as an even con AV since GMs are very hard to solo without proper builds or incarnate powers
I'll go attack her and see which is correct. Should be up, as usual.
Edit: CONFIRMED. We killed Lusca while two tentacles were still up. Proof. |
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
Poor old Lusca.
[old man mode]
Kids these days got it too good. Back in my day, it took three full teams to take down the squid. And you'd still end up with two and half levels of debt. Now any old team of silly names can take it down with no faceplants and without even using insps.
[/old man mode]
UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!
Wiki content generally gets written when things are new. Back then, Lusca fights were generally composed of 2-3 pick-up teams of toons who are in the level range of IP (20-30) with unplanned unoptimized builds.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
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The guide on Lusca's wiki page seems like it was written years ago. Even without Incarnate abilities much of the game's older content has been made trivialized by tweaked-out IO builds.
If you're not careful, you can draw aggro from the other tentacles (and the head itself I think), so I'm guessing you guys were probably staying focused on the single tentacle and not straying too far from it. |
NOW .. a single team can easily crush the giant squid and they were doing so before anyone had incarnate powers. I have seen posts here of a PURPLED out Blaster that has soloed almost every GM in game so a duo doesn't suprise me a bit.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Wow, we really are starting to scrape the bottom of the barrel for character names.
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HEHEHE So which name are we referring to X? Because I have one that will top any from that screen shot... now to semi protect the "INNOCENT" (???) I will change this SLIGHTLY. I saw this guy in the RWZ a few nights ago and then last night ended up teaming with him on a Lambda trial...
Doctor Professor Agent _____ I left out the final part but as we can see SOMEONE is obsessed with titles
{disclaimer: While no screen shots were taken to confirm the above mentioned name Wicked Wendy does swear on a stack of bibles and is willing to PINKIE SWEAR that the name above does exist in game.}
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
If he's talking about my name, I always use my real name online for everything, so my frst character (on a trial account) was a blaster called Leandro. When the trial expired and I got this account, I couldn't use Leandro because it was taken by my trial account (grrr...) so I went with Doctor Leo because I was an Empath. By the time there was a reactivation weekend and I could go and delete Leandro the baster, Doctor Leo was already 50 and I wasn't about to reroll.
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
Things that can go wrong on Lusca, the Old Days version:
* Different teams attacked different tentacles, or general noncommunication between teams
* There are four tentacles that tend to hang out very close to each other, causing aggro
* Squishies got whiney after their fourth no-warning death and left halfway through
Lusca's not nine times tougher than a normal GM... but might be two or three times tougher. Heck, I remember the first time I saw Jurrasik and he was pretty scary. Of course, I didn't even know what Rad defenders DID back then.
(In that "don't bring [thing x] list, add "Don't bring Envenomed Daggers.")
We know the game better. We've got way more tools. Heck, back in the day you couldn't easily resupply on SMALL insps, never mind going to wents and picking up a bunch of LARGE ones.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
well it does prove that the info in the official giant monster guide is correct, i see a lot of poeple skipping those last 2 tentacles a lot more now because of the **** inf/xp/ect they give
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
If he's talking about my name, I always use my real name online for everything, so my frst character (on a trial account) was a blaster called Leandro. When the trial expired and I got this account, I couldn't use Leandro because it was taken by my trial account (grrr...) so I went with Doctor Leo because I was an Empath. By the time there was a reactivation weekend and I could go and delete Leandro the baster, Doctor Leo was already 50 and I wasn't about to reroll.
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WAIT Leo! LOL You were on a team with QUAKE N BAKE DUce and the Purple Midget Punter and you think Father Xmas was talking about Doctor Leo? hehehe now if your name had been Doctor professor Agent Leo I could see it but Doc Leo seems fine to me. Now pardon me while I go finish giggling.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
well it does prove that the info in the official giant monster guide is correct, i see a lot of poeple skipping those last 2 tentacles a lot more now because of the **** inf/xp/ect they give
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Ummm lets not forget the lousy 2 Merits for basically defeating 8 tentacle and a head... and you can get the same 2 for taking out ONE Kraken in Perez Park. Are there any Devs looking ion on this thread? Just who came up with THAT idea?
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
I remember defeating Lusca with one team of lowbies (20-30) way back in 2005; I know it was that year because because I was on my fire tank, which I deleted when Burn got nerfed. The trick was that I had a contact that sold inspirations and was pretty close to Lusca's spawn point (it was the south one close to Brickstown) so I would fly there, stock everybody up with Lucks, and then fly back and defeat 1-2 tentacles. When we ran out of inspirations, flew back and bought Lucks for everybody again. It took a while.
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my lil RWZ Challenge vid
I've been on a few teams lately who've taken down Lusca.
It doesn't seem all that hard or that dangerous. In fact, some friends in an SG claimed to have duo'd the monster, and I'm not surprised by that.
When I look over the wiki page on Lusca, it's like its about an entirely different creature. I thought at first it was our incarnate powers doing this, but GM's scale to your level even if shifted, and many of us haven't even had incarnate powers on some of the fights.
Then is strikes me -- only one tentacle at a time ever fights us. It's just nine sequential, separate, modest difficulty GM fights, not one really hard one. Is this how Lusca is supposed to act? It feels like there's a bug in its AI.