Dark/Fire musings


Blue_Centurion

 

Posted

I found this build on the forums, it is kind of the direction I want to go. I do want to streamline it more to where I am going, dropping stealth, and maybe cutting back on the recharge a bit (yes, I finally said it lol)

The goal is to get Smashing/lethal only to about 32.5%, sm purple range of softcap, and maybe freeing up some slots to throw more into damage dealing (or resistance! - prob hard to do that though) I may also go for Mu Mastery as the epic, more AoE, and different damage type.


I was wondering in general what the thoughts would be on those changes to this build. And specifically, what is the recharge necessary to get Perma Hasten, and is that even necessary? A little bird told me to look carefully at the recharge graph, and the more I look at it the less I like the higher numbers in the denominator. What recharge is necessary for a hot rolling dark/fire build, and is hasten part of that equation even? PvE build, and do not mind using Rise of the Pheonix as part of a regular chain of attacks lol. -Although lets keep that somewhat limited, it does nothing for fury.


[

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Posted

You can drop Stealth for Taunt and three slot with Triumphant Insult.

Here is my newer build a little cheaper, runs cooler on endurance, but looses some defense.:

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Posted

Perma hasten isnt needed, its really quite overrated. But i think you need 110% from sets or so. No idea on the dark attack chain.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

I've played around a bit with the build and hopefully it's something close to what you want.

S/L def is at 32.7 - one small purple off cap, as requested.

I've squeezed a couple percent more resistance out of the powers, but I wouldn't go depending on it ^-^

Hasten isn't perma, but it's not far off (24 seconds off to be exact), but as ultrawatt says it's overrated for most things.

Mu powers are in, although the Striker's not much more than an alpha soaker/spare target.

The build also now has a travel power >.>

You've also got 12 points of KB protection, which should be good against most things out there.

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Defiant 50: Blonde Justice inv/ss; Lady Aminta emp/elec; Sierra Colt merc/traps; Tess LaCoyle elec/elec (blaster); Powerstorm elec/elec (brute);
Union 50: @Steel Dancer WP/DB; Blast Pulse Fire/Rad (corr); Bitter Twilight Earth/Psi (dom); Compassionate Emp/Psi;
Freedom 50: Incandescent Blaze ElecAm/Fire;

 

Posted

Here is a cheaper/modified version of my DM/Fire/Soul. I prioritize MG - Burn - Gloom - SL for my attack chain in that order (I honestly don't know if that's the best). I can verify that the AOE difference with this build taking Soul instead of Mu is minimal. My farm run times do not vary much with either Patron pool (this build isn't designed for just farming fyi, its just how I measure my AOE). This build is capped defense to S/L with 140% recharge with hasten popped. No purple sets, but you did use the PVP +def IO so I threw that in there and replaced two fairly expensive HOs...

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Posted

Your use of Obliteration in Soul Drain is very nice!

Here is where I am going with this, still have a few odds and ends to move around, and can still trim a shade off of smash/lethal defense and stay above 32.5%

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Posted

Here, just wanted to throw that out there *if* you wanted to take a look. soft capped but still has 70% +rech and 12 points of KB protection. As well as mu.

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"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Is possible with just 600.000.000 one good build? (rech and damage)


 

Posted

600mil inf?
Not imo (Amerits dont count IOs are still count for their inf cost when i factor it all up) /fire needs AT LEAST 32.5%def, 50% +rech, and 12 KB before i would say its good. But my opinion of good when it comes to /fire is at least being able to solo an ITF in an hour or so.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Yeah, I stripped a blaster of 5 purple sets for this guy. Guess I am back to Brutes for awhile. (Always happiest Bruting) i think my rech is around 70%, I am near 32% def smash/lethal, and the requisite 12 KB. Also threw a +stealth in fly. Have had incredible luck with this guy. He is still pretty squishy. I play him in what I call Blapper style. Not sure how real blappers do it. Most of my attacks are the Mu AoEs. But if I charge into the fight after gobbling 10+ inspirations I can solo about any group there is lol, fast. I generally pull this stunt at the beginning of the BAF.


 

Posted

The day AFTER I do hours and hours of research and mids and spending inf and respeccing...

Oh well, maybe I'll post my build too when I get home and you can laugh at me.


 

Posted

I've got one more round of tweaking to do on the build. I left off CJ in mids evidently. I am coming in at 32.28% smash/lethal def. I ether need to pop it that .22% or back off a set of smash/lethal stuff, get a Glad proc, and enhance something else. I'd like to do the glad thing. Think I can scrape the 2 bill together. Prob is, of course, you cannot buy them for 2 billion. sigh.


He runs just like I expected him too. In teams he is pretty squishy, so insp management is important, especially for hopping the alpha. I think I am going to try farming purples with him. I hear you can set tip missions to+0/x8 and get good luck with that. Anybody else have purple farming stategies that might work for a Dark/Fire/Mu brute?


 

Posted

ITF

merits are still pretty useful imo in addition to waves of baddies


 

Posted

Here is what I have for ya. It's a variation on what ultrawatt put up last. It concentrates on melee instead of sm/l defenses, although both are pretty high. Unfortunately I could no get as much recharge, but I cheapened the build by getting rid of those pesky Purples. This also has taunt... which I think could come in handy.

http://www.cohplanner.com/mids/downl...0BFB7F6068F6B3

Feel free to laugh at it, if you like =)


 

Posted

What's the optimal attack chain for DM/FA for single target?

AoE seems pretty easy to figure out, but I feel my single target is not what it should be.