Tanker Question
I have found the fighting set , to be very helpful with my tankers. it gives them that extra little punch.
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So I made my first (super strength, invulnerability) Tank and was curious about two power sets and whether I should or should not invest in them.
Presence and Fighting? Any thoughts? |
Presence, no - your own taunt + aura are much more effective and don't need a ToHit roll to work.
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So I made my first (super strength, invulnerability) Tank and was curious about two power sets and whether I should or should not invest in them.
Presence and Fighting? Any thoughts? |
Presence - No. There is no reason for a tank to ever take this pool. Your aura and Taunt from your secondary are better than this pool will ever be. Provoke will taunt 5 targets, but it requires a to-hit check and has no effect other than taunting them. Taunt (from your secondary) will also taunt 5 targets, but it is autohit and applies a -range debuff (basically forcing them into melee with you)
Back in the day, when Taunt was only single target, a lot of tanks took Provoke to taunt more enemies at once. Since they changed it so Taunt affects 5, Presence became pretty much useless to everyone except a tanking mastermind. And no, the fear powers aren't worth it either.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
As an aggroholic, I'd say yes, take Provoke. It's a ranged aggro power with a quick recharge and solid accuracy and Taunt may not be recharged yet, and thus as useful as Taunt when you need to get the attention of a straggler or three making a beeline for the squishies. Also, as a word of advice, bind a quickly-reachable key to target_enemy_far, as it will save you the time and trouble of picking out the stragglers by hand.
So I made my first (super strength, invulnerability) Tank and was curious about two power sets and whether I should or should not invest in them.
Presence and Fighting? Any thoughts? |
Fighting: Yes. Tough won't do a heck of a lot for you but Weave is one of those "you REALLY want this power" choices. You could probably soft-cap at least one set of types without it, but Weave is just a MUCH neater package on the quest to completely soft-cap everything.
Agree with others.. YES you want Fighting.. You want Tough and Weave. Tough does make a difference depending on how you slot it.
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As an aggroholic, I'd say yes, take Provoke. It's a ranged aggro power with a quick recharge and solid accuracy and Taunt may not be recharged yet, and thus as useful as Taunt when you need to get the attention of a straggler or three making a beeline for the squishies. Also, as a word of advice, bind a quickly-reachable key to target_enemy_far, as it will save you the time and trouble of picking out the stragglers by hand.
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Fighting, on the other hand, is definitely worth taking. Boxing/Kick is pretty much wasted, but Tough and Weave can really help toughen up your character.
My friend Call Me Awesome wrote a couple of great guides for Invul tankers. Take a look at THIS ONE about how to softcap your Invuln tanker.
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So I made my first (super strength, invulnerability) Tank and was curious about two power sets and whether I should or should not invest in them.
Presence and Fighting? Any thoughts? |
My Inv/SS tank does not have the fighting pool, and does very well. In general, you'll be tough enough against Smash/Lethal to survive without it, although Weave undeniably helps defense wise.
Now that I have tier 3 Destiny:Barrier though, I doubt I would bother to run Fighting:Tough or Fighting:Weave if I had them.
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As an aggroholic, I'd say yes, take Provoke. It's a ranged aggro power with a quick recharge and solid accuracy and Taunt may not be recharged yet, and thus as useful as Taunt when you need to get the attention of a straggler or three making a beeline for the squishies. Also, as a word of advice, bind a quickly-reachable key to target_enemy_far, as it will save you the time and trouble of picking out the stragglers by hand.
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I can probably count on one hand the times I've wanted another taunt power after using my aura, taunt and a ranged attack... and that's in over 6 years of tanking. Provoke on a tank is simply not worth the power pick and the slots required to make it effective.
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If you feel the need for another ranged "taunt" and can wait until the Epic power pools, you can pick up Fireball.
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I did see an Invuln tank who'd taken Provoke instead of Taunt- but she also took the AOE Fear down at the bottom of the Presence Pool. It worked pretty well.
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So I made my first (super strength, invulnerability) Tank and was curious about two power sets and whether I should or should not invest in them.
Presence and Fighting? Any thoughts?