Tanker Question


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So I made my first (super strength, invulnerability) Tank and was curious about two power sets and whether I should or should not invest in them.

Presence and Fighting? Any thoughts?


 

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I have found the fighting set , to be very helpful with my tankers. it gives them that extra little punch.

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Quote:
Originally Posted by Augenblick View Post
So I made my first (super strength, invulnerability) Tank and was curious about two power sets and whether I should or should not invest in them.

Presence and Fighting? Any thoughts?
Fighting, yes - more for Weave than Tough on Invuln

Presence, no - your own taunt + aura are much more effective and don't need a ToHit roll to work.


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Posted

Quote:
Originally Posted by Augenblick View Post
So I made my first (super strength, invulnerability) Tank and was curious about two power sets and whether I should or should not invest in them.

Presence and Fighting? Any thoughts?
Fighting - Yes. For Tough and Weave. They are almost mandatory on a tank (they aren't though). Weave will be more important than Tough, though Tough will make it possible to hit the resistance cap against smashing and lethal damage. Weave will help softcap your defenses, so it's pretty important.

Presence - No. There is no reason for a tank to ever take this pool. Your aura and Taunt from your secondary are better than this pool will ever be. Provoke will taunt 5 targets, but it requires a to-hit check and has no effect other than taunting them. Taunt (from your secondary) will also taunt 5 targets, but it is autohit and applies a -range debuff (basically forcing them into melee with you)

Back in the day, when Taunt was only single target, a lot of tanks took Provoke to taunt more enemies at once. Since they changed it so Taunt affects 5, Presence became pretty much useless to everyone except a tanking mastermind. And no, the fear powers aren't worth it either.


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Posted

As an aggroholic, I'd say yes, take Provoke. It's a ranged aggro power with a quick recharge and solid accuracy and Taunt may not be recharged yet, and thus as useful as Taunt when you need to get the attention of a straggler or three making a beeline for the squishies. Also, as a word of advice, bind a quickly-reachable key to target_enemy_far, as it will save you the time and trouble of picking out the stragglers by hand.


 

Posted

Quote:
Originally Posted by Augenblick View Post
So I made my first (super strength, invulnerability) Tank and was curious about two power sets and whether I should or should not invest in them.

Presence and Fighting? Any thoughts?
Presence: No. You're a tank and have no need of additional, inferior taunts.

Fighting: Yes. Tough won't do a heck of a lot for you but Weave is one of those "you REALLY want this power" choices. You could probably soft-cap at least one set of types without it, but Weave is just a MUCH neater package on the quest to completely soft-cap everything.



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Posted

Agree with others.. YES you want Fighting.. You want Tough and Weave. Tough does make a difference depending on how you slot it.


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Quote:
Originally Posted by Quinch View Post
As an aggroholic, I'd say yes, take Provoke. It's a ranged aggro power with a quick recharge and solid accuracy and Taunt may not be recharged yet, and thus as useful as Taunt when you need to get the attention of a straggler or three making a beeline for the squishies. Also, as a word of advice, bind a quickly-reachable key to target_enemy_far, as it will save you the time and trouble of picking out the stragglers by hand.
Invulnerability Tanks have one of the best aggro auras among tanks, comparable to shield, and almost as good as Ice. You shouldn't need the Provoke Pool if you make use of your positioning and use Taunt to pull in ranged foes. All you need to do is make a quick tour around the area to expose foes to your aggro aura and you should have their attention. The times you need anything from the Provoke power should be so rare that it would be a wasted power pick.

Fighting, on the other hand, is definitely worth taking. Boxing/Kick is pretty much wasted, but Tough and Weave can really help toughen up your character.

My friend Call Me Awesome wrote a couple of great guides for Invul tankers. Take a look at THIS ONE about how to softcap your Invuln tanker.


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Posted

Quote:
Originally Posted by Augenblick View Post
So I made my first (super strength, invulnerability) Tank and was curious about two power sets and whether I should or should not invest in them.

Presence and Fighting? Any thoughts?
If you want Tough/Weave from Fighting, then sure, it has the benefits that are described above.

My Inv/SS tank does not have the fighting pool, and does very well. In general, you'll be tough enough against Smash/Lethal to survive without it, although Weave undeniably helps defense wise.

Now that I have tier 3 Destiny:Barrier though, I doubt I would bother to run Fighting:Tough or Fighting:Weave if I had them.


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Posted

Quote:
Originally Posted by Quinch View Post
As an aggroholic, I'd say yes, take Provoke. It's a ranged aggro power with a quick recharge and solid accuracy and Taunt may not be recharged yet, and thus as useful as Taunt when you need to get the attention of a straggler or three making a beeline for the squishies. Also, as a word of advice, bind a quickly-reachable key to target_enemy_far, as it will save you the time and trouble of picking out the stragglers by hand.
Provoke is a pointless power pick on any tanker, Taunt is much superior and recharges quickly. Between Invincibility, one of the strongest taunt auras in the game, your attacks and Taunt you should be able to fairly easily control the aggro cap of enemies. Provoke would require devoting a power pool, power selection and several slots for a vastly inferior version of the Taunt power in your secondary.

I can probably count on one hand the times I've wanted another taunt power after using my aura, taunt and a ranged attack... and that's in over 6 years of tanking. Provoke on a tank is simply not worth the power pick and the slots required to make it effective.


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If you feel the need for another ranged "taunt" and can wait until the Epic power pools, you can pick up Fireball.


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Originally Posted by SerialBeggar View Post
If you feel the need for another ranged "taunt" and can wait until the Epic power pools, you can pick up Fireball.
Absolutely; it's a great aggro-getter as well as being a nice attack.


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Originally Posted by SerialBeggar View Post
If you feel the need for another ranged "taunt" and can wait until the Epic power pools, you can pick up Fireball.
This. Tanks generate taunting simply by attacking.


 

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Originally Posted by ClawsandEffect View Post
Presence - No. There is no reason for a tank to ever take this pool.
I did take Provoke on my Stone tank - it comes in handy sometimes when you're stuck in Granite so Taunt is taking ages to recharge and you can't just jump across the room to thump the patrol that's just wandered around the corner. That's about the only time I can see it being at all useful on a tank though, and even then it's far from essential.


 

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Originally Posted by Six View Post
I did take Provoke on my Stone tank - it comes in handy sometimes when you're stuck in Granite so Taunt is taking ages to recharge and you can't just jump across the room to thump the patrol that's just wandered around the corner.
Yeah, I did that once. Worked OK. Haven't decided whether or not to respec out of it, but the character isn't being played currently.


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