Remove 'Participation' from ITrials


Adeon Hawkwood

 

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Originally Posted by HelinCarnate View Post
The game does not decide that those with higher participation scores get better loot. If you dont get the 10 thread reward, you get a random table reward. Commons and uncommons are for some reason more common than rares and very rare rewards are .... well um ... very rare. So if you are getting something other than 10 threads the GAME has decided your participation is enough to not give you the booby prize. What you get from there is random.
And yet with the rate I've been seeing from various players, I'd call the Uncommons common, and the common uncommon.

Also the fact that the devs admitted that the system had error which was weighting uncommons more before one or two patches ago.

So yeah, I'd buy that the participation system is working 100% as intended. It may be intended for it to be random, but I DO NOT believe for a second that it's working 100% bug free.


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Oh and while we are here complaining that STUPID door at the hospital doesn't help matters either. I die.. I tp as fast as possible to the hospital so I can get back into action and then.. "DOOR WILL OPEN NEXT IN 20 SECONDS" So while I am standing there helplessly for almost half a minute the other members of the team are fighting. I am in TIME OUT... Basically its like saying "Oh well you were a bad girl. you died so you stand here and think about what you did for a while and then i will let you rejoin your playmates." I didn't like it when I saw it on beta and i like it even less now.
Excellent post, Wendy and I agree with every bit of it, especially the above. I cant tell you how often I have had to wait to get out of the damn hospital, then died again and again as I struggle to rejoin my teammates on the grenade map, which engenders more waiting.... All this the game regards as my "not participating" which I think is grade-A bullhockey.

Last night I honestly gave serious thought to just not leaving the damn hospital until all of the weapons were collected. I was sick of racking up debt only to get the ten-threads reward again, what is my motivation to do that?

I was teamed with friends so I left the hospital, but I consider this trial irretriveably broken. It needs some serious "looking at," and until it gets it I think I am not running it any more. The only thing I hope is that Keyes Island IS NOTHING LIKE THIS.

I never have these problems on BAF. Never. Not one time.


 

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Originally Posted by Aura_Familia View Post
And yet with the rate I've been seeing from various players, I'd call the Uncommons common, and the common uncommon.

Also the fact that the devs admitted that the system had error which was weighting uncommons more before one or two patches ago.

So yeah, I'd buy that the participation system is working 100% as intended. It may be intended for it to be random, but I DO NOT believe for a second that it's working 100% bug free.
I have seen something similar but only on BAF. Only have an educated guess that participation over a certain level gives you an uncommon if you were supposed to get a common.


 

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Originally Posted by VoodooGirl View Post


This is how I run my Trials. Everyone typically walks out with a Very Rare. Period.

For the visually and conceptually impaired, this is a joke.
You run Itrials by throwing snakes at old guys? Additionally I would consider it mathematicially unlikely that everyone always walks out with Very Rare's based on the discussion of my 3 team strategy versus the Tennis Courts method (which is unworthy of the word "Strategy" to describe it) during BAF's.

On the subject at hand, there are AT's that are getting shafted because of this and I applaud TA for sticking his hand up and reporting a potentially unfair system. Given the nature of how MM's work, MM's could recieve a "load bias" for their reward tables which could even things up (not immediately mind you, but over an average of about 20 drops, no AT should really have a distinct advantage in what they recieve from equal effort) ~ Techbot, that sound like something in the way of a decent suggestion?



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Posted

Cardinal forum sin here. I only read the title of the thread & am posting an opinion based on the title without having read anything else. Feel free to ignore it as a result. However, it might also be of interest or make sense. So...

I disagree. Somewhere else Arcanaville opined that she thought the devs want a participation metric tool. I believe she's right & I believe the metric was introduced in the trials as a step in the development of the technology. I believe the inclusion of the participation metric allows them to fine tune the criteria the tool uses to make decisions. I'm going to believe the tool's only decision right now is particpated enough or not.

You might fear the development of this technology, but I don't. I've played other games that I think tried to have this kind of tech & didn't get it right. So... player's that worked hard at earning a reward got rooked by someone swooping in "last minute" & "stealing" the good reward. I think the proper development of this technology would be a boon in preventing from such thing from happening & would allow the development team the ability to craft some awesome experiences for us.

Because of this, not only do I think it's a mistake to remove it, I think it's crucial that it not be removed.

Thanks for your time! (Even though I didn't spend any of mine to observe your concerns!)