Tough hide..?
Yes, it gives as much defense as weave, and gives you some resistance against defence debuffs.
I wouldn't skip it.
Hi. I've been away from the game for quite a while. Now i've returned, hopefully re enthused and certainly impressed with some of the changes that have occurred in my absense.
I love the fact the inherents are now.. inherent. (loving the incarnate system btw...) Which brings me to my question. I am SS/ Invul. i took all the invul powers except tough hide because I added tough and weave. On the other side of the coin I added handclap, mostly for concept reasons. Cept, now playing i realise hand clap is pretty redundant, especially as the closer my foes are the more my "invulnerabiliyy" increases.. Soooo pushing them away seems... odd. I took hurl, a power that i never took in my previous time here but it's been improved.. or it seems to have anyhow.. So i took that for my primary ranged attack. Anyhow, If i drop handclap and add something is there any real benefit to adding tough hide (which my logic tells me to do) or add maybe laser vision for another ranged attack? Does tough hide increase my imperviousnes or defence by any significant degree? |
Okay, Hand Clap. You're running a tank that DEPENDS on keeping huge gobs of enemies near you to keep your defenses up. And you took a power whose sole purpose is to scatter enemies.
Translation: Drop it.
TAKE TOUGH HIDE! It's part of the layering of protections you need to survive. It provides a baseline 5% (enhanced up to about 8%) defense. You're much too squishy otherwise.
Take a look at Call Me Awesome's guide to Invuln tankers and the soft cap.
Nearly all the goodness of a Stoner in Granite and none of the speed and damage penalties.
Okay, Hand Clap. You're running a tank that DEPENDS on keeping huge gobs of enemies near you to keep your defenses up. And you took a power whose sole purpose is to scatter enemies.
Translation: Drop it. TAKE TOUGH HIDE! It's part of the layering of protections you need to survive. It provides a baseline 5% (enhanced up to about 8%) defense. You're much too squishy otherwise. Take a look at Call Me Awesome's guide to Invuln tankers and the soft cap. Nearly all the goodness of a Stoner in Granite and none of the speed and damage penalties. |
As for TH.. asked because I'm not sure what had changed within the game and was curious whether, bearing in mind I have tough and weave, I'm able to hit my defence cap without it.
Don't get into a flap. It's only my opinion and I'm thick
Arc 56763 Lord Anarchys heaven
2 mission arc. Bring friends cause Lord Anarchy means business...
I would take Hand Clap if it just did knockdown like Foot Stomp, or did disorient, since it's another AoE attack that can build more aggro. However as it is now, I will never take it.
Or better still if it was actually a damaging attack without any other side effects, maybe minor or moderate damage.
But knockback? No. There is no situation where I would want knockback. If you say there is then you are just a Hand Clap fanboi who is making up desperate stories to vainly try to justify this useless power.
But yeah, take Tough Hide. It's an auto power that doesn't use end.
Same with Hurl, which also does knockback. I would rather go with Energy Mastery and get Laser Eye Beams as that does -def and is much quicker animation wise.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
Um, Tough Hide has Not been changed in the revamps of Invulnerability, so It's as super as it ever was. However, Unyielding was changed - it no longer debuffs your Defense.
Be Well!
Fireheart
Yeah, Unyeilding's -5% was eliminated during the recent Invuln rebuild, however, that 5% was taken from Invinc, so it's a wash. (However, since you get Uny at Level 8 and Invinc at level 18, that extra 5% during those levels makes a huge difference.)
As to the statement that TH is just as good as Weave, Weave provides +Def to All (including positional), TH provides +Def to all but Psionics (not including positional). But TH more than makes up for that by being auto and endurance free.
"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy
Yeah, Unyeilding's -5% was eliminated during the recent Invuln rebuild, however, that 5% was taken from Invinc, so it's a wash. (However, since you get Uny at Level 8 and Invinc at level 18, that extra 5% during those levels makes a huge difference.)
As to the statement that TH is just as good as Weave, Weave provides +Def to All (including positional), TH provides +Def to all but Psionics (not including positional). But TH more than makes up for that by being auto and endurance free. |
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
If you were anything but Invulnerability or Willpower, Hand Clap could well come in handy (pardon the pun) at some point.
I used it on my Tanker in the early goings it was useful to buy some breathing room to pop in some inspirations if my health was wearing down, but once I got footstomp, I just respec'd handclap away.
5% base defense with half of your ddr on a PASSIVE!!!!!
Yeah take it
As for TH.. asked because I'm not sure what had changed within the game and was curious whether, bearing in mind I have tough and weave, I'm able to hit my defence cap without it.
|
Invuln got a huge buff with issue 13 a couple of years ago and at the same time IO defense bonuses were paired up (a bonus that used to give 1.25% Smashing defense now gives 1.25% Smashing AND Lethal defense as well as .625% Melee defense) making it far easier to build defense. My guide was written in issue 13 so it doesn't mention the inherent fitness of issue 19 but Invuln hasn't changed since i13 so everything still applies.
<edit>
Oh, and ABSOLUTELY take Tough Hide. It provides (slotted) ~7.7% defense to all but Psi or a bit under 1/5 of the defense you'll need to reach 45% AND half of your debuff resistance in a passive power.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Lionsbane you are not soft capped. Laser Beam Eyes is not something I'd recommend to anyone who isn't making a Superman concept. Handclap is alright if you know how to use it and when to use it. I'd of been tempted to get it when I respec my Invuln to have inherent fitness just to mess things up for people who seem to prefer mobs spread all over the shop because they annoy me. A tankers place is in the thick groups. If you are beating a single npc up whilst there are several mobs close by beating on a controller or not in the ambushes first you are doing something wrong. Support characters support best when they aren't having to put their own survivability first so handclap would be redundant most of the time anyway. I would get tough hide.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
. Laser Beam Eyes is not something I'd recommend to anyone who isn't making a Superman concept.
|
If the person in question is in need of both A)the recovery/regen available in Energy Mastery, and B) a couple percent of E/N defense I would recommend LBE.
It is especially useful on a WP tank or scrapper. You can slot it with 3 Thunderstrike and 3 Devastation. That gives you: 2% recovery (not a big deal, but at least it isn't debt reduction ), 2.5% E/N defense (which IS a big deal if you're close to softcapped but not quite there), 12% regen (WP likes more regen), and 2.25% max HP (one of the largest +HP set bonuses available in a non-purple set). And in a pinch it can be used to fill in an attack chain if you find yourself getting slowed, or to tag runners with.
It's less useful on an Invuln, in which case you would probably want to swap out the Devastation with 3 of something else (or just leave it 3 slotted with Thunderstrike if you aren't planning on using it at all). For Invuln, the recovery bonus in Thunderstrike will be more useful than on a WP.
It's a ranged attack that can slot sets no tank other than SS or Stone Melee can slot without dipping into an APP, and if you're having end problems you will want Physical Perfection anyway.
Yes, there are other powers you could take, but LBE isn't a BAD choice by any means if you need a power to slot those sets in.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I would in a very specific set of circumstances.
If the person in question is in need of both A)the recovery/regen available in Energy Mastery, and B) a couple percent of E/N defense I would recommend LBE. It is especially useful on a WP tank or scrapper. You can slot it with 3 Thunderstrike and 3 Devastation. That gives you: 2% recovery (not a big deal, but at least it isn't debt reduction ), 2.5% E/N defense (which IS a big deal if you're close to softcapped but not quite there), 12% regen (WP likes more regen), and 2.25% max HP (one of the largest +HP set bonuses available in a non-purple set). And in a pinch it can be used to fill in an attack chain if you find yourself getting slowed, or to tag runners with. It's less useful on an Invuln, in which case you would probably want to swap out the Devastation with 3 of something else (or just leave it 3 slotted with Thunderstrike if you aren't planning on using it at all). For Invuln, the recovery bonus in Thunderstrike will be more useful than on a WP. It's a ranged attack that can slot sets no tank other than SS or Stone Melee can slot without dipping into an APP, and if you're having end problems you will want Physical Perfection anyway. Yes, there are other powers you could take, but LBE isn't a BAD choice by any means if you need a power to slot those sets in. |
In either case on an Invuln I'll slot the single target blast with 6 Thunderstrike for a bit of recovery, a bit of accuracy and 3.75% E/N defense. 6 Thunderstrikes helps an Inv a bunch more than slotting 3 Tstrike/3 Devastation. Remember that the 6th bonus is another 1.25% E/N defense on top of the 2.5% E/N defense from the third slot. That last bonus also has a different name than the 1.25% bonus from Reactive Armor so you can have 5 sets of Reactive and a full set of Thunderstrike without hitting the "rule of 5".
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Okay, Hand Clap. You're running a tank that DEPENDS on keeping huge gobs of enemies near you to keep your defenses up. And you took a power whose sole purpose is to scatter enemies.
Translation: Drop it. TAKE TOUGH HIDE! It's part of the layering of protections you need to survive. It provides a baseline 5% (enhanced up to about 8%) defense. You're much too squishy otherwise. Take a look at Call Me Awesome's guide to Invuln tankers and the soft cap. Nearly all the goodness of a Stoner in Granite and none of the speed and damage penalties. |
DO THIS DO IT SOON! I took hand clap ONCE years ago on a long since deleted Brute and the reasoning Hyper gave is dead on. I am a melee character that wants every enemy in the room gathered around me and I CLAP and then need to run across the room to hit the minon I was pounding on a second ago. I have a 50 level SD/SS tank and the only power he doesnt have is Hand Clap. Hurl is a specialty tool I use. Good for pulling from a distance and if your face to face with an AV hurl does damage and that Av doesn't move an inch.
I can't help much with Invulerable my two 50 tanks are SD and WP but never ever avoid taking anything that increases you defense or damage resistance. My SD/SS tank will stand toe to toe with Reichmann in the Kahn TF and pound on him for ever .. I take every defense I can get and will sacrifice an attack before I'd forgo a defense.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Lionsbane you are not soft capped. Laser Beam Eyes is not something I'd recommend to anyone who isn't making a Superman concept.
|
Also, doesn't require you to be on the ground. So the power isn't disabled when you're in flight the way Hurl is.
I'd say that's a fairly decent tradeoff.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I have to question this. You're actually reaching 45% defense to S/L/E/N damage without taking Tough Hide? Absent a truly strange and incredibly expensive build I just don't see that being possible. .
|
I never said I reached the cap, I was wondering, what with changes that have gone on in my absense, if it was now possible (with my current build that has tough and weave but not tough hide) without Tough hide.
Don't get into a flap. It's only my opinion and I'm thick
Arc 56763 Lord Anarchys heaven
2 mission arc. Bring friends cause Lord Anarchy means business...
I appreciate the rest of your answer but would point out you miss read my question.
I never said I reached the cap, I was wondering, what with changes that have gone on in my absense, if it was now possible (with my current build that has tough and weave but not tough hide) without Tough hide. |
Tough Hide will give you almost 8% defense, and it is an autopower, so it costs no endurance at all. Between Tough Hide and a Steadfast Protection Res/Def, that is 10-11% defense basically for free.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I appreciate the rest of your answer but would point out you miss read my question.
I never said I reached the cap, I was wondering, what with changes that have gone on in my absense, if it was now possible (with my current build that has tough and weave but not tough hide) without Tough hide. |
Besides, Tough Hide has defense debuff resistance, which is pretty much impossible to get outside of primary or secondary powers.
Take it, slot it, love it.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
But why would you *want* to skip Tough Hide, if the plan is to soft-cap anyway? .
|
But I'm not stupid enough to not listen to the pretty much unanimous opinion put out by my peers. Tough hide it is.
Don't get into a flap. It's only my opinion and I'm thick
Arc 56763 Lord Anarchys heaven
2 mission arc. Bring friends cause Lord Anarchy means business...
Hi. I've been away from the game for quite a while. Now i've returned, hopefully re enthused and certainly impressed with some of the changes that have occurred in my absense.
I love the fact the inherents are now.. inherent. (loving the incarnate system btw...)
Which brings me to my question. I am SS/ Invul. i took all the invul powers except tough hide because I added tough and weave.
On the other side of the coin I added handclap, mostly for concept reasons.
Cept, now playing i realise hand clap is pretty redundant, especially as the closer my foes are the more my "invulnerabiliyy" increases.. Soooo pushing them away seems... odd.
I took hurl, a power that i never took in my previous time here but it's been improved.. or it seems to have anyhow.. So i took that for my primary ranged attack.
Anyhow, If i drop handclap and add something is there any real benefit to adding tough hide (which my logic tells me to do) or add maybe laser vision for another ranged attack?
Does tough hide increase my imperviousnes or defence by any significant degree?
Don't get into a flap. It's only my opinion and I'm thick
Arc 56763 Lord Anarchys heaven
2 mission arc. Bring friends cause Lord Anarchy means business...