[Pointless Complaining] Incarnate SS Fire ruins the game for me
A little help here, is my mids wrong? Gloom (Brute) 3 slotted with L50 Damage IOs + 80% Fury + 80% from BU = 322 DPA Base Recharge = 12s Base Cast time = 1.1s Base Endurance = 10.66 Fire Blast (Scrapper) 3 slotted with L50 Damage IOs + 100% from BU = 462 DPA Base Recharge = 6s Base Cast time = 1.2s Base Endurance = 6.5 |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Ok, that explains alot.
Now I can stop freaking out about the numbers an SD scrapper would get for Fireball. |
Still so much freaking fun. I could probably have a "better" build without it, but having a hard time dropping it because of the fun factor. Sort of the opposite problem. I want to go for the performance, but having the blast/fireball is so much fun.
I'm not sure I fully grasp the OPs reason for "ranting". Add Alpha Slot, level shift, Incarnate powers to a variety of synergistic ATs (i.e. a well-slotted electric melee/shield defense scrapper) and you end up with a seemingly overpowered toon.
Granted SS/FA has some very effective synergies from a DPS perspective but I have other Brutes that are much less squishy and useful in missions or TFs.
I would go on to suggest that all Incarnate abilities are going to skew those towards the "willing to put all the extra time into fully incarnating my toon" end of the spectrum into a realm of feeling overpowered. For the bulk of COH gamers who can barely afford the time to mildly Incarnate a toon or many toons, I'd say the game is still plenty challenging.
Besides, part of the fun of COH is creating and nurturing a character to finally arrive at uberness and be able to show off that to other players. As such, I find it hard to pity anyone who is complaining about feeling too powerful... you put the time and effort into getting to that point, why not enjoy it?
To be fair, the OP backs up the original assertion with some solid data... my point is "so what if you feel overpowered?.. If you want a real challenge, try fully Incarnating an empathy/rad def. I've yet to hear any of those complain about being overpowered. Personally, I'm enjoying the fruits of my labor and really enjoy playing my maxed out SS/FA."
Trolling is defined as posting stuff with the intent of getting answers
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In regard to the OP, if SS/FA is so great, don't cry about it; love it. Then, cry if they ever smack it with the nerf bat. Personally, SS/FA is one of my favorite powerset combos. Note that I don't even have one, but am going to build one because I've loved what I've seen from others'.
I suppose I'm pretty much with Deus_Otiosus on this.
Heh heh
You need to read Auroxis's posts on solo'ing Pylons with an Emp |
Also, I haven't fully incarnated my Emp/Rad yet. It is indeed harder than it was with my Brute for sure, due to the funky ways of the reward roll system.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
That is the single biggest falsehood about this game. SO balancing went out the window with Vanguard. Praetorian mobs, especially Devouring Earth, IDF and Resistance made the SO myth obvious to all but the most dense.
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So the iTrials were supposed to be easy then or what?
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Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Criminy in a bucket, what a friggin' trainwreck.
To the OP: If yer SS/Fire is so badass, start farming the Aeon's Army AE mission for tickets at +4x8.
If you want challenge, it's easy to find, don't sit in your comfort zone and kvetch.
That said, you do have a kernel of truth in your whine: Brutes are quite a bit better under Incarnate rules than other melee toons. So what. Brutes are graceless thugs. Scrappers got STYLE.
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My SS/Fire isn't a farmer, or else he'd be Mu and not Soul. I play regular content with him, as said in my rant. Heck, I don't think I even mentioned farming in the OP.
Edit: oh ok I did, once, talking about a specific power choice for other combos. All my characters can do +4/x8, the "issue" is the SS/Fire is ridiculously fast and good at it compared to others. Yes I'm aware that's pretty much a self-imposed issue, obviously can't crave power and RP needs at the same time. *shrugs* I just wish the gap wouldn't be that wide between SS/Fire and anything else for my particular playstyle. Having one character being much better than the others with no drawback whatsoever hinders variety for me, less incentive to play anything else. Again my actual experience with SOs doesn't match. There's inspirations, there's base buffs (which I usually don't bother with), there's accolades (which I don't use either while leveling, because who has the time for Magus/Demonic ; but it's still an option), there's situational awareness, there's active mitigation, and more importantly for a hypothetical level 50 character using SOs, there's incarnate powers. By the way, I run at 20% def on my IOed out brute, that's not really such a huge difference from 10%. Don't see any need to sacrifice recharge for more. |
As a self confessed powergamer, who also enjoys a good concept I understand where you are coming from - but lamenting the fact in a rant seems a bit silly.
Its pretty obvious you are a performance player at heart and are not willing to sacrifice or enjoy anything that is not your definition of top performance.
There's nothing wrong with that, that describes me as well too.
But there is a fairly large number of players that don't share that mentality.
Gloom (Brute)
3 slotted with L50 Damage IOs + 80% Fury + 80% from BU = 322 DPA
Base Recharge = 12s
Base Cast time = 1.1s
Base Endurance = 10.66
Fire Blast (Scrapper)
3 slotted with L50 Damage IOs + 100% from BU = 462 DPA
Base Recharge = 6s
Base Cast time = 1.2s
Base Endurance = 6.5