4 teams of 6 for BAF?
First guess, to be able to instruct 4 teams to do 4 different things more easily than trying to break up 3 teams into 4 on the fly to do 4 different things.
That set up could be for the final fight looking to get the Strong and Pretty badge.
one team on Siege
one team on NightStar
one team to go between the two to even out health
one team to take out the adds as they come out to fight.
Liberty Server
Active Character: Canadian Firestorm
Fire/Rad Controller Level 50
Leader likes even numbers :/
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
i would guess that its easier to split the league into two (2 teams per AV) then it is to split 3 teams. if going for the "fight av in spawn" badge.
if going for full mo then possibly have 5 teams.
4x5 (2 on each av)
and 1x4 on the adds with 1 person from each of the first four teams on the adds team for ixp etc
Defiant: "@Felix"
ATO Felix - Gamma Anne - Fire me Boy!
Kit the Kat - Black Felix - Gremlet
Shadow Sorceress - Dr Doom and Gloom - Rob Rubble
Mitzy White - Wanda Smith - Henry Remo
Anybody understand why they would do that instead of 3 teams of 8?
|
The beauty of these trials is that they can be attempted using many different strategies.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Omnes relinquite spes, o vos intrantes
My Characters
CoX Chatlog Parser
Last.fm Feed
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Oh I've seen a few failures so far regardless. I guess my main point was that using "4 teams of 6" probably wouldn't lead to an automatic success or failure all by itself. The trial leader would still be responsible for making sure the 4 teams were doing the right things at the right time.
|
Omnes relinquite spes, o vos intrantes
My Characters
CoX Chatlog Parser
Last.fm Feed
12 teams of 2!!!!!
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
I usually run 4 teams of x for Keep Em Separated (although I have done it with 3 teams as well). Sometimes I'll also see something in the AT makeup that makes me want to use 4 teams instead of 3.
I really wish "team" was irrelevant in the trial's reward generation, as using them for organizational purposes should be their function.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I used to do BAF with 6 teams of 4 with 1 team per door. People hated it for some reason though.
Well, with 6 teams of 4, everyone will get fewer threads, less iXP, and will have fewer shared buffs making the whole league weaker when fighting the AVs.
I usually run 4 teams of x for Keep Em Separated (although I have done it with 3 teams as well). Sometimes I'll also see something in the AT makeup that makes me want to use 4 teams instead of 3.
I really wish "team" was irrelevant in the trial's reward generation, as using them for organizational purposes should be their function. |
- Top 2 players on each team to Ambushes
- Middle 2 players on each team to Siege
- Bottom 2 players on each team to Night Star
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
It's unusual, but I can't really think of anything "wrong" with it.
The beauty of these trials is that they can be attempted using many different strategies. |
One strategy I saw recently was ignoring the doors during the Escapee phase and just pile players up at the two sidewalk choke points. Not only were we able to focus ALL of our power in two places the lag was reduced.
4 teams of 6 splits more evenly than 3 of 8.
"Comics, you're not a Mastermind...you're an Overlord!"
I asked when the trial started, but got no response.
This BAF I"m on is 4 teams of 6. Anybody understand why they would do that instead of 3 teams of 8? |
Never seen it that but it would have advantages as others have mentioned.
Team 1 and 2 take the north Choke point teams 2 and 4 the South.
We are pulling Avs to the Helipads assigns three members from each team to battle the AV and three to do Adds .. this way all 4 teams get an equal share of the IXP if needed
Once we get to battling both Siege and Nightstar.. 3 members from 1/2 on Night star 3 from 3/4 on Siege the rest on ADDs and in between assist with YOUR teams AV.
If doing doors during the escapee phase could even make that simpler. each team is assigned 2 doors.. split into 3 man groups and guard them. may take a bit more organizing then that since they usually like a controlled with holds/immobs on each door.
Its not something I have ever experienced but if it worked.. WHY NOT?
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
One strategy I saw recently was ignoring the doors during the Escapee phase and just pile players up at the two sidewalk choke points. Not only were we able to focus ALL of our power in two places the lag was reduced.
4 teams of 6 splits more evenly than 3 of 8. |
I asked when the trial started, but got no response.
This BAF I"m on is 4 teams of 6.
Anybody understand why they would do that instead of 3 teams of 8?