4 teams of 6 for BAF?


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Posted

I asked when the trial started, but got no response.

This BAF I"m on is 4 teams of 6.

Anybody understand why they would do that instead of 3 teams of 8?


 

Posted

First guess, to be able to instruct 4 teams to do 4 different things more easily than trying to break up 3 teams into 4 on the fly to do 4 different things.


 

Posted

That set up could be for the final fight looking to get the Strong and Pretty badge.
one team on Siege
one team on NightStar
one team to go between the two to even out health
one team to take out the adds as they come out to fight.


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Posted

Leader likes even numbers :/


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Posted

Quote:
Originally Posted by Doomguide View Post
First guess, to be able to instruct 4 teams to do 4 different things more easily than trying to break up 3 teams into 4 on the fly to do 4 different things.
Good thinking, but there were no instructions from the leader during the trial.


 

Posted

i would guess that its easier to split the league into two (2 teams per AV) then it is to split 3 teams. if going for the "fight av in spawn" badge.

if going for full mo then possibly have 5 teams.

4x5 (2 on each av)

and 1x4 on the adds with 1 person from each of the first four teams on the adds team for ixp etc


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Posted

Quote:
Originally Posted by Jetpack View Post
Anybody understand why they would do that instead of 3 teams of 8?
It's unusual, but I can't really think of anything "wrong" with it.
The beauty of these trials is that they can be attempted using many different strategies.


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Posted

Quote:
Originally Posted by Lothic View Post
It's unusual, but I can't really think of anything "wrong" with it.
The beauty of these trials is that they can be attempted using many different strategies.
And failed using just as many


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Posted

Quote:
Originally Posted by The_Spad_EU View Post
And failed using just as many
Oh I've seen a few failures so far regardless. I guess my main point was that using "4 teams of 6" probably wouldn't lead to an automatic success or failure all by itself. The trial leader would still be responsible for making sure the 4 teams were doing the right things at the right time.


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Posted

Quote:
Originally Posted by Lothic View Post
Oh I've seen a few failures so far regardless. I guess my main point was that using "4 teams of 6" probably wouldn't lead to an automatic success or failure all by itself. The trial leader would still be responsible for making sure the 4 teams were doing the right things at the right time.
I think it's the usual case that having 6 teams of 4 good players is no less likely to succeed than having 3 teams of 8 and equally no matter how you arrange 24 bad players, it's going to end in failure


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Posted

12 teams of 2!!!!!


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Posted

I usually run 4 teams of x for Keep Em Separated (although I have done it with 3 teams as well). Sometimes I'll also see something in the AT makeup that makes me want to use 4 teams instead of 3.

I really wish "team" was irrelevant in the trial's reward generation, as using them for organizational purposes should be their function.


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Posted

I used to do BAF with 6 teams of 4 with 1 team per door. People hated it for some reason though.


 

Posted

Well, with 6 teams of 4, everyone will get fewer threads, less iXP, and will have fewer shared buffs making the whole league weaker when fighting the AVs.


 

Posted

Quote:
Originally Posted by StratoNexus View Post
I usually run 4 teams of x for Keep Em Separated (although I have done it with 3 teams as well). Sometimes I'll also see something in the AT makeup that makes me want to use 4 teams instead of 3.

I really wish "team" was irrelevant in the trial's reward generation, as using them for organizational purposes should be their function.
I've used 4 teams of 6 in this way:
  • Top 2 players on each team to Ambushes
  • Middle 2 players on each team to Siege
  • Bottom 2 players on each team to Night Star
It divides the teams equally, and spreads out the rewards to all teams.




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Posted

Quote:
Originally Posted by Lothic View Post
It's unusual, but I can't really think of anything "wrong" with it.
The beauty of these trials is that they can be attempted using many different strategies.

One strategy I saw recently was ignoring the doors during the Escapee phase and just pile players up at the two sidewalk choke points. Not only were we able to focus ALL of our power in two places the lag was reduced.

4 teams of 6 splits more evenly than 3 of 8.


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Posted

Quote:
Originally Posted by Jetpack View Post
I asked when the trial started, but got no response.

This BAF I"m on is 4 teams of 6.

Anybody understand why they would do that instead of 3 teams of 8?

Never seen it that but it would have advantages as others have mentioned.

Team 1 and 2 take the north Choke point teams 2 and 4 the South.

We are pulling Avs to the Helipads assigns three members from each team to battle the AV and three to do Adds .. this way all 4 teams get an equal share of the IXP if needed

Once we get to battling both Siege and Nightstar.. 3 members from 1/2 on Night star 3 from 3/4 on Siege the rest on ADDs and in between assist with YOUR teams AV.

If doing doors during the escapee phase could even make that simpler. each team is assigned 2 doors.. split into 3 man groups and guard them. may take a bit more organizing then that since they usually like a controlled with holds/immobs on each door.

Its not something I have ever experienced but if it worked.. WHY NOT?


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Posted

Quote:
Originally Posted by Comicsluvr View Post
One strategy I saw recently was ignoring the doors during the Escapee phase and just pile players up at the two sidewalk choke points. Not only were we able to focus ALL of our power in two places the lag was reduced.

4 teams of 6 splits more evenly than 3 of 8.
True although when I do chokepoints I generally recommend putting twice as many people on the south path compared to the north path. Four doors worth of prisoners run along the south path but only two doors worth along the north path.