Wish List for 21
1. An Ice Ancillary for Defenders (seriously! We haven't got one! It ruins the theme of my Cold/Ice defender! Not to mention that I have to go villain to get a defence shield!)
2. Illusion Control for Dominators
3. Cold Domination for Masterminds.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Mastermind changes
Mercenary buffs (this includes Mercenaries: reducing recharge times on very long-charging powers, as well as increasing the effectiveness of Serum or tossing it aside)
Aside from that...
@Golden Girl
City of Heroes comics and artwork
The entire Praetorian storyline, from level 1 in GR through level 50 Incarnate Trials and TFs, is aimed at players fighting Tyrant - neither of the 1-20 loyalist paths have an ending where you can serve Tyrant - and the invasion plans are carefully written to show that every superpowered person on Primal Earth will be wipd out - the game gives no logical reason for any Primal Earth person or Praetorian to side with Tyrant.
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While I play almost exclusively on heroes, and do not agree with the Praetorian attitude toward Primal Earth at all (and would therefore never want to join Tyrant), I do not understand why there absolutely cannot be an option to sign on as a Praetor and stay in Praetoria. It is yet another avenue of character development that (IMO) would be worth looking into.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Red Emphasis.
While I play almost exclusively on heroes, and do not agree with the Praetorian attitude toward Primal Earth at all (and would therefore never want to join Tyrant), I do not understand why there absolutely cannot be an option to sign on as a Praetor and stay in Praetoria. It is yet another avenue of character development that (IMO) would be worth looking into. |
@Golden Girl
City of Heroes comics and artwork
There are several reasons, both story and gameplay - and the current development path guarantees us a faster output of Trials, and the full playerbase to recruit from.
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If they wanted to they could trun around and say after Issue 23 they are developing content that allows you to side with Cole.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
@Golden Girl
City of Heroes comics and artwork
@Golden Girl
City of Heroes comics and artwork
I'd like any one thing of existing art from anywhere in the game to be made available to
the base editor. Just to show that someone still knows that there are bases in this
game too.
Power customization for all power pools, more alternate animations (Electrical Melee says hello), and some new recipes would be nice.
how about some level of Hench Custimization,
Mercs among other things have always been a bit blah looking, or maybe you want your robots appear to look like some of the ingame robots
1. Another vote for Power Pool customization
2. Dark Blast/Dark Mastery proliferation to Blasters and Doms
3. Peacebringers get a look see from the Devs, maybe increase their damage solo or something to make them on par with Warshades and VEATs
4. Boomtown gets a makeover like Faultline, maybe for the 12-20 levels
5. Grandville gets some infrastructure that makes the ability to Fly less necessary
6. Moon base?
7. Underwater area?
8. New alternate animations
9. Devs finally read Deadpool, add Katana Or Dual Blades as a Blaster secondary
10. Fire Blast for Defenders
11. All self Rez powers, Conserve Energy-type powers, and teammate Rez powers get a reduction in their ridiculously long recharge times
12. Blaster PBAoE nukes get an optional form that does less damage but is ranged and doesn't drain all your End (no more suicide powers)
13. Medicine pool no longer interruptible (might have been "fun" seven years ago, not so much now). Also gets alternate animations that mesh better with different Origins
13. Smoke Grenade accepts Range enhancements
14. Devs read Iron Man comics and finally ask why it's "fun" that ranged characters get little/no status protection, while melee gets it often with one power pick.
15. Power Pools have the "you must pick this power before you can have that one" requirement removed: No More Useless Powers policy begins
16. Intangibility powers (i.e. Black Hole) get a revision, so that they can have a -Regen effect instead of Intangibility if slotted with Heal enhancements
17. Super Speed gets an alternate animation: Motorcycle
18. Gravity Control gets an upgrade.
19. Animation times longer than 2 seconds are reviewed, Devs announce they can't believe Propel takes so long and should have had that bug fixed in Issue 2.
20. SG base construction gets a revamp, all items are visible on Macs, and editing no longer crashes your computer.
21. Time Bomb converted to useful ranged power, renamed Hand Grenade
And we finally get a freaking Mac-native client!!!!!
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
I'd love to see some powerset proliferation. Specifically, I'd like to see Sonic Resonance for Masterminds, Poison for Corruptors, and Ice Melee and Ice Armor for Stalkers and Scrappers.
And costumes of course. Always costumes.
I want them to expand the character slots on the servers to 48 or 60.
21. Time Bomb converted to useful ranged power, renamed Hand Grenade
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As an alternative, would LOVE LOVE LOVE LOVE to see time bomb get a secondary power button that is an optional "detonate" button. And perhaps an increase in damage on the power because it is very tricky to use well.
Plus I'd like to see the graphic for it changed or as a power customization the option to lay down the dynamite stick bomb that we've used as a glowie for years.
Anything other than incarnate stuff.