Tanker solos Giant Monster - Film at 11!!
The same "data" that you didn't deliver when Arcanaville prompted you for it, I suppose.
As to why you might want to post a video, I will refer you to your own words.
"I've been proven wrong about AT's before and I would like to be proven wrong if it helps my teams get things done more efficiently."
It's obvious there are several key things you don't know about playing/building a highend tanker, and possibly a highend build in general (most telling thing for me was the part where you said good tankers don't have slots to put procs in attacks). If I had to play armchair psychologist, I'd guess you probably have a solid group of friends who know how to play together and are way above the average PUGer, but none of you probably understand the inner workings of the game much, and you mistake the lack of interest in the particular activity you choose to pursue for a lack of ability, and go on to assume you're the best at everything and nobody else knows better. Other telltale signs, in just the latest reply, would be you pointing out the rikti pylon thread results. There's several flaws in taking out rikti pylons as a DPS benchmark, although it is a good and easy to access approximation, provided one understands its limitations.
So, if you want to learn more, put some effort into it.
As for DM/SD brutes, they're good characters as far as ST DPS goes, but nowhere in the same league as DM/SD scrappers. Anyone who understands the basics of both ATs and powersets should get that. Namely : DM and SD rely on heavy selfdamage buffing to deal their damage. Scrappers start at high base damage and have the highest damage mod, which means they get a significant buff from these buffs.
Quick and dirty calculation : assume 2 from base + enhancements, compare to 1.5 from 10 target SD and 0.8 from 10 target AAO, you're looking at more than doubling your damage.
Now, brutes start at lower base damage and ramp up through Fury. That means proportionally, damage buffs do less as they operate at ~350% rather than ~200% like scrappers do. Additionally, brutes get lower damage mods than scrappers.
Same kind of calculation : 2 (base + enhancements) + 1.5 (75% Fury), compared to 1.2 (SD at 10) + 0.65 (AAO at 10). Now, we're barely looking at a 50% damage increase.
Add to that Brutes get Gloom, generally stronger ST sets (i.e. SM and SS), and can pick the most damaging secondary (/FA) without trading aggro capabilities for it.
If you feel AoE damage isn't useful on speed TFs, you're probably running several things in a suboptimal way. Most multiple AV fights, for example, are done faster with AOE spam than ST damage. Generally, AOEs start being a better option as soon as you have 4 targets or more. LRSF, STF and ITF all include multiple AV fights.
There is little point to make a Fire/SS tanker rather than a SS/Fire brute in my opinion ; but then again it doesn't have much relevance to the argument. You came arguing that tankers are worse than scrappers (a phrasing that, by the way, implies that every scrapper should be better than every tanker, or in other words, a MA/regen scrapper should be better than a Fire/SS tanker ; good luck with that), I pointed out that this isn't my experience. Come to think of it, I can now think a point for you to roll a Fire/SS tanker - so you'd actually have some experience on something you speak about so confidently.
Words, words, words. I say words are overrated, moving pictures are much better ; and in your roundabout way you've drew the white flag to my video request, so I guess I should stop here.
Why would I bother posting video proof on this? You're trying to convince me that a Fire/SS tank can out-damage a DM/SD; that is um, kind of silly. Read the Rikti Pylon Thread, or talk to someone who knows how to actually play the game. Hell do a search for highest melee dps, you'll see calculations that place DM/SD scrappers and brutes as some of the highest DPS toons in the game.
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If you were to read the Rikti Pylon thread, you'd see Nihilii has soloed a pylon with his FA/SS Tanker in under 5 minutes well before issue 20 hit.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
The same "data" that you didn't deliver when Arcanaville prompted you for it, I suppose.
As to why you might want to post a video, I will refer you to your own words. "I've been proven wrong about AT's before and I would like to be proven wrong if it helps my teams get things done more efficiently." It's obvious there are several key things you don't know about playing/building a highend tanker, and possibly a highend build in general (most telling thing for me was the part where you said good tankers don't have slots to put procs in attacks). If I had to play armchair psychologist, I'd guess you probably have a solid group of friends who know how to play together and are way above the average PUGer, but none of you probably understand the inner workings of the game much, and you mistake the lack of interest in the particular activity you choose to pursue for a lack of ability, and go on to assume you're the best at everything and nobody else knows better. Other telltale signs, in just the latest reply, would be you pointing out the rikti pylon thread results. There's several flaws in taking out rikti pylons as a DPS benchmark, although it is a good and easy to access approximation, provided one understands its limitations. So, if you want to learn more, put some effort into it. As for DM/SD brutes, they're good characters as far as ST DPS goes, but nowhere in the same league as DM/SD scrappers. Anyone who understands the basics of both ATs and powersets should get that. Namely : DM and SD rely on heavy selfdamage buffing to deal their damage. Scrappers start at high base damage and have the highest damage mod, which means they get a significant buff from these buffs. Quick and dirty calculation : assume 2 from base + enhancements, compare to 1.5 from 10 target SD and 0.8 from 10 target AAO, you're looking at more than doubling your damage. Now, brutes start at lower base damage and ramp up through Fury. That means proportionally, damage buffs do less as they operate at ~350% rather than ~200% like scrappers do. Additionally, brutes get lower damage mods than scrappers. Same kind of calculation : 2 (base + enhancements) + 1.5 (75% Fury), compared to 1.2 (SD at 10) + 0.65 (AAO at 10). Now, we're barely looking at a 50% damage increase. Add to that Brutes get Gloom, generally stronger ST sets (i.e. SM and SS), and can pick the most damaging secondary (/FA) without trading aggro capabilities for it. If you feel AoE damage isn't useful on speed TFs, you're probably running several things in a suboptimal way. Most multiple AV fights, for example, are done faster with AOE spam than ST damage. Generally, AOEs start being a better option as soon as you have 4 targets or more. LRSF, STF and ITF all include multiple AV fights. There is little point to make a Fire/SS tanker rather than a SS/Fire brute in my opinion ; but then again it doesn't have much relevance to the argument. You came arguing that tankers are worse than scrappers (a phrasing that, by the way, implies that every scrapper should be better than every tanker, or in other words, a MA/regen scrapper should be better than a Fire/SS tanker ; good luck with that), I pointed out that this isn't my experience. Come to think of it, I can now think a point for you to roll a Fire/SS tanker - so you'd actually have some experience on something you speak about so confidently. Words, words, words. I say words are overrated, moving pictures are much better ; and in your roundabout way you've drew the white flag to my video request, so I guess I should stop here. |
b.) Want me to get a video? Give me a link to a free and good video recording software for a mac, I'll get you your 'raw video'
c.) I did not say ANY tank is better than ANY scrapper. Give me a fully IO'ed and incarnated stone tank, I'd take him over a SO'ed KM/Regen scrapper - the argument is about even specifics and builds between the two AT's
d.) I learn faster than you, I am smarter than you and you are actually starting to sound more like a belligerent idiot - want proof? You *still* can't wrap your mind around the fact that my teams are ALWAYS buffed. You keep talking about my teams as if they run like the ones you've been on. They don't, get over it.
e.) It's not about you not wanting to run like our teams, it is about you not being capable of running like our teams. Hell, you'd probably be out on your *** in no time if someone even gave you an invite to our group
Virtue Speed Junkie
A Simplified Guide to Attack and Defense
Virtue Speed Junkie
A Simplified Guide to Attack and Defense
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
For anyone who hasn't figured it out yet. He's just trolling people, either that or he might be too dense to see past the end of his own nose. (And those uh-maz-in speed runs)
Like I said, its been done before. You haven't found a better way to do it. Your teams aren't better than the 20 minute ITF's or LGTF's from... at this point 2 years ago? You don't do it more efficiently. The game has just experienced a significant power creep allowing more and more time to be shaved off.
Long story short. You are trying too hard bro. You're like that guy at the gym screaming at people on who are just walking on treadmills "I CAN BENCH MORE THAN YOU, YOU WANT TO SEE? COME FIND OUT HOW WEAK YOU ARE!!!!"
You should really look into zone pvp/fite club. You sound like a natural.
Virtue Speed Junkie
A Simplified Guide to Attack and Defense
For anyone who hasn't figured it out yet. He's just trolling people, either that or he might be too dense to see past the end of his own nose. (And those uh-maz-in speed runs)
Like I said, its been done before. You haven't found a better way to do it. Your teams aren't better than the 20 minute ITF's or LGTF's from... at this point 2 years ago? You don't do it more efficiently. The game has just experienced a significant power creep allowing more and more time to be shaved off. Long story short. You are trying too hard bro. You're like that guy at the gym screaming at people on who are just walking on treadmills "I CAN BENCH MORE THAN YOU, YOU WANT TO SEE? COME FIND OUT HOW WEAK YOU ARE!!!!" You should really look into zone pvp/fite club. You sound like a natural. |
Hey, if you don't like to speed, don't. Just don't offer opinions about how which AT will do better, considering, you haven't really done it enough, so your opinions really mean jack.
Virtue Speed Junkie
A Simplified Guide to Attack and Defense
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
First, you say that Tankers are crutches for weak or middling teams, a waste in high-end teams.
Then you say it's absolutely key that we compare Scrappers and Tankers at the damage cap. When those numbers turn out poorly for you, you emphasize the importance of a Scrapper's ability to solo a Cyst, but you still assume he's at the damage cap. Then you admit that the biggest bottleneck to your speed is travel/loading time, which has nothing to do with AT/build selection. Then you admit that Tankers only lose you about 10% of your speed.
So by your own logic, a player's computer hardware is more important than whether he plays a Scrapper or a Tanker. By your own logic, a so-called high-end team cannot be even the slightest bit slower than record breaking, which is unreasonable on its face. A high-end team must have Illusion Controllers too, apparently.
No one will tell you that your preferred play style is wrong, or that you should bring a Tanker if you don't want one. But it's implausible for you to argue not only that a Tanker's comparatively insignificant offensive disadvantage severely impairs a high-end team, but also that it is impossible for any team with a Tanker on it to match your times. As others have pointed out, the offensive comparison between Tankers and others isn't static; it varies dramatically based on power set selection and IO investment.
I say it's implausible based on your own numbers, your own self-conflicted logic, your own tortuously circuitous thought processes. If you wanna back out now on the basis that you feel a high-end team runs an STF in 28 minutes, and a low-end team runs it in 30, then be my guest. But you know and I know and everyone else knows that that wasn't your original premise. I don't even think you really believed your original premise. Your purpose was, as someone else recently observed, antagonistic.
Does this mean I'd start taking tanks on my teams now by choice versus illusion trolls or -resistance debuffers? Uh, no. A tank is still the same thing; a crutch for weak to moderate teams to avoid aggro - it still doesn't help dps as much as a scrapper or brute (assuming the same incarnate level/abilities)
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Missed these gems:
e.) It's not about you not wanting to run like our teams, it is about you not being capable of running like our teams. Hell, you'd probably be out on your *** in no time if someone even gave you an invite to our group
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Have you actually played those toons? You're really starting to sound like someone who doesn't know what they're talking about.
Furthermore, if you don't run on speed teams regularly, you really do not have any real data to comment on this subject. |
Maybe that guy can bench more than the treadmill walkers? At least in the gym, those walkers aren't somehow trying to prove logically that they can do better.
Hey, if you don't like to speed, don't. Just don't offer opinions about how which AT will do better, considering, you haven't really done it enough, so your opinions really mean jack. |
So yeah, take it from someone with much more experience speed running than you. You don't know what you are talking about and your biased towards AT's is unfounded.
FYI I think the funniest part is... using the 1 Kin, 3-5 debuffs 2-4 DPS (which may or may not include a tank) is pretty much what we used when we were trying for faster times against a group on justice. Congrats on figuring it out 2 years later though.
Gratz on soloing GM's I used to do this with a fire/ice tank back in the old days with none of the incarnates or epic powers it just takes skill and a bit of luck if you believe that sort of thing.
1. Grats to the OP. Sounds like fun.
2. LOL at the those who think it wasn't solo. I mean seriously? Arcanville's point said it best. It was solo'd with incarnate pets. What is so hard about understanding that? Why would anyone come onto the boards and trash someone for one of their personal accomplishments.
3. Boy do I dislike the registered date argument. As someone who has been around since May 2004 and on my 7th account, I cringe when I see someone use the "old-timers" vs new kids argument in a not-so-nice way.
1. Grats to the OP. Sounds like fun.
2. LOL at the those who think it wasn't solo. I mean seriously? Arcanville's point said it best. It was solo'd with incarnate pets. What is so hard about understanding that? Why would anyone come onto the boards and trash someone for one of their personal accomplishments. 3. Boy do I dislike the registered date argument. As someone who has been around since May 2004 and on my 7th account, I cringe when I see someone use the "old-timers" vs new kids argument in a not-so-nice way. |
2. Awesome again since myself and perhaps more in general won't waste another minute with incarnates since only way a solo player can get the rares is teaming...man that sucks.
3. It's valid since you are on your 7th account either states you've sold a few or you juggle from account to account on the forums. I have 5 accounts and only use this one for the boards. But then again the folks with tons of vested time on these boards truly are the masters of "COH domains or virtual life". Look at me, I've amassed a measly 1000 posts since 05' and I can't fathom the amount of time I've wasted doing that.
Again, a tanker soloing a GM is a feat with or without pets. For you trying to steal a tankers thunder from him, judas you are complete nerds!
From this thread I've learned that it's a shame we all don't just play Ill/Colds and ignore everything else just to please Slainsteel. That guy whom I'm told, is from a speed group which happens to have 2 enviously good TF/SF times out of G knows how many TF/SFs.
Or maybe the Dev team should seek to make the game balanced and by that I mean make the game equally challenging for everyone. Clearly it is not a challenge for Ill/Colds so I'd suggest that there should be the nerfing of that combination as its easier to bring one combination down than everything else up.
A Tanker should gain an idea of how it will Tank anything for any team make up. The challenge lies in making everyone else more efficient with them than without them. An uncontemptuous team would allow Tankers the space to achieve that.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Wow, really, just wow.
Speculation, insults, innuendos abound.
Rather than answer every again and waste my, and I am sure your time, let me conclude with a basic set of facts - y'all can make your own conclusions from there as you undoubtedly will to feel better about your toons.
Fact 1.) There is no tank that you can construct, that you can't turn around into a brute and get more damage out off - if, survivability is not an issue. Brutes get fury, which often stacks to 50-70%, tanks get a -20% resistance debuff (assuming they ALWAYS have their T1 attack in their chain, which sometimes is non-optimal, also assuming their first attack doesn't miss and their chain doesn't go past 10s).
Fact 2.) Some brutes and scrappers are worse than some tanks - if you want to compare, compare the best, the worst or at least something in the same league. Taking a crappy scrapper build and comparing it to the better tank builds is illogical. If you compare the highest damage scrappers to the highest damage tanks, scrappers do more damage.
Fact 3.) Considering the above, my statement still stands; if a tank's aggro management is a waste, the only thing a tank can get to a team is damage - considering a scrapper or brute of a similar level will do more damage, even if a tank is _not_ a significant loss of damage, it will still be an overall loss of damage. Bruising does not make up for it in the various scenarios that speed teams are faced with
Fact 4.) I don't care if someone makes a tank or not, I do care if that tank is coming on my team. At times, I would take a high damage tank over a low damage scrapper or brute, but that is usually an exception case.
Fact 5.) Most tanks are _not built for damage. So unless I am specifically taking a tank from the small percentage of the ones in the game that are built for damage, tanks would usually be a fairly noticeable loss in efficiency (case in point, the FA/SS tank posting on this thread, doesn't even have taunt in his build - that is not indicative of a majority of the tanks on this server)
Fact 6.) The opinions of my teams are baseless. None of you have ever run with us, in fact I believe most of the 'antagonistic' posters here aren't even speeders, right? We have had our off days but 90%+ of our runs are usually within a reasonable range of our best runs, which is more evidence than provided here when bashing my and my team's gameplay
Fact 7.) How long I've been playing the game doesn't change any of these facts. For the record, I recently got my six month badge.
With this I believe I've said that all can be said; anything else would just be regurgitation of the same facts over and over again with different flavors and tints thrown in.
Thanks.
Virtue Speed Junkie
A Simplified Guide to Attack and Defense
....either states you've sold a few or you juggle from account to account on the forums. I have 5 accounts and only use this one for the boards. But then again the folks with tons of vested time on these boards truly are the masters of "COH domains or virtual life". Look at me, I've amassed a measly 1000 posts since 05' and I can't fathom the amount of time I've wasted doing that. |
tbh....the 7th anniversary is bittersweet. 7 years of fun (with hiatuses) or 7 years of wastefulness.....that's the constant battle I suppose.
Referring to the magical "Rikti Pylon Thread", it seems that we have been missing a crucial point of data. If he wanted maximum efficiency, he'd go with a team of Crab spiders, with maybe 1 or two debuffers. They provide -res, +dam, and have the highest ever DPS measured (over 1000, or over 3x what the mythical DM/SD got before i20).
TW/Elec Optimization
Wow, really, just wow.
Speculation, insults, innuendos abound. Rather than answer every again and waste my, and I am sure your time, let me conclude with a basic set of facts - y'all can make your own conclusions from there as you undoubtedly will to feel better about your toons. Fact 1.) There is no tank that you can construct, that you can't turn around into a brute and get more damage out off - if, survivability is not an issue. Brutes get fury, which often stacks to 50-70%, tanks get a -20% resistance debuff (assuming they ALWAYS have their T1 attack in their chain, which sometimes is non-optimal, also assuming their first attack doesn't miss and their chain doesn't go past 10s). Fact 2.) Some brutes and scrappers are worse than some tanks - if you want to compare, compare the best, the worst or at least something in the same league. Taking a crappy scrapper build and comparing it to the better tank builds is illogical. If you compare the highest damage scrappers to the highest damage tanks, scrappers do more damage. Fact 3.) Considering the above, my statement still stands; if a tank's aggro management is a waste, the only thing a tank can get to a team is damage - considering a scrapper or brute of a similar level will do more damage, even if a tank is _not_ a significant loss of damage, it will still be an overall loss of damage. Bruising does not make up for it in the various scenarios that speed teams are faced with Fact 4.) I don't care if someone makes a tank or not, I do care if that tank is coming on my team. At times, I would take a high damage tank over a low damage scrapper or brute, but that is usually an exception case. Fact 5.) Most tanks are _not built for damage. So unless I am specifically taking a tank from the small percentage of the ones in the game that are built for damage, tanks would usually be a fairly noticeable loss in efficiency (case in point, the FA/SS tank posting on this thread, doesn't even have taunt in his build - that is not indicative of a majority of the tanks on this server) Fact 6.) The opinions of my teams are baseless. None of you have ever run with us, in fact I believe most of the 'antagonistic' posters here aren't even speeders, right? We have had our off days but 90%+ of our runs are usually within a reasonable range of our best runs, which is more evidence than provided here when bashing my and my team's gameplay Fact 7.) How long I've been playing the game doesn't change any of these facts. For the record, I recently got my six month badge. With this I believe I've said that all can be said; anything else would just be regurgitation of the same facts over and over again with different flavors and tints thrown in. Thanks. |
...no, seriously.
What's your global? I want to be certain I get you a player note.
I never, ever, want to accidentally subject myself to you in-game, you see.
Fact 1.) There is no tank that you can construct, that you can't turn around into a brute and get more damage out off - if, survivability is not an issue. Brutes get fury, which often stacks to 50-70%, tanks get a -20% resistance debuff (assuming they ALWAYS have their T1 attack in their chain, which sometimes is non-optimal, also assuming their first attack doesn't miss and their chain doesn't go past 10s).
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Show me a brute build that can increase EVERYONE'S damage by 20% and you might have a case.
Fact 2.) Some brutes and scrappers are worse than some tanks - if you want to compare, compare the best, the worst or at least something in the same league. Taking a crappy scrapper build and comparing it to the better tank builds is illogical. If you compare the highest damage scrappers to the highest damage tanks, scrappers do more damage. |
But for simplicity sake can you please show me a scrapper or brute build that can add a 20% damage increase at all times to every single enemy they attack? The Achilles Heel proc comes close, but its not 100%, and can fall off pretty easily. Same with the PvPIO -res proc. Plus tankers can take advantage of them as well.
Fact 3.) Considering the above, my statement still stands; if a tank's aggro management is a waste, the only thing a tank can get to a team is damage - considering a scrapper or brute of a similar level will do more damage, even if a tank is _not_ a significant loss of damage, it will still be an overall loss of damage. Bruising does not make up for it in the various scenarios that speed teams are faced with |
Lets look at the solid numbers again shall we? http://paragonwiki.com/wiki/Damage_Scale
Tankers have a .8 damage scale, brutes have a .75 damage scale (meaning at base, tankers do MORE damage then brutes) and scrappers have a 1.125 damage scale. Now, the damage caps for those 3 ATs are as follows: 775% for brutes, 400% for scrappers, and 300% for tankers.
This means that a brute would need to have more then 400% damage in order to pass a tanker on damage, and fury only provides them with a stable 160%. Plus, a lot of the power sets for tankers have more AOE powers then the ones available for scrapper or brutes, (look at fire melee, tankers get 2 PBAOEs, scrapper and brutes only get 1)
So, until you provide video, the math isn't support your cause very well.
Fact 4.) I don't care if someone makes a tank or not, I do care if that tank is coming on my team. At times, I would take a high damage tank over a low damage scrapper or brute, but that is usually an exception case. |
Fact 5.) Most tanks are _not built for damage. So unless I am specifically taking a tank from the small percentage of the ones in the game that are built for damage, tanks would usually be a fairly noticeable loss in efficiency (case in point, the FA/SS tank posting on this thread, doesn't even have taunt in his build - that is not indicative of a majority of the tanks on this server) |
Fact 6.) The opinions of my teams are baseless. None of you have ever run with us, in fact I believe most of the 'antagonistic' posters here aren't even speeders, right? We have had our off days but 90%+ of our runs are usually within a reasonable range of our best runs, which is more evidence than provided here when bashing my and my team's gameplay |
Plus your 'best' times are within the margin of error of 'normal' times, meaning your 'speeding' isn't really much better then the 'average' and your not doing anything other people haven't already done.
Fact 7.) How long I've been playing the game doesn't change any of these facts. For the record, I recently got my six month badge. |
Actually it does. It has a pretty massive impact on how you play compared to the vets, and how much you can or can not know in your 6 month play time. Some of us here are going on the 7 year vet badges, i'm personally going on my 66 month vet badge. Are you going to tell me that you know more about this game, its mechanics, and how the ATs play when you've literally played 1/6 the total time i have?
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The game and its mechanics have changed dramatically since launch. The result of this is that playing since way back then doesn't really mean you know more about the game. It means you know more fun anecdotes about how things used to be.
The only thing that makes a real difference to how much someone knows about the game is how willing they are to learn.
In addition to that, someones forum reg date only shows when they registered on the forums. Mine is about 6 months after I started playing. It means nothing. If you want to make a point, attack the arguments, not the man.
The Melee Teaming Guide for Melee Mans
Put up or shut up. I don't care about your speed run times since you could be the weakest link and the 7 other players are just carrying your dead weight.
Next time, try to know what you're talking about rather than jumping in where you think you can actually say something that makes sense without knowing what you are talking about.
Really, you don't; make any sense that is, considering you probably need me to clarify that for you too.
Virtue Speed Junkie
A Simplified Guide to Attack and Defense