Want a DA tank but what secondary??


Airhammer

 

Posted

Hey peeps, so iv decided I want a DA tank but can't make my mind up on what to pair it with. Just started a DA/DB tank but not sure how it will be. Should I just roll a DA/SS?
Ps. I don't want elec and would like at least 1 AoE
Cheers for your suggestions and reasons why


 

Posted

It sounds like you think Super Strength has some sort of unbeatable advantage over the other sets. While it does have a nice buff from Rage, other sets have nice features too. Dark Melee has an endurance restore power and self-heal that can help with Dark Armor's heavy endurance cost. Fiery Melee has more AoE attacks than other sets. Stone Melee has two AoE knockdowns.

If you expect to team more than solo, you should focus on surviving and holding aggro. A Tanker does not do as much AoE damage as other ATs and is not expected to be the minion-killer on teams. Your taunt aura and taunt power are generally enough to hold aggro long enough for the team to destroy the soft targets quickly. While Tanker AoE is not useless, you will feel like you can't contribute much to the AoE damage when everything around is getting destroyed so fast by everyone else.

If you expect to solo and farm more than anything else, there are much better ATs and combinations for that. If you really like Dark Armor and have fun with it, I would say pick Fiery Melee for the extra AoE attack.


 

Posted

I'm biased, but I like to say /Ice. Make your Tanker a Contranker. It's the ultimate aggro and crowd control combo.

Oh, and IBTDP (in before the Dechs post)


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Posted

Mace.
Good damage and the stuns will stack with Oppressive Gloom for great damage mitigation.


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Posted

I'm gonna say DA/Stone. Stacked AoE stuns means multiple bosses = no problem. Plus seismic smash if any of them get away from you. Excellent mitigation through control in this combo.

While the AoE damage in /stone isn't fantastic and comes late, tremor is serviceable and the damage aura helps until then.


Dark Armor/Stone Melee Tank Guide [I12]

 

Posted

Dark Armor has a great synergy with......Dark Melee. Look for anything by Dechs Kaison on dark tanks. You'll be glad you did.


 

Posted

/stone, /kin, /mace for the stacked stuns. /ice will add in nice mitigation and AoE as well. /dark for thematic reasons.


 

Posted

I currently have both a Dark/Dark and a Dark/Elec tank. Both are a nice, with the Dark/Dark my favorite between the two. The /Dark tank is more ST oriented, and the Elec has some nice AoE. (I know you don't want /Elec)

Should I make a third Dark tank the choices will be /Fire, /Kin, or /Stone. The /Fire would currently be the favorite with /Stone behind it.

I have a friend who went /Ice on his Dark tank and just doesn't feel that it's giving him the damage output he wants/likes. As he puts it, he's been spoiled by /Fire. I'm not saying don't go /Ice.

As was mentioned, Dechs Kaison has good information on Dark Tanks. Make sure you also find information from Jebe the Pirate, who wrote a pretty good i14 guide to Dark Tanks that hasn't lost its value.


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Posted

Dark/Dark plus some colour tinting lends itself for a Sandman concept, just add earth mastery as an epic and you have something with quite a few very useful tools plus a rare seen concept. I keep thinking about it myself.


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Posted

Thanks for ur help so far, is /stone not super end heavy? I think /fire is coming at the top for me so far.
Noone has said anything about duel blades, don't get me wrong I'm not a fan of these but never tried a tank with DB, are they just reall bad or is it the combo thing that puts ppl off?


 

Posted

My absolute favorite would be Dark/Kin, despite mine being a dark/fire. You get -dmg to stack on the resistance, stuns in the mix, and a long term damage buff to really boost Death Shroud.

Dark/elec does well thanks to stacking stuns.

Dark/Dual Blades is one that a friend of mine has done, and he's done some impressive things with it. It's got a lot of AoE, and the mitigation is pretty decent too. I have issue with the lethal damage.

Stone is probably really sturdy, what with all the reliable stuns.

SS has Rage going for it, which makes Death Shroud powerful, but I'm not a personal fan of the set.

Mace, laden with stuns, is a good pick. Also pretty AoE capable.

Dark Melee is too single target focused for my tastes, but the endurance recovery tool is pretty attractive. Also, you can stack fears.

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Posted

Quote:
Originally Posted by Dechs Kaison View Post
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Posted

Dark Melee has more attractive stuff than Dark Consumption. Soul Drain is awesome(makes your damage aura better), and so is Siphon Life and the thematic match with DA.

The lack of any good AoE's up until you get your ancillary pool AoE is definitely a turn-off though.


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Posted

My favorite is my DA/spines tank...right along with my ice/spines tank..

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Posted

Quote:
Originally Posted by ThebigT View Post
Thanks for ur help so far, is /stone not super end heavy?
Yes and no. It has some heavy hitting, fast animating attacks that can drop your endurance bar pretty quickly. On the other hand the endurance you pay for those attacks is entirely commensurate with the damage being done. DA can be a bit of a hog too, but a lot of it depends on making sure you slot well for endurance reduction in the powers that need it.

I found it entirely manageable on my DA/SM, but I was also willing to shell out for recovery uniques.

Hard to go wrong with fire as a secondary though, if AoE damage is a high priority for you.


Dark Armor/Stone Melee Tank Guide [I12]

 

Posted

With the crazy amounts of end management in Ageless coupled with the Cardiac Alpha, I don't think you need to invest too much in +recovery IO's anymore.


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Posted

Quote:
Originally Posted by Auroxis View Post
With the crazy amounts of end management in Ageless coupled with the Cardiac Alpha, I don't think you need to invest too much in +recovery IO's anymore.
Well, unless you're worried about levels lower than 50, of course. If you plan to never exemp, I guess you could rely only on your incarnate stuff, but I still don't think I would like to.

Heck, I have a Cardiac on my Fire Tank, and there are mobs out there that are draining me enough in the trials that I need Consume: and I have a fair amount of end and end recovery bonuses.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Well, unless you're worried about levels lower than 50, of course. If you plan to never exemp, I guess you could rely only on your incarnate stuff, but I still don't think I would like to.

Heck, I have a Cardiac on my Fire Tank, and there are mobs out there that are draining me enough in the trials that I need Consume: and I have a fair amount of end and end recovery bonuses.
I didn't say disregard endurance entirely, of course you want to be able to exemp down and not go dry in seconds.


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Posted

I have a few suggestions:

/Ice melee as someone said would be good. It has good mitigation, the dmg is not the best as a downside.

/Stone has good mitigation and good damage, downside being the heavy end cost of attacks.

/DM compliments DA in soo many ways. I cannot think of a con with it.

I

I can't think of any other secondaries I prefer for DA since I like it with mitigation and buffs so thats all.


 

Posted

Quote:
Originally Posted by Amir View Post
I have a few suggestions:

/DM compliments DA in soo many ways. I cannot think of a con with it.
Obviously it's a matter of preference but I can't think of a reason to pair DM with DA - on a Tank that is.

DM excels at ST damage but has the poorest AoE.

I've got a number of DM Scrappers at 50 or just shy of - DM/DA, DM/SR and DM/SD; on a Scrapper DM is great due to the higher damage modifier. The missions can be set to +4 and a DM Scrapper will tear through them.

Tanks have a lower damage modifier and as such will deal lower ST damage, the last thing I would want on a Tank is a damage set that is pretty much restricted to ST damage.

IMO Tanks work best in missions set to x8 with +0 to +2. In this environment you want damage sets that do alot of AoE damage and ideally also have good AoE mitigation be it stuns or KD etc; although Fire is good simply for the damage.
AoE mitigation offers more than the ST heal and ST Fear of DM against large mobs.

DM is great against hard ST targets such as AV's but soloing these are more the area of Scrappers and Brutes - Incarnates might change this though.

With a good AoE damage set a Tank can slot for high recharge and outdamage many Scrapper sets for the simple reason that they are able to hit more targets per attack and have the attacks coming up more often.

So as I said a matter of preference, but for some one wanting good damage and mitigation I would be looking for AoE - DM has poor AoE.


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Posted

Another pro to consider for DA/DM, though, is the fact DM's attack inflict To Hit Debuffs. Stacked with To Hit Debuffs from DA you, effectively, increase your defense against attacks.


 

Posted

Quote:
Originally Posted by DoctorWhat View Post
Another pro to consider for DA/DM, though, is the fact DM's attack inflict To Hit Debuffs. Stacked with To Hit Debuffs from DA you, effectively, increase your defense against attacks.
Unfortunately, the only -ToHit in Dark Armor is Cloak of Fear.

I again cast my vote for Kinetic Melee, despite being an avid supporter for Dark/Dark/Soul.


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Posted

If I were making a new DA/ tank a few months back, I'd lean toward /EM - for the stun stacking with OG (done mace a bit much or that would be great too).

But with /KM now, it also would offer some stun synergy, and the animations coming out of the dark auras could be cool with the right customization.


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Posted

Quote:
Originally Posted by Chyll View Post
If I were making a new DA/ tank a few months back, I'd lean toward /EM - for the stun stacking with OG (done mace a bit much or that would be great too).

But with /KM now, it also would offer some stun synergy, and the animations coming out of the dark auras could be cool with the right customization.
EM is a pig these days. It's purely ST (disregard Whirling Hands. Seriously) and it's absurdly slow. Kinetic Melee is everything EM wishes it still was.

As for color, allow me to show you my DA/KM Tanker Eon Scar.



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