Healing in the game now?


Amy_Amp

 

Posted

Used to play an empath/elec defender a few years ago and am just reinstalling to hop back in to check things out again. Am curious if there are any particular healing classes in demand these days especially with the incarnate system etc.


 

Posted

Not so much.

Pure Healing at least. Once you get past the mid 20's most AT's have enough power at their disposal that your buffs will end up being far more valueable to a team. Even more so now that Incarnate abilities can give every AT healing ability.

If your looking to be useful as a support toon in the late game, Pick something with a good range of Buffs/Debuffs.

Avoid calling yourself a 'Healer' as that connotation can upset some players 'round here.

A high level Empathy/Elec is very valuable. I'd look at maybe respeccing and seeing what you can do.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Nope, there are no healers now and there never were. Some defenders, controllers, corruptors, and dominators have healing powers but none of them are healers. Some like the empathy defenders have more healing powers to go along with their buffing powers then say a controller but even they are not “Healers” and if you play as a healer thinking you’ll be in demand you’ll likely find you’ll spend a lot of time solo.

Now then if you want to play a team support character that buffs your teammates and heals them when their injured and that character just happens to be an empathy defender or controller you’ll find a welcome place with in many teams.

Just don’t log into the game and start broadcasting “Level xx Healer looking for mission team”


Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006

 

Posted

LOL ok. Thanks for the feedback...touchy subject...got it


 

Posted

The term healer is a touchy subject for a few players because it's such a limiting term. In other games you have the holy trinity of Tank, DPS, Healing. Not so in this one.

Calling yourself a 'Healer' is fine in my book. Just don't limit yourself to the definition. The most fun I've ever had in this game was running 8 man invincible teams through level 1-32 on my Empath. Trying to keep all 8 standing with heals could get very... engaging at times. I've sacrificied myself a few times by hitting the almost dead tank with Absorb Pain while being pummelled. I knew I'd fall, but if the tank went, the whole team would wipe. At no other time on any other AT have I been as praised as when I'm healing at low levels.

That said. Once I got into the 30's I found myself unwanted by teams. By then most of the Tanks and Scrappers had their own defense and would rarely, if ever, need a heal. Even most squishy toons by then have significant enough resources that the heals will go entire missions without being touched. This is when the RA's and AB really start to shine.
However, you have to remind some folks that Empathy has more to offer than just heals.

This is why the term 'Healer' stirs up emotions these days. It'd be like an Energy Blaster advertising himself as a Knockbacker. It's a small part of what you can offer.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

While it is a genuinely touchy subject for some, it is more important to note how key a role that buffs and debuffs play in this MMO as compared to some others. Healing, while it has its place, is not so critical a role as to require someone to be a dedicated healer - while in other games, you might require many such people especially for higher-level raid content.

Given the way buffs and debuffs stack in this game and provide force multiplication benefits to teams, buffs and debuffs take on a much more central role with healing as one tool among many rather than a vital and necessary part of a group.

It is still good to play an Empath and the Empathy powerset has many very good powers including (but not limited to) the heals. Among veteran players, however, it is not uncommon to view someone you do not know broadcasting themselves as a healer as having a heal-centric view as with other MMOs. Some people who use that term mean that and some do not, but there it is.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

Fair enough!


 

Posted

My good friend is a lvl 50[+1] Emp/dark/dark defender. His role now is mainly a controller, with Tenebrous Tentacles and Opressive gloom, he can lock down the whole group, and we just blow through content. He started off as a healer, but his role changed as he progressed. I'd rather have him on my team than anyone else. He makes me feel unstoppable. Now that...my friends, is a defender!


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

Quote:
Originally Posted by Largo View Post
My good friend is a lvl 50[+1] Emp/dark/dark defender. His role now is mainly a controller, with Tenebrous Tentacles and Opressive gloom, he can lock down the whole group, and we just blow through content. He started off as a healer, but his role changed as he progressed. I'd rather have him on my team than anyone else. He makes me feel unstoppable. Now that...my friends, is a defender!
Just imagine if they were an actual /emp controller.

Emps were, are, and will always be justified, or not the number one sought out support set.


 

Posted

Nothing wrong with healing, so long as it's in the proper perspective.

Empathy remains one of the best healing sets in the game. Its self-heal is tied for fastest recharging self-heal in the game, and it has an Instant Healing clone. Too bad you have to go to a power pool for taunts, but if you're blasting and debuffing enough, that should attract enough aggro to keep things interesting. Pair it with something like Psychic Scream, and laugh as the slow trickle of bullets doesn't come even close to beating your regen.

Oh? What's that? You didn't mean self-healing, you meant something like "green numbers that prevent team wipes?"

Three words: Vengeance on auto.


 

Posted

Quote:
Originally Posted by MaestroMavius View Post
It'd be like an Energy Blaster advertising himself as a Knockbacker. It's a small part of what you can offer.
I shall now advertise my FF/Energy Def and my Peacebringer as Knockbackers. Thank you.


@Johnstone & @Johnstone 2
ediblePoly.com
All my characters

 

Posted

Healing is great. Unfortunately its also one of those topics people abandon all common sense about when it comes up on the boards. As long as you don't try to heal to the exclusion of all else and use the rest of your powers intelligently you should be fine. If you are playing Empathy, Thermal, or Pain, you will also not want to skip your single target heal (but probably want to skip the one with the self-heal penalty) because contrary to what you will hear, it is useful. And AoE healing is always useful to have around.

Quote:
It'd be like an Energy Blaster advertising himself as a Knockbacker. It's a small part of what you can offer.
Right. Everyone knows the right term is "bubbler."


 

Posted

I am currently leveling an Emp/Pistols defender and loving the combo. Slot of ACC and damage for the offensive and healing/endurance on the primary. I feel like I contribute a lot more to the team and this has been the most fun defender I have created to date.

YMMV. Create an alt and have some fun.


 

Posted

Quote:
Originally Posted by Dark_Tower View Post
Some defenders, controllers, corruptors, and dominators have healing powers but none of them are healers.
There aren't any healing powers in any Dominator primary or secondary. They can get Rise of the Phoenix or Hoarfrost with APPs, but those are the only Dominator-specific healing powers (temporary powers, the Medicine pool, and the Destiny Rebirth tree are available to all ATs).


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
The term healer is a touchy subject for a few players because it's such a limiting term. In other games you have the holy trinity of Tank, DPS, Healing. Not so in this one.

Calling yourself a 'Healer' is fine in my book. Just don't limit yourself to the definition.
Has any game ever had healers who didn't also buff?

"Oooo! Oooo! We're different from all those other games because of the presence of characters who play exactly the same as they do in those other games!!! I'm special damnit!!!!!!!!!! SPECIAL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!"

This is just a stupid hare people in CoX have decided to have up their *****.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
There aren't any healing powers in any Dominator primary or secondary. They can get Rise of the Phoenix or Hoarfrost with APPs, but those are the only Dominator-specific healing powers (temporary powers, the Medicine pool, and the Destiny Rebirth tree are available to all ATs).
Plant doms get the tree.


 

Posted

Quote:
Originally Posted by rsclark View Post
Has any game ever had healers who didn't also buff?

"Oooo! Oooo! We're different from all those other games because of the presence of characters who play exactly the same as they do in those other games!!! I'm special damnit!!!!!!!!!! SPECIAL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!"

This is just a stupid hare people in CoX have decided to have up their *****.
1. It's 'hair', not 'hare.' <shudder>

2. The point of those who say 'there are buffs other than heals' is that there are whole Defender ATs who specialize in buffs which could be more beneficial to a team than heals. The touchy part is because of other MMOs' holy trinity, players who are used to that trinity tend to dismiss other types of defenderish powers. Those players wind up looking only for 'healers' as if some other type of Defender couldn't keep the team alive as well (if not better). Not that being a 'Healer' is bad, but thinking only a 'Healer' Defender will be able to keep the team alive is not the case in CoH.

3. The other problem with 'Healers' in CoH is when they see their role as being almost exclusively as a Healer. They don't use their other buffs. They don't use their damage attacks. If the other players have good defense, or there are other defenders or controllers on the team keeping everyone buffed, the foes debuffed or locked down... well, then, there's no need for healing at all. The 'Healer' who's doing nothing but rocking a Heal Aura that's not needed is just dead weight.


Getting to the OP: Healing, as wonderful as it is when damage has taken place is secondary to any power that prevents that damage in the first place. If the teammates' defenses are buffed so they don't take damage, or the foes are debuffed or controlled so that they can't give damage... well, that's a better situation than taking damage and having to heal it. An ounce of prevention is worth a pound of cure.

A dedicated healer is necessary for situations when damage is unavoidable (for example, a Hamidon Raid). But in this era of soft caps and other powerful damage mitigating powers.... healing is rarely necessary.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Zombie Man View Post
3. The other problem with 'Healers' in CoH is when they see their role as being almost exclusively as a Healer. They don't use their other buffs. They don't use their damage attacks. If the other players have good defense, or there are other defenders or controllers on the team keeping everyone buffed, the foes debuffed or locked down... well, then, there's no need for healing at all. The 'Healer' who's doing nothing but rocking a Heal Aura that's not needed is just dead weight.

A dedicated healer is necessary for situations when damage is unavoidable (for example, a Hamidon Raid). But in this era of soft caps and other powerful damage mitigating powers.... healing is rarely necessary.
I know i cant stand people that only heal. I've seen this one too many times on emps, worst are ones that only took 1-2 attacks, god forbid this kill something everynow and then. They really are nothing but dead weight.

There is that quite a bit where dmg is irresistible and auto hit, seems more and more with iContent. With stuff like Nova fist even a kin's heal is really really really ******* awesome.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

I suggest keeping with your Emp/Elec , if you still like it that is. If you build the character correctly, it could be quite amazing.
Like others have hinted on healing is probably not as grand as it used to be, or that well depended on but this does not mean it is still appreciated. Ignoring the fact people are all like "You said healing, you shall die!", the abilities of your Empathy character on not to be ignored.
Your two auras are amazing, so are your heals. Really it depends on what YOU as a player wish to play, if people don't like it they can suck it up.

Incarnate items are cool, and actually appeal to all character types. Your heals will be appreciated, let alone those awesome auras.


@War-Nugget
Quote:
Originally Posted by Wavicle View Post
CoH players are stupid and incompetent compared to WoW players.
As was said in Gran Torino, "Your world is nothing more than all the tiny things you've left behind", let CoH be one of those things. Don't forget, forgive.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
1. It's 'hair', not 'hare.' <shudder>
It's "hare", not "hair". "Hair" makes no sense. I have plenty of hairs in my *** and I barely notice. A wild hare, on the other hand, might make me a bit jumpy.


 

Posted

Ooooohhhh Kaaayyyyyy, leaving aside the 'hare vs hair' debate.....



In my opinion, 'healing' is only one portion of the whole aspect of damage mitigation. After pondering this a bit, I've come to feel that there are seven main aspects of damage mitigation in CoH:

1) Defense
2) Resist
3) Hit Points
4) Regeneration/Heals
5) Hard mitigation (holds, confuses, etc.)
6) Soft mitigation (immobs, knockdown, etc.)
7) Manuever (A moving mob never attacks.)


These are ranked in rough order, from most useful to least, although there is a lot of flexibility, for sure. In the newer content, for example, Manuever goes WAY up there.


But the important thing is, in my mind, that healing is middle of the pack. It is darn useful, and very appreciated, but there are a LOT of things just as useful or better. Defense buffs and resist buffs are probably king in most places. Hard mitigation can easily be more useful than heals, especially where there are terrain issues to address, or the mobs tend to maneuver in annoying ways.

Now, that said, hit point buffs and heals are also among the most universally useful mitigation tools: Unless you're COMPLETELY dominating the content, making folks harder to drop and filling their green bars is ALWAYS useful, at least to a degree.

My two cents.


 

Posted

Quote:
Originally Posted by rsclark View Post
It's "hare", not "hair". "Hair" makes no sense. I have plenty of hairs in my *** and I barely notice. A wild hare, on the other hand, might make me a bit jumpy.
Which is worse is not debatable... obviously a small mammal. The actual expression is. The idea is that some people's nether closing is so tight (and thus, the person is uptight) that one hair sets them off on a tizzy. The expression is doubly insulting in that it's saying the person is uptight, and what they're currently on a tear about is ridiculously unimportant.



Quote:
Originally Posted by mauk2 View Post
In my opinion, 'healing' is only one portion of the whole aspect of damage mitigation.
Well, technically, healing doesn't *mitigate* damage. It's a response to and a replacement of lost HP.

1. Damage prevention is the most desirable. (Defense, Control)

2. Damage mitigation is the next most desirable. (Resist, high HP, -Dam, other debuffs, soft control)

3. Damage replacement is next. (Heal, Regen)

4. Rez comes in last.


And in practice, #2 and #3 work hand in hand helping each other. But I wouldn't put #3 above #2. You can have the greatest Healer in the world, but massive damage that kills a player very quickly will make that Healer useless (unless they have Rez).


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides