The New Trials and Incarnates


Arbegla

 

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Originally Posted by Aura_Familia View Post
The also could have still intro'd endgame WITHOUT prae, even if they wanted to use Tyrant's crew. GR IS NOT our first intro to him and his baddies, so using them as villains for Endgame could still have been possible without the starting area of Praetoria.
I think the idea is to make Praetoria a looming threat, so we get plenty of build-up to the actual Incarnate content - and I wouldn't be totally surprised if the expansion of Praetoria includes Primal Earth based contatcs that give out missions that take us to the current Praetorian zones, or any new Praetorian zones.
Áll the zones are co-op, Steve Sheridan has already linked up with the Wardens, Arachnos has linked up with the Crusaders, and the co-op-friendly Vangyard are setting up a forwards base in Praetoria - a new 35-50 Paretorian zone set outside the sonic barrier with co-op Vanguard content as well as separate Hero and Villain content might be one possible way of expanding Praetoria and continuing to tie it in with the normal 1-50 path on Primal Earth.


@Golden Girl

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The way Praetoria is set up, game-play and lore-wise, gives way more flexibility and development openings than a revamp of the blue or red side lower levels ever could.
Praetoria causes more problems than it solves by making players generate characters that don't actually belong to the world they're going to be played in. It also creates the impression that the devs are treating it as a "do-over" of sorts, that they feel the old Paragon/Rogue Isles zones are so yucky that even the devs don't want to deal with them any more.

Really, it's a darling that should have been killed. And buried first.


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Somewhere down the line - a Dev decided that the way we have played for 7 years is wrong. You take an older game with a fairly static base and you introduce a completely new style of game play.

A style of game play that made many of those who come here - choose City of Heroes over the other games.

I agree that solo I can invest tons of time - defeat hundreds of foes and get hardly any shards to drop. There was always a reward for everyone in this game - heck they even made it where you can turn of XP because some people found playing the content was REWARDING!

Now you tell me play the approved way or get no reward. The approved way is to farm - something every Dev in the past has tried to stop. Now suddenly - all is well and The Tractor Supply Store needs a branch in Paragon.


 

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Originally Posted by Golden Girl View Post
I think the idea is to make Praetoria a looming threat, so we get plenty of build-up to the actual Incarnate content - and I wouldn't be totally surprised if the expansion of Praetoria includes Primal Earth based contatcs that give out missions that take us to the current Praetorian zones, or any new Praetorian zones.
Áll the zones are co-op, Steve Sheridan has already linked up with the Wardens, Arachnos has linked up with the Crusaders, and the co-op-friendly Vangyard are setting up a forwards base in Praetoria - a new 35-50 Paretorian zone set outside the sonic barrier with co-op Vanguard content as well as separate Hero and Villain content might be one possible way of expanding Praetoria and continuing to tie it in with the normal 1-50 path on Primal Earth.
That level 35-50 content is looking VERY far down the line.

I'll be pleasantly surprised if it's anytime before Issue 23.

And Praetoria was really always a looming threat. The arcs is 40-50 in Peregrine didn't just magically vanish. They make it clear that the praetorians are NOT actually outright defeated.

EDIT: I STILL say they need a revamping of the older content, because RIGHT NOW players are going from the new and shiney 1-20 Prae into a game that really needs a new shiney coat of paint. Those 20-50 arcs are no way near coming soon enough for players to ignore the glaring differences between Prae and the legacy content, especially in COH.


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Originally Posted by Aura_Familia View Post
I STILL say they need a revamping of the older content, because RIGHT NOW players are going from the new and shiney 1-20 Prae into a game that really needs a new shiney coat of paint. Those 20-50 arcs are no way near coming soon enough for players to ignore the glaring differences between Prae and the legacy content, especially in COH.
All the new story arcs from I17 onwards ahve been set roughly in the 20-30 range, with nothing added to the 30+ part - which is one of the main reasons I think they're planning a 30+ or 35+ expansion in Praetoria - like they're filling in the "gap" between the 1-20 GR content and a possible 30+ expansion for Praetoria.
Even the new TFs are kinda in this bracket too - there's quite a lot of new content available once people leave the 1-20 GR content - plus, it's also tied into some of the story elements they're familair with from the 1-20 stuff.


@Golden Girl

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Posted

Quote:
Originally Posted by Aura_Familia View Post
EDIT: I STILL say they need a revamping of the older content, because RIGHT NOW players are going from the new and shiney 1-20 Prae into a game that really needs a new shiney coat of paint. Those 20-50 arcs are no way near coming soon enough for players to ignore the glaring differences between Prae and the legacy content, especially in COH.
The transition from Praetoria to Paragon/Rogues at level 20 is probably THE most shonkily handled bit of story ever.


@FloatingFatMan

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The loyalists bit could certainly use a tweak now - Marchand can ask a player to try and stop the war, and the moment they exit to Talos Island, they could get an invite to the Sutter TF


@Golden Girl

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Posted

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Originally Posted by Golden Girl View Post
All the new story arcs from I17 onwards ahve been set roughly in the 20-30 range, with nothing added to the 30+ part - which is one of the main reasons I think they're planning a 30+ or 35+ expansion in Praetoria - like they're filling in the "gap" between the 1-20 GR content and a possible 30+ expansion for Praetoria.
Even the new TFs are kinda in this bracket too - there's quite a lot of new content available once people leave the 1-20 GR content - plus, it's also tied into some of the story elements they're familair with from the 1-20 stuff.
I actually pointed this out a while back. When a character dings 20 these days they immediately get access to quite a few recently designed arcs. My Bane Spider is 25 and has yet to even touch one of the original Sharkhead Isle contacts.

This "glut of content" in the 20's serves to make the 30's a somewhat jarring experience. You go from huge numbers of options for running new and highly polished content to suddenly being stuck with contacts that have been in the game for 7 years. I would love it if the Dev's would start pumping out new story arcs in the 30's or 40's.


 

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Originally Posted by Steel_Shaman View Post
I actually pointed this out a while back. When a character dings 20 these days they immediately get access to quite a few recently designed arcs. My Bane Spider is 25 and has yet to even touch one of the original Sharkhead Isle contacts.

This "glut of content" in the 20's serves to make the 30's a somewhat jarring experience. You go from huge numbers of options for running new and highly polished content to suddenly being stuck with contacts that have been in the game for 7 years. I would love it if the Dev's would start pumping out new story arcs in the 30's or 40's.
A 30-40 Praetorian wilderness zone with a Vanguard forward base and a focus on fighting the Devouring Earth who have started becoming more active again now that the Hamidon is waking up and a 40-50 West Coast neutral settlement zone that Tyrant is trying to bring fully into his Empire could be acceptable fillers for that 30-50 "gap"


@Golden Girl

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Originally Posted by FloatingFatMan View Post
The transition from Praetoria to Paragon/Rogues at level 20 is probably THE most shonkily handled bit of story ever.
How so? you step out of Preatoria and are immediately introduced to a guy who informs you that one of Primal Earth's villains is waiting for you, and has either rounded up a bunch of versions of you from other dimensions or has already started cloning you. Doesn't that make you feel right at home?


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Originally Posted by Golden Girl View Post
A 30-40 Praetorian wilderness zone with a Vanguard forward base and a focus on fighting the Devouring Earth who have started becoming more active again now that the Hamidon is waking up and a 40-50 West Coast neutral settlement zone that Tyrant is trying to bring fully into his Empire could be acceptable fillers for that 30-50 "gap"
If you mean more content similar to the RWZ and Cimerora, I'm afraid I'll have to disagree. Those two zones wear thin very fast. The vast majority of what keeps you there is repeatable random missions. If I wanted that I'd go do papers.

What I was thinking of was adding new contacts to existing zones, like the Devs did with the Clone Arcs.


 

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Originally Posted by Steel_Shaman View Post
If you mean more content similar to the RWZ and Cimerora, I'm afraid I'll have to disagree. Those two zones wear thin very fast. The vast majority of what keeps you there is repeatable random missions. If I wanted that I'd go do papers.
The RWZ is all repeatable missions? Did I just imagine the four quite substantial arcs it has?


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Originally Posted by Eva Destruction View Post
The RWZ is all repeatable missions? Did I just imagine the four quite substantial arcs it has?
Sorry, I didn't mean to imply that it is entirely repeatable content.
However it doesn't have enough content in itself (imho) to take a character all the way through the 35-40 range without resorting to repeatable content.

Perhaps this is a fault of my own, but every time I've gone to the RWZ it's always been on a level 35 character and I always seem to run out of story arc missions before hitting the next "tier" of missions in the 40-50 range. As a result I wind up getting tired of the place and leaving it. I really should go back sometime and do the arcs I've never seen, I just keep finding other things to occupy my time.


 

Posted

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Originally Posted by Golden Girl View Post
A 30-40 Praetorian wilderness zone with a Vanguard forward base and a focus on fighting the Devouring Earth who have started becoming more active again now that the Hamidon is waking up and a 40-50 West Coast neutral settlement zone that Tyrant is trying to bring fully into his Empire could be acceptable fillers for that 30-50 "gap"
Or, and here's an amazing and revolutionary idea, no new zones, just some self-contained story arcs that give some spotlight time to other enemy groups that have been sitting around twiddling their thumbs/claws/tentacles while the Praetorians suck up all the oxygen. And none of this co-op stuff. Let villains be villainous, let heroes be heroic.


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Originally Posted by Steel_Shaman View Post
Perhaps this is a fault of my own, but every time I've gone to the RWZ it's always been on a level 35 character and I always seem to run out of story arc missions before hitting the next "tier" of missions in the 40-50 range. As a result I wind up getting tired of the place and leaving it. I really should go back sometime and do the arcs I've never seen, I just keep finding other things to occupy my time.
The RWZ spans a 15-level range, and a range where you take longer to level. It's unrealistic to expect it to have enough content to fill that range. No other story zone except maybe the Hollows has enough content to fill the level range it covers either, and all the others only cover 10 levels.

So yeah, no wonder it "wears thin" to you, you've only seen 1/4 of it. 1/5 if you've never done the LGTF. I will agree with you about Cimerora though, the arcs there seem like an afterthought, they have no substance and half the missions take you out of the zone anyway.


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Originally Posted by Golden Girl View Post
Heroes are always heroic
One word: Longbow.


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Posted

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Originally Posted by Golden Girl View Post
Heroes are always heroic
Hero = Someone who gets other people killed.


@FloatingFatMan

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Posted

Quote:
Originally Posted by Eva Destruction View Post
The RWZ spans a 15-level range, and a range where you take longer to level. It's unrealistic to expect it to have enough content to fill that range. No other story zone except maybe the Hollows has enough content to fill the level range it covers either, and all the others only cover 10 levels.

So yeah, no wonder it "wears thin" to you, you've only seen 1/4 of it. 1/5 if you've never done the LGTF. I will agree with you about Cimerora though, the arcs there seem like an afterthought, they have no substance and half the missions take you out of the zone anyway.
Yeah like I said once I sat and thought about it I realized that I was probably creating my own issue with the RWZ. I'm leveling a new character right now, maybe I'll go there on him, but I'll wait until he's 45 or so. That way I can do all the arcs and get the "full experience" of the zone.

Quote:
Originally Posted by Aura_Familia View Post
One word: Longbow.
Ah yes, Longbow. I absolutely hate Ms. Liberty's private little army. But I really got irritated when I read this little gem once on a Longbow Flamethrower mob:

Quote:
Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organisation.
Heroes my butt. They're mercenaries, nothing more.


 

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Originally Posted by Steel_Shaman View Post
Heroes my butt. They're mercenaries, nothing more.
I see them more as vigilantes. What annoys me about that is that they're hypocrites about it, and the game treats them as heroes, and expects us to treat them as heroes despite evidence to the contrary.


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Posted

Quote:
Originally Posted by Eva Destruction View Post
I see them more as vigilantes. What annoys me about that is that they're hypocrites about it, and the game treats them as heroes, and expects us to treat them as heroes despite evidence to the contrary.
Exccept when it shows us that they're stepped out of line, and then we have to beat some sense into them


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I see them more as vigilantes. What annoys me about that is that they're hypocrites about it, and the game treats them as heroes, and expects us to treat them as heroes despite evidence to the contrary.
I agree. Some of the tip missions make them seem even worse at times.


 

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Originally Posted by Golden Girl View Post
Exccept when it shows us that they're stepped out of line, and then we have to beat some sense into them
And yet they are still labeled as heroes.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
And yet they are still labeled as heroes.
Because we deal with the rogue elements in the organization


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Golden Girl View Post
Because we deal with the rogue elements in the organization
Such as every single one of them on the Rogue Islands, Praetoria, and the Rikti War Zone?


@FloatingFatMan

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