Triple slotting fly


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Posted

Hey guys, Im about to respec another character of mine, and before I do I just wanted some insight.

Is it worth triple slotting fly when you get to lvl 50?


 

Posted

No. Fly is speed capped with just the base slot.


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Posted

"worth it" is subjective and depends on what you're forgoing


I think that the improvement from the 3rd slot isn't too great.

I wouldn't do it unless I just had some slots to burn.

I think the one flyspeed in swift and one in fly give you the most speed per enhancement and it goes downhill from there.

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Posted

Quote:
Originally Posted by Shortspark View Post
No. Fly is speed capped with just the base slot.
Wow. Been a while, years, since I looked at fly.


 

Posted

Yeah, all you really want in fly is a single end redux IO.


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Posted

So to summarise. Only the slot that comes with fly is required.

Cheers, guys


 

Posted

Quote:
Originally Posted by ultrawatt View Post
Yeah, all you really want in fly is a single end redux IO.
Endurance use to be a problem years ago, but they've changed that so that it doesn't use much endurance anymore. So i just slot my characters that have it with just a single Fly IO and never seem to have an endurance issue.


 

Posted

Quote:
Originally Posted by Marsha_Mallow View Post
Endurance use to be a problem years ago, but they've changed that so that it doesn't use much endurance anymore. So i just slot my characters that have it with just a single Fly IO and never seem to have an endurance issue.
Even slotting a single Flyspeed is a waste. Since I-19, Fly is at Flightspeed cap by default -- even slotting a Flightspeed in Swift is a waste. Same with the Raptor Pack -- it is a flightspeed cap, too. The only thing that can get any benefit from Flightspeed enhancements is Hover.

So the default slot should have a EndRdx, a Stealth or a Zephyr -knockback. Another option is to skip Fly alltogether and use the Raptor Pack instead. That's what I have done with many of my characters. I changed over to Super Speed with a Stealth IO for full invisibility, and then use the Raptor Pack when I want to fly.


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Posted

Quote:
Originally Posted by Local_Man View Post
Even slotting a single Flyspeed is a waste. Since I-19, Fly is at Flightspeed cap by default -- even slotting a Flightspeed in Swift is a waste. Same with the Raptor Pack -- it is a flightspeed cap, too. The only thing that can get any benefit from Flightspeed enhancements is Hover.

So the default slot should have a EndRdx, a Stealth or a Zephyr -knockback. Another option is to skip Fly alltogether and use the Raptor Pack instead. That's what I have done with many of my characters. I changed over to Super Speed with a Stealth IO for full invisibility, and then use the Raptor Pack when I want to fly.
I really dislike the look of the raptor packs though so I prefer the clean look of having Fly. Plus, it seems odd to have wings and a raptor pack.


 

Posted

Quote:
Originally Posted by Local_Man View Post
Even slotting a single Flyspeed is a waste. Since I-19, Fly is at Flightspeed cap by default -- even slotting a Flightspeed in Swift is a waste. Same with the Raptor Pack -- it is a flightspeed cap, too. The only thing that can get any benefit from Flightspeed enhancements is Hover.
1. Since I18.

2. Temp Fly powers do not cap you out at level 50. See here. You're 3.3 mph short of the cap. Swift gets you half way there. IO Bonuses might get you all the way there. Using GvE JumpPack will always make a Temp Fly, inlcuding Hover, go to flyspeed cap.

3. But it definitely is true that unenhanced Fly surpasses the flyspeed cap at level 50.


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Posted

Well, good for fly.

I might take a look at thinking about deciding if I should consider choosing it sometime.


 

Posted

Well that is sweet, no need for slots in fly! Epic.

One other question though while I think about it, is there anyway to change your flight pose? I mean, both arms back, one leg straight one bent looks ok, but, I wouldn't mind one of them to have one arm out in front.


 

Posted

I think we should have gift-wrapped this thread for BigBoss with all the good news he's been getting =P


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Posted

Quote:
Originally Posted by Local_Man View Post
The only thing that can get any benefit from Flightspeed enhancements is Hover.
Also Group Fly, which may as well be slotted for fly speed. Although Group Fly's primary effect is to suck, it does not accept suck enhancements.


 

Posted

Fly's a good spot for the Winter's Gift or Blessing of the Zephyr globals, since there they don't take up a spot that could be used for a Karma -KB or LotG +Recharge.


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Posted

So it caps at 50 but what about the other levels. I remember reading that the speed of all travels scales with level except teleport. Is it still like that?


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Posted

Since the change, I have yet to see unslotted fly be anything but capped (pale blue) at any level. I can't rule out that some odd level might exist where it's not capped, but I've not seen that.


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Posted

Quote:
Originally Posted by EvilRyu View Post
So it caps at 50 but what about the other levels.
Movement speed caps slide upward as you increase in level. Movement speed buffs also slide upward, though not as fast. So if a movement speed buff is capped at 50, it's definitely capped at lower levels, though the reverse is not necessarily true.


 

Posted

Quote:
Originally Posted by Marsha_Mallow View Post
Endurance use to be a problem years ago, but they've changed that so that it doesn't use much endurance anymore. So i just slot my characters that have it with just a single Fly IO and never seem to have an endurance issue.
It takes 1end/second. Thats as much as having Tough, Weave and a Patron shield all running at the same time with no end reduction in them.

The reason your not noticing the end drain as much could stem from any number of things but a combination of buffs and IO bonus is my guess


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Posted

Quote:
Originally Posted by joebartender View Post
It takes 1end/second. Thats as much as having Tough, Weave and a Patron shield all running at the same time with no end reduction in them.

The reason your not noticing the end drain as much could stem from any number of things but a combination of buffs and IO bonus is my guess
Ever since Fly got its end cost reduced (geez...how many issue ago was that?), i've never had any kind of endurance problems while flying nor have i ever needed to slot an End reducer into it whether it was a toggle heavy toon or not. And this is on toons that are running either SO's or generic IO's. No buffs other than stamina and no IO bonuses. The only time end cost from fly should pose a problem is if you're trying to run it while you're in combat, which if you are...you should be slapped.

The increase to the base speed of fly (read: pretty much capped from the get-go) is just an added bonus. Now it doesn't need end redux OR fly enhancements. Slap in a Freebird: +Stealth (or other IO of your choice) and call it a day.


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Posted

Quote:
Originally Posted by RaikenX View Post
Ever since Fly got its end cost reduced (geez...how many issue ago was that?), i've never had any kind of endurance problems while flying nor have i ever needed to slot an End reducer into it whether it was a toggle heavy toon or not. And this is on toons that are running either SO's or generic IO's. No buffs other than stamina and no IO bonuses. The only time end cost from fly should pose a problem is if you're trying to run it while you're in combat, which if you are...you should be slapped.

The increase to the base speed of fly (read: pretty much capped from the get-go) is just an added bonus. Now it doesn't need end redux OR fly enhancements. Slap in a Freebird: +Stealth (or other IO of your choice) and call it a day.

Many people like leaving their travel powers on in combat. This is specifically why I pointed out the end cost. I don't personally condone it but I see it very very often. Not as often as I see SS'ers leaving that on none stop by any means but not rare in the least


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Posted

Quote:
Originally Posted by BigBoss Eyepatch View Post
Well that is sweet, no need for slots in fly! Epic.
It would be epic, if it weren't so ridiculously and punitively low a cap.

I know, I know, balance, but seriously, I'm practically getting beaten by Ninja Run here.


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Posted

Quote:
Originally Posted by joebartender View Post
Many people like leaving their travel powers on in combat. This is specifically why I pointed out the end cost. I don't personally condone it but I see it very very often. Not as often as I see SS'ers leaving that on none stop by any means but not rare in the least
...yeah..conceded...

Seen plenty of SS'ers running it full time, plus there are a few times where people do run fly during combat, which is just plain silly to me but...suppose that if you have it and don't have hover...but need to be airborne...beggars can't be choosers.

Quote:
Originally Posted by Tramontane View Post
It would be epic, if it weren't so ridiculously and punitively low a cap.

I know, I know, balance, but seriously, I'm practically getting beaten by Ninja Run here.
That was probably me. LOL

I often beat flyers when using NR toons. Even more so when said NR toons have such things as Quickness, Lightning Reflexes, and the like. ...Or if i'm using my Kin/Sonic defender. Siphon Speed+IR+NR=Buh-Bye


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