"Incarnate" Defense Soft-Cap


Deus_Otiosus

 

Posted

Okay, so I've been gone for a about two months and I recently came back. While looking at the forums and just browsing I noticed talk about an "Incarnate" Soft-Cap for Defense and it being at 59%.

I wanted to ask if anyone can help explain how this was brought about, as in what caused it or anything to help me be a little less confused

My main is a SR toon so, as a SR user, this is pretty interesting to me and has caught my attention. But he is over the 45% softcap. Is that now less than beneficial? Or would it really not affect me if I left it as is?

Thanks guys for the help! Just a little curious about this is all


Rendezvous Fire/SR Scrapper 50 (Main), Sole Savior Kat/WP scrapper 50, Papillon Noir DM/SR Stalker 50
Cascavela NW 50

 

Posted

Quote:
Originally Posted by Sole_Savior View Post
Okay, so I've been gone for a about two months and I recently came back. While looking at the forums and just browsing I noticed talk about an "Incarnate" Soft-Cap for Defense and it being at 59%.

I wanted to ask if anyone can help explain how this was brought about, as in what caused it or anything to help me be a little less confused

My main is a SR toon so, as a SR user, this is pretty interesting to me and has caught my attention. But he is over the 45% softcap. Is that now less than beneficial? Or would it really not affect me if I left it as is?

Thanks guys for the help! Just a little curious about this is all
I was concerned about this as well since my favorite character is an Ice tank. Tonight I ran trials, specifically the BAF, for the first time and honestly, I didn't see any real difference from the new soft cap. With large teams there's almost always someone healing or buffing defense somehow. Anyway, just in my experience, you shouldn't worry too much about it.

I think the foes just have an additional 14% to hit in the trials, that's where the 59 comes from (45 + 14).


 

Posted

Yeah, I was thinking something along the lines of that but wasn't too sure. I also figure that I run with my Widow a lot as well who sits at her cap comfortably and also has Mind Link ready for action, should it be needed.

I'm curious if the increased to-hit by the enemies in the trials was brought about because of them being a higher level? (Sorry lol, I haven't had the opportunity to try the trials) That would make sense to me.

I'm all for getting new bonuses for my toons, actually it'd be fun, I just also want to know if anyone has felt it is needed?


Rendezvous Fire/SR Scrapper 50 (Main), Sole Savior Kat/WP scrapper 50, Papillon Noir DM/SR Stalker 50
Cascavela NW 50

 

Posted

Quote:
Originally Posted by Sole_Savior View Post
I'm curious if the increased to-hit by the enemies in the trials was brought about because of them being a higher level? (Sorry lol, I haven't had the opportunity to try the trials) That would make sense to me.
No. Enemies only gain tohit due to higher levels when they are 6 levels above you, or higher. Below that, they gain an accuracy bonus (a softcapped character facing enemies with accuracy but no tohit will still floor their chance to hit, the floor simply won't be 5%).

Enemies in the Incarnate trials have buffed tohit, to help increase the challenge of the trials.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Just bring along a single Widow of any description and you should be fine.


 

Posted

The AVs also have an elevated tohit chance beyond the 59% as far as I've seen. I know I've sat at 100% defense for an entire Marauder fight and one of his attacks (I think it was a punch) had a 10% chance to hit. I was S/L 100%, so it may have been a positional (which would be kinda ridiculous).


 

Posted

It's really necessary considering the hilariously high amount of Defense you can get on your average team. Powerboosted Vengeance is a good 53-55% alone.


 

Posted

Quote:
Originally Posted by Kenteko View Post
The AVs also have an elevated tohit chance beyond the 59% as far as I've seen. I know I've sat at 100% defense for an entire Marauder fight and one of his attacks (I think it was a punch) had a 10% chance to hit. I was S/L 100%, so it may have been a positional (which would be kinda ridiculous).
10% means that he probably did have floored to-hit.

From here you get the the accuracy modifiers for an AV (*1.50) and whatever level modifier applies (* 1.1 to * 1.4 based on level shift and incarnate shifts).

5% (lowest to-hit) * 1.50 (AV modifier) * 1.3 (+3 modifier) = 9.75%; that assumes you have one level shift applied and the attack used doesn't have a high base accuracy. Without the level shift, it would be 10.5%, and with the level shift and both incarnate shifts applied it would be 8.25%.

If it were something like Energy Transfer, which has a base 1.2 accuracy, you'd take those numbers and multiply by 1.2 for a final chance between 9.9% (all shifts) and 12.6% (no shifts).


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Posted

Perhaps Maurader and other AVs have both +ToHit and +Acc, much like players do. In your situation, if Maurader had +100% Acc, then his 5% ToHit against 100 defense would become 10%.

Edit-- Siolifir beat me to it, with better numbers too.


 

Posted

My Kat/SR is defense capper (45%) and he's been fine. Not 100% worry free as before, but what's the fun in always being untouchable?

Just carry some purples and pop them for when you know the going will get tough. This normally means the dash to get acids and granades.

For actual fights, remember that defense buffs are very common. Dark Miasma, Storm, Force Field, etc etc will put you back in a comfortable plase.



 

Posted

Quote:
Originally Posted by Siolfir View Post
10% means that he probably did have floored to-hit.

From here you get the the accuracy modifiers for an AV (*1.50) and whatever level modifier applies (* 1.1 to * 1.4 based on level shift and incarnate shifts).

5% (lowest to-hit) * 1.50 (AV modifier) * 1.3 (+3 modifier) = 9.75%; that assumes you have one level shift applied and the attack used doesn't have a high base accuracy. Without the level shift, it would be 10.5%, and with the level shift and both incarnate shifts applied it would be 8.25%.

If it were something like Energy Transfer, which has a base 1.2 accuracy, you'd take those numbers and multiply by 1.2 for a final chance between 9.9% (all shifts) and 12.6% (no shifts).
I had all the level shifts and it was around 10.6 (guesstimate), so if that's the case, the accuracy is starting to play a bigger and bigger factor every time.


 

Posted

Quote:
Originally Posted by Kenteko View Post
I had all the level shifts and it was around 10.6 (guesstimate), so if that's the case, the accuracy is starting to play a bigger and bigger factor every time.
it also depends on which incarnate powers you take like cardiac for my tanker caps out at exactly 59% to 60% for defense


 

Posted

Quote:
Originally Posted by Vermain View Post
Powerboosted Vengeance is a good 53-55% alone.
Although the use of Vengeance implies somebody's defense was insufficient.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by TECHWON View Post
it also depends on which incarnate powers you take like cardiac for my tanker caps out at exactly 59% to 60% for defense
Maybe you mean Nerve?

Cardiac does not boost DEF in anyway.



Can anyone confirm that all of the mobs on BAF & Lambda (not worried about the AVs) have +14% to hit even against +3 Level shifted Incarnate players?



Quote:
Originally Posted by [URL="http://boards.cityofheroes.com/member.php?u=366655"
Tormentoso[/URL]]
My Kat/SR is defense capper (45%) and he's been fine.
And I find it insufficient for my SD Brute who feels as if he has no mitigation at all.

It can only be worse for SR Brutes.

BAF is generally not as bad, as you are surrounded by 7-23 other people.

But trying to hold aggro for randomly comprised PUG trials, running around looking for crates/containers with 45% defense is an exercise in frustration.