I got sequestered...
As far as i know its WAI My DP/Traps has gotten a few warnings before. Generally tho if squishys are being called out, its because the tanks and scrapers aren't doing their job.
Good to know, it was still pretty epic.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
I wouldn't be too quick to draw conclusions from Sequestration. I've gotten warnings when I wasn't even attacking the AV, but rather the reinforcements -- and once the warnings have been given, they seem to linger for a really long time, long after you've shed whatever aggro you may have had.
Whether Sequestration is working as intended or not, I can't say. But it doesn't seem reasonable to blame anyone else on your team for losing aggro just because you got warned.
I personally am not blaming anyone, but I see your point.
I actually liked it, made me feel pretty cool, like I was a somebody and not just one of the 24 people on my team.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
Once upon a time a game that, in it's time, was the biggest MMO out there (Everquest) the primary tanking class had the LEAST agro holding ability of all other classes, and it was everyone else's job to NOT pull agro from the primary tank... Furthermore, it was very common to find yourself in a situation where to over agro meant you died, and the team wiped (because yes, they actually needed you to do something you were doing... ie: healing/buffing/debuffing, crowd control, etc).
Having "grown up" on that game and still holding the paradigns it established, it really irks me anytime I hear people blame others for you pulling more agro then you can survive... heck... in that game, if you agro'd something you couldn't just run away either... the NPC's would follow you forever until you exited the map, and they ran just as fast as your base speed... *suddenly feeling nostalgic for "mistmore" and the constant "train to zone" shouts*
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Especially in the final phase of BAF where the heavy DPSers are likely to be splitting their time between the AVs, it's quite easy for other, less aggro-prone toons to get enough attention from one of them to get Sequestered.
It happened to my Warshade earlier this evening due to something causing Siege to fully regen his health and while the majority of the league were focussed on him I managed to upset Nightstar enough to end up getting held, which was a minor point of pride for a toon that isn't known for her overwhelming damage output
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Kinrad: since I didn't see it brought up.
Sequestering is a Targeted Area of Effect Hold.
Everybody who is around a Sequestered Target will get sequestered.
It is possible that you were held by a tank, brute, or scrapper that had not cleared the area.
Once upon a time a game that, in it's time, was the biggest MMO out there (Everquest) the primary tanking class had the LEAST agro holding ability of all other classes, and it was everyone else's job to NOT pull agro from the primary tank... Furthermore, it was very common to find yourself in a situation where to over agro meant you died, and the team wiped (because yes, they actually needed you to do something you were doing... ie: healing/buffing/debuffing, crowd control, etc).
Having "grown up" on that game and still holding the paradigns it established, it really irks me anytime I hear people blame others for you pulling more agro then you can survive... heck... in that game, if you agro'd something you couldn't just run away either... the NPC's would follow you forever until you exited the map, and they ran just as fast as your base speed... *suddenly feeling nostalgic for "mistmore" and the constant "train to zone" shouts* |
Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.
Sequestration for me is kinda fun, as my brute has stupid mag hold protection (only Ghost Widow can sucessfully lock him down) he still has freedom of movement. However, I stay in melee and keep on pounding. I take the resulting blitz like a man, die, pop Soul Transfer, rez, knock Seige/Nightstar silly with it's mag 30 stun, repop my toggles and carry on pounding like nothing happened.
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It is possible that you were held by a tank, brute, or scrapper that had not cleared the area.
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I had no idea what I was being warned about, so I kept on blasting my fiery fury at the pair. I read about sequestering after that trial.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Yeah, in that case, the Brutes/Scrappers/Tanks weren't doing a good job at holding aggro. Once in a while I'll get hit with a warning, that's understandable. I've even gotten hit with 2 warnings once on a squishy, but the third time? That's when I'll start blaming other people.
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I thought only tanks could be sequestered, but Night Star started calling my fire/dark corruptor to the carpet, and I got sequestered!
I don't know if it was WAI, but it was certainly pretty epic feeling to have my 'squishy' get called out. Fortunately I had 'Clarion' running, so a small break free gave me the clearance I needed to pop out and heal.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)