Master BAF
Not to derail thread...but just got MoLam.
As everyone probably knows -resist is the whole key. We did not have any sonic resonance toons, but we did have 4-5 toons with sonic attacks. When we ended we still had 8 minutes and change On a subsequent run we came close again, had a different team and 1 less person. Thought that may be able to be made up by having a Sonic Resonance Def., but having that defender and 2 others with sonic attacks just wasnt enough. We got him down to about 5% right at the end, but was unable to seal the deal. Sorry for the thread hi-jack. |
"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
And yet a lot of people already have MoBAF, which requires coordinating 24 people. (shrug)
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And how many of those are ones with dedicated groups on the larger servers? You either have a group that you run stuff with regularly or you get extremely lucky in not having any ******** in a PUG. Of course, those with it tend to gloss over such trivialities...
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Of course, it's common to offhandedly put down and dismiss any comments that don't agree with your position.
Paragon City Search And Rescue
The Mentor Project
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
Like I already said:
Paragon City Search And Rescue
The Mentor Project
Like I already said:
Tell me, do you even entertain the notion that you might be wrong? |
But please, continue to believe that just anyone can get it (with time and effort RAH RAH SIS BOOM BAH!) and that you are the pinnacle of rightness. I'm done. These badges killed the last shreds of enthusiasm I had for this portion of the game.
What's there to be wrong about? You either get lucky to not have any ****-tards in your League or you have a group of people that you know and can relatively trust. They are horribly designed badges with far too much potential for griefing. Instead of one person being able to ruin a run for 7 others, they can now ruin a run for either 15 or 23 other people, as well as being a fair bit togher in determining WHO the offending party is that caused the failure. And it is, quite probably, only going to get worse when the next Trials are introduced.
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But you're outta here, so it doesn't matter.
Everyone else: Ran with another PUG Master BAF on Tuesday. There were about four or five friendly faces, the rest were as random as you can get 'em, but fit the bill for general concerns (the first qualification was general AT, which suited pretty much all the needs). Kudos to that team, I forget who organized it but it was nice to see a completely PUG crew basically get asked "can we do this as a Master run", and have everyone agree immediately and just get business going. A few stumbles from surprise deaths on the AV fights (from the towers), but everything else was swimmingly smooth.
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
Unless you run with social deviants and misfits on a regular basis, I have a very hard time believing that griefing is this much of an issue for you.
But you're outta here, so it doesn't matter. Everyone else: Ran with another PUG Master BAF on Tuesday. There were about four or five friendly faces, the rest were as random as you can get 'em, but fit the bill for general concerns (the first qualification was general AT, which suited pretty much all the needs). Kudos to that team, I forget who organized it but it was nice to see a completely PUG crew basically get asked "can we do this as a Master run", and have everyone agree immediately and just get business going. A few stumbles from surprise deaths on the AV fights (from the towers), but everything else was swimmingly smooth. |
MoBaf: not hard to secure Siege and Nightstar at their spawn points. One team should be able to handle the reinforcements, at which point it comes down to good timing to ensure getting the badge for beating them both with no reinforcements on the map. No prisoners escaping, good coordination will get you that badge. No clicking gun turrets: easiest one to grief and hard to monitor to ensure no one is moving to click one.
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
No contest on that. In a similar thread, I make the point that, "if you do these trials with the Master concept each time, you eventually train the general mentality on how NOT to rely on the built-in crutches. Learn to run the Master format natively, and non-master runs will be ridiculously simple in comparison."
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Now if the devs could kindly debug the coding on the grenade badges in Lambda so they can be worked one at a time vs only getting them all at once that would be great.
Unless you run with social deviants and misfits on a regular basis, I have a very hard time believing that griefing is this much of an issue for you.
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The second run, everyone seemed to be on the same page, but one player went and used an acid on the NW corner door while everyone else was fighting the AV in the NE corner. Because I don't generally have names on the minimap and the offender was too far away, we couldn't even say who the offender was. The real shame was that we had Marauder down 18% in under 5 minutes at that point.
The last attempt we waited until there was about a minute left and 23% health before using the grenades.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Well, last night we had 3 MoLambda attempts, during the first one there was a bit of confusion, and we ended up using the temp powers.
The second run, everyone seemed to be on the same page, but one player went and used an acid on the NW corner door while everyone else was fighting the AV in the NE corner. Because I don't generally have names on the minimap and the offender was too far away, we couldn't even say who the offender was. The real shame was that we had Marauder down 18% in under 5 minutes at that point. The last attempt we waited until there was about a minute left and 23% health before using the grenades. |
Still if each leader holds onto their 10 grenades and understands not to use them and you have enough debuffage for Marauder then it should be a Mo win.
"Gee it'd sure be nice if we had some grenades, don'tcha think!" Jayne Cobb, Serenity.
Well, last night we had 3 MoLambda attempts, during the first one there was a bit of confusion, and we ended up using the temp powers.
The second run, everyone seemed to be on the same page, but one player went and used an acid on the NW corner door while everyone else was fighting the AV in the NE corner. Because I don't generally have names on the minimap and the offender was too far away, we couldn't even say who the offender was. The real shame was that we had Marauder down 18% in under 5 minutes at that point. The last attempt we waited until there was about a minute left and 23% health before using the grenades. |
(Heck, I boffed up a "Synchronized" attempt last night because I typo'd, quite inopportunely, with a "dropping box in 1-0 seconds" when I meant "10" (typing too fast during the fight, I hit the - and 0 keys together). It was a sad slip up on my part, and what's worse, I was the one who suggested coordinating. ;()
The difference of POV with you and Dark One is that he assumes the Master badge requirement is too balanced towards griefing.
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
The difference of POV with you and Dark One is that he assumes the Master badge requirement is too balanced towards griefing.
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There are 3 ways to fail these master badges:
- Bring players that don't know what they are doing and who don't listen.
- Having someone unintentionally or accidentally break a badge requirement.
- Having someone intentionally fail a badge requirement.
Leagues don't have a way to track the third group though.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Now for the big question: which is worse for griefing: the new Mo badges from the Trials/Apex/Tin......or the Zero Death Mo badges?
On a Mo STF run the other month and some blaster in the last mission who WAS cooperating/behaving up until the last mission began to argue that the flyer had already respawned despite the fact that the leader and I were tracking spawn times and knew that it had a few minutes left. The leader tells the person to settle down after wasting time arguing with us like some stupid troll. The AV's were neutralized at this point, the flyer respawns upon which other teammates rubbed that fact in the troll's face. We all then shoot down the flyer. The leader gives the Relcuse attack plan and as some keep Recluse occupied and the rest start attacking the red tower, the troll proceeds to park their alt RIGHT WHERE the Flyer will spawn and thus instantly see them and attack them, proceeds to set their alt to a dance emote and that they must then go AFK but that we shouldn't worry because they were "leet" had "uber defense slotted" and that they would be fine. Not to mention also the fact that if Recluse got free of the taunt aggro and locked in on them that they would be fried.
Well needless to say, no one on the team took a shine to this bout of extreme stupidity and the person was immediately BOOTED from the team. They then begin to pout to us in chat and on the server channels. The rest of us polished are shiny new MoSTF badge and set to ignore the troll.
So....which MO badge is worse to grief?
Now for the big question: which is worse for griefing: the new Mo badges from the Trials/Apex/Tin......or the Zero Death Mo badges?
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- You don't have to die to grief (anonymity factor) the new trials.
- Your actions will not be shown to the other people on the league (unless you do so near the other players) so others can /ignore you and not team with you again.
- The trials require up to 3 times as many players to make sure they are following the requirements of the badges as the Zero Defeats Mo Badges.
With the Zero Defeat Mo Badges everyone on the map instantly knows that you are dead and the person to cause the failure.
I'm not going to place a relative worth as to which is "worse" as that is a purely subjective assessment. Objectively, it is easier to grief the trial badges.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
(Heck, I boffed up a "Synchronized" attempt last night because I typo'd, quite inopportunely, with a "dropping box in 1-0 seconds" when I meant "10" (typing too fast during the fight, I hit the - and 0 keys together). It was a sad slip up on my part, and what's worse, I was the one who suggested coordinating. ;()
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That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.
Yeah, Synchronized isn't something I think can be planned for. The 2 second window doesn't take lag or timing into account with. If you get it, you do. If you don't get it, then you might next run.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Paragon City Search And Rescue
The Mentor Project
Synchronized seems more like a "Run Lambda for a certain number of times" badge, rather than something you actively try for.
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Fail to complete trial, but get a badge anyway. Sweet.
Paragon City Search And Rescue
The Mentor Project
Yeah, Synchronized isn't something I think can be planned for. The 2 second window doesn't take lag or timing into account with. If you get it, you do. If you don't get it, then you might next run.
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Uh, this is my luck that in the....hmm...8-10 Lambda runs I've been a part of (maybe more?) on my main badger I don't have the Sync. badge yet And when I suggest trying to coordinate it everyone just says, "it's just by luck, if you don't get it run it again..."
heh
Leader of The LEGION/Fallen LEGION on the Liberty server!
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It's not hard to get by coordination. As I said, *I* got it randomly on an early run, but I was on a team that actually tried to get it and succeeded. We destroyed 9 of each of the objects, found the last one of each, defeated all nearby mobs, took each object down to less than 10% HP and then one person said "Go". Everyone launched an attack (full team on each object) and people got the badge.
Paragon City Search And Rescue
The Mentor Project
Not to derail thread...but just got MoLam.
As everyone probably knows -resist is the whole key. We did not have any sonic resonance toons, but we did have 4-5 toons with sonic attacks. When we ended we still had 8 minutes and change
On a subsequent run we came close again, had a different team and 1 less person. Thought that may be able to be made up by having a Sonic Resonance Def., but having that defender and 2 others with sonic attacks just wasnt enough. We got him down to about 5% right at the end, but was unable to seal the deal.
Sorry for the thread hi-jack.