Master BAF


bAss_ackwards

 

Posted

Not to derail thread...but just got MoLam.

As everyone probably knows -resist is the whole key. We did not have any sonic resonance toons, but we did have 4-5 toons with sonic attacks. When we ended we still had 8 minutes and change

On a subsequent run we came close again, had a different team and 1 less person. Thought that may be able to be made up by having a Sonic Resonance Def., but having that defender and 2 others with sonic attacks just wasnt enough. We got him down to about 5% right at the end, but was unable to seal the deal.

Sorry for the thread hi-jack.


 

Posted

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Originally Posted by Kotchie View Post
Not to derail thread...but just got MoLam.

As everyone probably knows -resist is the whole key. We did not have any sonic resonance toons, but we did have 4-5 toons with sonic attacks. When we ended we still had 8 minutes and change

On a subsequent run we came close again, had a different team and 1 less person. Thought that may be able to be made up by having a Sonic Resonance Def., but having that defender and 2 others with sonic attacks just wasnt enough. We got him down to about 5% right at the end, but was unable to seal the deal.

Sorry for the thread hi-jack.
Having people that have -resist Interface could also help.


"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
- Il Numero Uno (The Number One)

 

Posted

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Originally Posted by CatAstrophy View Post
Having people that have -resist Interface could also help.
I do not know from numbers I have seen, but from what I have been told, the -resist factors of the interface against AV level targets is VERY low. But I am sure every little bit helps. I specifically asked for sonics (either sonic attacks or sonic res.) knowing that the -resist that they can stack is not to be undersold. I believe we had 2 rad/sonics (sonic as the attack), a sonic/dark corr, Arch/TA, /therm corr, and something else with sonic attacks. From what I remeber we had a total of 8 debuffers, 1 widow, 2 blasters, 2 scrappers, 1 tank, 2 brutes that comprised the league. It was a really good league/team.


 

Posted

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Originally Posted by Ironblade View Post
And yet a lot of people already have MoBAF, which requires coordinating 24 people. (shrug)
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Originally Posted by Dark One View Post
And how many of those are ones with dedicated groups on the larger servers? You either have a group that you run stuff with regularly or you get extremely lucky in not having any ******** in a PUG. Of course, those with it tend to gloss over such trivialities...
I didn't get it with a dedicated group. Not glossing over anything here.

Of course, it's common to offhandedly put down and dismiss any comments that don't agree with your position.


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Posted

Quote:
Originally Posted by Beef_Cake View Post
Got it today!

Good luck to all others, its not as hard as you would think
Got my Master Badge with you also ..Thanks Beef


 

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Originally Posted by Zombie Man View Post
Got my MoBAF with PuGs.
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Originally Posted by Paragon View Post
Same, two times on Sunday in fact.
Me three. In fact, I set up a Master BAF pug to say "thanks" to someone two nights ago. Everyone was on the ball and didn't give flack, and we won it in one go. And amazingly, this was on my beloved Freedom. If my native stack of maniacs can do it with random PUGs, any server can. :P


 

Posted

Quote:
Originally Posted by Ironblade View Post
I didn't get it with a dedicated group. Not glossing over anything here.

Of course, it's common to offhandedly put down and dismiss any comments that don't agree with your position.
Miss the part of "you get extremely lucky in not having any ******** in a PUG."? But ya, it's common to read only what you want to read to support your position.



 

Posted

Like I already said:

Quote:
Originally Posted by Ironblade View Post
Of course, it's common to offhandedly put down and dismiss any comments that don't agree with your position.
Tell me, do you even entertain the notion that you might be wrong?


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Posted

Quote:
Originally Posted by Ironblade View Post
Like I already said:


Tell me, do you even entertain the notion that you might be wrong?
What's there to be wrong about? You either get lucky to not have any ****-tards in your League or you have a group of people that you know and can relatively trust. They are horribly designed badges with far too much potential for griefing. Instead of one person being able to ruin a run for 7 others, they can now ruin a run for either 15 or 23 other people, as well as being a fair bit togher in determining WHO the offending party is that caused the failure. And it is, quite probably, only going to get worse when the next Trials are introduced.

But please, continue to believe that just anyone can get it (with time and effort RAH RAH SIS BOOM BAH!) and that you are the pinnacle of rightness. I'm done. These badges killed the last shreds of enthusiasm I had for this portion of the game.



 

Posted

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Originally Posted by Dark One View Post
What's there to be wrong about? You either get lucky to not have any ****-tards in your League or you have a group of people that you know and can relatively trust. They are horribly designed badges with far too much potential for griefing. Instead of one person being able to ruin a run for 7 others, they can now ruin a run for either 15 or 23 other people, as well as being a fair bit togher in determining WHO the offending party is that caused the failure. And it is, quite probably, only going to get worse when the next Trials are introduced.
Unless you run with social deviants and misfits on a regular basis, I have a very hard time believing that griefing is this much of an issue for you.

But you're outta here, so it doesn't matter.

Everyone else: Ran with another PUG Master BAF on Tuesday. There were about four or five friendly faces, the rest were as random as you can get 'em, but fit the bill for general concerns (the first qualification was general AT, which suited pretty much all the needs). Kudos to that team, I forget who organized it but it was nice to see a completely PUG crew basically get asked "can we do this as a Master run", and have everyone agree immediately and just get business going. A few stumbles from surprise deaths on the AV fights (from the towers), but everything else was swimmingly smooth.


 

Posted

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Originally Posted by Turgenev View Post
Unless you run with social deviants and misfits on a regular basis, I have a very hard time believing that griefing is this much of an issue for you.

But you're outta here, so it doesn't matter.

Everyone else: Ran with another PUG Master BAF on Tuesday. There were about four or five friendly faces, the rest were as random as you can get 'em, but fit the bill for general concerns (the first qualification was general AT, which suited pretty much all the needs). Kudos to that team, I forget who organized it but it was nice to see a completely PUG crew basically get asked "can we do this as a Master run", and have everyone agree immediately and just get business going. A few stumbles from surprise deaths on the AV fights (from the towers), but everything else was swimmingly smooth.
PUG MoBaf is easier then PUG MoLambda, IMO. While Baf has potential for griefing such as the badge for NOT clicking the gun turrets and some twit decides to click one, the MoLambda needs quite a bit of debuffage to compensate for not using the special grenades, and if someone with a grenade decides there isn't enough debuffage, it only takes one grenade to wreck getting all three grenadge badges as they are currently coded as they only seem to reward if go for all of them at once. Hoping this will be fixed in an update soon thus letting us work one grenade badge at a time.

MoBaf: not hard to secure Siege and Nightstar at their spawn points. One team should be able to handle the reinforcements, at which point it comes down to good timing to ensure getting the badge for beating them both with no reinforcements on the map. No prisoners escaping, good coordination will get you that badge. No clicking gun turrets: easiest one to grief and hard to monitor to ensure no one is moving to click one.


 

Posted

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Originally Posted by Nericus View Post
PUG MoBaf is easier then PUG MoLambda, IMO.
No contest on that. In a similar thread, I make the point that, "if you do these trials with the Master concept each time, you eventually train the general mentality on how NOT to rely on the built-in crutches. Learn to run the Master format natively, and non-master runs will be ridiculously simple in comparison."


 

Posted

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Originally Posted by Turgenev View Post
No contest on that. In a similar thread, I make the point that, "if you do these trials with the Master concept each time, you eventually train the general mentality on how NOT to rely on the built-in crutches. Learn to run the Master format natively, and non-master runs will be ridiculously simple in comparison."
Quite true.

Now if the devs could kindly debug the coding on the grenade badges in Lambda so they can be worked one at a time vs only getting them all at once that would be great.


 

Posted

Quote:
Originally Posted by Turgenev View Post
Unless you run with social deviants and misfits on a regular basis, I have a very hard time believing that griefing is this much of an issue for you.
Well, last night we had 3 MoLambda attempts, during the first one there was a bit of confusion, and we ended up using the temp powers.

The second run, everyone seemed to be on the same page, but one player went and used an acid on the NW corner door while everyone else was fighting the AV in the NE corner. Because I don't generally have names on the minimap and the offender was too far away, we couldn't even say who the offender was. The real shame was that we had Marauder down 18% in under 5 minutes at that point.

The last attempt we waited until there was about a minute left and 23% health before using the grenades.




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Posted

Quote:
Originally Posted by Snow Globe View Post
Well, last night we had 3 MoLambda attempts, during the first one there was a bit of confusion, and we ended up using the temp powers.

The second run, everyone seemed to be on the same page, but one player went and used an acid on the NW corner door while everyone else was fighting the AV in the NE corner. Because I don't generally have names on the minimap and the offender was too far away, we couldn't even say who the offender was. The real shame was that we had Marauder down 18% in under 5 minutes at that point.

The last attempt we waited until there was about a minute left and 23% health before using the grenades.
This is why I endeavor to remind people to pass their grenades to the leader of their team. Granted there will be hold outs or those that can seem to figure out how to give the grenade....

Still if each leader holds onto their 10 grenades and understands not to use them and you have enough debuffage for Marauder then it should be a Mo win.

"Gee it'd sure be nice if we had some grenades, don'tcha think!" Jayne Cobb, Serenity.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
Well, last night we had 3 MoLambda attempts, during the first one there was a bit of confusion, and we ended up using the temp powers.

The second run, everyone seemed to be on the same page, but one player went and used an acid on the NW corner door while everyone else was fighting the AV in the NE corner. Because I don't generally have names on the minimap and the offender was too far away, we couldn't even say who the offender was. The real shame was that we had Marauder down 18% in under 5 minutes at that point.

The last attempt we waited until there was about a minute left and 23% health before using the grenades.
See, general confusion, I can understand. It'll happen. If you invite people to a trial where it's "Master mentality in mind", you get less of it, but once in a while you get someone who *****'s, usually accidentally.

(Heck, I boffed up a "Synchronized" attempt last night because I typo'd, quite inopportunely, with a "dropping box in 1-0 seconds" when I meant "10" (typing too fast during the fight, I hit the - and 0 keys together). It was a sad slip up on my part, and what's worse, I was the one who suggested coordinating. ;()

The difference of POV with you and Dark One is that he assumes the Master badge requirement is too balanced towards griefing.


 

Posted

Quote:
Originally Posted by Turgenev View Post
The difference of POV with you and Dark One is that he assumes the Master badge requirement is too balanced towards griefing.
Oh, I share that to some degree. Some of the badges are far too easy to grief. I suspect that some future badges will be even easier to grief.

There are 3 ways to fail these master badges:
  1. Bring players that don't know what they are doing and who don't listen.
  2. Having someone unintentionally or accidentally break a badge requirement.
  3. Having someone intentionally fail a badge requirement.
The first way is the most prevalent. The second case is rare but noticeable.

Leagues don't have a way to track the third group though.




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Posted

Now for the big question: which is worse for griefing: the new Mo badges from the Trials/Apex/Tin......or the Zero Death Mo badges?

On a Mo STF run the other month and some blaster in the last mission who WAS cooperating/behaving up until the last mission began to argue that the flyer had already respawned despite the fact that the leader and I were tracking spawn times and knew that it had a few minutes left. The leader tells the person to settle down after wasting time arguing with us like some stupid troll. The AV's were neutralized at this point, the flyer respawns upon which other teammates rubbed that fact in the troll's face. We all then shoot down the flyer. The leader gives the Relcuse attack plan and as some keep Recluse occupied and the rest start attacking the red tower, the troll proceeds to park their alt RIGHT WHERE the Flyer will spawn and thus instantly see them and attack them, proceeds to set their alt to a dance emote and that they must then go AFK but that we shouldn't worry because they were "leet" had "uber defense slotted" and that they would be fine. Not to mention also the fact that if Recluse got free of the taunt aggro and locked in on them that they would be fried.

Well needless to say, no one on the team took a shine to this bout of extreme stupidity and the person was immediately BOOTED from the team. They then begin to pout to us in chat and on the server channels. The rest of us polished are shiny new MoSTF badge and set to ignore the troll.

So....which MO badge is worse to grief?


 

Posted

Quote:
Originally Posted by Nericus View Post
Now for the big question: which is worse for griefing: the new Mo badges from the Trials/Apex/Tin......or the Zero Death Mo badges?
What is currently easier to grief? The Trials are just as easy to grief as the Zero Death Mo Badges, if not a bit easier.
  • You don't have to die to grief (anonymity factor) the new trials.
  • Your actions will not be shown to the other people on the league (unless you do so near the other players) so others can /ignore you and not team with you again.
  • The trials require up to 3 times as many players to make sure they are following the requirements of the badges as the Zero Defeats Mo Badges.
These are factual reasons why the badges are easier to grief on the trials, not subjective reasons.

With the Zero Defeat Mo Badges everyone on the map instantly knows that you are dead and the person to cause the failure.

Quote:
Originally Posted by Nericus View Post
So....which MO badge is worse to grief?
I'm not going to place a relative worth as to which is "worse" as that is a purely subjective assessment. Objectively, it is easier to grief the trial badges.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Turgenev View Post
(Heck, I boffed up a "Synchronized" attempt last night because I typo'd, quite inopportunely, with a "dropping box in 1-0 seconds" when I meant "10" (typing too fast during the fight, I hit the - and 0 keys together). It was a sad slip up on my part, and what's worse, I was the one who suggested coordinating. ;()
Synchronized seems more like a "Run Lambda for a certain number of times" badge, rather than something you actively try for. I've gotten it accidentally 3 times (2 times on 1 hero, and 1 on another) already. Don't know if I am exceptionally lucky or not.



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Posted

Yeah, Synchronized isn't something I think can be planned for. The 2 second window doesn't take lag or timing into account with. If you get it, you do. If you don't get it, then you might next run.




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Posted

Quote:
Originally Posted by Dark One View Post
What's there to be wrong about? You either get lucky to not have any ****-tards in your League or you have a group of people that you know and can relatively trust.
So you operate under the assumption that a significant (and apparently large) percentage of the players are scum. Ouch. If you've actually had experiences that led to this position, I would say you have had extremely bad luck.


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Posted

Quote:
Originally Posted by Ullikummis View Post
Synchronized seems more like a "Run Lambda for a certain number of times" badge, rather than something you actively try for.
Yep. I got that on an early run, long before my first SUCCESSFUL run.
Fail to complete trial, but get a badge anyway. Sweet.


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Posted

Quote:
Originally Posted by Snow Globe View Post
Yeah, Synchronized isn't something I think can be planned for. The 2 second window doesn't take lag or timing into account with. If you get it, you do. If you don't get it, then you might next run.

Uh, this is my luck that in the....hmm...8-10 Lambda runs I've been a part of (maybe more?) on my main badger I don't have the Sync. badge yet And when I suggest trying to coordinate it everyone just says, "it's just by luck, if you don't get it run it again..."

heh


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Posted

It's not hard to get by coordination. As I said, *I* got it randomly on an early run, but I was on a team that actually tried to get it and succeeded. We destroyed 9 of each of the objects, found the last one of each, defeated all nearby mobs, took each object down to less than 10% HP and then one person said "Go". Everyone launched an attack (full team on each object) and people got the badge.


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