Issue 20 badges


Crazy_Larry

 

Posted

Quote:
Originally Posted by Hazygreys View Post
Just did Lambda without using any molecular acid grenades and recieved no badge
League has to get all 10 acid grenades and not use any. Chances are an acid grenade was missed or else someone used an acid grenade. You don't get it if you personally didn't use an acid grenade. All Trial badges are based on League participation not individual participation.


The first step in being sane is to admit that you are insane.

 

Posted

I can verify that you have the right names for Strong & Pretty - (defeat Nightstar and Siege without their reinforcements) - Not on My Watch (no Mindwashed escape) - and Alarm Raiser - (don't touch glowies) - having gotten those three myself. All I need now is Gotta Keep 'Em Seperated - (by process of elimination, don't pull Siege/Nightstar) and I'll have the Master. Will post text for them when I get back to my computer.


 

Posted

Quote:
Originally Posted by Zubenelgenubi View Post
What you have down for Well-Stocked, Antacid, and Lambda Looter is redundant. If the team gets Well-stocked, then it automatically should get the other two.
Those are the badge place holder texts, so blame the developers, not the messenger.

Quote:
Originally Posted by Zubenelgenubi View Post
Also, is it even possible to take out Marauder without pacifying him?
I'd say it would be difficult and likely needs most players with a lot of incarnate powers and a couple debuffers. Even with 16 players with Alpha uncommons (not rares or very rares), admittedly slotted to peak efficiency, were able to do 10% damage in 5-10 minutes without any grenades.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Murse View Post
I can verify that you have the right names for Strong & Pretty - (defeat Nightstar and Siege without their reinforcements) - Not on My Watch (no Mindwashed escape) - and Alarm Raiser - (don't touch glowies) - having gotten those three myself. All I need now is Gotta Keep 'Em Seperated - (by process of elimination, don't pull Siege/Nightstar) and I'll have the Master. Will post text for them when I get back to my computer.
I've the text for the others, but not Strong & Pretty or the Master badge atm.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by starphoenix View Post
League has to get all 10 acid grenades and not use any. Chances are an acid grenade was missed or else someone used an acid grenade. You don't get it if you personally didn't use an acid grenade. All Trial badges are based on League participation not individual participation.
We got all grenades (acid and paci) and all 10 doors were still functional til the end of the trial


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Quote:
Originally Posted by Nights_Dawn View Post
Hazy is right
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Posted

I am wondering if you can get all the temps in the phase after security guard, all 20, and then only use the temps that drop for the Well-Stocked badge. It seems that would be the only way.

My reasoning is that if you do the requirements to get the Well-Stocked badge, you automatically would get the other two. Doesn' t make sense that they would design it like that.

I am going to try it this weekend (getting all the temps and only using the drops) to see what happens.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
Quote:
Originally Posted by Zubenelgenubi View Post
Also, is it even possible to take out Marauder without pacifying him?
I'd say it would be difficult and likely needs most players with a lot of incarnate powers and a couple debuffers. Even with 16 players with Alpha uncommons (not rares or very rares), admittedly slotted to peak efficiency, were able to do 10% damage in 5-10 minutes without any grenades.
My guess is that this is the Devs' idea of a "long term" badge. It may be close to impossible for most leagues to do a mere few days after I20 launched. But in the long run when everyone's fully slotted out with a bunch of Incarnate level shifts and powers this badge will probably become that much more possible.

That's fine. It's really kind of silly to expect everybody would be able to get all new badges the instant they are released anyway.


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Posted

last night on victory server we successfully completed a lambda trial without using acid temps, but we did use pacification grenades

nobody got awarded the antacid badge even though we got all 10 acids and pacifications and didnt use any acids

im thinking either this badge is bugged, or if you get all 20 temps during he sabotage phase, that it automatically assumes that you are going for the well stocked badge


 

Posted

Likely bugged. The Well Stocked badge shouldn't make any difference.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Zubenelgenubi View Post
Also, is it even possible to take out Marauder without pacifying him?
highly doubtful, me and the same group who did the antacid run then attempted to rerun but not use a single temp, even with debuff heavy team, we only got him down to about 70% before the timer was half gone, by that time as well, we started getting overrun by the 10 portals we didnt close so we eventually just ran out of time

edit: at least 14/16 of our league was triple level shifted too


 

Posted

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Originally Posted by Necrotech_Master View Post
highly doubtful, me and the same group who did the antacid run then attempted to rerun but not use a single temp, even with debuff heavy team, we only got him down to about 70% before the timer was half gone, by that time as well, we started getting overrun by the 10 portals we didnt close so we eventually just ran out of time

edit: at least 14/16 of our league was triple level shifted too
My team did it. Got not badge. Certainly got all pacification grenades as well.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
highly doubtful, me and the same group who did the antacid run then attempted to rerun but not use a single temp, even with debuff heavy team, we only got him down to about 70% before the timer was half gone, by that time as well, we started getting overrun by the 10 portals we didnt close so we eventually just ran out of time

edit: at least 14/16 of our league was triple level shifted too
With only about 1/4 of our League at 50 (+3) we managed to take away at least 16% in 4 minutes, possibly as high as 20%. Factoring out everything else, that would mean 20-24 minutes just on him. The jumping around, and having to regroup every time he does, plus the new mobs at each location, would make this difficult, for certain. Resistance debuffs might help, at least to let the smashing and lethal users contribute some damage to it, but it's going to take some doing. Perhaps if everyone, especially smashing and lethal users, slotted a high-tier Reactive Interface (the ones with the high chance for fire DoT, especially) there might be a better chance.


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Posted

Does anyone know if anyone has got the MO badge for Lambda yet? We tried it and only got him down to 15%.....


 

Posted

Quote:
Originally Posted by Yat Man View Post
Does anyone know if anyone has got the MO badge for Lambda yet? We tried it and only got him down to 15%.....
Well both the "no acids" and "no grenades" badges are verified to not work. I doubt anyone has done both at the same time. My group of folks hasn't bothered to try because there's no reason to believe the combo badge works either.... and it'd be pretty hard to do atm anyway. Maybe we'll try next weekend when we can reliably recruit a league of +3s.


 

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Quote:
Originally Posted by Lothic View Post
Yes, but will they be as tough when many people are +3 Level Shifted and experienced with how the trials work?

Yep .. Now the BAF is already being conquered.. even I have one character with Master Of and the other only needs one more. The Lambda ones .. both my characters have Syncronized but for a while I don't see a lot of players getting any of the others. Like Lothic mentioned until we can throw teams into that with nothing but 50(+3)s where we can handle the waves of reinforcement AND defeat Maurader I can't see anyone not using their Acid. MAYBE they could get by without using the pacification grenades. I have already done a couple where we didnt need all of them to take him down. Give it time .. there are plenty of players out there now with +3s and that MO will get easier as well.


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Posted

Just got the MO Lambda!!!!


 

Posted

so give us details man!! lol


 

Posted

16 man team. had to do 3 runs. first run someone used a grenade on Marauder so we finished him off regularly. 2nd run we all mapserved while all buffing to fight him and it put usin some wacky CoH map AE mission. A misconception someone made during a run I tried yesterday was that you HAD to have 10 grenades and containers even though most times you have about 8 or so even if you take out all 10 containers. That is not the case. Also, as soon as both teams are teleported outside head out the door and take no more than about 15 seconds to group together, summon pets buff, then go straight for Marauder. Try to stagger judgments so you can take out reinforcements or at least a good chunk of their health during each wave. Make sure most of your teammates are lvl 53. lvl 52 at the least, and have all new incarnate powers slotted. Debuffs and heals are very important as well. And make sure everyone is focusing on Marauder. Don't care that there are 9 Warwalkers breathing down your neck, cause without grenades it takes forever to kill him. AoE attacks will eventually thin out mobs in time for the next wave of reinforcements. And also make sure everyone knows that he uses Superjump every 20% so they know to run, so they won't A) suddenly be the only person standing in a group of enemies and B) not be doing immediate damage to marauder.


 

Posted

ah, very nice job though

when last i was on league that tried to get the Mo, we only managed to take him down to about 70% when we got to the 10 minute mark, but i dont think all 16 people were double or triple lvl shifted and we were moderate on debuffs (1-2 rads, cold dom, 1-2 darks, maybe something else, but in any case wasnt enough)

hoping to give this another try eventually as more poeple get level shifts ect


 

Posted

using your experience to base off of, got interest for another attempt on victory led by Madame Pistacio and we had 3 rads, 3 darks, and 1 cold dom

we got him down to about 17% hp left when timer was at about 2 min, since we still wanted to at least complete we just used one nade on him to finish him off, but 95% of the league was +2 or +3 lvl shifted

i think the only reason we didnt get it was because we were a little light on dmg (only 2 blasters and 2 corrs, had a lot of defenders which was good debuff)