Originally Posted by Kyriani
Personally I always wished they had simply used the global handle as the unique identifier for an account and let us use whatever character name we wanted even if it was the same as someone else on the same server.
|
March 2011 Producer's Letter
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
ya know it seems alot of players have this "I want it all and I want it now"attitude toward everything. The idea of having to wait or work toward something just puts them off. Look 400 million inf isn't the easiest thing to come by for everyone. Combining all the inf on all my toons I still don't have that much. For a casual player that only gets to play 2 or 3 hours a week and rarely in a row that may seem like a unsermountable feet.
No you don't have to spend inf 1 on crafting these incarnate powers, but at the same time, if for what ever your reason cannot or do not want to partake in the trials unlocking the 4 slots will cost quite a bit of inf. forget about earning t3 or t4 slots.
In my Opionion the Devs probably should have put in a method in which people could form a league with who they want instead of having a random queing system the only way to start it.
V-Tronix - Angry Angels
V-Tron Elec/EM - V-Tron X EM/EA
To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106
Arc ID 104041 Attack of the Mini Phalanx Solo Friendly; Custom Characters; Comedy.
Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
ya know it seems alot of players have this "I want it all and I want it now"attitude toward everything. The idea of having to wait or work toward something just puts them off. Look 400 million inf isn't the easiest thing to come by for everyone. Combining all the inf on all my toons I still don't have that much. For a casual player that only gets to play 2 or 3 hours a week and rarely in a row that may seem like a unsermountable feet.
No you don't have to spend inf 1 on crafting these incarnate powers, but at the same time, if for what ever your reason cannot or do not want to partake in the trials unlocking the 4 slots will cost quite a bit of inf. forget about earning t3 or t4 slots. In my Opionion the Devs probably should have put in a method in which people could form a league with who they want instead of having a random queing system the only way to start it. |
Friends don't let friends buy an ncsoft controlled project.
@Golden Girl
City of Heroes comics and artwork
My sheer animosity towards the general concept is a not insignificant part of the reason we have a /ghide command.
If the devs ever implement a global@local system, I doubt I'll be able to stop them, but I will change my global handle to the most creative protest I can muster that would withstand the EULA, and I'm a very creative person.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
@Golden Girl
City of Heroes comics and artwork
*Yes I know they were kidding
"And yes, it worries me that people know how many pipelines their graphics cards have and the bus speed of a PCIe-16x, yet don't know how to convert between bordering time zones."
[COLOR="Yellow"]Avatar by Dragonberry, coloring by Bubbawheat[/COLOR]
Thing is people DO want to do the trials. But they also want to be able to afford ably continue converting components just like they did in alpha. That's the whole point that I've been trying to make here and in every other post and thread that's what I keep trying to outline, but instead people want to keep jumping to ignorant retarded conclusions and dismiss the post as a 'I got it have it now rant'
|
and I had no Idea you could put together a league prior to starting a trial. Maybe I'll get to do some with firends instead of just an all pug thing, Which is what most of the TFs I've done as of late have been
V-Tronix - Angry Angels
V-Tron Elec/EM - V-Tron X EM/EA
To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106
That's great that people want to do the trials. But I think Assuming gaining t3 and t4 incarnate enhancemnts would be as easy to get in the higher level incarnate levels as it is in alpha is akin to a "I gotta have it all right now" kind of statement.
|
I understand the freedom of the alpha slot, being able to get shards from any level 50 mob, and i can see how not being able to get that same option with the new slots can be a real eye opener, but as it has already been explained, merely unlocking and slotting your t1 boost, without stepping foot in the trials will that you about the same time as getting a t4 boost in your alpha slot. Anything higher then a t1 boost, and your looking at more time.
The trials aren't much more then scripted, timed task forces that can't exceed an hour. Heck, some task forces go for upwards of 3 hours. Having to repeat the same trials over and over again to get maximum threads is a grind, but until the devs flat out say 'no, we are not going to add anything else, your stuck forever, muahhaha' i refuse to think this is all we're getting. They obviously have to change at lest the WST, or else the entire work on that will go down the drain (as you can unlock your alpha slot via the trials, and even build your alpha boosts up with threads)
Personally, I can't think of a worse way to do it, and I'm including assigning everyone a random set of digits as their character name.
My sheer animosity towards the general concept is a not insignificant part of the reason we have a /ghide command. If the devs ever implement a global@local system, I doubt I'll be able to stop them, but I will change my global handle to the most creative protest I can muster that would withstand the EULA, and I'm a very creative person. |
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Thinking about your post here, how about <character name>@<home server>? That maintains privacy (as much as possible) and allows up to 15 versions of that character name.
|
Unless you mean there can be more than one name on the same server as long as one was transferred from another server. But what happens to Steve@Virtue on Pinnacle when someone makes a new Steve on Virtue? Or is that player using up a char name on two servers at the same time?
And that solution wouldn't appeal to a very wide audience considering it would require transfers.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
Um, this is how it already works, just without the @Virtue part being visible (or even necessary to be visible, since it's implied).
Unless you mean there can be more than one name on the same server as long as one was transferred from another server. But what happens to Steve@Virtue on Pinnacle when someone makes a new Steve on Virtue? Or is that player using up a char name on two servers at the same time? And that solution wouldn't appeal to a very wide audience considering it would require transfers. |
<character name>@Triumph
<character name>@Virtue
<character name>@Pinnacle
<character name>@Guardian
etc.
It would allow the Team Up Teleporter to act independently of the server so that you could always find a team. I think I'm going to start this in the suggestions section though, rather than derail this thread further.
Edit:
Suggestion thread added: Cross server naming to allow teaming
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Not transferred, but having <character name>@<home server> would allow cross-server teaming. If the character is permanently moved to another server, their home server would change. It would allow up to 15 players to have <character name>.
<character name>@Triumph <character name>@Virtue <character name>@Pinnacle <character name>@Guardian etc. It would allow the Team Up Teleporter to act independently of the server so that you could always find a team. I think I'm going to start this in the suggestions section though, rather than derail this thread further. |
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
I'd rather they keep things just the way they are, and continue to encourage creativity in naming. People that complain about "all the good names being taken" just aren't trying very hard.
|
Edit:
Did you even bother to read what you quoted?
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I'd rather they keep things just the way they are, and continue to encourage creativity in naming. People that complain about "all the good names being taken" just aren't trying very hard.
|
Photonstorm on Virtue has Captain Kaboom, a scrapper.
White Hot Flash on Pinnacle has Captain Kaboom, a Kheldian.
If we can get cross server teaming, what would happen if we all end up in the same trial? Who gets to keep the name Captain Kaboom? Solution: In the team/league tab, we see:
Captain Kaboom@Triumph
Captain Kaboom@Virtue
Captain Kaboom@Pinnacle.
Arc ID 104041 Attack of the Mini Phalanx Solo Friendly; Custom Characters; Comedy.
Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.
That solution only comes up assuming we have cross-server teaming though, which is a different thing entirely. When people talk about local@global they're generally talking about allowing two people with the same local name to exist on the same server. If we get cross-server teaming I don't doubt we'd get some sort of indication which server people are native to.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
I'm glad that someone got what I was saying, thanks Photonstorm.
That solution only comes up assuming we have cross-server teaming though, which is a different thing entirely. When people talk about local@global they're generally talking about allowing two people with the same local name to exist on the same server. If we get cross-server teaming I don't doubt we'd get some sort of indication which server people are native to.
|
Yes it will indirectly allow up to 14 other players having the same name at the same time on a server, but the chances of that happening is extremely rare.
At any rate, there is now a link to the suggestion in my signature so I'll not derail this thread further.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Can people who didn't transfer to a Euro Server get the passport badge now through some other method?
@PlasmaStream
"Big Bada Boom(tm)!"
1295 Badges
http://GuardianForce.Guildportal.com - Virtue
Niska: Are you Familiar with the works of Shan Yu?
Using Inf. will be speeding stuff becasue anyway at level 50, there will be no use for Inf. once your build is complete.
|
In all the time I've played this game I've never seen a build 'complete'
Having heard/read the descriptions of some of the higher tier Powers I think I can understand why the Devs have set the bar so high. My only complaint is the introduction of Threads. I would have preferred that they simply require a higher number of Shards to craft the higher-level components and be done with it. Water under the bridge now in any case.
As for the time spent on Incarnate content I also have lots of 50s and more coming up all the time. However I basically want to get a handful into the content (I say into instead of through...I'm not in any hurry to finish anything) which should save me scads of time. After all, will my Fire/Fire/Fire Blaster REALLY behave so differently than my Nrg/Elec/Elec Blaster in the Incarnate levels? But that's my choice.
My only real concern is that the Devs will spend so much time and energy on the new shiny that they will continue to neglect the old complaints like bugs and incomplete content (*cough* Bases *cough*). Yes, new stuff is generally always cool and the past couple of years have given us some really cool changes. But I still want the original stuff to work well too...
"Comics, you're not a Mastermind...you're an Overlord!"
@Golden Girl
City of Heroes comics and artwork