March 2011 Producer's Letter


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Originally Posted by Kyriani View Post
Personally I always wished they had simply used the global handle as the unique identifier for an account and let us use whatever character name we wanted even if it was the same as someone else on the same server.
Global Chat came later, so couldn't be fitted like that. Subsequent games Cryptic Studios made did work like that, however.


 

Posted

Quote:
Originally Posted by Kyriani View Post
Personally I always wished they had simply used the global handle as the unique identifier for an account and let us use whatever character name we wanted even if it was the same as someone else on the same server.
I've always liked that set up myself.




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Posted

ya know it seems alot of players have this "I want it all and I want it now"attitude toward everything. The idea of having to wait or work toward something just puts them off. Look 400 million inf isn't the easiest thing to come by for everyone. Combining all the inf on all my toons I still don't have that much. For a casual player that only gets to play 2 or 3 hours a week and rarely in a row that may seem like a unsermountable feet.

No you don't have to spend inf 1 on crafting these incarnate powers, but at the same time, if for what ever your reason cannot or do not want to partake in the trials unlocking the 4 slots will cost quite a bit of inf. forget about earning t3 or t4 slots.

In my Opionion the Devs probably should have put in a method in which people could form a league with who they want instead of having a random queing system the only way to start it.


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Posted

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Originally Posted by V-Tron View Post
In my Opionion the Devs probably should have put in a method in which people could form a league with who they want instead of having a random queing system the only way to start it.
Ooh, but you can. You can form a League and invite only the people you want.


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Posted

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Originally Posted by V-Tron View Post
In my Opionion the Devs probably should have put in a method in which people could form a league with who they want instead of having a random queing system the only way to start it.
You can pre-make a league. The problem (that some people see, not me) is that if your group is less than the maximum for the trial in question, the new LFG system adds up to the trial's maximum from the queue.




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Posted

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Originally Posted by V-Tron View Post
ya know it seems alot of players have this "I want it all and I want it now"attitude toward everything. The idea of having to wait or work toward something just puts them off. Look 400 million inf isn't the easiest thing to come by for everyone. Combining all the inf on all my toons I still don't have that much. For a casual player that only gets to play 2 or 3 hours a week and rarely in a row that may seem like a unsermountable feet.

No you don't have to spend inf 1 on crafting these incarnate powers, but at the same time, if for what ever your reason cannot or do not want to partake in the trials unlocking the 4 slots will cost quite a bit of inf. forget about earning t3 or t4 slots.

In my Opionion the Devs probably should have put in a method in which people could form a league with who they want instead of having a random queing system the only way to start it.
Thing is people DO want to do the trials. But they also want to be able to afford ably continue converting components just like they did in alpha. That's the whole point that I've been trying to make here and in every other post and thread that's what I keep trying to outline, but instead people want to keep jumping to ignorant retarded conclusions and dismiss the post as a 'I got it have it now rant'


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Originally Posted by Photonstorm View Post
Yes, there are only 2 Trials for the moment, but more content will be added, like the PAX announced Keyes Island Reactors and Praetorian Underground..
They mentioned on the live chat tonight that they've talked about/planned a "limitless" number of ideas for Trials - like I said earlier, the system is open-ended - it never finishes.


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Originally Posted by Snow Globe View Post
I've always liked that set up myself.
Personally, I can't think of a worse way to do it, and I'm including assigning everyone a random set of digits as their character name.

My sheer animosity towards the general concept is a not insignificant part of the reason we have a /ghide command.

If the devs ever implement a global@local system, I doubt I'll be able to stop them, but I will change my global handle to the most creative protest I can muster that would withstand the EULA, and I'm a very creative person.


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Originally Posted by Snow Globe View Post
That is my hope too, but I'm not going to fool myself into thinking it will not happen with these trials.
The only times Ive ever kicked anyone from a team has been for bad behavior or deliberately going against the team they were on.


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Originally Posted by Golden Girl View Post
When is Issue 21 coming out?
Confirmed* on the UStream chat! Issue 21 - Legal to Drink! No eta.




*Yes I know they were kidding


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Originally Posted by Noyjitat View Post
Thing is people DO want to do the trials. But they also want to be able to afford ably continue converting components just like they did in alpha. That's the whole point that I've been trying to make here and in every other post and thread that's what I keep trying to outline, but instead people want to keep jumping to ignorant retarded conclusions and dismiss the post as a 'I got it have it now rant'
That's great that people want to do the trials. But I think Assuming gaining t3 and t4 incarnate enhancemnts would be as easy to get in the higher level incarnate levels as it is in alpha is akin to a "I gotta have it all right now" kind of statement. I look as gaining additional levels above level 50, when First opening those new powers I wouldn't go run and get the highest level IOs i can slot in them, I'd through in some SOs first so the powers are somewhat effective till I can get the inf, merits and salvage together to craft the IOs I want in them. Same with incarnate stuff, I'll put a t1 enhancement in everything then work toward getting the t4 stuff I want. I can see in the incarnate slots that have yet to be unlocked for us taking even more work to obtain t4s with Omega taking the most work. Atleast this way I don't have to opt to pay billions if I don't want to, just like I don't have to pay upwards of 700 mill for a purple IO.

and I had no Idea you could put together a league prior to starting a trial. Maybe I'll get to do some with firends instead of just an all pug thing, Which is what most of the TFs I've done as of late have been


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Posted

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Originally Posted by V-Tron View Post
That's great that people want to do the trials. But I think Assuming gaining t3 and t4 incarnate enhancemnts would be as easy to get in the higher level incarnate levels as it is in alpha is akin to a "I gotta have it all right now" kind of statement.
That's my main issue with the complaints as well. Especially with the fact that a t4 alpha boosts takes at least a month to achieve. That's per character.

I understand the freedom of the alpha slot, being able to get shards from any level 50 mob, and i can see how not being able to get that same option with the new slots can be a real eye opener, but as it has already been explained, merely unlocking and slotting your t1 boost, without stepping foot in the trials will that you about the same time as getting a t4 boost in your alpha slot. Anything higher then a t1 boost, and your looking at more time.

The trials aren't much more then scripted, timed task forces that can't exceed an hour. Heck, some task forces go for upwards of 3 hours. Having to repeat the same trials over and over again to get maximum threads is a grind, but until the devs flat out say 'no, we are not going to add anything else, your stuck forever, muahhaha' i refuse to think this is all we're getting. They obviously have to change at lest the WST, or else the entire work on that will go down the drain (as you can unlock your alpha slot via the trials, and even build your alpha boosts up with threads)


 

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Originally Posted by Arcanaville View Post
Personally, I can't think of a worse way to do it, and I'm including assigning everyone a random set of digits as their character name.

My sheer animosity towards the general concept is a not insignificant part of the reason we have a /ghide command.

If the devs ever implement a global@local system, I doubt I'll be able to stop them, but I will change my global handle to the most creative protest I can muster that would withstand the EULA, and I'm a very creative person.
Thinking about your post here, how about <character name>@<home server>? That maintains privacy (as much as possible) and allows up to 15 versions of that character name.




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Originally Posted by Snow Globe View Post
Thinking about your post here, how about <character name>@<home server>? That maintains privacy (as much as possible) and allows up to 15 versions of that character name.
Um, this is how it already works, just without the @Virtue part being visible (or even necessary to be visible, since it's implied).

Unless you mean there can be more than one name on the same server as long as one was transferred from another server. But what happens to Steve@Virtue on Pinnacle when someone makes a new Steve on Virtue? Or is that player using up a char name on two servers at the same time?

And that solution wouldn't appeal to a very wide audience considering it would require transfers.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

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Originally Posted by Dispari View Post
Um, this is how it already works, just without the @Virtue part being visible (or even necessary to be visible, since it's implied).

Unless you mean there can be more than one name on the same server as long as one was transferred from another server. But what happens to Steve@Virtue on Pinnacle when someone makes a new Steve on Virtue? Or is that player using up a char name on two servers at the same time?

And that solution wouldn't appeal to a very wide audience considering it would require transfers.
Not transferred, but having <character name>@<home server> would allow cross-server teaming. If the character is permanently moved to another server, their home server would change. It would allow up to 15 players to have <character name>.

<character name>@Triumph
<character name>@Virtue
<character name>@Pinnacle
<character name>@Guardian
etc.

It would allow the Team Up Teleporter to act independently of the server so that you could always find a team. I think I'm going to start this in the suggestions section though, rather than derail this thread further.

Edit:
Suggestion thread added: Cross server naming to allow teaming




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Posted

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Originally Posted by Snow Globe View Post
Not transferred, but having <character name>@<home server> would allow cross-server teaming. If the character is permanently moved to another server, their home server would change. It would allow up to 15 players to have <character name>.

<character name>@Triumph
<character name>@Virtue
<character name>@Pinnacle
<character name>@Guardian
etc.

It would allow the Team Up Teleporter to act independently of the server so that you could always find a team. I think I'm going to start this in the suggestions section though, rather than derail this thread further.
I'd rather they keep things just the way they are, and continue to encourage creativity in naming. People that complain about "all the good names being taken" just aren't trying very hard.


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Posted

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Originally Posted by White Hot Flash View Post
I'd rather they keep things just the way they are, and continue to encourage creativity in naming. People that complain about "all the good names being taken" just aren't trying very hard.
Again, you aren't understanding what I'm saying.

Edit:
Did you even bother to read what you quoted?




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Posted

Quote:
Originally Posted by White Hot Flash View Post
I'd rather they keep things just the way they are, and continue to encourage creativity in naming. People that complain about "all the good names being taken" just aren't trying very hard.
Snow Globe on Triumph has Captain Kaboom, a blaster.
Photonstorm on Virtue has Captain Kaboom, a scrapper.
White Hot Flash on Pinnacle has Captain Kaboom, a Kheldian.

If we can get cross server teaming, what would happen if we all end up in the same trial? Who gets to keep the name Captain Kaboom? Solution: In the team/league tab, we see:

Captain Kaboom@Triumph
Captain Kaboom@Virtue
Captain Kaboom@Pinnacle.


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Posted

That solution only comes up assuming we have cross-server teaming though, which is a different thing entirely. When people talk about local@global they're generally talking about allowing two people with the same local name to exist on the same server. If we get cross-server teaming I don't doubt we'd get some sort of indication which server people are native to.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I'm glad that someone got what I was saying, thanks Photonstorm.

Quote:
Originally Posted by Dispari View Post
That solution only comes up assuming we have cross-server teaming though, which is a different thing entirely. When people talk about local@global they're generally talking about allowing two people with the same local name to exist on the same server. If we get cross-server teaming I don't doubt we'd get some sort of indication which server people are native to.
Yes, but it is a needed first step. It is needed for more people in the trials, it is needed for some player's identities (getting back to the producer's letter). My friends know me as the "Snow Globe from the Triumph server." That I also have the global name is in a lot of ways secondary to that fact.

Yes it will indirectly allow up to 14 other players having the same name at the same time on a server, but the chances of that happening is extremely rare.

At any rate, there is now a link to the suggestion in my signature so I'll not derail this thread further.




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Posted

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Originally Posted by Photonstorm View Post
Using Inf. will be speeding stuff becasue anyway at level 50, there will be no use for Inf. once your build is complete.

In all the time I've played this game I've never seen a build 'complete'

Having heard/read the descriptions of some of the higher tier Powers I think I can understand why the Devs have set the bar so high. My only complaint is the introduction of Threads. I would have preferred that they simply require a higher number of Shards to craft the higher-level components and be done with it. Water under the bridge now in any case.

As for the time spent on Incarnate content I also have lots of 50s and more coming up all the time. However I basically want to get a handful into the content (I say into instead of through...I'm not in any hurry to finish anything) which should save me scads of time. After all, will my Fire/Fire/Fire Blaster REALLY behave so differently than my Nrg/Elec/Elec Blaster in the Incarnate levels? But that's my choice.

My only real concern is that the Devs will spend so much time and energy on the new shiny that they will continue to neglect the old complaints like bugs and incomplete content (*cough* Bases *cough*). Yes, new stuff is generally always cool and the past couple of years have given us some really cool changes. But I still want the original stuff to work well too...


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Originally Posted by PlasmaStream View Post
Can people who didn't transfer to a Euro Server get the passport badge now through some other method?
This was asked on the live chat on thursday, and the reply was that they're aware of players wanting it.


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