Overpopulated, doing the same stuff everyone else is doing, and STILL CAN'T FIND A TEAM!


Aggelakis

 

Posted

Quote:
Originally Posted by Residentx_EU View Post
Turg,

I'm not fact checking you, we're having an important discussion here. I play this game a lot and I'm always searching for members. I get the same lists all the time. People send hate chat to me saying I just telled them 30 secs ago. I know this firsthand. I was just exploring to see if I was doing something wrong. I have done this on NA and EU servers.
Well, the GM was still wrong or someone misunderstood someone. You do NOT need to change your search parameter to get more screens of results in the search window.


Quote:
Next, the globalids and friends list, this can't be more than 8-15 for each. Are you hiding yourself based on this small listing?
um... I think we're misunderstanding each other here. Are you talking about the global friends list? I think the capacity is 200. I can guarantee it's over 100. (Yes, I counted my global friends.)


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The Mentor Project

 

Posted

Quote:
Originally Posted by galadiman View Post
Great example of personal considerations vs considering an entire playerbase. No one that I have seen anywhere in this game wants a goal (making [extra] shards and merits) that has a target that changes each DAY. That's too much chaos - most people do not play that often.
Most people don't play that often? If I can find an hour a day to play between sleeping and working 12 hours a day then yes people play every day.

Quote:
On top of that, it would actually ACCELERATE accrual on each individual character of shards/merits/rewards/etc, which is NOT in the interest of the devs. 'Finishing' a character's Alpha slotting in 1/7 the time in takes now is not the goal. And since this is a game about alts, having more than one day to do this stuff is more than reasonable.
The goal was not to force you to play all your alts in a single day. Just because something is there doesn't mean you have to do it, that's entirely up to you if you do it or not. The goal is to create an alternate target to focus on rather than repeating the same TF for a week straight. Even with the weekly in pace I don't even play all of my alts within the week I have to finish the strike target. I'd have to play approximately 2 characters a day in order to finish the weekly on all of them and I'm not even that much of an altoholic. I know there are people with far more alts than me and if your issue is too many alts to finish well that's a personal problem that has nothing to do with game design. I personally don't care about playing 2 characters a day just to finish strike target. I just focus on one character a day and really only do the strike target because there's not much else to do. So really the solution to both problems would be to stop doing the weekly strike target and just let people do whatever the heck they want except oh wait we can already do that, it's just people are too wrapped up in the strike target to do anything else.

Quote:
Everyone else has good ideas about how to solve your 'problem'. Suggesting Daily Strike Targets is hilariously not a solution to your 'problem'.
Actually my problem was solved long before you even posted and the Daily was not meant as a solution to it. That's a different problem of wanting to do something else other than the weekly that isn't really a problem so much as minor complaint. :P

Quote:
Originally Posted by Residentx_EU View Post
Freedom is not overpopulated
You know the little dots next to server selections that show 1, 2, 3, RED next to the server. Freedom is Red most of the time and never drops below 3 dots unless they just did server maintenance, it's overpopulated, that's a fact.

BTW If someone says "Add this person" why bother searching for them at all? You were just given the name. Just type /i <name> and that'll bypass the fact that the person is hidden. You don't need to be able to see them to invite them. Unless of course the problem is actually that you're on a co-op team which seems to be random now with Going Rogue. Some times you can't invite and enemy to team unless you're in the same zone, some times you can. Very rarely you can not even be in a co-op zone at all and still get the messages like you even though you're only trying to sent an invite from Sharkhead to Cap. But at least I haven't had the auto-boot for leaving the zone randomly. If you're already on team it doesn't seem to care where you go even if the rest of your team can't follow you there.


 

Posted

Quote:
Originally Posted by Rial_Vestro View Post
You know the little dots next to server selections that show 1, 2, 3, RED next to the server. Freedom is Red most of the time and never drops below 3 dots unless they just did server maintenance, it's overpopulated, that's a fact.
Just wanted to nitpick on this little nibblet.

1. Red does not mean overpopulated. It means server load. That doesn't translate to player population. To put it in extreme terms: A server with 1000 players standing around, doing nothing, generates less load then a server with 500 people in active PVP with each other. Make sense?

2. You say the word "overpopulated". What do you think this means, exactly, in the context of an MMO?


 

Posted

Quote:
Originally Posted by Rial_Vestro View Post
You know the little dots next to server selections that show 1, 2, 3, RED next to the server. Freedom is Red most of the time and never drops below 3 dots unless they just did server maintenance, it's overpopulated, that's a fact.
Wrong. The only 'fact' is that red means a certain "server load". Since they only have 3 levels to display, you can't assume that red means 'danger' or 'overloaded'. By definition, these measures will move from yellow to red with the addition of one more player once it is at the upper extreme of 'yellow load'. Are you seriously going to claim that red automatically means "overpopulated" because one additional person logged in? The problem with that meter is a lack of granularity. For all we know, red simply means operating between 67% and 100% capacity.

Also, "overpopulated" is a VALUE JUDGMENT. I don't think anyone would disagree that Freedom is the "most populated" server. But "overpopulated" is purely a matter of opinion.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
... Since they only have 3 levels to display, ...
Technically, four. Green, yellow, red, and gray (either down or full, depending).


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Ironblade View Post
Wrong. The only 'fact' is that red means a certain "server load". Since they only have 3 levels to display, you can't assume that red means 'danger' or 'overloaded'.
The second sentence here is contradicting the first. Which is it?

Quote:
For all we know, red simply means operating between 67% and 100% capacity.
You realize that's the exact same thing as what I said right? Population means the number of people currently logged onto the server at any given time. Capacity mean the max number of people that server can actually hold.

To give you an example on a smaller scale, I don't remember what the actual capacity is but lets just say for the sake of example that a zone like RWZ can hold a maximum capacity of 100 people before RWZ2 spawns. Now zones don't really show a "sever load" but if they did we could assume that 10% capacity was 1, 40% was 2, 60% was 3, and 90% was red. (Again not accurate numbers but this is just for the sake of example) 100% we know for a fact is the same a full zone or a full server. But sense the scale is limited to 100 people that means the people is the same as the % if it were 200 people then it would be 2 people per % because 1% of 200 is 2. So if we're in the red zone then there could be anywhere between 90 to 99 people in the zone. We know it's not 100 because there's no RWZ2 yet. If there is a RWZ2 or the zone is full we know that RWZ has reached it's max capacity of 100 people. And just so we're clear the reason that other instances still exist even when the main zone is not full is because the instance zones don't disappear as long as they're still being used and a % of the population could of left the main zone causing it to free up space for more people to enter. Basically meaning, unless the population is 0 in RWZ2 it'll still be there after there is room in the main zone.

Now by your reasoning one extra person can not ever reach a max capacity no matter how many people log on but that would mean that our max capacity is infinite which would mean we wouldn't even have a need to show server load at all sense it would always be the same no matter how many people are playing.

Quote:
Originally Posted by Turgenev View Post
1. Red does not mean overpopulated. It means server load. That doesn't translate to player population. To put it in extreme terms: A server with 1000 players standing around, doing nothing, generates less load then a server with 500 people in active PVP with each other. Make sense?
Have you never been to Atlas Park? There are often several noobs standing there doing nothing and they generate just as much lag going near them as is would around people who were actually active.

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2. You say the word "overpopulated". What do you think this means, exactly, in the context of an MMO?
To the context of an MMO basically comes down to this...

To someone with a decent computer lag only tends to be an issue if you're doing raids. But for someone playing with the minimum possible requirements just to make the game run the lag can be so bad that you can log on but can't move anywhere with so much as 7 extra people standing anywhere within 10 feet of you. To me personally my current computer is the one that only lags during raids. But I also have a lap top which can log onto the game but can't do much else. I don't ever use it for gaming it was just already loaded on there because the person who had the lap top before me was using it to play CoH and I do not know how he did it.

But considering the average player is not rich and can't afford top of the line computers. Keep in mind I gradually upgraded my computer over the last 7 years to be able to handle the game better I didn't get it right away like this. So to the average player, Freedom is in fact overpopulated as population, though not the only reason for lag, does play a major factor in how much lag the average player experiences.

Simply put if the average player is still the one complaining about lag all the time, the sever is overpopulated. And the player base with computers that don't get lag with the exception of being in raids, they're not the average player, more like above average. Below average is that guy who doesn't check system requirements before he buys the game, gets home, finds out he can't log on, and then takes it back to the store.


 

Posted

Quote:
Originally Posted by Rial_Vestro View Post
What does a guy have to do to get a freaking team around here?
Start one.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
Start one.
This a million times over. Ive been playing for a long time now, and most of my initial friends have left game... So now, instead of looking for a spot, I just make my own. it a way to restablish myself as a player; a way that i dont have to solo in a game with a hundred other people playing at the same time, and a way to meet new folks who maybe dont know about the global channels. Plus, i do stuff that generally people will want to joiun in on....

"Oh, my alt needs that! I'll switch over"


 

Posted

Quote:
Originally Posted by Rial_Vestro View Post
Have you never been to Atlas Park? There are often several noobs standing there doing nothing and they generate just as much lag going near them as is would around people who were actually active.
Let's hear your science behind that statement.


 

Posted

Quote:
Originally Posted by Ironblade View Post
Wrong. The only 'fact' is that red means a certain "server load". Since they only have 3 levels to display, you can't assume that red means 'danger' or 'overloaded'.
Quote:
Originally Posted by Rial_Vestro View Post
The second sentence here is contradicting the first. Which is it?
It's exactly as I stated. There is no contradiction.


Quote:
Now by your reasoning one extra person can not ever reach a max capacity no matter how many people log on but that would mean that our max capacity is infinite which would mean we wouldn't even have a need to show server load at all sense it would always be the same no matter how many people are playing.
This is obviously complete nonsense and not at all what I said. We all know damn well that server capacity is not infinite and I never said anything of the sort.


Quote:
But considering the average player is not rich and can't afford top of the line computers. Keep in mind I gradually upgraded my computer over the last 7 years to be able to handle the game better I didn't get it right away like this. So to the average player, Freedom is in fact overpopulated as population, though not the only reason for lag, does play a major factor in how much lag the average player experiences.

Simply put if the average player is still the one complaining about lag all the time, the sever is overpopulated.
No. Every server has location congestion at various times and places. If a particular player has lag issues, then they need to avoid crowds.

If the server has such high load that EVERYONE has lag, THEN it's overcrowded. Not before.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Turgenev View Post
Let's hear your science behind that statement.
It's simple, there are several factors that cause lag with number of players being one of them. Another factor is the FX being generated by a zone which is why Grandville with all of the TVs around displaying different images, something not found in other zones, tends to generate allot of lag for players.

It would seem like a player is generating more lag while active but it's not actually the player it's their powers which generate the extra lag as well as the added enemys being animated around you. A player could actually generate more lag without doing anything than he normally would simply by turning a toggle on. My old computer actually had an issue where I would DC whenever I came into contact with a player using an electric shield toggle. I only contribute that one toggle to the issue because it happened multiple times and always with the same power being the last thing I saw before the DC took place. This was back where Electric Melee and Electric Shields were still new power sets too and it may of just been a bug related to the power set which I reported when the same thing kept happening over and over again.

Music FX can generate more lag as well. I've actually tested this. Emoting doesn't really cause any extra FXs with the exception of the Boombox because even when you're not doing anything your character is still cycling thew animations. So if you're saying that being active will automatically generate more lag than standing still this would have to mean that jumping up and down would generate more lag than not jumping up and down. The boombox creates more lag because it's "drawing" another object into the space and creating music that wasn't there before. To put it simply if you have 10 people standing in one place doing jumping jacks they wouldn't generate more lag than if they weren't emoting but 10 people standing in the same place with boomboxes out could potentially cause them and anyone near them to crash especially if they're all playing a different song as apposed to all playing the same song.


Quote:
It's exactly as I stated. There is no contradiction.
A contradiction is two opposing statements, one which states that something is true...

Quote:
red means a certain "server load"
...while the other states that it isn't...

Quote:
you can't assume that red means 'danger' or 'overloaded'.
Can you explain how this is not a contradiction?

Quote:
Now by your reasoning one extra person can not ever reach a max capacity no matter how many people log on but that would mean that our max capacity is infinite which would mean we wouldn't even have a need to show server load at all sense it would always be the same no matter how many people are playing.
Quote:
This is obviously complete nonsense and not at all what I said. We all know damn well that server capacity is not infinite and I never said anything of the sort.
I would agree that is complete nonsense but you did in fact say it.

Quote:
Are you seriously going to claim that red automatically means "overpopulated" because one additional person logged in?
Are you seriously going to deny asking me this question?

Quote:
But considering the average player is not rich and can't afford top of the line computers. Keep in mind I gradually upgraded my computer over the last 7 years to be able to handle the game better I didn't get it right away like this. So to the average player, Freedom is in fact overpopulated as population, though not the only reason for lag, does play a major factor in how much lag the average player experiences.

Simply put if the average player is still the one complaining about lag all the time, the sever is overpopulated.
Quote:
No. Every server has location congestion at various times and places. If a particular player has lag issues, then they need to avoid crowds.

If the server has such high load that EVERYONE has lag, THEN it's overcrowded. Not before.
And now your contradicting yourself again. You said "no" as if to say I'm wrong but then the following is in agreement with everything you said no to.

The problem is your suggestion to simply avoid crowds. You say that as if it were an easy thing to do which on a server with a good or undersized population would be easy. But on Freedom the only place you can go to avoid crowds is inside of missions. There are ALWAYS crowds no matter where you, mission maps are the only places where the population is limited only to you and whoever may be on your team. You can't just sit inside one mission your entire time playing, at some point you finish and have to travel and then how do you propose someone should avoid a crowd?


 

Posted

I think we've figured out why no one wants to team with you...


 

Posted

Quote:
Originally Posted by Rial_Vestro View Post
But on Freedom the only place you can go to avoid crowds is inside of missions. There are ALWAYS crowds no matter where you, mission maps are the only places where the population is limited only to you and whoever may be on your team.
As a 5+ year vet of Freedom, you want to get out of the single overcroweded zone in all of blueside? Leave Atlas. Congratulations, you now are in perfectly reasonably filled zone. If that's too overcrowded, shall I recommend Dark Astoria, Boomtown, and any of the other zones that are all, but dead even on Freedom?

The rest of your post isn't even worth responding to. It's basically watching somebody debate the context of words for the stroking of one's ego. Even the statement I quoted is so horribly overblown. Oh, and let me point out a small piece of irony in what you posted. Read what I quoted and then know it's from somebody who made a thread complaining about lack of teams. Game. Set. Match. [/thread].


 

Posted

Rial's text in yellow and mine in white, to avoid stacking lots of quote boxes.

It's exactly as I stated. There is no contradiction.
A contradiction is two opposing statements, one which states that something is true...
red means a certain "server load"
...while the other states that it isn't...
you can't assume that red means 'danger' or 'overloaded'.
Can you explain how this is not a contradiction?

If you can't grasp the BASIC ERROR in your argument, then this is all probably pointless, but I'll try anyway. With only 3 gradations of load, equating red with 'danger' or 'overloaded' is an ASSUMPTION BY YOU. You're attributing a condition that you have no basis to assume.


I would agree that is complete nonsense but you did in fact say it.
Frankly, I can't even figure out what you meant by this one. The nonsense is wall-to-wall in your post.


So to the average player, Freedom is in fact overpopulated as population, though not the only reason for lag, does play a major factor in how much lag the average player experiences.
Simply put if the average player is still the one complaining about lag all the time, the sever is overpopulated.

No. Every server has location congestion at various times and places. If a particular player has lag issues, then they need to avoid crowds.
If the server has such high load that EVERYONE has lag, THEN it's overcrowded. Not before.
And now your contradicting yourself again. You said "no" as if to say I'm wrong but then the following is in agreement with everything you said no to.


And I'll say "No" again. Now I have to question your reading comprehension.

As an aside, you don't get to speak for the "average player". You only get to speak for YOURSELF. YOU say that the average player has lag on Freedom, yet people still flock there in droves. Apparently they're not having problems with their enjoyment of the game.

As I said, the server would be overloaded when lag is a widespread and common occurrence. Since large numbers of people play on Freedom without mention of any problem, we can safely conclude the server is not overloaded. With all due respect, the fact that you say otherwise means nothing. You are one person.


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The Mentor Project

 

Posted

Quote:
Originally Posted by Rial_Vestro View Post
The boombox creates more lag because it's "drawing" another object into the space and creating music that wasn't there before.
Um, no it doesn't.

Quote:
To put it simply if you have 10 people standing in one place doing jumping jacks they wouldn't generate more lag than if they weren't emoting but 10 people standing in the same place with boomboxes out could potentially cause them and anyone near them to crash especially if they're all playing a different song as apposed to all playing the same song.
And, no.

Music is client side, just like any other noise in the game. And I can pretty much guaranty that the boombox, with it's eleven sides to it, does not create more lag than a costumed character. Heck one wearing nothing but speedos is more for the computer to draw than the boombox.


 

Posted

Quote:
Originally Posted by Ironblade View Post
Rial's text in yellow and mine in white, to avoid stacking lots of quote boxes.
I don't think you knew this ahead of time but thanks for not using colors that I can't see. I'm color blind but you managed to use two colors that don't show as the same for me.

Quote:
It's exactly as I stated. There is no contradiction.
A contradiction is two opposing statements, one which states that something is true...
red means a certain "server load"
...while the other states that it isn't...
you can't assume that red means 'danger' or 'overloaded'.
Can you explain how this is not a contradiction?
You don't seem to understand what the contradiction is so I'm going to reword your quotes to make it more obvious.

It's a fact that Red means server load.

You can't assume that red means server load.

Quote:
Frankly, I can't even figure out what you meant by this one. The nonsense is wall-to-wall in your post.
What's to figure out? You asked me a question and I answered it. Yes it was nonsense but that's your own fault for asking the question in the first place. :P

Quote:
Since large numbers of people play on Freedom without mention of any problem
What do you mean "without mention", this is a constant complaint on the Freedom Server. I can't speak for other servers because I don't play on other servers. I had intended to move off Freedom at one point until I realized I had to pay per server transfer. Of course I really don't need to anymore. What makes you think I'm only speaking for myself when I've said I'm speaking from past experience and comments from other players. Even out side of the game I've heard complaints about lag. Several people who stopped playing the game when asked why they left the first thing they all said was "Lag" and my response to all of them was "Your computer sucks, what else?"

Quote:
Originally Posted by Red Valkyrja View Post
Um, no it doesn't.
I'm going to assume that was an April Fools day joke. I mean you highlighted that a boombox plays music and responded that it doesn't and there's no way you can seriously be trying to make that argument.


 

Posted

Quote:
Originally Posted by Rial_Vestro View Post
You don't seem to understand what the contradiction is so I'm going to reword your quotes to make it more obvious.
Except that the way you've reworded his quote, you've changed its meaning.


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Posted

Or just run ITFs. A lot. That's basically how I push my 40ish characters ahead. They start almost continuously since they offer solid rewards in decent time, and the straightforward objectives (kill some, kill more, and kill the big dude four times) make the ITF PuG-friendly.

Side note: I love Cimerora. I can run ITFs twice a day every day for two weeks and not get tired of the visual style.


 

Posted

Quote:
Originally Posted by Rial_Vestro View Post
You don't seem to understand what the contradiction is so I'm going to reword your quotes to make it more obvious.

It's a fact that Red means server load.

You can't assume that red means server load.
You've changed what he said entirely. He was saying "red means server load" and "red does not mean the server is in danger of bad things happening". (e.g. monumental lag, etc.)


Quote:
I'm going to assume that was an April Fools day joke. I mean you highlighted that a boombox plays music and responded that it doesn't and there's no way you can seriously be trying to make that argument.
The boombox music is stored locally on your computer. How can this possibly contribute to your lag/latency, which is a measure of NETWORK activity (very "dumbed down" explanation), if the music isn't doing anything at all with the NETWORK?

I really, really think you should stop talking about pretty much everything in this thread, because it is painfully obvious that you don't understand it. And it seems like you're being deliberately obtuse and refusing to take explanations (btw, which are correct). Research a bit before coming back. And drop the attitude.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

<Hugs thread>

It's always fun to watch a battle of wits with an unarmed person.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Except that the way you've reworded his quote, you've changed its meaning.
Quote:
Originally Posted by Aggelakis View Post
You've changed what he said entirely.
Quote:
Originally Posted by Amy_Amp View Post
The rest of your post isn't even worth responding to. It's basically watching somebody debate the context of words for the stroking of one's ego.

Called it.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
Called it.
Yeah.
Looks like i missed some entertaining levels of density.
Hey, i've been massively busy the last several weeks, and may be so for another month or so between work being overloaded and my own projects. (Which reminds me i need to update some of my online stuff when i find the time and inclination.)

Anyway, things that are handled primarily at the client end of things have minimal impact on server load. So boomboxing, wearing capes, and spamming emotes have very little impact on the server load even if they slow down your client.

Stuff that requires the server to make a lot of calculations contributes more to server load. AoE buffs and debuffs, critter AI, movement, and attacks add a lot of server load compared to someone standing in Atlas Park spamming "Hey! Listen!"

Anyway that's the basic gist.


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Posted

Heh. This thread delivers.


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Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
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Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Aggelakis View Post
You've changed what he said entirely. He was saying "red means server load" and "red does not mean the server is in danger of bad things happening". (e.g. monumental lag, etc.)
Well that was the meaning I got from it. I did ask how it wasn't a contradiction giving him a chance to reword it but he just seemed to be talking about an entire different subject so I gave up on it. :P

Quote:
The boombox music is stored locally on your computer. How can this possibly contribute to your lag/latency, which is a measure of NETWORK activity (very "dumbed down" explanation), if the music isn't doing anything at all with the NETWORK?
I never said "Network Lag" which is very specific type of lag. I only said "lag" which isn't limited to being a network problem.

This is a two way street. An easy way to explain it is by disconnection. Typically if only one person on a team of 8 gets disconnected from the map server or from the game that means it's a LOCAL issue. As in your computer sucks. If an entire team gets Disconnected at the same time that could be a Network issue, and if you're not use to being disconnected on a regular basis it's most defiantly a network issue.

It doesn't really make a difference if the issue is with the network or just locally, lag is lag either way you cut it. The only real difference is that a network problem is something the player base can't change, we can report the issue but only the staff can actually do anything about it. Local issues are purely a matter of upgrading your own computer, changing your graphics or sound settings in game, and even upgrading your internet connection.

Graphics setting are local too BTW and you mean to tell me you can't see a difference in your lag when you turn your graphics settings down?

Quote:
I really, really think you should stop talking about pretty much everything in this thread, because it is painfully obvious that you don't understand it. And it seems like you're being deliberately obtuse and refusing to take explanations (btw, which are correct). Research a bit before coming back. And drop the attitude.
Um... it's my thread and I have a right to post in my own topic thank you very much. If you don't like it then leave. No one is forcing you to come in here and listen to me. You come in here like you own the place and I'm the one who has the attitude? I don't think it works that way.

And that goes for everyone BTW, I'm trying to keep things civil in here because it's just not worth it to start mud slinging. Your the ones attacking me in my topic and if you don't like the conversation here I'm not forcing you to stay. Just walk away or stay and try to actually have a civil conversation. It's your choice.

BTW in case you missed this the first time...

Quote:
Originally Posted by Rial_Vestro View Post
I'm frustrated with a little more than just the game but I'm not going to go into personal issues right now. Just forgive me if I seem a little on edge.
There's allot of people posting that I seem to have an "attitude" in here. That may be true but that attitude isn't intentionally being directed at anyone here. I'm sorry if you feel that it is but there's nothing I can do to change that. If you really need to know what's wrong with me you can toss me a private message otherwise I don't really fell comfortable discussing my personal problems publicly.